blob: 116b427c632f57378b6c54efe786c4c3e2f247d5 [file] [log] [blame]
/*
* Copyright (c) 2013, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/animation/animation_effect.h"
#include "third_party/blink/renderer/core/animation/timing_calculations.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace blink {
TEST(AnimationTimingCalculationsTest, ActiveTime) {
Timing timing;
// calculateActiveTime(
// activeDuration, fillMode, localTime, parentPhase, phase, timing)
// Before Phase
timing.start_delay = 10;
EXPECT_TRUE(IsNull(CalculateActiveTime(
20, Timing::FillMode::FORWARDS, 0, AnimationEffect::kPhaseActive,
AnimationEffect::kPhaseBefore, timing)));
EXPECT_TRUE(IsNull(CalculateActiveTime(
20, Timing::FillMode::NONE, 0, AnimationEffect::kPhaseActive,
AnimationEffect::kPhaseBefore, timing)));
EXPECT_EQ(0, CalculateActiveTime(20, Timing::FillMode::BACKWARDS, 0,
AnimationEffect::kPhaseActive,
AnimationEffect::kPhaseBefore, timing));
EXPECT_EQ(0, CalculateActiveTime(20, Timing::FillMode::BOTH, 0,
AnimationEffect::kPhaseActive,
AnimationEffect::kPhaseBefore, timing));
timing.start_delay = -10;
EXPECT_EQ(5, CalculateActiveTime(20, Timing::FillMode::BACKWARDS, -5,
AnimationEffect::kPhaseActive,
AnimationEffect::kPhaseBefore, timing));
// Active Phase
timing.start_delay = 10;
// Active, and parent Before
EXPECT_TRUE(IsNull(CalculateActiveTime(
20, Timing::FillMode::NONE, 15, AnimationEffect::kPhaseBefore,
AnimationEffect::kPhaseActive, timing)));
EXPECT_TRUE(IsNull(CalculateActiveTime(
20, Timing::FillMode::FORWARDS, 15, AnimationEffect::kPhaseBefore,
AnimationEffect::kPhaseActive, timing)));
// Active, and parent After
EXPECT_TRUE(IsNull(CalculateActiveTime(
20, Timing::FillMode::NONE, 15, AnimationEffect::kPhaseAfter,
AnimationEffect::kPhaseActive, timing)));
EXPECT_TRUE(IsNull(CalculateActiveTime(
20, Timing::FillMode::BACKWARDS, 15, AnimationEffect::kPhaseAfter,
AnimationEffect::kPhaseActive, timing)));
// Active, and parent Active
EXPECT_EQ(5, CalculateActiveTime(20, Timing::FillMode::FORWARDS, 15,
AnimationEffect::kPhaseActive,
AnimationEffect::kPhaseActive, timing));
// After Phase
timing.start_delay = 10;
EXPECT_EQ(21, CalculateActiveTime(21, Timing::FillMode::FORWARDS, 45,
AnimationEffect::kPhaseActive,
AnimationEffect::kPhaseAfter, timing));
EXPECT_EQ(21, CalculateActiveTime(21, Timing::FillMode::BOTH, 45,
AnimationEffect::kPhaseActive,
AnimationEffect::kPhaseAfter, timing));
EXPECT_TRUE(IsNull(CalculateActiveTime(
21, Timing::FillMode::BACKWARDS, 45, AnimationEffect::kPhaseActive,
AnimationEffect::kPhaseAfter, timing)));
EXPECT_TRUE(IsNull(CalculateActiveTime(
21, Timing::FillMode::NONE, 45, AnimationEffect::kPhaseActive,
AnimationEffect::kPhaseAfter, timing)));
// None
EXPECT_TRUE(IsNull(CalculateActiveTime(
32, Timing::FillMode::NONE, NullValue(), AnimationEffect::kPhaseNone,
AnimationEffect::kPhaseNone, timing)));
}
TEST(AnimationTimingCalculationsTest, OffsetActiveTime) {
// if the active time is null
EXPECT_TRUE(IsNull(CalculateOffsetActiveTime(4, NullValue(), 5)));
// normal case
EXPECT_EQ(15, CalculateOffsetActiveTime(40, 10, 5));
// infinte activeTime
EXPECT_EQ(
std::numeric_limits<double>::infinity(),
CalculateOffsetActiveTime(std::numeric_limits<double>::infinity(),
std::numeric_limits<double>::infinity(), 0));
}
TEST(AnimationTimingCalculationsTest, IterationTime) {
Timing timing;
// calculateIterationTime(
// iterationDuration, repeatedDuration, scaledActiveTime, startOffset,
// phase, timing)
// if the scaled active time is null
EXPECT_TRUE(IsNull(CalculateIterationTime(
1, 1, NullValue(), 1, AnimationEffect::kPhaseActive, timing)));
// if (complex-conditions)...
EXPECT_EQ(12, CalculateIterationTime(12, 12, 12, 0,
AnimationEffect::kPhaseActive, timing));
// otherwise
timing.iteration_count = 10;
EXPECT_EQ(5, CalculateIterationTime(10, 100, 25, 4,
AnimationEffect::kPhaseActive, timing));
EXPECT_EQ(7, CalculateIterationTime(11, 110, 29, 1,
AnimationEffect::kPhaseActive, timing));
timing.iteration_start = 1.1;
EXPECT_EQ(8, CalculateIterationTime(12, 120, 20, 7,
AnimationEffect::kPhaseActive, timing));
}
TEST(AnimationTimingCalculationsTest, CurrentIteration) {
Timing timing;
// calculateCurrentIteration(
// iterationDuration, iterationTime, scaledActiveTime, timing)
// if the scaled active time is null
EXPECT_TRUE(IsNull(CalculateCurrentIteration(1, 1, NullValue(), timing)));
// if the scaled active time is zero
EXPECT_EQ(0, CalculateCurrentIteration(1, 1, 0, timing));
// if the iteration time equals the iteration duration
timing.iteration_start = 4;
timing.iteration_count = 7;
EXPECT_EQ(10, CalculateCurrentIteration(5, 5, 9, timing));
// otherwise
EXPECT_EQ(3, CalculateCurrentIteration(3.2, 3.1, 10, timing));
}
TEST(AnimationTimingCalculationsTest, DirectedTime) {
Timing timing;
// calculateDirectedTime(
// currentIteration, iterationDuration, iterationTime, timing)
// if the iteration time is null
EXPECT_TRUE(IsNull(CalculateDirectedTime(1, 2, NullValue(), timing)));
// forwards
EXPECT_EQ(17, CalculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(17, CalculateDirectedTime(1, 20, 17, timing));
timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL;
EXPECT_EQ(17, CalculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(17, CalculateDirectedTime(2, 20, 17, timing));
timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE;
EXPECT_EQ(17, CalculateDirectedTime(1, 20, 17, timing));
EXPECT_EQ(17, CalculateDirectedTime(3, 20, 17, timing));
// reverse
timing.direction = Timing::PlaybackDirection::REVERSE;
EXPECT_EQ(3, CalculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(3, CalculateDirectedTime(1, 20, 17, timing));
timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL;
EXPECT_EQ(3, CalculateDirectedTime(1, 20, 17, timing));
EXPECT_EQ(3, CalculateDirectedTime(3, 20, 17, timing));
timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE;
EXPECT_EQ(3, CalculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(3, CalculateDirectedTime(2, 20, 17, timing));
}
TEST(AnimationTimingCalculationsTest, TransformedTime) {
Timing timing;
// calculateTransformedTime(
// currentIteration, iterationDuration, iterationTime, timing)
// Iteration time is null
EXPECT_FALSE(CalculateTransformedTime(1, 2, NullValue(), timing).has_value());
// PlaybackDirectionForwards
EXPECT_EQ(12, CalculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(12, CalculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionForwards with timing function
timing.timing_function =
StepsTimingFunction::Create(4, StepsTimingFunction::StepPosition::END);
EXPECT_EQ(10, CalculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(10, CalculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionReverse
timing.timing_function = Timing::Defaults().timing_function;
timing.direction = Timing::PlaybackDirection::REVERSE;
EXPECT_EQ(8, CalculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(8, CalculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionReverse with timing function
timing.timing_function =
StepsTimingFunction::Create(4, StepsTimingFunction::StepPosition::END);
EXPECT_EQ(5, CalculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(5, CalculateTransformedTime(1, 20, 12, timing));
// Timing function when directed time is null.
EXPECT_FALSE(CalculateTransformedTime(1, 2, NullValue(), timing).has_value());
// Timing function when iterationDuration is infinity
timing.direction = Timing::PlaybackDirection::NORMAL;
EXPECT_EQ(0, CalculateTransformedTime(
0, std::numeric_limits<double>::infinity(), 0, timing));
EXPECT_EQ(1, CalculateTransformedTime(
0, std::numeric_limits<double>::infinity(), 1, timing));
timing.direction = Timing::PlaybackDirection::REVERSE;
EXPECT_EQ(std::numeric_limits<double>::infinity(),
CalculateTransformedTime(0, std::numeric_limits<double>::infinity(),
0, timing));
EXPECT_EQ(std::numeric_limits<double>::infinity(),
CalculateTransformedTime(0, std::numeric_limits<double>::infinity(),
1, timing));
}
} // namespace blink