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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_REPRESENTATION_SKIA_GL_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_REPRESENTATION_SKIA_GL_H_
#include "gpu/command_buffer/service/shared_image_representation.h"
#include "ui/gl/gl_context.h"
namespace gpu {
// This is a wrapper class for SharedImageRepresentationSkia to be used in GL
// mode. For most of the SharedImageBackings, SharedImageRepresentationGLTexture
// and SharedImageRepresentationSkia implementations do the same work which
// results in duplicate code. Hence instead of implementing
// SharedImageRepresentationSkia, this wrapper can be directly used or
// implemented by the backings.
class GPU_GLES2_EXPORT SharedImageRepresentationSkiaGL
: public SharedImageRepresentationSkia {
public:
static std::unique_ptr<SharedImageRepresentationSkiaGL> Create(
std::unique_ptr<SharedImageRepresentationGLTextureBase> gl_representation,
scoped_refptr<SharedContextState> context_state,
SharedImageManager* manager,
SharedImageBacking* backing,
MemoryTypeTracker* tracker);
~SharedImageRepresentationSkiaGL() override;
sk_sp<SkSurface> BeginWriteAccess(
int final_msaa_count,
const SkSurfaceProps& surface_props,
std::vector<GrBackendSemaphore>* begin_semaphores,
std::vector<GrBackendSemaphore>* end_semaphores) override;
sk_sp<SkPromiseImageTexture> BeginWriteAccess(
std::vector<GrBackendSemaphore>* begin_semaphores,
std::vector<GrBackendSemaphore>* end_semaphores,
std::unique_ptr<GrBackendSurfaceMutableState>* end_state) override;
void EndWriteAccess(sk_sp<SkSurface> surface) override;
sk_sp<SkPromiseImageTexture> BeginReadAccess(
std::vector<GrBackendSemaphore>* begin_semaphores,
std::vector<GrBackendSemaphore>* end_semaphores) override;
void EndReadAccess() override;
bool SupportsMultipleConcurrentReadAccess() override;
private:
SharedImageRepresentationSkiaGL(
std::unique_ptr<SharedImageRepresentationGLTextureBase> gl_representation,
sk_sp<SkPromiseImageTexture> promise_texture,
scoped_refptr<SharedContextState> context_state,
SharedImageManager* manager,
SharedImageBacking* backing,
MemoryTypeTracker* tracker);
void CheckContext();
std::unique_ptr<SharedImageRepresentationGLTextureBase> gl_representation_;
sk_sp<SkPromiseImageTexture> promise_texture_;
scoped_refptr<SharedContextState> context_state_;
sk_sp<SkSurface> surface_;
RepresentationAccessMode mode_ = RepresentationAccessMode::kNone;
#if DCHECK_IS_ON()
gl::GLContext* context_;
#endif
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_REPRESENTATION_SKIA_GL_H_