| // Copyright 2020 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_BACKING_GL_IMAGE_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_BACKING_GL_IMAGE_H_ |
| |
| #include "gpu/command_buffer/service/shared_image_backing.h" |
| #include "gpu/command_buffer/service/shared_image_backing_gl_common.h" |
| #include "gpu/gpu_gles2_export.h" |
| #include "ui/gl/gl_fence.h" |
| #include "ui/gl/gl_image_memory.h" |
| |
| namespace gpu { |
| |
| // Interface through which a representation that has a GL texture calls into its |
| // GLImage backing. |
| class SharedImageRepresentationGLTextureClient { |
| public: |
| virtual bool SharedImageRepresentationGLTextureBeginAccess() = 0; |
| virtual void SharedImageRepresentationGLTextureEndAccess(bool readonly) = 0; |
| virtual void SharedImageRepresentationGLTextureRelease(bool have_context) = 0; |
| }; |
| |
| // Representation of a SharedImageBackingGLTexture or SharedImageBackingGLImage |
| // as a GL Texture. |
| class SharedImageRepresentationGLTextureImpl |
| : public SharedImageRepresentationGLTexture { |
| public: |
| SharedImageRepresentationGLTextureImpl( |
| SharedImageManager* manager, |
| SharedImageBacking* backing, |
| SharedImageRepresentationGLTextureClient* client, |
| MemoryTypeTracker* tracker, |
| gles2::Texture* texture); |
| ~SharedImageRepresentationGLTextureImpl() override; |
| |
| private: |
| // SharedImageRepresentationGLTexture: |
| gles2::Texture* GetTexture() override; |
| bool BeginAccess(GLenum mode) override; |
| void EndAccess() override; |
| |
| SharedImageRepresentationGLTextureClient* const client_ = nullptr; |
| gles2::Texture* texture_; |
| GLenum mode_ = 0; |
| }; |
| |
| // Representation of a SharedImageBackingGLTexture or |
| // SharedImageBackingGLTexturePassthrough as a GL TexturePassthrough. |
| class SharedImageRepresentationGLTexturePassthroughImpl |
| : public SharedImageRepresentationGLTexturePassthrough { |
| public: |
| class Client { |
| public: |
| virtual bool OnGLTexturePassthroughBeginAccess(GLenum mode) = 0; |
| }; |
| SharedImageRepresentationGLTexturePassthroughImpl( |
| SharedImageManager* manager, |
| SharedImageBacking* backing, |
| SharedImageRepresentationGLTextureClient* client, |
| MemoryTypeTracker* tracker, |
| scoped_refptr<gles2::TexturePassthrough> texture_passthrough); |
| ~SharedImageRepresentationGLTexturePassthroughImpl() override; |
| |
| private: |
| // SharedImageRepresentationGLTexturePassthrough: |
| const scoped_refptr<gles2::TexturePassthrough>& GetTexturePassthrough() |
| override; |
| bool BeginAccess(GLenum mode) override; |
| void EndAccess() override; |
| |
| SharedImageRepresentationGLTextureClient* const client_ = nullptr; |
| scoped_refptr<gles2::TexturePassthrough> texture_passthrough_; |
| GLenum mode_ = 0; |
| }; |
| |
| // Skia representation for both SharedImageBackingGLCommon. |
| class SharedImageRepresentationSkiaImpl : public SharedImageRepresentationSkia { |
| public: |
| class Client { |
| public: |
| virtual bool OnSkiaBeginReadAccess() = 0; |
| virtual bool OnSkiaBeginWriteAccess() = 0; |
| }; |
| SharedImageRepresentationSkiaImpl( |
| SharedImageManager* manager, |
| SharedImageBacking* backing, |
| SharedImageRepresentationGLTextureClient* client, |
| scoped_refptr<SharedContextState> context_state, |
| sk_sp<SkPromiseImageTexture> promise_texture, |
| MemoryTypeTracker* tracker); |
| ~SharedImageRepresentationSkiaImpl() override; |
| |
| void SetBeginReadAccessCallback( |
| base::RepeatingClosure begin_read_access_callback); |
| |
| private: |
| // SharedImageRepresentationSkia: |
| sk_sp<SkSurface> BeginWriteAccess( |
| int final_msaa_count, |
| const SkSurfaceProps& surface_props, |
| std::vector<GrBackendSemaphore>* begin_semaphores, |
| std::vector<GrBackendSemaphore>* end_semaphores) override; |
| sk_sp<SkPromiseImageTexture> BeginWriteAccess( |
| std::vector<GrBackendSemaphore>* begin_semaphores, |
| std::vector<GrBackendSemaphore>* end_semaphore, |
| std::unique_ptr<GrBackendSurfaceMutableState>* end_state) override; |
| void EndWriteAccess(sk_sp<SkSurface> surface) override; |
| sk_sp<SkPromiseImageTexture> BeginReadAccess( |
| std::vector<GrBackendSemaphore>* begin_semaphores, |
| std::vector<GrBackendSemaphore>* end_semaphores) override; |
| void EndReadAccess() override; |
| bool SupportsMultipleConcurrentReadAccess() override; |
| |
| void CheckContext(); |
| |
| SharedImageRepresentationGLTextureClient* const client_ = nullptr; |
| scoped_refptr<SharedContextState> context_state_; |
| sk_sp<SkPromiseImageTexture> promise_texture_; |
| |
| SkSurface* write_surface_ = nullptr; |
| #if DCHECK_IS_ON() |
| gl::GLContext* context_ = nullptr; |
| #endif |
| }; |
| |
| // Overlay representation for a SharedImageBackingGLImage. |
| class SharedImageRepresentationOverlayImpl |
| : public SharedImageRepresentationOverlay { |
| public: |
| SharedImageRepresentationOverlayImpl(SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| scoped_refptr<gl::GLImage> gl_image); |
| ~SharedImageRepresentationOverlayImpl() override; |
| |
| private: |
| bool BeginReadAccess(std::vector<gfx::GpuFence>* acquire_fences) override; |
| void EndReadAccess(gfx::GpuFenceHandle release_fence) override; |
| gl::GLImage* GetGLImage() override; |
| |
| scoped_refptr<gl::GLImage> gl_image_; |
| }; |
| |
| class SharedImageRepresentationMemoryImpl |
| : public SharedImageRepresentationMemory { |
| public: |
| SharedImageRepresentationMemoryImpl( |
| SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| scoped_refptr<gl::GLImageMemory> image_memory); |
| ~SharedImageRepresentationMemoryImpl() override; |
| |
| protected: |
| SkPixmap BeginReadAccess() override; |
| |
| private: |
| scoped_refptr<gl::GLImageMemory> image_memory_; |
| }; |
| |
| // Implementation of SharedImageBacking that creates a GL Texture that is backed |
| // by a GLImage and stores it as a gles2::Texture. Can be used with the legacy |
| // mailbox implementation. |
| class GPU_GLES2_EXPORT SharedImageBackingGLImage |
| : public SharedImageBacking, |
| public SharedImageRepresentationGLTextureClient { |
| public: |
| SharedImageBackingGLImage( |
| scoped_refptr<gl::GLImage> image, |
| const Mailbox& mailbox, |
| viz::ResourceFormat format, |
| const gfx::Size& size, |
| const gfx::ColorSpace& color_space, |
| GrSurfaceOrigin surface_origin, |
| SkAlphaType alpha_type, |
| uint32_t usage, |
| const SharedImageBackingGLCommon::InitializeGLTextureParams& params, |
| const SharedImageBackingGLCommon::UnpackStateAttribs& attribs, |
| bool is_passthrough); |
| SharedImageBackingGLImage(const SharedImageBackingGLImage& other) = delete; |
| SharedImageBackingGLImage& operator=(const SharedImageBackingGLImage& other) = |
| delete; |
| ~SharedImageBackingGLImage() override; |
| |
| void InitializePixels(GLenum format, GLenum type, const uint8_t* data); |
| |
| GLenum GetGLTarget() const; |
| GLuint GetGLServiceId() const; |
| std::unique_ptr<gfx::GpuFence> GetLastWriteGpuFence(); |
| void SetReleaseFence(gfx::GpuFenceHandle release_fence); |
| |
| private: |
| // SharedImageBacking: |
| scoped_refptr<gfx::NativePixmap> GetNativePixmap() override; |
| void OnMemoryDump(const std::string& dump_name, |
| base::trace_event::MemoryAllocatorDump* dump, |
| base::trace_event::ProcessMemoryDump* pmd, |
| uint64_t client_tracing_id) override; |
| gfx::Rect ClearedRect() const final; |
| void SetClearedRect(const gfx::Rect& cleared_rect) final; |
| bool ProduceLegacyMailbox(MailboxManager* mailbox_manager) final; |
| std::unique_ptr<SharedImageRepresentationGLTexture> ProduceGLTexture( |
| SharedImageManager* manager, |
| MemoryTypeTracker* tracker) final; |
| std::unique_ptr<SharedImageRepresentationGLTexturePassthrough> |
| ProduceGLTexturePassthrough(SharedImageManager* manager, |
| MemoryTypeTracker* tracker) final; |
| std::unique_ptr<SharedImageRepresentationOverlay> ProduceOverlay( |
| SharedImageManager* manager, |
| MemoryTypeTracker* tracker) final; |
| std::unique_ptr<SharedImageRepresentationDawn> ProduceDawn( |
| SharedImageManager* manager, |
| MemoryTypeTracker* tracker, |
| WGPUDevice device, |
| WGPUBackendType backend_type) final; |
| std::unique_ptr<SharedImageRepresentationSkia> ProduceSkia( |
| SharedImageManager* manager, |
| MemoryTypeTracker* tracker, |
| scoped_refptr<SharedContextState> context_state) override; |
| std::unique_ptr<SharedImageRepresentationMemory> ProduceMemory( |
| SharedImageManager* manager, |
| MemoryTypeTracker* tracker) override; |
| std::unique_ptr<SharedImageRepresentationGLTexture> |
| ProduceRGBEmulationGLTexture(SharedImageManager* manager, |
| MemoryTypeTracker* tracker) override; |
| void Update(std::unique_ptr<gfx::GpuFence> in_fence) override; |
| |
| // SharedImageRepresentationGLTextureClient: |
| bool SharedImageRepresentationGLTextureBeginAccess() override; |
| void SharedImageRepresentationGLTextureEndAccess(bool readonly) override; |
| void SharedImageRepresentationGLTextureRelease(bool have_context) override; |
| |
| bool IsPassthrough() const { return is_passthrough_; } |
| |
| scoped_refptr<gl::GLImage> image_; |
| |
| // If |image_bind_or_copy_needed_| is true, then either bind or copy |image_| |
| // to the GL texture, and un-set |image_bind_or_copy_needed_|. |
| bool BindOrCopyImageIfNeeded(); |
| bool image_bind_or_copy_needed_ = true; |
| |
| void RetainGLTexture(); |
| void ReleaseGLTexture(bool have_context); |
| size_t gl_texture_retain_count_ = 0; |
| bool gl_texture_retained_for_legacy_mailbox_ = false; |
| |
| const SharedImageBackingGLCommon::InitializeGLTextureParams gl_params_; |
| const SharedImageBackingGLCommon::UnpackStateAttribs gl_unpack_attribs_; |
| const bool is_passthrough_; |
| |
| // This is the cleared rect used by ClearedRect and SetClearedRect when |
| // |texture_| is nullptr. |
| gfx::Rect cleared_rect_; |
| |
| gles2::Texture* rgb_emulation_texture_ = nullptr; |
| gles2::Texture* texture_ = nullptr; |
| scoped_refptr<gles2::TexturePassthrough> passthrough_texture_; |
| |
| sk_sp<SkPromiseImageTexture> cached_promise_texture_; |
| std::unique_ptr<gl::GLFence> last_write_gl_fence_; |
| |
| // If this backing was displayed as an overlay, this fence may be set. |
| // Wait on this fence before allowing another access. |
| gfx::GpuFenceHandle release_fence_; |
| |
| base::WeakPtrFactory<SharedImageBackingGLImage> weak_factory_; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_BACKING_GL_IMAGE_H_ |