blob: 0b79434cf20a796c51ea949accbf1918328740ad [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_BOX_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_BOX_PAINTER_H_
#include "third_party/blink/renderer/core/layout/background_bleed_avoidance.h"
#include "third_party/blink/renderer/core/paint/rounded_inner_rect_clipper.h"
#include "third_party/blink/renderer/platform/geometry/layout_size.h"
#include "third_party/blink/renderer/platform/graphics/graphics_types.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class Color;
class DisplayItemClient;
class LayoutBox;
struct PaintInfo;
struct PhysicalOffset;
struct PhysicalRect;
class BoxPainter {
STACK_ALLOCATED();
public:
BoxPainter(const LayoutBox& layout_box) : layout_box_(layout_box) {}
void Paint(const PaintInfo&);
void PaintChildren(const PaintInfo&);
void PaintBoxDecorationBackground(const PaintInfo&,
const PhysicalOffset& paint_offset);
void PaintMask(const PaintInfo&, const PhysicalOffset& paint_offset);
void PaintMaskImages(const PaintInfo&, const PhysicalRect&);
void PaintBoxDecorationBackgroundWithRect(
const PaintInfo&,
const PhysicalRect&,
const DisplayItemClient& background_client);
// Paint a hit test display item and record hit test data. This should be
// called in the background paint phase even if there is no other painted
// content.
void RecordHitTestData(const PaintInfo&,
const PhysicalRect& paint_rect,
const DisplayItemClient& background_client);
// Paint a scroll hit test display item and record scroll hit test data. This
// should be called in the background paint phase even if there is no other
// painted content.
void RecordScrollHitTestData(const PaintInfo&,
const DisplayItemClient& background_client);
private:
bool BackgroundIsKnownToBeOpaque(const PaintInfo&);
void PaintBackground(const PaintInfo&,
const PhysicalRect&,
const Color& background_color,
BackgroundBleedAvoidance = kBackgroundBleedNone);
const LayoutBox& layout_box_;
};
} // namespace blink
#endif