blob: 229cb90044982764e8bd7d9e26762d895118bb12 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/tracked_objects.h"
#include <limits.h>
#include <stdlib.h>
#include "base/atomicops.h"
#include "base/base_switches.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/debug/leak_annotations.h"
#include "base/logging.h"
#include "base/process/process_handle.h"
#include "base/strings/stringprintf.h"
#include "base/third_party/valgrind/memcheck.h"
#include "base/tracking_info.h"
#include "build/build_config.h"
using base::TimeDelta;
namespace base {
class TimeDelta;
}
namespace tracked_objects {
namespace {
// When ThreadData is first initialized, should we start in an ACTIVE state to
// record all of the startup-time tasks, or should we start up DEACTIVATED, so
// that we only record after parsing the command line flag --enable-tracking.
// Note that the flag may force either state, so this really controls only the
// period of time up until that flag is parsed. If there is no flag seen, then
// this state may prevail for much or all of the process lifetime.
const ThreadData::Status kInitialStartupState = ThreadData::PROFILING_ACTIVE;
// Possible states of the profiler timing enabledness.
enum {
UNDEFINED_TIMING,
ENABLED_TIMING,
DISABLED_TIMING,
};
// State of the profiler timing enabledness.
base::subtle::Atomic32 g_profiler_timing_enabled = UNDEFINED_TIMING;
// Returns whether profiler timing is enabled. The default is true, but this
// may be overridden by a command-line flag. Some platforms may
// programmatically set this command-line flag to the "off" value if it's not
// specified.
// This in turn can be overridden by explicitly calling
// ThreadData::EnableProfilerTiming, say, based on a field trial.
inline bool IsProfilerTimingEnabled() {
// Reading |g_profiler_timing_enabled| is done without barrier because
// multiple initialization is not an issue while the barrier can be relatively
// costly given that this method is sometimes called in a tight loop.
base::subtle::Atomic32 current_timing_enabled =
base::subtle::NoBarrier_Load(&g_profiler_timing_enabled);
if (current_timing_enabled == UNDEFINED_TIMING) {
if (!base::CommandLine::InitializedForCurrentProcess())
return true;
current_timing_enabled =
(base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
switches::kProfilerTiming) ==
switches::kProfilerTimingDisabledValue)
? DISABLED_TIMING
: ENABLED_TIMING;
base::subtle::NoBarrier_Store(&g_profiler_timing_enabled,
current_timing_enabled);
}
return current_timing_enabled == ENABLED_TIMING;
}
} // namespace
//------------------------------------------------------------------------------
// DeathData tallies durations when a death takes place.
DeathData::DeathData()
: count_(0),
sample_probability_count_(0),
run_duration_sum_(0),
queue_duration_sum_(0),
run_duration_max_(0),
queue_duration_max_(0),
run_duration_sample_(0),
queue_duration_sample_(0),
last_phase_snapshot_(nullptr) {
}
DeathData::DeathData(const DeathData& other)
: count_(other.count_),
sample_probability_count_(other.sample_probability_count_),
run_duration_sum_(other.run_duration_sum_),
queue_duration_sum_(other.queue_duration_sum_),
run_duration_max_(other.run_duration_max_),
queue_duration_max_(other.queue_duration_max_),
run_duration_sample_(other.run_duration_sample_),
queue_duration_sample_(other.queue_duration_sample_),
last_phase_snapshot_(nullptr) {
// This constructor will be used by std::map when adding new DeathData values
// to the map. At that point, last_phase_snapshot_ is still NULL, so we don't
// need to worry about ownership transfer.
DCHECK(other.last_phase_snapshot_ == nullptr);
}
DeathData::~DeathData() {
while (last_phase_snapshot_) {
const DeathDataPhaseSnapshot* snapshot = last_phase_snapshot_;
last_phase_snapshot_ = snapshot->prev;
delete snapshot;
}
}
// TODO(jar): I need to see if this macro to optimize branching is worth using.
//
// This macro has no branching, so it is surely fast, and is equivalent to:
// if (assign_it)
// target = source;
// We use a macro rather than a template to force this to inline.
// Related code for calculating max is discussed on the web.
#define CONDITIONAL_ASSIGN(assign_it, target, source) \
((target) ^= ((target) ^ (source)) & -static_cast<int32_t>(assign_it))
void DeathData::RecordDeath(const int32_t queue_duration,
const int32_t run_duration,
const uint32_t random_number) {
// We'll just clamp at INT_MAX, but we should note this in the UI as such.
if (count_ < INT_MAX)
base::subtle::NoBarrier_Store(&count_, count_ + 1);
int sample_probability_count =
base::subtle::NoBarrier_Load(&sample_probability_count_);
if (sample_probability_count < INT_MAX)
++sample_probability_count;
base::subtle::NoBarrier_Store(&sample_probability_count_,
sample_probability_count);
base::subtle::NoBarrier_Store(&queue_duration_sum_,
queue_duration_sum_ + queue_duration);
base::subtle::NoBarrier_Store(&run_duration_sum_,
run_duration_sum_ + run_duration);
if (queue_duration_max() < queue_duration)
base::subtle::NoBarrier_Store(&queue_duration_max_, queue_duration);
if (run_duration_max() < run_duration)
base::subtle::NoBarrier_Store(&run_duration_max_, run_duration);
// Take a uniformly distributed sample over all durations ever supplied during
// the current profiling phase.
// The probability that we (instead) use this new sample is
// 1/sample_probability_count_. This results in a completely uniform selection
// of the sample (at least when we don't clamp sample_probability_count_...
// but that should be inconsequentially likely). We ignore the fact that we
// correlated our selection of a sample to the run and queue times (i.e., we
// used them to generate random_number).
CHECK_GT(sample_probability_count, 0);
if (0 == (random_number % sample_probability_count)) {
base::subtle::NoBarrier_Store(&queue_duration_sample_, queue_duration);
base::subtle::NoBarrier_Store(&run_duration_sample_, run_duration);
}
}
void DeathData::OnProfilingPhaseCompleted(int profiling_phase) {
// Snapshotting and storing current state.
last_phase_snapshot_ = new DeathDataPhaseSnapshot(
profiling_phase, count(), run_duration_sum(), run_duration_max(),
run_duration_sample(), queue_duration_sum(), queue_duration_max(),
queue_duration_sample(), last_phase_snapshot_);
// Not touching fields for which a delta can be computed by comparing with a
// snapshot from the previous phase. Resetting other fields. Sample values
// will be reset upon next death recording because sample_probability_count_
// is set to 0.
// We avoid resetting to 0 in favor of deltas whenever possible. The reason
// is that for incrementable fields, resetting to 0 from the snapshot thread
// potentially in parallel with incrementing in the death thread may result in
// significant data corruption that has a potential to grow with time. Not
// resetting incrementable fields and using deltas will cause any
// off-by-little corruptions to be likely fixed at the next snapshot.
// The max values are not incrementable, and cannot be deduced using deltas
// for a given phase. Hence, we have to reset them to 0. But the potential
// damage is limited to getting the previous phase's max to apply for the next
// phase, and the error doesn't have a potential to keep growing with new
// resets.
// sample_probability_count_ is incrementable, but must be reset to 0 at the
// phase end, so that we start a new uniformly randomized sample selection
// after the reset. These fields are updated using atomics. However, race
// conditions are possible since these are updated individually and not
// together atomically, resulting in the values being mutually inconsistent.
// The damage is limited to selecting a wrong sample, which is not something
// that can cause accumulating or cascading effects.
// If there were no inconsistencies caused by race conditions, we never send a
// sample for the previous phase in the next phase's snapshot because
// ThreadData::SnapshotExecutedTasks doesn't send deltas with 0 count.
base::subtle::NoBarrier_Store(&sample_probability_count_, 0);
base::subtle::NoBarrier_Store(&run_duration_max_, 0);
base::subtle::NoBarrier_Store(&queue_duration_max_, 0);
}
//------------------------------------------------------------------------------
DeathDataSnapshot::DeathDataSnapshot()
: count(-1),
run_duration_sum(-1),
run_duration_max(-1),
run_duration_sample(-1),
queue_duration_sum(-1),
queue_duration_max(-1),
queue_duration_sample(-1) {
}
DeathDataSnapshot::DeathDataSnapshot(int count,
int32_t run_duration_sum,
int32_t run_duration_max,
int32_t run_duration_sample,
int32_t queue_duration_sum,
int32_t queue_duration_max,
int32_t queue_duration_sample)
: count(count),
run_duration_sum(run_duration_sum),
run_duration_max(run_duration_max),
run_duration_sample(run_duration_sample),
queue_duration_sum(queue_duration_sum),
queue_duration_max(queue_duration_max),
queue_duration_sample(queue_duration_sample) {}
DeathDataSnapshot::~DeathDataSnapshot() {
}
DeathDataSnapshot DeathDataSnapshot::Delta(
const DeathDataSnapshot& older) const {
return DeathDataSnapshot(count - older.count,
run_duration_sum - older.run_duration_sum,
run_duration_max, run_duration_sample,
queue_duration_sum - older.queue_duration_sum,
queue_duration_max, queue_duration_sample);
}
//------------------------------------------------------------------------------
BirthOnThread::BirthOnThread(const Location& location,
const ThreadData& current)
: location_(location),
birth_thread_(&current) {
}
//------------------------------------------------------------------------------
BirthOnThreadSnapshot::BirthOnThreadSnapshot() {
}
BirthOnThreadSnapshot::BirthOnThreadSnapshot(const BirthOnThread& birth)
: location(birth.location()),
thread_name(birth.birth_thread()->thread_name()) {
}
BirthOnThreadSnapshot::~BirthOnThreadSnapshot() {
}
//------------------------------------------------------------------------------
Births::Births(const Location& location, const ThreadData& current)
: BirthOnThread(location, current),
birth_count_(1) { }
int Births::birth_count() const { return birth_count_; }
void Births::RecordBirth() { ++birth_count_; }
//------------------------------------------------------------------------------
// ThreadData maintains the central data for all births and deaths on a single
// thread.
// TODO(jar): We should pull all these static vars together, into a struct, and
// optimize layout so that we benefit from locality of reference during accesses
// to them.
// static
ThreadData::NowFunction* ThreadData::now_function_for_testing_ = NULL;
// A TLS slot which points to the ThreadData instance for the current thread.
// We do a fake initialization here (zeroing out data), and then the real
// in-place construction happens when we call tls_index_.Initialize().
// static
base::ThreadLocalStorage::StaticSlot ThreadData::tls_index_ = TLS_INITIALIZER;
// static
int ThreadData::worker_thread_data_creation_count_ = 0;
// static
int ThreadData::cleanup_count_ = 0;
// static
int ThreadData::incarnation_counter_ = 0;
// static
ThreadData* ThreadData::all_thread_data_list_head_ = NULL;
// static
ThreadData* ThreadData::first_retired_worker_ = NULL;
// static
base::LazyInstance<base::Lock>::Leaky
ThreadData::list_lock_ = LAZY_INSTANCE_INITIALIZER;
// static
base::subtle::Atomic32 ThreadData::status_ = ThreadData::UNINITIALIZED;
ThreadData::ThreadData(const std::string& suggested_name)
: next_(NULL),
next_retired_worker_(NULL),
worker_thread_number_(0),
incarnation_count_for_pool_(-1),
current_stopwatch_(NULL) {
DCHECK_GE(suggested_name.size(), 0u);
thread_name_ = suggested_name;
PushToHeadOfList(); // Which sets real incarnation_count_for_pool_.
}
ThreadData::ThreadData(int thread_number)
: next_(NULL),
next_retired_worker_(NULL),
worker_thread_number_(thread_number),
incarnation_count_for_pool_(-1),
current_stopwatch_(NULL) {
CHECK_GT(thread_number, 0);
base::StringAppendF(&thread_name_, "WorkerThread-%d", thread_number);
PushToHeadOfList(); // Which sets real incarnation_count_for_pool_.
}
ThreadData::~ThreadData() {
}
void ThreadData::PushToHeadOfList() {
// Toss in a hint of randomness (atop the uniniitalized value).
(void)VALGRIND_MAKE_MEM_DEFINED_IF_ADDRESSABLE(&random_number_,
sizeof(random_number_));
MSAN_UNPOISON(&random_number_, sizeof(random_number_));
random_number_ += static_cast<uint32_t>(this - static_cast<ThreadData*>(0));
random_number_ ^= (Now() - TrackedTime()).InMilliseconds();
DCHECK(!next_);
base::AutoLock lock(*list_lock_.Pointer());
incarnation_count_for_pool_ = incarnation_counter_;
next_ = all_thread_data_list_head_;
all_thread_data_list_head_ = this;
}
// static
ThreadData* ThreadData::first() {
base::AutoLock lock(*list_lock_.Pointer());
return all_thread_data_list_head_;
}
ThreadData* ThreadData::next() const { return next_; }
// static
void ThreadData::InitializeThreadContext(const std::string& suggested_name) {
Initialize();
ThreadData* current_thread_data =
reinterpret_cast<ThreadData*>(tls_index_.Get());
if (current_thread_data)
return; // Browser tests instigate this.
current_thread_data = new ThreadData(suggested_name);
tls_index_.Set(current_thread_data);
}
// static
ThreadData* ThreadData::Get() {
if (!tls_index_.initialized())
return NULL; // For unittests only.
ThreadData* registered = reinterpret_cast<ThreadData*>(tls_index_.Get());
if (registered)
return registered;
// We must be a worker thread, since we didn't pre-register.
ThreadData* worker_thread_data = NULL;
int worker_thread_number = 0;
{
base::AutoLock lock(*list_lock_.Pointer());
if (first_retired_worker_) {
worker_thread_data = first_retired_worker_;
first_retired_worker_ = first_retired_worker_->next_retired_worker_;
worker_thread_data->next_retired_worker_ = NULL;
} else {
worker_thread_number = ++worker_thread_data_creation_count_;
}
}
// If we can't find a previously used instance, then we have to create one.
if (!worker_thread_data) {
DCHECK_GT(worker_thread_number, 0);
worker_thread_data = new ThreadData(worker_thread_number);
}
DCHECK_GT(worker_thread_data->worker_thread_number_, 0);
tls_index_.Set(worker_thread_data);
return worker_thread_data;
}
// static
void ThreadData::OnThreadTermination(void* thread_data) {
DCHECK(thread_data); // TLS should *never* call us with a NULL.
// We must NOT do any allocations during this callback. There is a chance
// that the allocator is no longer active on this thread.
reinterpret_cast<ThreadData*>(thread_data)->OnThreadTerminationCleanup();
}
void ThreadData::OnThreadTerminationCleanup() {
// The list_lock_ was created when we registered the callback, so it won't be
// allocated here despite the lazy reference.
base::AutoLock lock(*list_lock_.Pointer());
if (incarnation_counter_ != incarnation_count_for_pool_)
return; // ThreadData was constructed in an earlier unit test.
++cleanup_count_;
// Only worker threads need to be retired and reused.
if (!worker_thread_number_) {
return;
}
// We must NOT do any allocations during this callback.
// Using the simple linked lists avoids all allocations.
DCHECK_EQ(this->next_retired_worker_, reinterpret_cast<ThreadData*>(NULL));
this->next_retired_worker_ = first_retired_worker_;
first_retired_worker_ = this;
}
// static
void ThreadData::Snapshot(int current_profiling_phase,
ProcessDataSnapshot* process_data_snapshot) {
// Get an unchanging copy of a ThreadData list.
ThreadData* my_list = ThreadData::first();
// Gather data serially.
// This hackish approach *can* get some slightly corrupt tallies, as we are
// grabbing values without the protection of a lock, but it has the advantage
// of working even with threads that don't have message loops. If a user
// sees any strangeness, they can always just run their stats gathering a
// second time.
BirthCountMap birth_counts;
for (ThreadData* thread_data = my_list; thread_data;
thread_data = thread_data->next()) {
thread_data->SnapshotExecutedTasks(current_profiling_phase,
&process_data_snapshot->phased_snapshots,
&birth_counts);
}
// Add births that are still active -- i.e. objects that have tallied a birth,
// but have not yet tallied a matching death, and hence must be either
// running, queued up, or being held in limbo for future posting.
auto* current_phase_tasks =
&process_data_snapshot->phased_snapshots[current_profiling_phase].tasks;
for (const auto& birth_count : birth_counts) {
if (birth_count.second > 0) {
current_phase_tasks->push_back(
TaskSnapshot(BirthOnThreadSnapshot(*birth_count.first),
DeathDataSnapshot(birth_count.second, 0, 0, 0, 0, 0, 0),
"Still_Alive"));
}
}
}
// static
void ThreadData::OnProfilingPhaseCompleted(int profiling_phase) {
// Get an unchanging copy of a ThreadData list.
ThreadData* my_list = ThreadData::first();
// Add snapshots for all instances of death data in all threads serially.
// This hackish approach *can* get some slightly corrupt tallies, as we are
// grabbing values without the protection of a lock, but it has the advantage
// of working even with threads that don't have message loops. Any corruption
// shouldn't cause "cascading damage" to anything else (in later phases).
for (ThreadData* thread_data = my_list; thread_data;
thread_data = thread_data->next()) {
thread_data->OnProfilingPhaseCompletedOnThread(profiling_phase);
}
}
Births* ThreadData::TallyABirth(const Location& location) {
BirthMap::iterator it = birth_map_.find(location);
Births* child;
if (it != birth_map_.end()) {
child = it->second;
child->RecordBirth();
} else {
child = new Births(location, *this); // Leak this.
// Lock since the map may get relocated now, and other threads sometimes
// snapshot it (but they lock before copying it).
base::AutoLock lock(map_lock_);
birth_map_[location] = child;
}
return child;
}
void ThreadData::TallyADeath(const Births& births,
int32_t queue_duration,
const TaskStopwatch& stopwatch) {
int32_t run_duration = stopwatch.RunDurationMs();
// Stir in some randomness, plus add constant in case durations are zero.
const uint32_t kSomePrimeNumber = 2147483647;
random_number_ += queue_duration + run_duration + kSomePrimeNumber;
// An address is going to have some randomness to it as well ;-).
random_number_ ^=
static_cast<uint32_t>(&births - reinterpret_cast<Births*>(0));
DeathMap::iterator it = death_map_.find(&births);
DeathData* death_data;
if (it != death_map_.end()) {
death_data = &it->second;
} else {
base::AutoLock lock(map_lock_); // Lock as the map may get relocated now.
death_data = &death_map_[&births];
} // Release lock ASAP.
death_data->RecordDeath(queue_duration, run_duration, random_number_);
}
// static
Births* ThreadData::TallyABirthIfActive(const Location& location) {
if (!TrackingStatus())
return NULL;
ThreadData* current_thread_data = Get();
if (!current_thread_data)
return NULL;
return current_thread_data->TallyABirth(location);
}
// static
void ThreadData::TallyRunOnNamedThreadIfTracking(
const base::TrackingInfo& completed_task,
const TaskStopwatch& stopwatch) {
// Even if we have been DEACTIVATED, we will process any pending births so
// that our data structures (which counted the outstanding births) remain
// consistent.
const Births* births = completed_task.birth_tally;
if (!births)
return;
ThreadData* current_thread_data = stopwatch.GetThreadData();
if (!current_thread_data)
return;
// Watch out for a race where status_ is changing, and hence one or both
// of start_of_run or end_of_run is zero. In that case, we didn't bother to
// get a time value since we "weren't tracking" and we were trying to be
// efficient by not calling for a genuine time value. For simplicity, we'll
// use a default zero duration when we can't calculate a true value.
TrackedTime start_of_run = stopwatch.StartTime();
int32_t queue_duration = 0;
if (!start_of_run.is_null()) {
queue_duration = (start_of_run - completed_task.EffectiveTimePosted())
.InMilliseconds();
}
current_thread_data->TallyADeath(*births, queue_duration, stopwatch);
}
// static
void ThreadData::TallyRunOnWorkerThreadIfTracking(
const Births* births,
const TrackedTime& time_posted,
const TaskStopwatch& stopwatch) {
// Even if we have been DEACTIVATED, we will process any pending births so
// that our data structures (which counted the outstanding births) remain
// consistent.
if (!births)
return;
// TODO(jar): Support the option to coalesce all worker-thread activity under
// one ThreadData instance that uses locks to protect *all* access. This will
// reduce memory (making it provably bounded), but run incrementally slower
// (since we'll use locks on TallyABirth and TallyADeath). The good news is
// that the locks on TallyADeath will be *after* the worker thread has run,
// and hence nothing will be waiting for the completion (... besides some
// other thread that might like to run). Also, the worker threads tasks are
// generally longer, and hence the cost of the lock may perchance be amortized
// over the long task's lifetime.
ThreadData* current_thread_data = stopwatch.GetThreadData();
if (!current_thread_data)
return;
TrackedTime start_of_run = stopwatch.StartTime();
int32_t queue_duration = 0;
if (!start_of_run.is_null()) {
queue_duration = (start_of_run - time_posted).InMilliseconds();
}
current_thread_data->TallyADeath(*births, queue_duration, stopwatch);
}
// static
void ThreadData::TallyRunInAScopedRegionIfTracking(
const Births* births,
const TaskStopwatch& stopwatch) {
// Even if we have been DEACTIVATED, we will process any pending births so
// that our data structures (which counted the outstanding births) remain
// consistent.
if (!births)
return;
ThreadData* current_thread_data = stopwatch.GetThreadData();
if (!current_thread_data)
return;
int32_t queue_duration = 0;
current_thread_data->TallyADeath(*births, queue_duration, stopwatch);
}
void ThreadData::SnapshotExecutedTasks(
int current_profiling_phase,
PhasedProcessDataSnapshotMap* phased_snapshots,
BirthCountMap* birth_counts) {
// Get copy of data, so that the data will not change during the iterations
// and processing.
BirthMap birth_map;
DeathsSnapshot deaths;
SnapshotMaps(current_profiling_phase, &birth_map, &deaths);
for (const auto& birth : birth_map) {
(*birth_counts)[birth.second] += birth.second->birth_count();
}
for (const auto& death : deaths) {
(*birth_counts)[death.first] -= death.first->birth_count();
// For the current death data, walk through all its snapshots, starting from
// the current one, then from the previous profiling phase etc., and for
// each snapshot calculate the delta between the snapshot and the previous
// phase, if any. Store the deltas in the result.
for (const DeathDataPhaseSnapshot* phase = &death.second; phase;
phase = phase->prev) {
const DeathDataSnapshot& death_data =
phase->prev ? phase->death_data.Delta(phase->prev->death_data)
: phase->death_data;
if (death_data.count > 0) {
(*phased_snapshots)[phase->profiling_phase].tasks.push_back(
TaskSnapshot(BirthOnThreadSnapshot(*death.first), death_data,
thread_name()));
}
}
}
}
// This may be called from another thread.
void ThreadData::SnapshotMaps(int profiling_phase,
BirthMap* birth_map,
DeathsSnapshot* deaths) {
base::AutoLock lock(map_lock_);
for (const auto& birth : birth_map_)
(*birth_map)[birth.first] = birth.second;
for (const auto& death : death_map_) {
deaths->push_back(std::make_pair(
death.first,
DeathDataPhaseSnapshot(profiling_phase, death.second.count(),
death.second.run_duration_sum(),
death.second.run_duration_max(),
death.second.run_duration_sample(),
death.second.queue_duration_sum(),
death.second.queue_duration_max(),
death.second.queue_duration_sample(),
death.second.last_phase_snapshot())));
}
}
void ThreadData::OnProfilingPhaseCompletedOnThread(int profiling_phase) {
base::AutoLock lock(map_lock_);
for (auto& death : death_map_) {
death.second.OnProfilingPhaseCompleted(profiling_phase);
}
}
void ThreadData::Initialize() {
if (base::subtle::Acquire_Load(&status_) >= DEACTIVATED)
return; // Someone else did the initialization.
// Due to racy lazy initialization in tests, we'll need to recheck status_
// after we acquire the lock.
// Ensure that we don't double initialize tls. We are called when single
// threaded in the product, but some tests may be racy and lazy about our
// initialization.
base::AutoLock lock(*list_lock_.Pointer());
if (base::subtle::Acquire_Load(&status_) >= DEACTIVATED)
return; // Someone raced in here and beat us.
// Perform the "real" TLS initialization now, and leave it intact through
// process termination.
if (!tls_index_.initialized()) { // Testing may have initialized this.
DCHECK_EQ(base::subtle::NoBarrier_Load(&status_), UNINITIALIZED);
tls_index_.Initialize(&ThreadData::OnThreadTermination);
DCHECK(tls_index_.initialized());
} else {
// TLS was initialzed for us earlier.
DCHECK_EQ(base::subtle::NoBarrier_Load(&status_), DORMANT_DURING_TESTS);
}
// Incarnation counter is only significant to testing, as it otherwise will
// never again change in this process.
++incarnation_counter_;
// The lock is not critical for setting status_, but it doesn't hurt. It also
// ensures that if we have a racy initialization, that we'll bail as soon as
// we get the lock earlier in this method.
base::subtle::Release_Store(&status_, kInitialStartupState);
DCHECK(base::subtle::NoBarrier_Load(&status_) != UNINITIALIZED);
}
// static
void ThreadData::InitializeAndSetTrackingStatus(Status status) {
DCHECK_GE(status, DEACTIVATED);
DCHECK_LE(status, PROFILING_ACTIVE);
Initialize(); // No-op if already initialized.
if (status > DEACTIVATED)
status = PROFILING_ACTIVE;
base::subtle::Release_Store(&status_, status);
}
// static
ThreadData::Status ThreadData::status() {
return static_cast<ThreadData::Status>(base::subtle::Acquire_Load(&status_));
}
// static
bool ThreadData::TrackingStatus() {
return base::subtle::Acquire_Load(&status_) > DEACTIVATED;
}
// static
void ThreadData::EnableProfilerTiming() {
base::subtle::NoBarrier_Store(&g_profiler_timing_enabled, ENABLED_TIMING);
}
// static
TrackedTime ThreadData::Now() {
if (now_function_for_testing_)
return TrackedTime::FromMilliseconds((*now_function_for_testing_)());
if (IsProfilerTimingEnabled() && TrackingStatus())
return TrackedTime::Now();
return TrackedTime(); // Super fast when disabled, or not compiled.
}
// static
void ThreadData::EnsureCleanupWasCalled(int major_threads_shutdown_count) {
base::AutoLock lock(*list_lock_.Pointer());
if (worker_thread_data_creation_count_ == 0)
return; // We haven't really run much, and couldn't have leaked.
// TODO(jar): until this is working on XP, don't run the real test.
#if 0
// Verify that we've at least shutdown/cleanup the major namesd threads. The
// caller should tell us how many thread shutdowns should have taken place by
// now.
CHECK_GT(cleanup_count_, major_threads_shutdown_count);
#endif
}
// static
void ThreadData::ShutdownSingleThreadedCleanup(bool leak) {
// This is only called from test code, where we need to cleanup so that
// additional tests can be run.
// We must be single threaded... but be careful anyway.
InitializeAndSetTrackingStatus(DEACTIVATED);
ThreadData* thread_data_list;
{
base::AutoLock lock(*list_lock_.Pointer());
thread_data_list = all_thread_data_list_head_;
all_thread_data_list_head_ = NULL;
++incarnation_counter_;
// To be clean, break apart the retired worker list (though we leak them).
while (first_retired_worker_) {
ThreadData* worker = first_retired_worker_;
CHECK_GT(worker->worker_thread_number_, 0);
first_retired_worker_ = worker->next_retired_worker_;
worker->next_retired_worker_ = NULL;
}
}
// Put most global static back in pristine shape.
worker_thread_data_creation_count_ = 0;
cleanup_count_ = 0;
tls_index_.Set(NULL);
// Almost UNINITIALIZED.
base::subtle::Release_Store(&status_, DORMANT_DURING_TESTS);
// To avoid any chance of racing in unit tests, which is the only place we
// call this function, we may sometimes leak all the data structures we
// recovered, as they may still be in use on threads from prior tests!
if (leak) {
ThreadData* thread_data = thread_data_list;
while (thread_data) {
ANNOTATE_LEAKING_OBJECT_PTR(thread_data);
thread_data = thread_data->next();
}
return;
}
// When we want to cleanup (on a single thread), here is what we do.
// Do actual recursive delete in all ThreadData instances.
while (thread_data_list) {
ThreadData* next_thread_data = thread_data_list;
thread_data_list = thread_data_list->next();
for (BirthMap::iterator it = next_thread_data->birth_map_.begin();
next_thread_data->birth_map_.end() != it; ++it)
delete it->second; // Delete the Birth Records.
delete next_thread_data; // Includes all Death Records.
}
}
//------------------------------------------------------------------------------
TaskStopwatch::TaskStopwatch()
: wallclock_duration_ms_(0),
current_thread_data_(NULL),
excluded_duration_ms_(0),
parent_(NULL) {
#if DCHECK_IS_ON()
state_ = CREATED;
child_ = NULL;
#endif
}
TaskStopwatch::~TaskStopwatch() {
#if DCHECK_IS_ON()
DCHECK(state_ != RUNNING);
DCHECK(child_ == NULL);
#endif
}
void TaskStopwatch::Start() {
#if DCHECK_IS_ON()
DCHECK(state_ == CREATED);
state_ = RUNNING;
#endif
start_time_ = ThreadData::Now();
current_thread_data_ = ThreadData::Get();
if (!current_thread_data_)
return;
parent_ = current_thread_data_->current_stopwatch_;
#if DCHECK_IS_ON()
if (parent_) {
DCHECK(parent_->state_ == RUNNING);
DCHECK(parent_->child_ == NULL);
parent_->child_ = this;
}
#endif
current_thread_data_->current_stopwatch_ = this;
}
void TaskStopwatch::Stop() {
const TrackedTime end_time = ThreadData::Now();
#if DCHECK_IS_ON()
DCHECK(state_ == RUNNING);
state_ = STOPPED;
DCHECK(child_ == NULL);
#endif
if (!start_time_.is_null() && !end_time.is_null()) {
wallclock_duration_ms_ = (end_time - start_time_).InMilliseconds();
}
if (!current_thread_data_)
return;
DCHECK(current_thread_data_->current_stopwatch_ == this);
current_thread_data_->current_stopwatch_ = parent_;
if (!parent_)
return;
#if DCHECK_IS_ON()
DCHECK(parent_->state_ == RUNNING);
DCHECK(parent_->child_ == this);
parent_->child_ = NULL;
#endif
parent_->excluded_duration_ms_ += wallclock_duration_ms_;
parent_ = NULL;
}
TrackedTime TaskStopwatch::StartTime() const {
#if DCHECK_IS_ON()
DCHECK(state_ != CREATED);
#endif
return start_time_;
}
int32_t TaskStopwatch::RunDurationMs() const {
#if DCHECK_IS_ON()
DCHECK(state_ == STOPPED);
#endif
return wallclock_duration_ms_ - excluded_duration_ms_;
}
ThreadData* TaskStopwatch::GetThreadData() const {
#if DCHECK_IS_ON()
DCHECK(state_ != CREATED);
#endif
return current_thread_data_;
}
//------------------------------------------------------------------------------
// DeathDataPhaseSnapshot
DeathDataPhaseSnapshot::DeathDataPhaseSnapshot(
int profiling_phase,
int count,
int32_t run_duration_sum,
int32_t run_duration_max,
int32_t run_duration_sample,
int32_t queue_duration_sum,
int32_t queue_duration_max,
int32_t queue_duration_sample,
const DeathDataPhaseSnapshot* prev)
: profiling_phase(profiling_phase),
death_data(count,
run_duration_sum,
run_duration_max,
run_duration_sample,
queue_duration_sum,
queue_duration_max,
queue_duration_sample),
prev(prev) {}
//------------------------------------------------------------------------------
// TaskSnapshot
TaskSnapshot::TaskSnapshot() {
}
TaskSnapshot::TaskSnapshot(const BirthOnThreadSnapshot& birth,
const DeathDataSnapshot& death_data,
const std::string& death_thread_name)
: birth(birth),
death_data(death_data),
death_thread_name(death_thread_name) {
}
TaskSnapshot::~TaskSnapshot() {
}
//------------------------------------------------------------------------------
// ProcessDataPhaseSnapshot
ProcessDataPhaseSnapshot::ProcessDataPhaseSnapshot() {
}
ProcessDataPhaseSnapshot::~ProcessDataPhaseSnapshot() {
}
//------------------------------------------------------------------------------
// ProcessDataPhaseSnapshot
ProcessDataSnapshot::ProcessDataSnapshot()
#if !defined(OS_NACL)
: process_id(base::GetCurrentProcId()) {
#else
: process_id(base::kNullProcessId) {
#endif
}
ProcessDataSnapshot::~ProcessDataSnapshot() {
}
} // namespace tracked_objects