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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
syntax = "proto2";
option optimize_for = LITE_RUNTIME;
option java_package = "org.chromium.chrome.browser.autofill_assistant.proto";
option java_multiple_files = true;
package autofill_assistant;
import "generic_ui.proto";
import "model.proto";
import "view_layout.proto";
// A field trial containing the name of the trial and the name of the
// randomly selected trial group.
message FieldTrialProto {
optional string trial_name = 1;
optional string group_name = 2;
}
// Context contains client environment details.
message ClientContextProto {
message Chrome {
optional string chrome_version = 1;
repeated FieldTrialProto active_field_trials = 2;
}
oneof client { Chrome chrome = 1; }
// locale will be the language tag of the default locale. The tag should
// be a well-formed IETF BCP 47 language tag with language and country code
// (e.g., "en-US").
// The intent is to communicate the client language preferences to the server.
optional string locale = 5;
// country should be a country code as defined by ISO 3166-1-alpha-2.
// The intent is to communicate the client's location to the server.
optional string country = 6;
// Experiment ids string provided by the 'caller'.
optional string experiment_ids = 7;
// True if the script is called from a Chrome Custom Tab created for Autofill
// Assistant.
optional bool is_cct = 8;
// True if the onboarding screen was shown to the user.
optional bool is_onboarding_shown = 10;
// True if the script was triggered by a direct action.
optional bool is_direct_action = 9;
message DeviceContextProto {
message VersionProto {
// The Android SDK version of the device.
optional int32 sdk_int = 1;
}
optional VersionProto version = 1;
// The manufacturer of the device.
optional string manufacturer = 2;
// The model of the device.
optional string model = 3;
}
optional DeviceContextProto device_context = 11;
enum AccountsMatchingStatus {
// The account was not present in the intent.
UNKNOWN = 0;
// The account in the intent and the current chrome account match.
ACCOUNTS_MATCHING = 1;
// The account in the intent and the current chrome account DON'T match.
ACCOUNTS_NOT_MATCHING = 2;
}
// Whether the account from the intent and the chrome account match.
optional AccountsMatchingStatus accounts_matching_status = 12;
// Whether a11y (talkback and touch exploration) is enabled or not.
optional bool accessibility_enabled = 13;
enum SignedIntoChromeStatus {
UNDEFINED = 0;
// There is no account signed into Chrome.
NOT_SIGNED_IN = 1;
// An account is signed into Chrome.
SIGNED_IN = 2;
}
optional SignedIntoChromeStatus signed_into_chrome_status = 14;
}
// Get the list of scripts that can potentially be run on a url.
message SupportsScriptRequestProto {
optional string url = 1;
// Parameters that can be used to filter the scripts suitable for execution.
repeated ScriptParameterProto script_parameters = 2;
optional ClientContextProto client_context = 3;
}
message ScriptParameterProto {
// Parameter name, as found in the Intent, without prefix.
optional string name = 3;
optional string value = 2;
}
// Response of the list of supported scripts.
message SupportsScriptResponseProto {
repeated SupportedScriptProto scripts = 1;
// Defines what should happen if no scripts in [scripts] becomes runnable,
// because of preconditions.
optional ScriptTimeoutError script_timeout_error = 2;
optional ClientSettingsProto client_settings = 3;
}
// Overlay image to be drawn on top of full overlays.
message OverlayImageProto {
// The image to display. If set, |image_size| is mandatory.
optional string image_url = 1;
// The size of the image to display.
optional ClientDimensionProto image_size = 2;
// The margin between the top of the page (anchor) and the image.
optional ClientDimensionProto image_top_margin = 3;
// The margin between the bottom of the image and the baseline of the text.
optional ClientDimensionProto image_bottom_margin = 4;
// The text to display beneath the image. If set, |text_color| and |text_size|
// are mandatory.
optional string text = 5;
// Supported formats: #RRGGBB or #AARRGGBB.
optional string text_color = 6;
// The size of the text to display.
optional ClientDimensionProto text_size = 7;
}
message ClientSettingsProto {
reserved 10, 11;
message IntegrationTestSettings {
// Disables animations for the poodle and the progress bar.
optional bool disable_header_animations = 1;
// Disables change animations in the actions carousel.
optional bool disable_carousel_change_animations = 2;
}
// Time between two periodic script precondition checks.
optional int32 periodic_script_check_interval_ms = 1;
// Time between two element checks in the script executor.
optional int32 periodic_element_check_interval_ms = 2;
// Run that many periodic checks before giving up unless something happens to
// wake it up, such as the user touching the screen.
optional int32 periodic_script_check_count = 3;
// Time between two element position refreshes, when displaying highlighted
// areas in prompt state.
optional int32 element_position_update_interval_ms = 4;
// Maximum amount of time normal actions should implicitly wait for a selector
// to show up.
optional int32 short_wait_for_element_deadline_ms = 5;
// Time to wait between two checks of the box model, when waiting for an
// element to become stable, such as before clicking.
optional int32 box_model_check_interval_ms = 6;
// Maximum number of checks to run while waiting for the element position to
// become stable.
optional int32 box_model_check_count = 7;
// Time to wait between two checks of the document state, when waiting for the
// document to become ready.
optional int32 document_ready_check_interval_ms = 8;
// Maximum number of checks to run while waiting for the document to become
// ready.
optional int32 document_ready_check_count = 9;
// How much time to give users to tap undo when they tap a cancel button.
optional int32 cancel_delay_ms = 12;
// If the user taps the overlay that many time within |tap_duration| turn the
// UI off and give them |tap_shutdown_delay| to undo. If 0, unexpected taps
// are ignored.
optional int32 tap_count = 13;
// Reset the unexpected tap counter after that time.
optional int32 tap_tracking_duration_ms = 14;
// How much time to give users to tap undo when after |tap_count| unexpected
// taps where
optional int32 tap_shutdown_delay_ms = 15;
// Optional image drawn on top of overlays.
optional OverlayImageProto overlay_image = 16;
// Optional settings intended for integration tests.
optional IntegrationTestSettings integration_test_settings = 17;
// Optional setting defining the size of the bottom sheet when Talkback is
// enabled as a fraction of the available height. When set, the bottomsheet
// will stop resizing automatically in talkback mode. It will always have the
// specified size instead.
optional float talkback_sheet_size_fraction = 18;
// Strings to define the back button behaviour. This will show the user a
// message with an Undo button. If this setting is not present, the back
// button will show a Snackbar with Undo option.
message BackButtonSettings {
// The message being shown in the header.
optional string message = 1;
// The label of the highlighted "Undo" action.
optional string undo_label = 2;
}
optional BackButtonSettings back_button_settings = 19;
}
message ScriptTimeoutError {
// Wait for that long before considering that scripts preconditions have timed
// out and executing the script specified in script_path.
//
// The script might be called more than once if the script terminates
// successfully and again still nothing is found after timeout_ms.
optional int32 timeout_ms = 1;
// The script to execute when the error happens.
optional string script_path = 2;
}
// Supported script.
message SupportedScriptProto {
// This is the internal name of the script.
optional string path = 1;
message PresentationProto {
// Precondition contains a set of conditions that must hold for a script to
// be executed. No precondition means that a script can run in any case.
optional ScriptPreconditionProto precondition = 3;
// Text display at the same time as the script is proposed. If more than one
// script has an initial prompt, the prompt of the highest-priority script
// wins.
optional string initial_prompt = 4;
// Display priority of the script. Lowest number has highest priority, which
// means a script with priority 0 should be displayed before a script with
// priority 1.
optional int32 priority = 5;
// An optional chip to display.
optional ChipProto chip = 12;
// Optionally map this script to a direct action.
optional DirectActionProto direct_action = 13;
// When set to true this script can be run in 'autostart mode'.
optional bool autostart = 8;
// When set to true this script will be run from WaitForDom actions with
// allow_interrupt=true.
optional bool interrupt = 9;
// Message to show once the script has been started. This is shown while
// loading the actions.
optional string start_message = 14;
// Show the UI if it's not shown yet. Setting this to false is useful for
// scripts started by direct actions.
optional bool needs_ui = 15 [default = true];
}
optional PresentationProto presentation = 2;
}
enum ScriptStatusProto {
// Never explicitly set. Reading this value means the enum field is either
// not set or set to a value not listed here.
UNKNOWN_SCRIPT_STATUS = 0;
// The script finished successfully.
SCRIPT_STATUS_SUCCESS = 1;
// The script failed.
SCRIPT_STATUS_FAILURE = 2;
// The user cancelled the script.
SCRIPT_STATUS_CANCELLED = 3;
// The script is currently running.
SCRIPT_STATUS_RUNNING = 4;
// The script was not run.
SCRIPT_STATUS_NOT_RUN = 5;
}
// Condition on the status of a previous script run.
message ScriptStatusMatchProto {
enum Comparator {
UNSPECIFIED = 0;
EQUAL = 1;
DIFFERENT = 2;
}
// Required. Path of the script whose status should be checked.
optional string script = 1;
// Required. The status the script should have for the condition to hold.
optional ScriptStatusProto status = 2;
// Optional. The comparison performed when checking the status. It will be
// interpreted as EQUAL if not set.
optional Comparator comparator = 3;
}
message ScriptPreconditionProto {
// Pattern of the path parts of the URL, including query and '#''.
repeated string path_pattern = 5;
// Domain (exact match) excluding the last '/' character.
repeated string domain = 6;
// Combined with AND: all matches must be true for precondition to hold.
repeated ScriptParameterMatchProto script_parameter_match = 7;
repeated ScriptStatusMatchProto script_status_match = 8;
// Script can only run if the given condition match.
optional ElementConditionProto element_condition = 10;
reserved 3, 9;
}
message ScriptParameterMatchProto {
// Parameter name, as found in the Intent, without prefix.
optional string name = 4;
// Checks whether the script parameter is present.
optional bool exists = 2 [default = true];
// Checks whether the script parameter has exact value. Empty or missing value
// is treated as wildcard - any value will pass.
optional string value_equals = 3;
}
enum PolicyType {
UNKNOWN_POLICY = 0;
SCRIPT = 1;
}
message ScriptActionRequestProto {
optional ClientContextProto client_context = 7;
// Global payload from the previous response, possibly for another script.
optional bytes global_payload = 8;
// Script payload from the previous response, for the same script.
//
// For backward compatibility, for initial requests, forward the last returned
// script_payload.
optional bytes script_payload = 2;
oneof request {
InitialScriptActionsRequestProto initial_request = 4;
NextScriptActionsRequestProto next_request = 5;
}
}
// Initial request to get a script's actions.
message InitialScriptActionsRequestProto {
message QueryProto {
// The backend expects the |script_path| to be a repeated field. This field
// is expected to contain only one element.
repeated string script_path = 1;
// The exact URL on which the script was initially started.
optional string url = 2;
optional PolicyType policy = 3;
}
optional QueryProto query = 3;
repeated ScriptParameterProto script_parameters = 2;
}
// Next request to get a script's actions.
message NextScriptActionsRequestProto {
// The result of processing each ActionProto from the previous response. This
// field must be in the same order as the actions in the original response.
// It may have less actions in case of failure.
repeated ProcessedActionProto processed_actions = 1;
}
// Response of a script's actions.
message ActionsResponseProto {
// Opaque data to send to the next ScriptActionRequestProto.
optional bytes global_payload = 4;
// Opaque data to send to the next ScriptActionRequestProto for the same
// script.
optional bytes script_payload = 2;
// Actions to be performed in order.
// Should stop processing as soon as an action fails.
repeated ActionProto actions = 3;
// List of scripts to update.
//
// The client is expected to update the cache of scripts with this new
// information. No action is needed when this field is not set. If the field
// is set with an empty list of scripts, then no script is eligible to run
// anymore.
//
// Note: This is an intermediate solution and the logic associated with this
// field will eventually be absorbed into the supports script response from
// the backend.
message UpdateScriptListProto { repeated SupportedScriptProto scripts = 1; }
optional UpdateScriptListProto update_script_list = 5;
}
enum KeyboardValueFillStrategy {
UNSPECIFIED_KEYBAORD_STRATEGY = 0;
// Send a `node.value = "<value>"` JS command.
SET_VALUE = 1;
// Send a `node.value = ""` JS command to clear the field, then send single
// key strokes.
SIMULATE_KEY_PRESSES = 2;
// Send a `node.select()` JS command to select the current field value, then
// send single key strokes overwriting the current value.
SIMULATE_KEY_PRESSES_SELECT_VALUE = 3;
}
enum DropdownSelectStrategy {
UNSPECIFIED_SELECT_STRATEGY = 0;
// Match by the option's value, case insensitive.
VALUE_MATCH = 1;
// Match by the option's label, case insensitive.
LABEL_MATCH = 2;
// Match by the option's label by `label.startsWith`, case insensitive.
LABEL_STARTS_WITH = 3;
}
// This type disambiguates the term "clicking" on a node in the DOM by defining
// what strategy should be used to execute the "click".
enum ClickType {
NOT_SET = 0;
// Send a tap event to the node.
TAP = 1;
// Use JavaScript's `node.click()` to click the element.
JAVASCRIPT = 2;
// Send a click event to the node.
CLICK = 3;
}
// An action could be performed.
message ActionProto {
// Wait these many milliseconds before executing the action, if set.
optional int32 action_delay_ms = 3;
// Opaque data that should not be interpreted by the client. The client must
// pass this back unchanged in the next request
optional bytes server_payload = 4;
oneof action_info {
ClickProto click = 5;
SetFormFieldValueProto set_form_value = 6;
SelectOptionProto select_option = 7;
NavigateProto navigate = 9;
PromptProto prompt = 10;
TellProto tell = 11;
FocusElementProto focus_element = 12;
WaitForDomProto wait_for_dom = 19;
UseCreditCardProto use_card = 28;
UseAddressProto use_address = 29;
UploadDomProto upload_dom = 18;
ShowProgressBarProto show_progress_bar = 24;
HighlightElementProto highlight_element = 31;
ShowDetailsProto show_details = 32;
StopProto stop = 35;
CollectUserDataProto collect_user_data = 36;
SetAttributeProto set_attribute = 37;
ShowInfoBoxProto show_info_box = 39;
ExpectNavigationProto expect_navigation = 40;
WaitForNavigationProto wait_for_navigation = 41;
ConfigureBottomSheetProto configure_bottom_sheet = 42;
ShowFormProto show_form = 43;
PopupMessageProto popup_message = 44;
WaitForDocumentProto wait_for_document = 45;
ShowGenericUiProto show_generic_ui = 49;
GeneratePasswordForFormFieldProto generate_password_for_form_field = 52;
SaveGeneratedPasswordProto save_generated_password = 53;
ConfigureUiStateProto configure_ui_state = 54;
PresaveGeneratedPasswordProto presave_generated_password = 55;
}
// Set to true to make the client remove any contextual information if the
// script finishes with this action. It has no effect if there is any other
// action sent to the client after this one. Default is false.
optional bool clean_contextual_ui = 33;
reserved 34, 46, 47, 48, 50, 51;
}
// Result of |CollectUserDataProto| to be sent to the server.
message CollectUserDataResultProto {
optional string card_issuer_network = 1;
// Whether the integrated terms and conditions approval checkbox was checked.
optional bool is_terms_and_conditions_accepted = 2;
// The email address of the payer.
optional string payer_email = 3;
// If set, this means that the user triggered the action in
// |CollectUserDataProto.additional_actions| that has index
// |additional_action_index|.
optional int32 additional_action_index = 4;
// If set, this means that the user clicked on one of the terms and conditions
// links.
optional int32 terms_link = 5;
// The payload of the chosen login option.
optional bytes login_payload = 6;
// The values obtained by the generic user interface.
optional ModelProto model = 9;
// The memory keys of all non-empty text inputs, corresponding to the memory
// keys specified in |TextInputProto|. The values themselves are stored in the
// client and do not leave the device.
repeated string set_text_input_memory_keys = 10;
// The start date of the date/time range, if requested.
optional DateProto date_range_start_date = 11;
// The index of the selected timeslot for the start of the date/time range.
optional int32 date_range_start_timeslot = 12;
// The end date of the date/time range, if requested.
optional DateProto date_range_end_date = 13;
// The index of the selected timeslot for the end of the date/time range.
optional int32 date_range_end_timeslot = 14;
// The values obtained from the additional sections.
repeated ModelProto.ModelValue additional_sections_values = 15;
// Indicates whether the UI was shown to the user. This can be false if
// only the login section was requested and the choice was implicitly made.
optional bool shown_to_user = 16;
reserved 7, 8;
}
message ProcessedActionProto {
// The action that was processed.
optional ActionProto action = 1;
optional ProcessedActionStatusProto status = 2;
optional ProcessedActionStatusDetailsProto status_details = 19;
oneof result_data {
PromptProto.Result prompt_choice = 5;
string html_source = 12;
// Should be set as a result of CollectUserDataAction.
CollectUserDataResultProto collect_user_data_result = 15;
// Should be set as a result of SetFormFieldValueAction.
SetFormFieldValueProto.Result set_form_field_value_result = 17;
// May be set as a result of WaitForDomProto.
WaitForDomProto.Result wait_for_dom_result = 22;
// Should be set as a result of FormAction.
FormProto.Result form_result = 21;
WaitForDocumentProto.Result wait_for_document_result = 25;
// Should be set as a result of ShowGenericUiProto.
ShowGenericUiProto.Result show_generic_ui_result = 28;
}
// Reports information about navigation that happened while
// processing the action. This is meant for debugging.
optional NavigationInfoProto navigation_info = 20;
// Reports how long it took for the client to run the action. This does not
// include the delay specified in action.delay_ms.
optional int64 run_time_ms = 23;
// If true, the user triggered, during the client action, at least one user
// action, such as a prompt choice, through a direct action instead of
// selecting a chip on the UI. This is meant for monitoring and debugging.
optional bool direct_action = 24;
reserved 26, 27;
}
// Extended information about the action status, which provides more details
// about what happened than a simple ProcessedActionStatusProto can.
message ProcessedActionStatusDetailsProto {
// More information included for unexpected errors.
//
// Only set for action whose status are OTHER_ACTION_STATUS or
// UNEXPECTED_JS_ERROR.
optional UnexpectedErrorInfoProto unexpected_error_info = 1;
// In some case, such as USER_ABORTED_ACTION and NAVIGATION_ERROR, the status
// reported by the action is overridden after the action failed, to report a
// more appropriate error. When that happens, this field contains the original
// status, to help debugging.
optional ProcessedActionStatusProto original_status = 2;
// More information included for autofill related errors.
optional AutofillErrorInfoProto autofill_error_info = 3;
}
message NavigationInfoProto {
// Navigation started while processing the current action.
optional bool started = 1;
// Navigation ended while processing the current action.
optional bool ended = 2;
// Navigation failed before or during the processing of the current action.
optional bool has_error = 3;
// Unexpected navigation started while processing the current action. This
// will happen during some actions, such as PROMPT action but it should
// normally not happen during scripts that have been updated to use
// expect_navigation.
optional bool unexpected = 4;
}
// Extra debugging information included in case of unexpected errors.
//
// Presence of this element is usually the sign of a bug in the client code and
// is always the sign that the client code needs to be updated: such issues
// should be either fixed or reported as proper, expected error with a useful
// status code.
message UnexpectedErrorInfoProto {
// Source file, within the client code, where an unexpected error was detected
// and reported.
//
// Only filled for unexpected errors OTHER_ACTION_STATUS and
// UNEXPECTED_JS_ERROR.
//
// This and source_line are only meaningful for the exact version reported in
// the client context.
optional string source_file = 1;
// Line number, within the client's source file, where the error was detected.
optional int32 source_line_number = 2;
// JavaScript exception class name, if reporting a JavaScript error.
optional string js_exception_classname = 3;
// JavaScript exception line number, within the js snippet that was sent to
// devtools runtime by the client, if reporting a JavaScript error.
optional int32 js_exception_line_number = 4;
// JavaScript exception column number, within the js snippet that was sent to
// devtools runtime by the client, if reporting a JavaScript error.
optional int32 js_exception_column_number = 5;
// Error code returned by devtools, if any. 0 is considered a success.
optional int32 devtools_error_code = 6;
// Error message returned by devtools, if any.
optional string devtools_error_message = 7;
}
// Message to report autofill related errors for debugging purposes.
message AutofillErrorInfoProto {
message AutofillFieldError {
// The field the error occurred for.
optional SelectorProto field = 1;
// The value expression associated with the field that caused the error.
optional string value_expression = 5;
oneof error_type {
// No fallback value for this field.
bool no_fallback_value = 3;
// The status of the action.
ProcessedActionStatusProto status = 4;
// The field was required and expected to be filled during the fallback
// flow but was empty in the end.
bool empty_after_fallback = 6;
// The field was expected to be cleared during the fallback flow but
// still had a value in the end.
bool filled_after_clear = 7;
}
reserved 2;
}
// Comma separated list of address keys in the client memory when the
// unexpected error occurred. Memory values are never reported this way since
// they may contain PII. Only the address key names!
optional string client_memory_address_key_names = 1;
// Name of the address key requested in the list of keys in
// |client_memory_address_key_names|.
optional string address_key_requested = 2;
// Whether the client memory at |address_key_requested| pointed to null.
optional bool address_pointee_was_null = 3;
// Error status of the Chrome autofill attempt.
optional ProcessedActionStatusProto autofill_error_status = 4;
// Errors that occurred during fallback filling of autofill fields.
repeated AutofillFieldError autofill_field_error = 5;
}
// The pseudo type values come from
// https://chromedevtools.github.io/devtools-protocol/tot/DOM#type-PseudoType.
enum PseudoType {
UNDEFINED = 0;
FIRST_LINE = 1;
FIRST_LETTER = 2;
BEFORE = 3;
AFTER = 4;
BACKDROP = 5;
SELECTION = 6;
FIRST_LINE_INHERITED = 7;
SCROLLBAR = 8;
SCROLLBAR_THUMB = 9;
SCROLLBAR_BUTTON = 10;
SCROLLBAR_TRACK = 11;
SCROLLBAR_TRACK_PIECE = 12;
SCROLLBAR_CORNER = 13;
RESIZER = 14;
INPUT_LIST_BUTTON = 15;
}
// A reference to one or more elements on the page, possibly nested in frames.
message SelectorProto {
// Filters for the element on the page. Filter are applied sequentially, using
// the output of the previous filter as input. The root of these filters is
// the main frame's document.
repeated Filter filters = 9;
// A filter that starts with one or more elements and returns one on more
// elements. Filters are meant to be applied sequentially.
message Filter {
oneof filter {
// Enter the document of an iframe or shadow root. The next filters apply
// to the document inside of the iframe(s) or on the shadow element.
//
// Fails if there are more than one match.
EmptyFilter enter_frame = 1;
// Evaluate the given CSS selector on all start elements and use
// the result as end elements.
string css_selector = 2;
// Check the inner text of all start elements, using the Javascript
// innerText property. Keep only the element whose innerText match the
// given regular expression.
TextFilter inner_text = 3;
// Check the value of all start elements, using the Javascript value
// property. Keep only the element whose value property match the given
// regular expression.
TextFilter value = 4;
// Select the pseudo-element of the given type associated with the current
// elements.
PseudoType pseudo_type = 5;
// Only keep elements that have a box model, even if it is empty.
//
// This is the equivalent of the old MUST_BE_VISIBLE flag. It's been
// renamed as having a bounding box is not enough to imply visibility.
EmptyFilter bounding_box = 6;
// Pick just one match and continue. Ignore all other matches.
//
// For backward-compatibility with older element references, pick_one can
// be put before enter_frame.
EmptyFilter pick_one = 7;
// Only keep elements that have a pseudo-element with the given content.
//
// This only works with BEFORE and AFTER.
//
// Note that this just filters out elements. It doesn't select the
// pseudo-element; use pseudo_type for that.
PseudoElementContent pseudo_element_content = 8;
// Go from label to the labelled control. Only works starting with current
// elements that are LABEL.
//
// For example if we have:
// <label for="someid">First Name</label>...<input id="someid" ...>
// then labelled, goes from the label to the form element.
//
// So, the form element can be accessed as "label~=/FirstName/ labelled".
// This is especially useful in situations where someid can change.
//
// The same selector also works in the case where the element is inside of
// the label, so we don't need to worry which implementation is used when
// building the selector:
// <label>First Name <input ...></label>
EmptyFilter labelled = 9;
// Filter elements by their position on the page, relative to a given
// target element.
//
// The distance between two elements is the shortest euclidean distance
// between their borders. The distance between two overlapping elements is
// always 0. If there are multiple elements at exactly the same distance,
// an arbitrary one is returned.
ProximityFilter closest = 10;
}
}
// A way of filtering elements by their text.
message TextFilter {
// Javascript RE2 regular expression to apply to the text. This is evaluated
// with Regexp.test, so it's a "find" and will be satisfied whenever the
// text contains at least one substring that matches the given regular
// expression.
optional string re2 = 1;
// If true, the regular expression is case-sensitive.
optional bool case_sensitive = 2;
}
// A way of filtering elements by their pseudo-element content.
message PseudoElementContent {
optional PseudoType pseudo_type = 1;
optional TextFilter content = 2;
}
// Filter elements by their position on the page, relative to a given target
// element.
message ProximityFilter {
// From the set of potential matches, choose the one closest to the given
// target. The target filters are evaluated relative to the current frame
// and must select an element in the current frame.
//
// If there is no target the whole selector matches nothing.
//
// This element cannot include enter_frame filters.
repeated Filter target = 1;
// If true, the element and targets must be aligned either
// horizontally or vertically.
//
// This is usually what we want, as elements close, but in diagonal position
// relative to each other are usually not considered part of the same group.
optional bool in_alignment = 3;
// Require the target and element to have a specific relative position.
//
// If unspecified, the target and element be in any position relative to
// each other.
//
// If necessary, this can be combined with in_alignment, so in_aligment=true
// relative_position=LEFT requires the element to be strictly to the left or
// target.
optional RelativePosition relative_position = 4;
enum RelativePosition {
// Unspecified relative position.
UNSPECIFIED_POSITION = 0;
// Element is above target.
ABOVE = 1;
// Element is below target.
BELOW = 2;
// Element is left of target.
LEFT = 3;
// Element is right of target.
RIGHT = 4;
}
// Maximum number of pairs the client is allowed to compare.
//
// If there are too many pairs to compare, the client bails out and returns
// the status TOO_MANY_CANDIDATES to the server.
//
// The maximum number of pairs is limited, to avoid clients being slowed
// down by overly expensive selectors, as the current algorithm is not
// optimized for large number of pairs. Authors of selectors must take care
// to keep the number of pairs reasonable.
//
// For example, avoid looking for "a div near label X". This will be too
// slow to process. Look instead for "a button near label X" or "a clickable
// div near label X".
//
// This setting must not be exposed to scripts. It must not be increased
// just to allow that one slow selector. This is a value that must be
// maintained by the team responsible for keeping clients running properly.
optional int32 max_pairs = 5 [default = 50];
}
message EmptyFilter {}
reserved 1 to 8;
}
// Contain all arguments to perform a click.
message ClickProto {
optional SelectorProto element_to_click = 1;
optional ClickType click_type = 2;
}
// Contain all arguments to perform a select option action.
message SelectOptionProto {
// The drop down element on which to select an option.
optional SelectorProto element = 2;
// Value of the option to use.
optional string selected_option = 3;
// The strategy used to select a value option. This defaults to
// |LABEL_STARTS_WITH| for the legacy case.
optional DropdownSelectStrategy select_strategy = 4
[default = LABEL_STARTS_WITH];
}
// Contain a localized text message from the server.
message TellProto {
// The message to show in the status bar. The behavior is now the following
//
// * If the field is set, the status bar is updated (explicitly setting an
// empty string clears the status bar).
// * If the field is not set, the status bar is not updated.
optional string message = 1;
// Show the UI if it's not shown yet, such as when a script has been started
// by a direct action.
optional bool needs_ui = 2 [default = true];
}
// Contain all arguments to focus on an element.
message FocusElementProto {
message TopPadding {
oneof top_padding {
// Padding in CSS pixels. Eg. 20.
int32 pixels = 1;
// Ratio in relation to the window.innerHeight. Eg. 0.25.
float ratio = 2;
}
}
// Element to focus on.
optional SelectorProto element = 1;
// Optional title to show in the status bar.
optional string title = 2;
// Restrict interaction to the area spanned by the given elements.
//
// Deprecated: use touchable_element_area instead. Ignored if
// touchable_element_area is non-empty.
repeated SelectorProto deprecated_touchable_elements = 5;
// Restrict interaction to a series of rectangular areas.
optional ElementAreaProto touchable_element_area = 6;
// The padding that will be added between the focused element and the top.
optional TopPadding top_padding = 7;
}
// An area made up of rectangles whole border are made defined by the position
// of a given set of elements.
message ElementAreaProto {
// A rectangle, drawn by one or more elements.
//
// The rectangle is the smallest rectangle that includes all listed elements.
message Rectangle {
repeated SelectorProto elements = 1;
// If true, the width of the rectangle always corresponds to the width of
// the screen.
optional bool full_width = 2;
}
// The rectangles that will be highlighted and touchable.
repeated Rectangle touchable = 1;
// The rectangles that should be neither highlighted nor touchable. Those
// rectangles have precedence over the |touchable| rectangles.
repeated Rectangle restricted = 2;
}
// Fill a form with an address if there is, otherwise fail this action.
message UseAddressProto {
// Message used to indicate what form fields should be filled with what
// information coming from the address.
message RequiredField {
// A string containing either a single integer key or multiple "${key}"
// placeholders, where the key is an integer corresponding to entries from
// field_types.h or AutofillFormatProto::AutofillAssistantCustomField.
// Example:
// * "3" -> First name.
// * "${3}" -> First name.
// * "(+${12}) (${11}) ${10}" -> phone country code, city code, number,
// e.g., (+41) (79) (1234567)
// Note that the set of actually available fields are outside of our
// control and are retrieved automatically from the provided profile.
// An value expression set to an empty string will clear the field.
optional string value_expression = 6;
optional SelectorProto element = 2;
// The strategy used to execute filling the value.
optional KeyboardValueFillStrategy fill_strategy = 7;
// The strategy used to select a value option.
optional DropdownSelectStrategy select_strategy = 8;
// Delay between two key presses when simlulating.
optional int32 delay_in_millisecond = 4 [default = 20];
// Fill in the fill even if it's non-empty. This is useful to work around
// cases where the way autofill sets the field doesn't work on the website.
// Usually used together with simulate_key_presses.
optional bool forced = 5;
// For JavaScript implemented dropdowns. This first clicks on the |element|,
// then waits for |option_element_to_click| to appear and clicks it. The
// selector must match a generic option, an |inner_text_pattern| will be
// added to this element reference to match a single option.
// Both clicks use the same |click_type|.
optional SelectorProto option_element_to_click = 9;
optional ClickType click_type = 10;
reserved 1, 3;
}
oneof address_source {
// The client memory key from which to retrieve the address.
string name = 1;
// The client model identifier from which to retrieve the address.
string model_identifier = 9;
}
// Reference to an element in the form that should be filled.
optional SelectorProto form_field_element = 4;
// An optional list of fields that should be filled by this action.
repeated RequiredField required_fields = 6;
// If true, this skips the Autofill step jumping straight to the
// |required_fields|.
optional bool skip_autofill = 10;
reserved 2, 7, 8;
}
// Fill a form with a credit card if there is one stored in client memory,
// otherwise fail this action.
message UseCreditCardProto {
// Message used to indicate what form fields should be filled with what
// information.
message RequiredField {
// A string containing either a single integer key or multiple "${key}"
// placeholders, where the key is an integer corresponding to entries from
// field_types.h or AutofillFormatProto::AutofillAssistantCustomField.
// Example:
// * "51" -> Full name.
// * "${51}" -> Full Name.
// * "${53}/${55}" -> expiration month / expiration year
// Note that the set of actually available fields are outside of our
// control and are retrieved automatically from the provided credit card.
// An value expression set to an empty string will clear the field.
optional string value_expression = 6;
optional SelectorProto element = 2;
// The strategy used to execute filling the value.
optional KeyboardValueFillStrategy fill_strategy = 7;
// The strategy used to select a value option.
optional DropdownSelectStrategy select_strategy = 8;
// Delay between two key presses when simlulating.
optional int32 delay_in_millisecond = 4 [default = 20];
// Fill in the fill even if it's non-empty. This is useful to work around
// cases where the way autofill sets the field doesn't work on the website.
// Usually used together with simulate_key_presses.
optional bool forced = 5;
// For JavaScript implemented dropdowns. This first clicks on the |element|,
// then waits for |option_element_to_click| to appear and clicks it. The
// selector must match a generic option, an |inner_text_pattern| will be
// added to this element reference to match a single option.
// Both clicks use the same |click_type|.
optional SelectorProto option_element_to_click = 9;
optional ClickType click_type = 10;
reserved 1, 3;
}
// The client model identifier from which to retrieve the credit card.
// If not specified, will use the card stored in client memory instead.
optional string model_identifier = 4;
// A reference to the card number field in the form that should be filled.
optional SelectorProto form_field_element = 3;
repeated RequiredField required_fields = 7;
// If true, this skips the Autofill step jumping straight to the
// |required_fields|.
optional bool skip_autofill = 8;
reserved 1, 5, 6;
}
// Ask Chrome to wait for an element in the DOM. This can be used to only
// proceed to the next action once the page is ready.
message WaitForDomProto {
// Fail after waiting this amount of time.
optional int32 timeout_ms = 1;
// Wait until this condition becomes true. If, at the end of the timeout, the
// condition is not true, returns ELEMENT_RESOLUTION_FAILED.
optional ElementConditionProto wait_condition = 9;
// If true, run scripts flagged with 'interrupt=true' as soon as their
// preconditions match.
optional bool allow_interrupt = 3;
reserved 4 to 8;
// Result to include into ProcessedActionProto.
message Result {
// Payload of all matching conditions, if one is set.
repeated bytes matching_condition_payloads = 1;
}
}
// A condition that expects a specific combination of elements. An empty
// condition is true.
message ElementConditionProto {
oneof type {
// The condition matches if all of these conditions match.
ElementConditionsProto all_of = 1;
// The condition matches if at least one of these conditions matches.
ElementConditionsProto any_of = 2;
// The condition matches if none of these conditions match.
ElementConditionsProto none_of = 3;
// The condition matches if the given element exists. An empty
// ElementReference never match.
SelectorProto match = 4;
}
// A payload that identifies this condition. WaitForDom puts this payload
// into the result. This is ignored outside of WaitForDom.
optional bytes payload = 5;
}
message ElementConditionsProto {
repeated ElementConditionProto conditions = 1;
}
// Volatile upload of a portion of the dom for backend analysis, does not store
// anything.
message UploadDomProto {
// The element that should be a root of uploaded DOM. If empty then the whole
// page is returned.
optional SelectorProto tree_root = 1;
}
// Shows the progress bar.
message ShowProgressBarProto {
// Message to show on the progress bar while loading.
optional string message = 3;
oneof progress_indicator {
// Value between 0 and 100 indicating the current progress. Values above 100
// will be capped to 100, values below 0 will be capped to 0 by the client.
int32 progress = 6;
// Value between 0 and |N| (where N is the size of the initial
// |step_icons|) indicating the current step the flow is in, marking
// all previous steps as complete. The active step will not be marked as
// complete but instead be marked as active with a pulsating animation.
// Setting the value to |N| will mark all steps as complete with no step
// being active anymore.
int32 active_step = 8;
}
// Hide the progress bar in the UI.
optional bool hide = 7;
// The configuration of the step progress bar. Only has an impact if the new
// progress bar is being used. This configuration should only be sent once in
// the initial call of the progress bar, as each appearance may cause the
// progress bar being rerendered. The previous configuration will be carried
// over in each new progress |ShowProgressBarAction|.
message StepProgressBarConfiguration {
// This boolean should always be true, unless you wish to switch to the
// old progress bar during the flow. This is not recommended!
optional bool use_step_progress_bar = 1;
// Set the icons for the new progress bar. The size of the |step_icons|
// gives the length of the progress bar. As such an empty list is not
// supported. The list needs to be at least 2 items long.
repeated DrawableProto step_icons = 2;
}
optional StepProgressBarConfiguration step_progress_bar_configuration = 9;
reserved 1, 2, 4, 5;
}
// Contain all arguments to perform a highlight element action.
message HighlightElementProto {
// The element to highlight.
optional SelectorProto element = 1;
}
// Controls the browser navigation.
message NavigateProto {
oneof value {
// Navigate to the given URL.
string url = 1;
// Navigate backward in the history. Action will return PRECONDITION_FAILED
// if it is not possible.
bool go_backward = 2;
// Navigate forward in the history. Action will return PRECONDITION_FAILED
// if it is not possible.
bool go_forward = 3;
}
}
// Specify from which point in the script navigation is expected for the next
// call to WaitForNavigation.
message ExpectNavigationProto {}
// Wait for the browser to have navigated to a new page since the last
// ExpectNavigation or Navigate. This returns as soon as an HTTP response that's
// not a redirect was received for the new page, possibly before even loading
// the page content.
//
// Will return immediately if navigation already happened.
//
// Client errors:
// NAVIGATION_ERROR if navigation failed
// TIMED_OUT if timed out waiting for navigation to start
// INVALID_ACTION no ExpectNavigation or Navigate action was executed in the
// current script.
message WaitForNavigationProto {
// How long to wait for navigation to start before failing with client status
// TIMED_OUT. The action waits 20s by default.
//
// This is usually used to track cases where expected navigation doesn't
// happen, because, for example, a click wasn't registered.
optional int32 timeout_ms = 1;
}
// Chrome document.readyState values.
//
// Number is significant, as the document goes through these state in order,
// from initialized to complete.
enum DocumentReadyState {
option allow_alias = true;
DOCUMENT_UNKNOWN_READY_STATE = 0;
DOCUMENT_UNINITIALIZED = 1;
DOCUMENT_LOADING = 2;
DOCUMENT_LOADED = 3;
DOCUMENT_INTERACTIVE = 4;
DOCUMENT_COMPLETE = 5;
// Maximum value above.
DOCUMENT_MAX_READY_STATE = 5;
}
// Wait for the document to be ready before proceeding.
//
// Client errors:
// TIMED_OUT if timed out waiting for an acceptable state.
// ELEMENT_RESOLUTION_FAILED if the specified frame selector could not be
// found.
message WaitForDocumentProto {
// Maximum amount of time to wait for the state to change. Set it to 0 to
// check once and report the result immediately, without waiting.
optional int32 timeout_ms = 1 [default = 5000];
// If specified, check the document in the given frame, instead
// of the main document.
optional SelectorProto frame = 2;
// The minimum ready state needed to satisfy the requirement.
optional DocumentReadyState min_ready_state = 3
[default = DOCUMENT_INTERACTIVE];
message Result {
// The ready state found when the action started.
optional DocumentReadyState start_ready_state = 1;
// The ready state found when the action ended.
//
// This is filled even when the action fails, so it is not guaranteed to
// match min_ready_state.
optional DocumentReadyState end_ready_state = 2;
}
}
// Show backend-specified user interface elements to the user.
//
// Note that this action will behave similar to a prompt, i.e., it requires a
// specific EndAction interaction (usually tied to tapping a Chip) to end.
//
// Client errors:
// INVALID_ACTION if |generic_user_interface| was ill-defined or incomplete,
// or if the client failed to instantiate the UI for some reason. The Chrome
// log should contain additional information about the issue, if verbose
// logging is enabled (suggested level: 2 or 3).
message ShowGenericUiProto {
message RequestAutofillCreditCards { optional string model_identifier = 1; }
message RequestAutofillProfiles { optional string model_identifier = 1; }
message RequestLoginOptions {
message PasswordManagerLogins {
optional string sublabel = 1;
optional bytes payload = 2;
}
message LoginOption {
oneof type {
LoginOptionProto custom_login_option = 1;
PasswordManagerLogins password_manager_logins = 2;
}
}
repeated LoginOption login_options = 1;
optional string model_identifier = 2;
}
message RequestUserData {
message AdditionalValue {
// The client memory identifier (from |UserData|).
optional string source_identifier = 1;
// The model identifier to write the value to (to |UserModel|).
optional string model_identifier = 2;
}
// Additional values to write from |UserData| to |UserModel|.
repeated AdditionalValue additional_values = 1;
}
message Result {
// The model containing the values for all keys specified in
// |output_model_identifiers|.
optional ModelProto model = 1;
// Set to true if the action was interrupted by a navigation event.
optional bool navigation_ended = 2;
}
// The generic user interface to show.
optional GenericUserInterfaceProto generic_user_interface = 1;
// The set of model identifiers to write to the result. Note: this must be a
// subset of the input model identifiers!
repeated string output_model_identifiers = 2;
// If specified, available autofill credit cards will be provided and
// auto-updated in the specified |model_identifier|.
optional RequestAutofillCreditCards request_credit_cards = 3;
// If specified, available autofill profiles will be provided and auto-updated
// in the specified |model_identifier|.
optional RequestAutofillProfiles request_profiles = 4;
// If specified, available login options (including those provided by password
// manager) will be provided and auto-updated in the specified
// |model_identifier|.
optional RequestLoginOptions request_login_options = 5;
message PeriodicElementChecks {
message ElementCheck {
// The element condition to be checked during the action.
optional ElementConditionProto element_condition = 1;
// The model identifier to write the result to.
optional string model_identifier = 2;
}
repeated ElementCheck element_checks = 1;
}
optional PeriodicElementChecks periodic_element_checks = 6;
// When set to true, end this action on navigation events. The result will
// have |navigation_ended| set to true.
optional bool end_on_navigation = 7;
// If true, run scripts flagged with |interrupt=true| as soon as their
// preconditions match, then go back to the parent action.
optional bool allow_interrupt = 8;
// If specified, will write the requested values from |UserData| to
// |UserModel|. Will fail the action with PRECONDITION_FAILED if any of the
// requested values is missing. Note that all values will have
// |is_client_side_only| set to true.
optional RequestUserData request_user_data = 9;
}
// Allow choosing one or more possibility. If FocusElement was called just
// before, allow interaction with the touchable element area, otherwise don't
// allow any interactions.
message PromptProto {
// Display this message to the user.
optional string message = 1;
// A choice that can be triggered:
// - by clicking on a chip, if a chip is set
// - by triggering a direct action, if direct action names are set
// - indirectly, DOM change, if auto_select_when if set
//
// One of these protos must is transmitted as-is back to the server as part of
// ProcessedActionProto.
message Choice {
// The chip to display to the UI.
optional ChipProto chip = 11;
// Map this choice to a direct action.
optional DirectActionProto direct_action = 12;
// Auto-select this choice when the condition is met.
optional ElementConditionProto auto_select_when = 15;
// This chip is only visible or enabled if this condition is met.
optional ElementConditionProto show_only_when = 16;
// Disable the chip instead of hiding it completely, if the preconditions
// don't match.
optional bool allow_disabling = 9;
// Server payload originally sent by the server. This should
// be transmitted as-is by the client without interpreting.
optional bytes server_payload = 5;
reserved 4, 6, 8, 13, 14, 17;
}
repeated Choice choices = 4;
// If true, run scripts flagged with 'interrupt=true' as soon as their
// preconditions match, then go back to the prompt.
optional bool allow_interrupt = 5;
// If this is true, then we do not force expand the sheet when entering the
// prompt state. When false or not set, this keeps the default behavior.
optional bool disable_force_expand_sheet = 6;
// If this is true, go into browse mode where navigation and user gestures
// like go_back do not shut down autofill assistant.
// TODO(marianfe): Consider introducing a BrowseAction instead.
optional bool browse_mode = 7;
// When set to true, end prompt on navigation events happening during a prompt
// action. The result sent back to the server in
// ProcessedActionProto.prompt_choice will have |navigation_ended| set to
// true.
optional bool end_on_navigation = 8;
// A list of domains and subdomains to allow users to navigate to when in
// browse mode.
repeated string browse_domains_whitelist = 9;
// Result to pass to ProcessedActionProto.
message Result {
// This field is only used when crafting a response Choice for the server
// when the |end_on_navigation| option is set. It means there was a
// navigation event while in prompt mode that ended the action.
optional bool navigation_ended = 2;
// Server payload originally found in Choice.server_payload. This should be
// transmitted as-is by the client without interpreting.
optional bytes server_payload = 5;
reserved 1;
}
}
message ContactDetailsProto {
// A subset of fields available for autofill profiles. See
// |components/autofill/code/browser/field_types.h|.
enum AutofillContactField {
NAME_FULL = 7;
EMAIL_ADDRESS = 9;
PHONE_HOME_WHOLE_NUMBER = 14;
}
// Data saved under this name can be reused by UseAddressAction.
optional string contact_details_name = 1;
// If true asks user for full name.
optional bool request_payer_name = 2;
// If true asks user for email.
optional bool request_payer_email = 3;
// If true asks user for phone.
optional bool request_payer_phone = 4;
// This controls the summary of the selected contact in the collapsed contact
// section (one line per field, in the order specified, up to and including
// |max_number_summary_fields| lines).
repeated AutofillContactField summary_fields = 5;
// The maximum number of lines for the selected contact in the collapsed
// contact section.
optional int32 max_number_summary_lines = 6;
// This controls the full description of contacts in the expanded contact
// section (one line per field, in the order specified, up to and including
// |max_number_full_lines| lines).
repeated AutofillContactField full_fields = 7;
// The maximum number of lines for contacts in the expanded contact section.
optional int32 max_number_full_lines = 8;
// If present, it will be used as the title to be displayed for the contact
// details section instead of the default one.
optional string contact_details_section_title = 9;
}
message LoginDetailsProto {
// A custom login option which will be handled by the backend, e.g.,
// 'Guest checkout' or 'Log in with Google'.
message LoginOptionCustomProto {
// The label to display to the user.
optional string label = 1;
}
// Offers all matching Chrome password manager logins for the current website.
message LoginOptionPasswordManagerProto {}
message LoginOptionProto {
// If set, an info icon will be shown that displays a popup when tapped.
optional InfoPopupProto info_popup = 6;
// The optional sublabel to display beneath the label.
optional string sublabel = 7;
optional string sublabel_accessibility_hint = 8;
// If the option was chosen, this payload will be returned to the server.
optional bytes payload = 1;
// Whether the UI should automatically choose this login option if no
// password manager login options are available.
optional bool choose_automatically_if_no_stored_login = 2;
// Determines the priority with which to pre-select this login choice.
// The lower the value, the higher the priority.
optional int32 preselection_priority = 3;
oneof type {
LoginOptionCustomProto custom = 4;
LoginOptionPasswordManagerProto password_manager = 5;
}
}
// The title for the login selection (e.g., 'Login details for <domain>').
optional string section_title = 1;
// The list of available login options.
repeated LoginOptionProto login_options = 2;
}
message DateTimeRangeProto {
message TimeSlot {
// The label to display.
optional string label = 1;
// The comparison value to be used to compare this timeslot
// to others. Smaller values indicate earlier times. This will be used to
// prevent start > end and vice-versa.
optional int32 comparison_value = 2;
}
// The initial start date of the date/time range.
optional DateProto start_date = 15;
// The index of the initial start time slot to select.
optional int32 start_time_slot = 13;
// The initial end date of the date/time range.
optional DateProto end_date = 16;
// The index of the initial end time slot to select.
optional int32 end_time_slot = 14;
// The minimum allowed date of the date/time range.
optional DateProto min_date = 3;
// The maximum allowed date of the date/time range.
optional DateProto max_date = 4;
// The label for the start date (e.g., 'Pick up date').
optional string start_date_label = 8;
// The label for the start time (e.g., 'Pick up time').
optional string start_time_label = 9;
// The label for the end date (e.g., 'Drop off date').
optional string end_date_label = 10;
// The label for the end time (e.g., 'Drop off time').
optional string end_time_label = 11;
// The time slots to offer (e.g., 08:00 AM, 08:30 AM, ...)
repeated TimeSlot time_slots = 12;
// The error message to display if the date is not set.
optional string date_not_set_error = 17;
// The error message to display if the time is not set.
optional string time_not_set_error = 18;
reserved 1, 2, 5, 6, 7;
}
// A section showing a simple text message.
message StaticTextSectionProto {
// The text to display. Can contain markup tags like <b>.
optional string text = 1;
}
// A single text input.
message TextInputProto {
optional string hint = 1;
enum InputType {
UNDEFINED = 0;
// Regular text, no special formatting rules.
INPUT_TEXT = 1;
// An alphanumeric input, e.g. postal code or discount code.
INPUT_ALPHANUMERIC = 2;
}
optional InputType input_type = 2;
// The client memory key to store the result in.
optional string client_memory_key = 3;
// The initial value of the text input.
optional string value = 4;
}
// A section containing one or multiple text inputs.
message TextInputSectionProto {
repeated TextInputProto input_fields = 1;
}
message UserFormSectionProto {
optional string title = 1;
oneof section {
StaticTextSectionProto static_text_section = 2;
TextInputSectionProto text_input_section = 3;
PopupListSectionProto popup_list_section = 4;
}
// Whether to send the result values to the backend.
optional bool send_result_to_backend = 5;
}
// A section that when tapped presents the user a popup with a list of options.
// The selected option is displayed in the section.
message PopupListSectionProto {
// The key used to store the selection in CollectUserDataResultProto
optional string additional_value_key = 1;
// The name of the items to be displayed
repeated string item_names = 2;
// The list of the indexes of the items to be initially selected.
repeated int32 initial_selection = 3;
// Whether to allow the selection of multiple items or just one.
optional bool allow_multiselect = 4;
// Whether the selection of this section is required to proceed.
optional bool selection_mandatory = 5 [default = true];
// The error message displayed when the selection is mandatory and missing.
// Ignored if |selection_mandatory| is false.
optional string no_selection_error_message = 6;
}
// Asks to provide the data used by UseAddressAction and
// UseCreditCardAction.
// Next: 34
message CollectUserDataProto {
enum TermsAndConditionsState {
// No choice has been made yet.
NOT_SELECTED = 0;
// The 'accept' radio button is toggled.
ACCEPTED = 1;
// The 'review' radio button is toggled.
REVIEW_REQUIRED = 2;
}
optional string prompt = 1;
// NOTE: The action does not ask separately for billing address.
// The billing address is associated with the credit card that was picked.
optional string billing_address_name = 2;
// If present will save the shipping address inside the memory under the
// specified name. If empty we won't ask for the shipping address. Data saved
// under this name can be reused by UseAddressAction.
optional string shipping_address_name = 3;
// If present, it will be used as the title to be displayed for the shipping
// address section instead of the default one.
optional string shipping_address_section_title = 32;
// When 'true' will ask for the credit card.
optional bool request_payment_method = 4;
// If non-empty, the UI will filter the available basic-card networks
// accordingly (e.g., only `visa' and `mastercard').
repeated string supported_basic_card_networks = 6;
// Contact details that should be gathered.
optional ContactDetailsProto contact_details = 5;
// Optional specification for the confirm button (defaults to standard confirm
// chip if not specified).
optional ChipProto confirm_chip = 33;
// Optionally allows confirming through the given direct actions.
optional DirectActionProto confirm_direct_action = 10;
// The initial state of the terms & conditions choice.
optional TermsAndConditionsState terms_and_conditions_state = 8;
// When 'false', hide the terms and conditions box in the UI.
optional bool request_terms_and_conditions = 9 [default = true];
// Whether the terms and conditions should be displayed as a single checkbox
// with |accept_terms_and_conditions_text| as text. If false, the accept terms
// will be displayed as a radio button next to an additional "Read and agree
// later on domain.com" choice.
optional bool show_terms_as_checkbox = 12;
// The text for the terms and conditions "I accept..." choice. The text is
// formatted such that '<b>text</b>' will be bold and '<link0>clickable
// link</link0>', '<link1>other link</link1>', etc will be clickable links
// that will finish this action and return the clicked link in the action
// result.
optional string accept_terms_and_conditions_text = 13;
// Message that indicates that the user wants to review the terms and
// conditions of a 3rd party's domain, e.g., 'example.com'.
optional string terms_require_review_text = 20;
// Privacy notice telling users that autofill assistant will send personal
// data to a third party’s website.
optional string privacy_notice_text = 21;
// Additional actions available to the user. This can be used for instance to
// display a "Show terms" button that will navigate the user to the terms and
// conditions page when clicked.
repeated UserActionProto additional_actions = 11;
// Optionally requests a payment method with a billing address that has a
// postcode value.
optional bool require_billing_postal_code = 14;
// The error message to display when the billing address is missing the
// postal code. This field is mandatory if |require_postal_code| is true.
optional string billing_postal_code_missing_text = 15;
// The error message to display when the selected credit card is expired.
optional string credit_card_expired_text = 23;
// The login details that should be gathered.
optional LoginDetailsProto login_details = 16;
// The date/time range that should be gathered.
optional DateTimeRangeProto date_time_range = 17;
// An optional list of additional sections, which is above all other sections.
repeated UserFormSectionProto additional_prepended_sections = 18;
// An optional list of additional sections, which is below all other sections.
repeated UserFormSectionProto additional_appended_sections = 19;
// Backend-configured user interface to show below
// |additional_prepended_sections|.
optional GenericUserInterfaceProto generic_user_interface_prepended = 22;
// Backend-configured user interface to show below
// |additional_appended_sections|.
optional GenericUserInterfaceProto generic_user_interface_appended = 25;
// Optional. Text to be shown in a separate info section.
optional string info_section_text = 24;
// Optional. If true the text in the info section will be centered.
optional bool info_section_text_center = 31;
// Optional. If specified, the continue button will only be enabled if the
// boolean at this location is true (and everything else is valid too).
optional string additional_model_identifier_to_check = 27;
// Clears any previously selected credit card. The client will revert to
// default-selecting the card instead. NOTE: When clearing the credit card
// selection, the billing address should also be cleared!
optional bool clear_previous_credit_card_selection = 28;
// Clears the previously selected login option, if any. The client will revert
// to default-selecting the login option instead.
optional bool clear_previous_login_selection = 29;
// The names of the selected profiles to clear. Should be a subset of
// {billing_address_name, shipping_address_name,
// contact_details.contact_details_name}. NOTE: when clearing the billing
// address, the selected credit card should also be cleared!
repeated string clear_previous_profile_selection = 30;
reserved 7, 26;
}
// Stop Autofill Assistant.
message StopProto {
// If true, close the Chrome Custom Tab, in addition to shutting down Autofill
// Assistant.
optional bool close_cct = 2;
reserved 1; // stop_action_type
}
message DetailsChangesProto {
// Whether the changes require user approval. This de-emphasize
// non-highlighted fields.
optional bool user_approval_required = 1;
// Whether the title should be highlighted.
optional bool highlight_title = 2;
// Whether the first description line should be highlighted.
optional bool highlight_line1 = 3;
// Whether the second description line should be highlighted.
optional bool highlight_line2 = 4;
// Whether the third description line should be highlighted.
optional bool highlight_line3 = 5;
}
message DetailsProto {
optional string title = 1;
oneof image {
string image_url = 2;
// When set to true shows placeholder in place of an image.
bool show_image_placeholder = 10;
}
// Specifies the hint for accessibility. If set to empty, the image will not
// be announced by accessibility.
optional string image_accessibility_hint = 14;
// Specifies what happens when user tap on the image in the details section.
message ImageClickthroughData {
// Whether to show the original URL where image is extracted from. Only
// useful when 'image_url' is set.
optional bool allow_clickthrough = 1;
// When image clickthrough is allowed, below texts are used to customize the
// modal dialog shown to user *if* they are set, otherwise default texts
// will be used.
optional string description = 2;
optional string positive_text = 3;
optional string negative_text = 4;
// The url to present when user did choose to clickthrough.
optional string clickthrough_url = 5;
}
optional ImageClickthroughData image_clickthrough_data = 12;
// Optional label to provide additional price information.
optional string total_price_label = 9;
// The price containing the total amount and the currency to pay, formatted
// in the client's locale (e.g., $123.00).
optional string total_price = 6;
optional string description_line_1 = 7;
optional string description_line_2 = 8;
optional string description_line_3 = 13;
// Deprecated, but currently still necessary and supported. We can get rid of
// these fields when the backend starts setting description_line_1 and 2.
optional DateTimeProto datetime = 3;
optional string description = 4;
// Asks the UI to show animated placeholders for missing fields.
// The placeholder will be shown on effectively missing:
// * title
// * image
// * description line (1, 2 or 3)
// TODO(crbug.com/806868): Make the fields for displaying placeholders
// configurable by the server.
optional bool animate_placeholders = 11;
// Deprecated, no longer supported.
reserved 5;
}
// Show contextual information.
message ShowDetailsProto {
oneof data_to_show {
DetailsProto details = 1;
// Shows full name and email address.
string contact_details = 3;
bool credit_card = 4;
// Shows full name and address.
string shipping_address = 5;
}
// Flags indicating which parts of the details (if any) have changed.
// This field is taken into account only if |details| is filled.
optional DetailsChangesProto change_flags = 2;
}
// Set the value of an form element.
message SetFormFieldValueProto {
message Result { optional bool fallback_to_simulate_key_presses = 1; }
message KeyPress {
oneof keypress {
// Text to insert as-is into a form field.
string text = 1;
// DEPRECATED: A single US-ASCII character (e.g., 13 for carriage return).
int32 keycode = 2;
// Text as generated by processing a virtual key code with a keyboard
// layout. This can also be used for keyboard control sequences such
// as "\r" or "\t".
string keyboard_input = 3;
// Use the username from the Chrome password manager login previously
// selected in a CollectUserDataAction.
bool use_username = 4;
// Use the password from the Chrome password manager login previously
// selected in a CollectUserDataAction.
bool use_password = 5;
// Use the value stored at the specified memory location.
string client_memory_key = 6;
}
reserved 7;
}
// A reference to the form element whose value should be set.
optional SelectorProto element = 1;
// The value to set.
repeated KeyPress value = 2;
// The strategy used to execute filling the value.
optional KeyboardValueFillStrategy fill_strategy = 7;
// Delay between two key presses when simlulating.
optional int32 delay_in_millisecond = 6 [default = 20];
reserved 5;
}
// Asks the password manager to generate a suitable password for |element|. The
// generated password can be filled in subsequent SetFormFieldValueProto
// actions.
message GeneratePasswordForFormFieldProto {
// A reference to the form element for which to generate a password.
optional SelectorProto element = 1;
// The client memory key to store the generated password.
optional string memory_key = 2;
}
// Presaves generated password to the password store.
// Presaving stores a generated password with empty username.
// Only possible if a password has already been generated using
// |GeneratePasswordForFormFieldProto|.
message PresaveGeneratedPasswordProto {
// The client memory key of the stored password.
optional string memory_key = 1;
}
// Asks the password save manager to save generated password after successful
// submission.
message SaveGeneratedPasswordProto {
// The client memory key of stored password.
optional string memory_key = 1;
}
// Configures the UI of the autofill assistant client.
message ConfigureUiStateProto {
enum OverlayBehavior {
// The overlay is decided according to the state the client is in.
DEFAULT = 0;
// The overlay is always hidden.
HIDDEN = 1;
}
optional OverlayBehavior overlay_behavior = 1;
}
// Set an element attribute to a specific value.
message SetAttributeProto {
// A reference to the form element whose attribute should be set.
optional SelectorProto element = 1;
// The attribute to set, e.g. ["style", "position"] to change
// element.style.position.
repeated string attribute = 2;
// The value to set.
optional string value = 3;
}
message InfoBoxProto {
// Optional path to an image. Ok tick used if not set.
optional string image_path = 1;
// The explanation to show in the box. Not setting this field will clear an
// existing info box.
optional string explanation = 2;
}
// Shows an info box with informational content. The info box content is cleared
// when |info_box| is not set.
message ShowInfoBoxProto {
optional InfoBoxProto info_box = 1;
}
// Allow scripts to configure the peek height of the sheet and whether we should
// resize the viewport by this peek height. If talkback is enabled, the mode is
// set to RESIZE_VISUAL_VIEWPORT. Changes to the mode are only applied after
// talkback is disabled.
message ConfigureBottomSheetProto {
enum ViewportResizing {
// Don't change resizing configuration.
NO_CHANGE = 0;
// Resize the layout viewport such that it is completely visible when the
// sheet is in the peek state.
RESIZE_LAYOUT_VIEWPORT = 1;
// Don't resize the viewport such that it is overlaid by the sheet, even in
// the peek state.
NO_RESIZE = 2;
// Dynamically resize the visual viewport by the height of the sheet. This
// allows to fully scroll the page above the sheet at any time.
RESIZE_VISUAL_VIEWPORT = 3;
}
// The peek mode allows to set what components are visible when the sheet is
// in the peek (minimized) state.
enum PeekMode {
UNDEFINED_PEEK_MODE = 0;
// Only show the swipe handle.
HANDLE = 1;
// Show the swipe handle, header (status message, poodle, profile icon) and
// progress bar.
HANDLE_HEADER = 2;
// Show swipe handle, header, progress bar, suggestions and actions.
HANDLE_HEADER_CAROUSELS = 3;
}
// Whether the viewport should be resized. Resizing the viewport is an
// expensive operation, so toggling the resize on/off should be done
// cautiously.
optional ViewportResizing viewport_resizing = 1;
// Set the peek mode. This will change the peek mode of the sheet without
// actually updating the sheet to that setting. If viewport_resizing is set
// to RESIZE_LAYOUT_VIEWPORT or was set by a previous ConfigureBottomSheet
// action, the viewport will be resized to match the new peek height.
optional PeekMode peek_mode = 2;
// Maximum time to wait for the window to resize before continuing with the
// script. If 0 or unset, the action doesn't wait.
optional int32 resize_timeout_ms = 3;
// Option to automatically expand or collapse the sheet or leave as is.
oneof apply_state {
// Go to the expanded state (same as if the user swiped the bottom sheet
// up).
bool expand = 4;
// Go to the peek state (same as if the user swiped the bottom
// sheet down).
bool collapse = 5;
}
}
// Allow scripts to display a form with multiple inputs.
message ShowFormProto {
// The form to display.
optional FormProto form = 1;
// The chip to display below the form. This chip will be enabled only if all
// form inputs are valid.
optional ChipProto chip = 2;
// Optionally allow confirming the prompt using given direct actions.
optional DirectActionProto direct_action = 3;
}
message FormProto {
// A result associated to this form, such that |input_results[i]| is the
// result of |inputs[i]|. If the user clicks a link while in the form action,
// |link| will be set to the index of the clicked link and |input_results|
// may be incomplete.
message Result {
repeated FormInputProto.Result input_results = 1;
// If this is set, it contains the index of the text link that was clicked.
// E.g., <link4>Details</link4> will populate this field with '4' when
// clicked.
optional int32 link = 2;
}
// The different inputs to display.
repeated FormInputProto inputs = 1;
// Optionally adds an informational text below the form.
optional string info_label = 2;
// If set, an info icon will be shown next to the info label that prompts a
// popup when tapped. Ignored if info_label is not set.
optional InfoPopupProto info_popup = 3;
}
message FormInputProto {
message Result {
oneof input_type {
CounterInputProto.Result counter = 1;
SelectionInputProto.Result selection = 2;
}
}
oneof input_type {
CounterInputProto counter = 1;
SelectionInputProto selection = 2;
}
}
// An input that is made of one or more counters. This input is considered valid
// if its |validation_rule| is satisfied or if it doesn't have one.
message CounterInputProto {
// A single counter.
message Counter {
// The label shown with the counter. All occurrences of the '{value}'
// substring will be replaced by the current counter value. May contain
// links of the form <link1>Some text</link1>.
optional string label = 1;
// Text shown below the label. Optional. May contain links of the form
// <link1>Some text</link1>.
optional string description_line_1 = 5;
// Text shown below |description_line_2|. Optional. May contain links of the
// form <link1>Some text</link1>.
optional string description_line_2 = 8;
// The possible values this counter can have. If empty, the possible values
// will be all integer values between |min_value| and |max_value|.
// Note that the order of the values matters and they will not be
// automatically sorted.
repeated int32 allowed_values = 6;
// The minimum value this counter can have. Ignored if |allowed_values| is
// not empty.
optional int32 min_value = 2 [default = -0x80000000]; // kint32min
// The maximum value this counter can have. Ignored if |allowed_values| is
// not empty.
optional int32 max_value = 3 [default = 0x7FFFFFFF]; // kint32max
// The initial value of the counter. If |allowed_values| is not empty, it
// must contain |initial_value| or it will otherwise default to the first
// value.
optional int32 initial_value = 4 [default = 0];
reserved 7;
}
// A result associated to this counter.
message Result {
// The values of all counters from this CounterInputProto, such that
// |values[i]| is the value of |counters[i]|.
repeated int32 values = 1;
}
// A validation rule to validate this input values.
message ValidationRule {
// A rule to combine sub rules. This rule allows to express the following:
// - Rule A and Rule B must be satisfied.
// - Rule A or Rule B must be satisfied.
// - Rule A must not be satisfied.
// - At least 2 of Rules A, B or C must be satisfied.
//
// This rule is satisfied if the number of satisfied |sub_rules| is >=
// min_satisfied_rules and <= max_satisfied_rules.
message BooleanRule {
// The sub rules to check.
repeated ValidationRule sub_rules = 1;
// The minimum number of rules that must be satisfied.
optional int32 min_satisfied_rules = 2 [default = 0];
// The maximum number of rules that must be satisfied.
optional int32 max_satisfied_rules = 3
[default = 0x7FFFFFFF]; // kint32max
}
// A rule on the value of one of the |counters|. This rule is satisfied if
// min_value <= counter.value <= max_value.
message CounterRule {
// The index of the counter in |counters|. Must be >= 0 and <
// |counters.size|.
optional int32 counter_index = 1;
// The minimum value this counter can have.
optional int32 min_value = 2 [default = -0x80000000]; // kint32min
// The maximum value this counter can have.
optional int32 max_value = 3 [default = 0x7FFFFFFF]; // kint32max
}
// A rule on the sum of the |counters|. This rule satisfied if the sum of
// all |counters| is >= min_value and <= max_value. If there is an overflow
// when computing the sum, the behavior is undefined.
message CountersSumRule {
// The minimum value the total can have.
optional int64 min_value = 1
[default = -0x8000000000000000]; // kint64min
// The maximum value this counter can have.
optional int64 max_value = 2 [default = 0x7FFFFFFFFFFFFFFF]; // kint64max
}
oneof rule_type {
BooleanRule boolean = 1;
CounterRule counter = 2;
CountersSumRule counters_sum = 3;
}
}
// An optional label shown above the different counters.
optional string label = 1;
// The counters to display.
repeated Counter counters = 2;
// If specified, the input will initially display maximum |minimized_count|
// counters. If |counters|.size > |minimized_count|, the remaining counters
// will be displayed in an expandable section below the first
// |minimized_count| counters. Setting this value will have no effect if
// |expand_text| and |minimize_text| are not set.
optional int32 minimized_count = 3 [default = 0x7FFFFFFF]; // kint32max
// Text shown when counters are inside the expandable section and the section
// is minimized. Clicking this text will expand the section and show the
// remaining counters.
optional string expand_text = 4;
// Text shown when counters are inside the expandable section and the section
// is expanded. Clicking this text will minimize the section and hide the
// counters inside it.
optional string minimize_text = 5;
// Validation rule used to check whether the current values of this input are
// valid.
optional ValidationRule validation_rule = 6;
// The minimum value of the sum of the counters. All counters decrease button
// will be disabled if sum <= min_counters_sum.
optional int64 min_counters_sum = 7
[default = -0x8000000000000000]; // kint64min
// The maximum value of the sum of the counters. All counters increase button
// will be disabled if sum >= max_counters_sum.
optional int64 max_counters_sum = 8
[default = 0x7FFFFFFFFFFFFFFF]; // kint64max
}
// An input that allows the user to choose one or multiple options. This input
// is considered valid if the number of selected choices is bigger or equal than
// |min_choices|.
message SelectionInputProto {
message Choice {
// The label of this choice. May contain links of the form <link1>Some
// text</link1>.
optional string label = 1;
// Text shown below the label. Optional. May contain links of the form
// <link1>Some text</link1>.
optional string description_line_1 = 3;
// Text shown below |description_line_2|. Optional. May contain links of the
// form <link1>Some text</link1>.
optional string description_line_2 = 4;
// Whether this choice is selected by default. If |allow_multiple| is false,
// then maximum 1 Choice can have this set to true, otherwise the associated
// FormAction will fail.
optional bool selected = 2 [default = false];
reserved 7;
}
message Result {
// Stores whether each choice was selected or not, such that |selected[i]|
// is true if |choices[i]| was selected.
repeated bool selected = 1;
}
// An optional label shown above the different choices.
optional string label = 1;
// The choices to display.
repeated Choice choices = 2;
// Whether the user will be allowed to select multiple choices. If false, each
// choice will be displayed with a radio button. Otherwise, it will be
// displayed with checkboxes.
optional bool allow_multiple = 3 [default = false];
// The minimum number of choices that should be selected to consider this
// input valid.
optional int32 min_selected_choices = 4 [default = 1];
}
// Action to show a popup bubble on top of the bottom sheet, anchored at the
// icon. Setting an empty message will remove any existing and visible popup
// message. A second action replaces a previously shown message.
message PopupMessageProto {
// Message to show in the popup.
optional string message = 1;
}