blob: c05ca7d0002b9bbccf2f28abd7239a19f9010025 [file] [log] [blame]
/*
* Copyright (C) 2012 Victor Carbune (victor@rosedu.org)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_VTT_CUE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_VTT_CUE_H_
#include "third_party/blink/renderer/core/layout/layout_block_flow.h"
namespace blink {
class IntRect;
class LayoutVTTCue final : public LayoutBlockFlow {
public:
LayoutVTTCue(ContainerNode*, float snap_to_lines_position);
// The computed line position for snap-to-lines layout, and NaN for
// non-snap-to-lines layout where no adjustment should take place.
float SnapToLinesPosition() { return snap_to_lines_position_; }
private:
void UpdateLayout() override;
IntRect ComputeControlsRect() const;
void RepositionCueSnapToLinesNotSet();
float snap_to_lines_position_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_VTT_CUE_H_