| /* |
| * Copyright 2009, Google Inc. |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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| */ |
| |
| |
| // This file contains the declaration of functions needed to |
| // instantiate a renderer from the core cross-platform API so that we |
| // can use it for serialization of the scene graph on all systems |
| // without needing graphics. |
| |
| #ifndef O3D_CONVERTER_CROSS_RENDERER_STUB_H_ |
| #define O3D_CONVERTER_CROSS_RENDERER_STUB_H_ |
| |
| #include "core/cross/renderer.h" |
| |
| namespace o3d { |
| |
| // Please see core/cross/renderer.h for documentation of these |
| // functions. With the exception of the "Create..." methods, these |
| // are mostly just stubbed out here, and don't do anything. |
| |
| class RendererStub : public Renderer { |
| public: |
| static Renderer* CreateDefault(ServiceLocator* service_locator); |
| virtual InitStatus InitPlatformSpecific(const DisplayWindow& display, |
| bool off_screen); |
| virtual void InitCommon(); |
| virtual void UninitCommon(); |
| virtual void Destroy(); |
| virtual void Resize(int width, int height); |
| virtual Primitive::Ref CreatePrimitive(); |
| virtual DrawElement::Ref CreateDrawElement(); |
| virtual VertexBuffer::Ref CreateVertexBuffer(); |
| virtual IndexBuffer::Ref CreateIndexBuffer(); |
| virtual Effect::Ref CreateEffect(); |
| virtual Sampler::Ref CreateSampler(); |
| virtual RenderDepthStencilSurface::Ref CreateDepthStencilSurface(int width, |
| int height); |
| virtual StreamBank::Ref CreateStreamBank(); |
| ParamCache *CreatePlatformSpecificParamCache(); |
| virtual void SetViewportInPixels(int left, |
| int top, |
| int width, |
| int height, |
| float min_z, |
| float max_z); |
| virtual bool GoFullscreen(const DisplayWindow& display, |
| int mode_id); |
| virtual bool CancelFullscreen(const DisplayWindow& display, |
| int width, int height); |
| virtual bool fullscreen() const; |
| virtual void GetDisplayModes(std::vector<DisplayMode> *modes); |
| virtual bool GetDisplayMode(int id, DisplayMode *mode); |
| |
| // Overridden from Renderer. |
| virtual const int* GetRGBAUByteNSwizzleTable(); |
| |
| protected: |
| explicit RendererStub(ServiceLocator* service_locator); |
| |
| // Overridden from Renderer. |
| virtual bool PlatformSpecificBeginDraw(); |
| |
| // Overridden from Renderer. |
| virtual void PlatformSpecificEndDraw(); |
| |
| // Overridden from Renderer. |
| virtual bool PlatformSpecificStartRendering(); |
| |
| // Overridden from Renderer. |
| virtual void PlatformSpecificFinishRendering(); |
| |
| // Overridden from Renderer. |
| virtual void PlatformSpecificPresent(); |
| |
| // Overridden from Renderer. |
| virtual void PlatformSpecificClear(const Float4 &color, |
| bool color_flag, |
| float depth, |
| bool depth_flag, |
| int stencil, |
| bool stencil_flag); |
| |
| // Overridden from Renderer. |
| virtual void SetBackBufferPlatformSpecific(); |
| |
| // Overridden from Renderer. |
| virtual void ApplyDirtyStates(); |
| |
| // Overridden from Renderer. |
| virtual void SetRenderSurfacesPlatformSpecific( |
| const RenderSurface* surface, |
| const RenderDepthStencilSurface* depth_surface); |
| |
| // Overridden from Renderer. |
| virtual Texture2D::Ref CreatePlatformSpecificTexture2D( |
| int width, |
| int height, |
| Texture::Format format, |
| int levels, |
| bool enable_render_surfaces); |
| |
| // Overridden from Renderer. |
| virtual TextureCUBE::Ref CreatePlatformSpecificTextureCUBE( |
| int edge_length, |
| Texture::Format format, |
| int levels, |
| bool enable_render_surfaces); |
| }; |
| |
| } // namespace o3d |
| |
| #endif // O3D_CONVERTER_CROSS_RENDERER_STUB_H_ |