| // Copyright 2019 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_WM_SPLITVIEW_SPLIT_VIEW_DIVIDER_HANDLER_VIEW_H_ |
| #define ASH_WM_SPLITVIEW_SPLIT_VIEW_DIVIDER_HANDLER_VIEW_H_ |
| |
| #include <memory> |
| |
| #include "ui/gfx/canvas.h" |
| #include "ui/views/view.h" |
| |
| namespace ash { |
| |
| // The white handler bar in the middle of the divider. |
| class SplitViewDividerHandlerView : public views::View { |
| public: |
| SplitViewDividerHandlerView(); |
| |
| SplitViewDividerHandlerView(const SplitViewDividerHandlerView&) = delete; |
| SplitViewDividerHandlerView& operator=(const SplitViewDividerHandlerView&) = |
| delete; |
| |
| ~SplitViewDividerHandlerView() override; |
| |
| // Play the white handler's part in the divider spawn animation. |
| // |divider_signed_offset| represents the motion of the center of the divider |
| // during the spawning animation. This parameter is used to make the white |
| // handler move with the center of the divider, as the two views are siblings |
| // because if the white handler view were a child of the divider view, then |
| // the transform that enlarges the divider during dragging would distort the |
| // white handler. |
| void DoSpawningAnimation(int divider_signed_offset); |
| |
| // If the spawning animation is running, stop it and show the white handler. |
| // Update bounds. Do the enlarge/shrink animation when starting/ending |
| // dragging. |
| void Refresh(bool is_resizing); |
| |
| // Updates the corner radius of the handler bar to |radius|. Happens during |
| // the animation of starting and ending dragging. |
| void UpdateCornerRadius(float radius); |
| |
| private: |
| class SelectionAnimation; |
| class SpawningAnimation; |
| |
| void SetBounds(int short_length, int long_length, int signed_offset); |
| |
| // views::View: |
| void OnPaint(gfx::Canvas* canvas) override; |
| |
| // Handles the animations for starting and ending dragging. |
| std::unique_ptr<SelectionAnimation> selection_animation_; |
| |
| // Handles the spawning animation. |
| std::unique_ptr<SpawningAnimation> spawning_animation_; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_WM_SPLITVIEW_SPLIT_VIEW_DIVIDER_HANDLER_VIEW_H_ |