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/*
* Copyright (C) 2008, 2011 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollableArea_h
#define ScrollableArea_h
#include "platform/PlatformExport.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/geometry/DoublePoint.h"
#include "platform/graphics/Color.h"
#include "platform/heap/Handle.h"
#include "platform/scroll/ScrollAnimatorBase.h"
#include "platform/scroll/ScrollTypes.h"
#include "platform/scroll/Scrollbar.h"
#include "wtf/MathExtras.h"
#include "wtf/Noncopyable.h"
#include "wtf/Vector.h"
namespace blink {
class DoubleRect;
class FloatPoint;
class GraphicsLayer;
class HostWindow;
class PlatformWheelEvent;
class ProgrammaticScrollAnimator;
struct ScrollAlignment;
class ScrollAnimatorBase;
class CompositorAnimationTimeline;
class Widget;
enum ScrollBehavior {
ScrollBehaviorAuto,
ScrollBehaviorInstant,
ScrollBehaviorSmooth,
};
enum IncludeScrollbarsInRect {
ExcludeScrollbars,
IncludeScrollbars,
};
class PLATFORM_EXPORT ScrollableArea : public GarbageCollectedMixin {
WTF_MAKE_NONCOPYABLE(ScrollableArea);
public:
static int pixelsPerLineStep(HostWindow*);
static float minFractionToStepWhenPaging();
static int maxOverlapBetweenPages();
// Convert a non-finite scroll value (Infinity, -Infinity, NaN) to 0 as
// per http://dev.w3.org/csswg/cssom-view/#normalize-non_finite-values.
static double normalizeNonFiniteScroll(double value) { return std::isfinite(value) ? value : 0.0; }
// The window that hosts the ScrollableArea. The ScrollableArea will communicate scrolls and repaints to the
// host window in the window's coordinate space.
virtual HostWindow* getHostWindow() const { return 0; }
virtual ScrollResult userScroll(ScrollGranularity, const FloatSize&);
virtual void setScrollPosition(const DoublePoint&, ScrollType, ScrollBehavior = ScrollBehaviorInstant);
virtual void scrollBy(const DoubleSize&, ScrollType, ScrollBehavior = ScrollBehaviorInstant);
void setScrollPositionSingleAxis(ScrollbarOrientation, double, ScrollType, ScrollBehavior = ScrollBehaviorInstant);
// Scrolls the area so that the given rect, given in the document's content coordinates, such that it's
// visible in the area. Returns the new location of the input rect relative once again to the document.
// Note, in the case of a Document container, such as FrameView, the output will always be the input rect
// since scrolling it can't change the location of content relative to the document, unlike an overflowing
// element.
virtual LayoutRect scrollIntoView(const LayoutRect& rectInContent, const ScrollAlignment& alignX, const ScrollAlignment& alignY, ScrollType = ProgrammaticScroll);
// Returns a rect, in the space of the area's backing graphics layer, that contains the visual
// region of all scrollbar parts.
virtual LayoutRect visualRectForScrollbarParts() const = 0;
static bool scrollBehaviorFromString(const String&, ScrollBehavior&);
void contentAreaWillPaint() const;
void mouseEnteredContentArea() const;
void mouseExitedContentArea() const;
void mouseMovedInContentArea() const;
void mouseEnteredScrollbar(Scrollbar&) const;
void mouseExitedScrollbar(Scrollbar&) const;
void contentAreaDidShow() const;
void contentAreaDidHide() const;
void finishCurrentScrollAnimations() const;
virtual void didAddScrollbar(Scrollbar&, ScrollbarOrientation);
virtual void willRemoveScrollbar(Scrollbar&, ScrollbarOrientation);
virtual void contentsResized();
bool hasOverlayScrollbars() const;
void setScrollbarOverlayStyle(ScrollbarOverlayStyle);
void recalculateScrollbarOverlayStyle(Color);
ScrollbarOverlayStyle getScrollbarOverlayStyle() const { return static_cast<ScrollbarOverlayStyle>(m_scrollbarOverlayStyle); }
// This getter will create a ScrollAnimatorBase if it doesn't already exist.
ScrollAnimatorBase& scrollAnimator() const;
// This getter will return null if the ScrollAnimatorBase hasn't been created yet.
ScrollAnimatorBase* existingScrollAnimator() const { return m_scrollAnimator; }
ProgrammaticScrollAnimator& programmaticScrollAnimator() const;
ProgrammaticScrollAnimator* existingProgrammaticScrollAnimator() const { return m_programmaticScrollAnimator; }
virtual CompositorAnimationTimeline* compositorAnimationTimeline() const { return nullptr; }
const IntPoint& scrollOrigin() const { return m_scrollOrigin; }
bool scrollOriginChanged() const { return m_scrollOriginChanged; }
// This is used to determine whether the incoming fractional scroll offset should
// be truncated to integer. Current rule is that if preferCompositingToLCDTextEnabled()
// is disabled (which is true on low-dpi device by default) we should do the truncation.
// The justification is that non-composited elements using fractional scroll offsets
// is causing too much nasty bugs but does not add too benefit on low-dpi devices.
virtual bool shouldUseIntegerScrollOffset() const { return !RuntimeEnabledFeatures::fractionalScrollOffsetsEnabled(); }
virtual bool isActive() const = 0;
virtual int scrollSize(ScrollbarOrientation) const = 0;
void setScrollbarNeedsPaintInvalidation(ScrollbarOrientation);
virtual bool isScrollCornerVisible() const = 0;
virtual IntRect scrollCornerRect() const = 0;
void setScrollCornerNeedsPaintInvalidation();
virtual void getTickmarks(Vector<IntRect>&) const { }
// Convert points and rects between the scrollbar and its containing Widget.
// The client needs to implement these in order to be aware of layout effects
// like CSS transforms.
virtual IntRect convertFromScrollbarToContainingWidget(const Scrollbar& scrollbar, const IntRect& scrollbarRect) const
{
return scrollbar.Widget::convertToContainingWidget(scrollbarRect);
}
virtual IntRect convertFromContainingWidgetToScrollbar(const Scrollbar& scrollbar, const IntRect& parentRect) const
{
return scrollbar.Widget::convertFromContainingWidget(parentRect);
}
virtual IntPoint convertFromScrollbarToContainingWidget(const Scrollbar& scrollbar, const IntPoint& scrollbarPoint) const
{
return scrollbar.Widget::convertToContainingWidget(scrollbarPoint);
}
virtual IntPoint convertFromContainingWidgetToScrollbar(const Scrollbar& scrollbar, const IntPoint& parentPoint) const
{
return scrollbar.Widget::convertFromContainingWidget(parentPoint);
}
virtual Scrollbar* horizontalScrollbar() const { return nullptr; }
virtual Scrollbar* verticalScrollbar() const { return nullptr; }
// scrollPosition is relative to the scrollOrigin. i.e. If the page is RTL
// then scrollPosition will be negative. By default, scrollPositionDouble()
// just call into scrollPosition(). Subclass can override scrollPositionDouble()
// to return floating point precision scrolloffset.
// FIXME: Remove scrollPosition(). crbug.com/414283.
virtual IntPoint scrollPosition() const = 0;
virtual DoublePoint scrollPositionDouble() const { return DoublePoint(scrollPosition()); }
virtual IntPoint minimumScrollPosition() const = 0;
virtual DoublePoint minimumScrollPositionDouble() const { return DoublePoint(minimumScrollPosition()); }
virtual IntPoint maximumScrollPosition() const = 0;
virtual DoublePoint maximumScrollPositionDouble() const { return DoublePoint(maximumScrollPosition()); }
virtual DoubleRect visibleContentRectDouble(IncludeScrollbarsInRect = ExcludeScrollbars) const;
virtual IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const;
virtual int visibleHeight() const { return visibleContentRect().height(); }
virtual int visibleWidth() const { return visibleContentRect().width(); }
virtual IntSize contentsSize() const = 0;
virtual IntPoint lastKnownMousePosition() const { return IntPoint(); }
virtual bool shouldSuspendScrollAnimations() const { return true; }
virtual void scrollbarStyleChanged() { }
virtual void scrollbarVisibilityChanged() { }
virtual bool scrollbarsCanBeActive() const = 0;
// Returns the bounding box of this scrollable area, in the coordinate system of the enclosing scroll view.
virtual IntRect scrollableAreaBoundingBox() const = 0;
virtual bool scrollAnimatorEnabled() const { return false; }
// NOTE: Only called from Internals for testing.
void setScrollOffsetFromInternals(const IntPoint&);
IntPoint clampScrollPosition(const IntPoint&) const;
DoublePoint clampScrollPosition(const DoublePoint&) const;
// Let subclasses provide a way of asking for and servicing scroll
// animations.
virtual bool scheduleAnimation();
virtual void serviceScrollAnimations(double monotonicTime);
virtual void updateCompositorScrollAnimations();
virtual void registerForAnimation() { }
virtual void deregisterForAnimation() { }
virtual bool usesCompositedScrolling() const { return false; }
virtual bool shouldScrollOnMainThread() const;
// Returns true if the GraphicsLayer tree needs to be rebuilt.
virtual bool updateAfterCompositingChange() { return false; }
virtual bool userInputScrollable(ScrollbarOrientation) const = 0;
virtual bool shouldPlaceVerticalScrollbarOnLeft() const = 0;
// Convenience functions
int scrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? scrollPosition().x() : scrollPosition().y(); }
int minimumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? minimumScrollPosition().x() : minimumScrollPosition().y(); }
int maximumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? maximumScrollPosition().x() : maximumScrollPosition().y(); }
int clampScrollPosition(ScrollbarOrientation orientation, int pos) { return clampTo(pos, minimumScrollPosition(orientation), maximumScrollPosition(orientation)); }
virtual GraphicsLayer* layerForContainer() const;
virtual GraphicsLayer* layerForScrolling() const { return 0; }
virtual GraphicsLayer* layerForHorizontalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForVerticalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForScrollCorner() const { return 0; }
bool hasLayerForHorizontalScrollbar() const;
bool hasLayerForVerticalScrollbar() const;
bool hasLayerForScrollCorner() const;
void layerForScrollingDidChange(CompositorAnimationTimeline*);
void cancelScrollAnimation();
virtual void cancelProgrammaticScrollAnimation();
virtual ~ScrollableArea();
// Called when any of horizontal scrollbar, vertical scrollbar and scroll corner is setNeedsPaintInvalidation.
virtual void scrollControlWasSetNeedsPaintInvalidation() = 0;
// Returns the default scroll style this area should scroll with when not
// explicitly specified. E.g. The scrolling behavior of an element can be
// specified in CSS.
virtual ScrollBehavior scrollBehaviorStyle() const { return ScrollBehaviorInstant; }
// TODO(bokan): This is only used in FrameView to check scrollability but is
// needed here to allow RootFrameViewport to preserve wheelHandler
// semantics. Not sure why it's FrameView specific, it could probably be
// generalized to other types of ScrollableAreas.
virtual bool isScrollable() { return true; }
// TODO(bokan): FrameView::setScrollPosition uses updateScrollbars to scroll
// which bails out early if its already in updateScrollbars, the effect being
// that programmatic scrolls (i.e. setScrollPosition) are disabled when in
// updateScrollbars. Expose this here to allow RootFrameViewport to match the
// semantics for now but it should be cleaned up at the source.
virtual bool isProgrammaticallyScrollable() { return true; }
// Subtracts space occupied by this ScrollableArea's scrollbars.
// Does nothing if overlay scrollbars are enabled.
IntSize excludeScrollbars(const IntSize&) const;
// Returns the widget associated with this ScrollableArea.
virtual Widget* getWidget() { return nullptr; }
virtual bool isFrameView() const { return false; }
virtual bool isPaintLayerScrollableArea() const { return false; }
// Need to promptly let go of owned animator objects.
EAGERLY_FINALIZE();
DECLARE_VIRTUAL_TRACE();
virtual void clearScrollAnimators();
protected:
ScrollableArea();
ScrollbarOrientation scrollbarOrientationFromDirection(ScrollDirectionPhysical) const;
float scrollStep(ScrollGranularity, ScrollbarOrientation) const;
void setScrollOrigin(const IntPoint&);
void resetScrollOriginChanged() { m_scrollOriginChanged = false; }
// Needed to let the animators call scrollPositionChanged.
friend class ScrollAnimatorBase;
friend class ProgrammaticScrollAnimator;
void scrollPositionChanged(const DoublePoint&, ScrollType);
bool horizontalScrollbarNeedsPaintInvalidation() const { return m_horizontalScrollbarNeedsPaintInvalidation; }
bool verticalScrollbarNeedsPaintInvalidation() const { return m_verticalScrollbarNeedsPaintInvalidation; }
bool scrollCornerNeedsPaintInvalidation() const { return m_scrollCornerNeedsPaintInvalidation; }
void clearNeedsPaintInvalidationForScrollControls()
{
m_horizontalScrollbarNeedsPaintInvalidation = false;
m_verticalScrollbarNeedsPaintInvalidation = false;
m_scrollCornerNeedsPaintInvalidation = false;
}
private:
void programmaticScrollHelper(const DoublePoint&, ScrollBehavior);
void userScrollHelper(const DoublePoint&, ScrollBehavior);
// This function should be overriden by subclasses to perform the actual scroll of the content.
virtual void setScrollOffset(const DoublePoint& offset, ScrollType) = 0;
virtual int lineStep(ScrollbarOrientation) const;
virtual int pageStep(ScrollbarOrientation) const;
virtual int documentStep(ScrollbarOrientation) const;
virtual float pixelStep(ScrollbarOrientation) const;
mutable Member<ScrollAnimatorBase> m_scrollAnimator;
mutable Member<ProgrammaticScrollAnimator> m_programmaticScrollAnimator;
unsigned m_scrollbarOverlayStyle : 2; // ScrollbarOverlayStyle
unsigned m_scrollOriginChanged : 1;
unsigned m_horizontalScrollbarNeedsPaintInvalidation : 1;
unsigned m_verticalScrollbarNeedsPaintInvalidation : 1;
unsigned m_scrollCornerNeedsPaintInvalidation : 1;
// There are 6 possible combinations of writing mode and direction. Scroll origin will be non-zero in the x or y axis
// if there is any reversed direction or writing-mode. The combinations are:
// writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set
// horizontal-tb / ltr NO NO
// horizontal-tb / rtl YES NO
// vertical-lr / ltr NO NO
// vertical-lr / rtl NO YES
// vertical-rl / ltr YES NO
// vertical-rl / rtl YES YES
IntPoint m_scrollOrigin;
};
} // namespace blink
#endif // ScrollableArea_h