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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef EXTENSIONS_BROWSER_API_BLUETOOTH_SOCKET_BLUETOOTH_API_SOCKET_H_
#define EXTENSIONS_BROWSER_API_BLUETOOTH_SOCKET_BLUETOOTH_API_SOCKET_H_
#include <string>
#include "content/public/browser/browser_thread.h"
#include "device/bluetooth/bluetooth_device.h"
#include "device/bluetooth/bluetooth_socket.h"
#include "device/bluetooth/public/cpp/bluetooth_uuid.h"
#include "extensions/browser/api/api_resource.h"
#include "extensions/browser/api/api_resource_manager.h"
namespace net {
class IOBuffer;
} // namespace net
namespace extensions {
// Representation of socket instances from the "bluetooth" namespace,
// abstracting away platform differences from the underlying BluetoothSocketXxx
// class. All methods must be called on the `kThreadId` thread.
class BluetoothApiSocket : public ApiResource {
public:
enum ErrorReason { kSystemError, kNotConnected, kNotListening, kIOPending,
kDisconnected };
using SendCompletionCallback = base::OnceCallback<void(int)>;
using ReceiveCompletionCallback =
base::OnceCallback<void(int, scoped_refptr<net::IOBuffer> io_buffer)>;
using AcceptCompletionCallback =
base::OnceCallback<void(const device::BluetoothDevice* device,
scoped_refptr<device::BluetoothSocket>)>;
using ErrorCompletionCallback =
base::OnceCallback<void(ErrorReason, const std::string& error_message)>;
explicit BluetoothApiSocket(const std::string& owner_extension_id);
BluetoothApiSocket(const std::string& owner_extension_id,
scoped_refptr<device::BluetoothSocket> socket,
const std::string& device_address,
const device::BluetoothUUID& uuid);
BluetoothApiSocket(const BluetoothApiSocket&) = delete;
BluetoothApiSocket& operator=(const BluetoothApiSocket&) = delete;
~BluetoothApiSocket() override;
// Adopts a socket `socket` connected to a device with address
// `device_address` using the service with UUID `uuid`.
virtual void AdoptConnectedSocket(
scoped_refptr<device::BluetoothSocket> socket,
const std::string& device_address,
const device::BluetoothUUID& uuid);
// Adopts a socket `socket` listening on a service advertised with UUID
// `uuid`.
virtual void AdoptListeningSocket(
scoped_refptr<device::BluetoothSocket> socket,
const device::BluetoothUUID& uuid);
// Closes the underlying connection. This is a best effort, and never fails.
virtual void Disconnect(base::OnceClosure callback);
// Receives data from the socket and calls `success_callback` when data is
// available. `count` is maximum amount of bytes received. If an error occurs,
// calls `error_callback` with a reason and a message. In particular, if a
// `Receive` operation is still pending, `error_callback` will be called with
// `kIOPending` error.
virtual void Receive(int count,
ReceiveCompletionCallback success_callback,
ErrorCompletionCallback error_callback);
// Sends `buffer` to the socket and calls `success_callback` when data has
// been successfully sent. `buffer_size` is the numberof bytes contained in
// `buffer`. If an error occurs, calls `error_callback` with a reason and a
// message. Calling `Send` multiple times without waiting for the callbacks to
// be called is a valid usage, as `buffer` instances are buffered until the
// underlying communication channel is available for sending data.
virtual void Send(scoped_refptr<net::IOBuffer> buffer,
int buffer_size,
SendCompletionCallback success_callback,
ErrorCompletionCallback error_callback);
// Accepts a client connection from the socket and calls `success_callback`
// when one has connected. If an error occurs, calls `error_callback` with a
// reason and a message.
virtual void Accept(AcceptCompletionCallback success_callback,
ErrorCompletionCallback error_callback);
const std::string& device_address() const { return device_address_; }
const device::BluetoothUUID& uuid() const { return uuid_; }
// Overriden from extensions::ApiResource.
bool IsPersistent() const override;
const std::string* name() const { return name_.get(); }
void set_name(const std::string& name) { name_.reset(new std::string(name)); }
bool persistent() const { return persistent_; }
void set_persistent(bool persistent) { persistent_ = persistent; }
int buffer_size() const { return buffer_size_; }
void set_buffer_size(int buffer_size) { buffer_size_ = buffer_size; }
bool paused() const { return paused_; }
void set_paused(bool paused) { paused_ = paused; }
bool IsConnected() const { return connected_; }
// Platform specific implementations of `BluetoothSocket` require being called
// on the UI thread.
static const content::BrowserThread::ID kThreadId =
content::BrowserThread::UI;
private:
friend class ApiResourceManager<BluetoothApiSocket>;
static const char* service_name() { return "BluetoothApiSocketManager"; }
static void OnSocketReceiveError(ErrorCompletionCallback error_callback,
device::BluetoothSocket::ErrorReason reason,
const std::string& message);
static void OnSocketSendError(ErrorCompletionCallback error_callback,
const std::string& message);
static void OnSocketAcceptError(ErrorCompletionCallback error_callback,
const std::string& message);
// The underlying device socket instance.
scoped_refptr<device::BluetoothSocket> socket_;
// The address of the device this socket is connected to.
std::string device_address_;
// The uuid of the service this socket is connected to.
device::BluetoothUUID uuid_;
// Application-defined string - see bluetooth.idl.
std::unique_ptr<std::string> name_;
// Flag indicating whether the socket is left open when the application is
// suspended - see bluetooth.idl.
bool persistent_;
// The size of the buffer used to receive data - see bluetooth.idl.
int buffer_size_;
// Flag indicating whether a connected socket blocks its peer from sending
// more data - see bluetooth.idl.
bool paused_;
// Flag indicating whether a socket is connected.
bool connected_;
};
} // namespace extensions
#endif // EXTENSIONS_BROWSER_API_BLUETOOTH_SOCKET_BLUETOOTH_API_SOCKET_H_