blob: 9a163e7d18b7081b106a858b852da495f4fb6cd7 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/loader/layered_resource_handler.h"
#include <utility>
#include "base/logging.h"
#include "content/browser/loader/resource_controller.h"
namespace content {
LayeredResourceHandler::LayeredResourceHandler(
net::URLRequest* request,
std::unique_ptr<ResourceHandler> next_handler)
: ResourceHandler(request), next_handler_(std::move(next_handler)) {}
LayeredResourceHandler::~LayeredResourceHandler() {
}
void LayeredResourceHandler::SetDelegate(Delegate* delegate) {
ResourceHandler::SetDelegate(delegate);
next_handler_->SetDelegate(delegate);
}
void LayeredResourceHandler::OnRequestRedirected(
const net::RedirectInfo& redirect_info,
network::ResourceResponse* response,
std::unique_ptr<ResourceController> controller) {
DCHECK(next_handler_.get());
next_handler_->OnRequestRedirected(redirect_info, response,
std::move(controller));
}
void LayeredResourceHandler::OnResponseStarted(
network::ResourceResponse* response,
std::unique_ptr<ResourceController> controller) {
DCHECK(next_handler_.get());
next_handler_->OnResponseStarted(response, std::move(controller));
}
void LayeredResourceHandler::OnWillStart(
const GURL& url,
std::unique_ptr<ResourceController> controller) {
DCHECK(next_handler_.get());
next_handler_->OnWillStart(url, std::move(controller));
}
void LayeredResourceHandler::OnWillRead(
scoped_refptr<net::IOBuffer>* buf,
int* buf_size,
std::unique_ptr<ResourceController> controller) {
DCHECK(next_handler_.get());
return next_handler_->OnWillRead(buf, buf_size, std::move(controller));
}
void LayeredResourceHandler::OnReadCompleted(
int bytes_read,
std::unique_ptr<ResourceController> controller) {
DCHECK(next_handler_.get());
next_handler_->OnReadCompleted(bytes_read, std::move(controller));
}
void LayeredResourceHandler::OnResponseCompleted(
const net::URLRequestStatus& status,
std::unique_ptr<ResourceController> controller) {
DCHECK(next_handler_.get());
next_handler_->OnResponseCompleted(status, std::move(controller));
}
} // namespace content