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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_FEATURE_ENGAGEMENT_INTERNAL_PERSISTENT_EVENT_STORE_H_
#define COMPONENTS_FEATURE_ENGAGEMENT_INTERNAL_PERSISTENT_EVENT_STORE_H_
#include <memory>
#include <vector>
#include "base/files/file_path.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "components/feature_engagement/internal/event_store.h"
#include "components/feature_engagement/internal/proto/feature_event.pb.h"
#include "components/leveldb_proto/proto_database.h"
namespace feature_engagement {
// A PersistentEventStore provides a DB layer that persists the data to disk.
// The data is retrieved once during the load process and after that this store
// is write only. Data will be persisted asynchronously so it is not guaranteed
// to always save every write during shutdown.
class PersistentEventStore : public EventStore {
public:
// Builds a PersistentEventStore backed by the ProtoDatabase |db|.
PersistentEventStore(std::unique_ptr<leveldb_proto::ProtoDatabase<Event>> db);
~PersistentEventStore() override;
// EventStore implementation.
void Load(const OnLoadedCallback& callback) override;
bool IsReady() const override;
void WriteEvent(const Event& event) override;
void DeleteEvent(const std::string& event_name) override;
private:
void OnInitComplete(const OnLoadedCallback& callback,
leveldb_proto::Enums::InitStatus status);
void OnLoadComplete(const OnLoadedCallback& callback,
bool success,
std::unique_ptr<std::vector<Event>> entries);
const base::FilePath storage_dir_;
std::unique_ptr<leveldb_proto::ProtoDatabase<Event>> db_;
// Whether or not the underlying ProtoDatabase is ready. This will be false
// until the OnLoadedCallback is broadcast. It will also be false if loading
// fails.
bool ready_;
base::WeakPtrFactory<PersistentEventStore> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(PersistentEventStore);
};
} // namespace feature_engagement
#endif // COMPONENTS_FEATURE_ENGAGEMENT_INTERNAL_PERSISTENT_EVENT_STORE_H_