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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_SIGNIN_EASY_UNLOCK_SERVICE_H_
#define CHROME_BROWSER_SIGNIN_EASY_UNLOCK_SERVICE_H_
#include <set>
#include <string>
#include "base/callback_forward.h"
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "chrome/browser/signin/chrome_proximity_auth_client.h"
#include "chrome/browser/signin/easy_unlock_auth_attempt.h"
#include "chrome/browser/signin/easy_unlock_metrics.h"
#include "chrome/browser/signin/easy_unlock_screenlock_state_handler.h"
#include "components/keyed_service/core/keyed_service.h"
#include "components/proximity_auth/remote_device.h"
#include "components/proximity_auth/screenlock_state.h"
#if defined(OS_CHROMEOS)
#include "chrome/browser/chromeos/login/easy_unlock/easy_unlock_types.h"
#endif
class AccountId;
namespace base {
class DictionaryValue;
class ListValue;
}
namespace user_manager {
class User;
}
namespace user_prefs {
class PrefRegistrySyncable;
}
namespace proximity_auth {
class ProximityAuthBleSystem;
class ProximityAuthSystem;
}
class EasyUnlockAppManager;
class EasyUnlockServiceObserver;
class Profile;
class PrefRegistrySimple;
class EasyUnlockService : public KeyedService {
public:
enum TurnOffFlowStatus {
IDLE,
PENDING,
FAIL,
};
enum Type {
TYPE_REGULAR,
TYPE_SIGNIN
};
// Easy Unlock settings that the user can configure.
struct UserSettings {
UserSettings();
~UserSettings();
// Whether to require the remote device to be in very close proximity
// before allowing unlock (~1 feet).
bool require_close_proximity;
};
// Gets EasyUnlockService instance.
static EasyUnlockService* Get(Profile* profile);
// Gets EasyUnlockService instance associated with a user if the user is
// logged in and his profile is initialized.
static EasyUnlockService* GetForUser(const user_manager::User& user);
// Registers Easy Unlock profile preferences.
static void RegisterProfilePrefs(user_prefs::PrefRegistrySyncable* registry);
// Registers Easy Unlock local state entries.
static void RegisterPrefs(PrefRegistrySimple* registry);
// Removes the hardlock state for the given user.
static void ResetLocalStateForUser(const AccountId& account_id);
// Returns the user's preferences.
static UserSettings GetUserSettings(const AccountId& account_id);
// Returns the identifier for the device.
static std::string GetDeviceId();
// Returns the EasyUnlockService type.
virtual Type GetType() const = 0;
// Returns the user currently associated with the service.
virtual AccountId GetAccountId() const = 0;
// Launches Easy Unlock setup app.
virtual void LaunchSetup() = 0;
// Gets/Sets/Clears the permit access for the local device.
virtual const base::DictionaryValue* GetPermitAccess() const = 0;
virtual void SetPermitAccess(const base::DictionaryValue& permit) = 0;
virtual void ClearPermitAccess() = 0;
// Gets/Sets the remote devices list.
virtual const base::ListValue* GetRemoteDevices() const = 0;
virtual void SetRemoteDevices(const base::ListValue& devices) = 0;
virtual void SetRemoteBleDevices(const base::ListValue& devices) = 0;
// Runs the flow for turning Easy unlock off.
virtual void RunTurnOffFlow() = 0;
// Resets the turn off flow if one is in progress.
virtual void ResetTurnOffFlow() = 0;
// Returns the current turn off flow status.
virtual TurnOffFlowStatus GetTurnOffFlowStatus() const = 0;
// Gets the challenge bytes for the user currently associated with the
// service.
virtual std::string GetChallenge() const = 0;
// Retrieved wrapped secret that should be used to unlock cryptohome for the
// user currently associated with the service. If the service does not support
// signin (i.e. service for a regular profile) or there is no secret available
// for the user, returns an empty string.
virtual std::string GetWrappedSecret() const = 0;
// Records metrics for Easy sign-in outcome for the given user.
virtual void RecordEasySignInOutcome(const AccountId& account_id,
bool success) const = 0;
// Records metrics for password based flow for the given user.
virtual void RecordPasswordLoginEvent(const AccountId& account_id) const = 0;
// Starts auto pairing.
typedef base::Callback<void(bool success, const std::string& error)>
AutoPairingResultCallback;
virtual void StartAutoPairing(const AutoPairingResultCallback& callback) = 0;
// Sets auto pairing result.
virtual void SetAutoPairingResult(bool success, const std::string& error) = 0;
// Sets the service up and schedules service initialization.
void Initialize(scoped_ptr<EasyUnlockAppManager> app_manager);
// Whether easy unlock is allowed to be used. If the controlling preference
// is set (from policy), this returns the preference value. Otherwise, it is
// permitted if the flag is enabled.
bool IsAllowed() const;
// Whether Easy Unlock is currently enabled for this user.
bool IsEnabled() const;
// Sets the hardlock state for the associated user.
void SetHardlockState(EasyUnlockScreenlockStateHandler::HardlockState state);
// Returns the hardlock state for the associated user.
EasyUnlockScreenlockStateHandler::HardlockState GetHardlockState() const;
// Gets the persisted hardlock state. Return true if there is persisted
// hardlock state and the value would be set to |state|. Otherwise,
// returns false and |state| is unchanged.
bool GetPersistedHardlockState(
EasyUnlockScreenlockStateHandler::HardlockState* state) const;
// Shows the hardlock or connecting state as initial UI before cryptohome
// keys checking and state update from the app.
void ShowInitialUserState();
// Updates the user pod on the signin/lock screen for the user associated with
// the service to reflect the provided screenlock state.
bool UpdateScreenlockState(proximity_auth::ScreenlockState state);
// Returns the screenlock state if it is available. Otherwise STATE_INACTIVE
// is returned.
proximity_auth::ScreenlockState GetScreenlockState();
// Starts an auth attempt for the user associated with the service. The
// attempt type (unlock vs. signin) will depend on the service type.
void AttemptAuth(const AccountId& account_id);
// Similar to above but a callback is invoked after the auth attempt is
// finalized instead of default unlock/sign-in.
typedef EasyUnlockAuthAttempt::FinalizedCallback AttemptAuthCallback;
void AttemptAuth(const AccountId& account_id,
const AttemptAuthCallback& callback);
// Finalizes the previously started auth attempt for easy unlock. If called on
// signin profile service, it will cancel the current auth attempt if one
// exists.
void FinalizeUnlock(bool success);
// Finalizes previously started auth attempt for easy signin. If called on
// regular profile service, it will cancel the current auth attempt if one
// exists.
void FinalizeSignin(const std::string& secret);
// Handles Easy Unlock auth failure for the user.
void HandleAuthFailure(const AccountId& account_id);
// Checks the consistency between pairing data and cryptohome keys. Set
// hardlock state if the two do not match.
void CheckCryptohomeKeysAndMaybeHardlock();
// Marks the Easy Unlock screen lock state as the one associated with the
// trial run initiated by Easy Unlock app.
void SetTrialRun();
// Records that the user clicked on the lock icon during the trial run
// initiated by the Easy Unlock app.
void RecordClickOnLockIcon();
void AddObserver(EasyUnlockServiceObserver* observer);
void RemoveObserver(EasyUnlockServiceObserver* observer);
ChromeProximityAuthClient* proximity_auth_client() {
return &proximity_auth_client_;
}
protected:
explicit EasyUnlockService(Profile* profile);
~EasyUnlockService() override;
// Does a service type specific initialization.
virtual void InitializeInternal() = 0;
// Does a service type specific shutdown. Called from |Shutdown|.
virtual void ShutdownInternal() = 0;
// Service type specific tests for whether the service is allowed. Returns
// false if service is not allowed. If true is returned, the service may still
// not be allowed if common tests fail (e.g. if Bluetooth is not available).
virtual bool IsAllowedInternal() const = 0;
// Called while processing a user gesture to unlock the screen using Easy
// Unlock, just before the screen is unlocked.
virtual void OnWillFinalizeUnlock(bool success) = 0;
// Called when the local device resumes after a suspend.
virtual void OnSuspendDoneInternal() = 0;
// KeyedService override:
void Shutdown() override;
// Exposes the profile to which the service is attached to subclasses.
const Profile* profile() const { return profile_; }
Profile* profile() { return profile_; }
// Opens an Easy Unlock Setup app window.
void OpenSetupApp();
// Reloads the Easy unlock component app if it's loaded and resets the lock
// screen state.
void ReloadAppAndLockScreen();
// Checks whether Easy unlock should be running and updates app state.
void UpdateAppState();
// Disables easy unlock app without affecting lock screen state.
// Used primarily by signin service when user logged in state changes to
// logged in but before screen gets unlocked. At this point service shutdown
// is imminent and the app can be safely unloaded, but, for esthetic reasons,
// the lock screen UI should remain unchanged until the screen unlocks.
void DisableAppWithoutResettingScreenlockState();
// Notifies the easy unlock app that the user state has been updated.
void NotifyUserUpdated();
// Notifies observers that the turn off flow status changed.
void NotifyTurnOffOperationStatusChanged();
// Resets the screenlock state set by this service.
void ResetScreenlockState();
// Updates |screenlock_state_handler_|'s hardlocked state.
void SetScreenlockHardlockedState(
EasyUnlockScreenlockStateHandler::HardlockState state);
const EasyUnlockScreenlockStateHandler* screenlock_state_handler() const {
return screenlock_state_handler_.get();
}
// Saves hardlock state for the given user. Update UI if the currently
// associated user is the same.
void SetHardlockStateForUser(
const AccountId& account_id,
EasyUnlockScreenlockStateHandler::HardlockState state);
// Returns the authentication event for a recent password sign-in or unlock,
// according to the current state of the service.
EasyUnlockAuthEvent GetPasswordAuthEvent() const;
// Called by subclasses when remote devices allowed to unlock the screen
// are loaded for |account_id|.
void SetProximityAuthDevices(
const AccountId& account_id,
const proximity_auth::RemoteDeviceList& remote_devices);
private:
// A class to detect whether a bluetooth adapter is present.
class BluetoothDetector;
// Initializes the service after EasyUnlockAppManager is ready.
void InitializeOnAppManagerReady();
// Gets |screenlock_state_handler_|. Returns NULL if Easy Unlock is not
// allowed. Otherwise, if |screenlock_state_handler_| is not set, an instance
// is created. Do not cache the returned value, as it may go away if Easy
// Unlock gets disabled.
EasyUnlockScreenlockStateHandler* GetScreenlockStateHandler();
// Callback when Bluetooth adapter present state changes.
void OnBluetoothAdapterPresentChanged();
#if defined(OS_CHROMEOS)
// Callback for get key operation from CheckCryptohomeKeysAndMaybeHardlock.
void OnCryptohomeKeysFetchedForChecking(
const AccountId& account_id,
const std::set<std::string> paired_devices,
bool success,
const chromeos::EasyUnlockDeviceKeyDataList& key_data_list);
#endif
// Updates the service to state for handling system suspend.
void PrepareForSuspend();
// Called when the system resumes from a suspended state.
void OnSuspendDone();
void EnsureTpmKeyPresentIfNeeded();
Profile* const profile_;
ChromeProximityAuthClient proximity_auth_client_;
scoped_ptr<EasyUnlockAppManager> app_manager_;
// Created lazily in |GetScreenlockStateHandler|.
scoped_ptr<EasyUnlockScreenlockStateHandler> screenlock_state_handler_;
// The handler for the current auth attempt. Set iff an auth attempt is in
// progress.
scoped_ptr<EasyUnlockAuthAttempt> auth_attempt_;
// Detects when the system Bluetooth adapter status changes.
scoped_ptr<BluetoothDetector> bluetooth_detector_;
// Handles connecting, authenticating, and updating the UI on the lock/sign-in
// screen. After a |RemoteDevice| instance is provided, this object will
// handle the rest.
// TODO(tengs): This object is intended as a replacement of the background
// page of the easy_unlock Chrome app. We are in the process of removing the
// app in favor of |proximity_auth_system_|.
scoped_ptr<proximity_auth::ProximityAuthSystem> proximity_auth_system_;
#if defined(OS_CHROMEOS)
// Monitors suspend and wake state of ChromeOS.
class PowerMonitor;
scoped_ptr<PowerMonitor> power_monitor_;
#endif
// Whether the service has been shut down.
bool shut_down_;
bool tpm_key_checked_;
base::ObserverList<EasyUnlockServiceObserver> observers_;
base::WeakPtrFactory<EasyUnlockService> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(EasyUnlockService);
};
#endif // CHROME_BROWSER_SIGNIN_EASY_UNLOCK_SERVICE_H_