| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_NATIVE_IMAGE_BUFFER_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_NATIVE_IMAGE_BUFFER_H_ |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "gpu/command_buffer/service/gl_utils.h" |
| |
| namespace gl { |
| class GLImage; |
| } |
| |
| namespace gpu { |
| namespace gles2 { |
| |
| class NativeImageBuffer : public base::RefCountedThreadSafe<NativeImageBuffer> { |
| public: |
| static scoped_refptr<NativeImageBuffer> Create(GLuint texture_id); |
| |
| NativeImageBuffer(const NativeImageBuffer&) = delete; |
| NativeImageBuffer& operator=(const NativeImageBuffer&) = delete; |
| |
| virtual void AddClient(gl::GLImage* client) = 0; |
| virtual void RemoveClient(gl::GLImage* client) = 0; |
| virtual bool IsClient(gl::GLImage* client) = 0; |
| virtual void BindToTexture(GLenum target) const = 0; |
| |
| protected: |
| friend class base::RefCountedThreadSafe<NativeImageBuffer>; |
| NativeImageBuffer() = default; |
| virtual ~NativeImageBuffer() = default; |
| }; |
| |
| } // namespace gles2 |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_NATIVE_IMAGE_BUFFER_H_ |