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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_IMAGE_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_IMAGE_PAINTER_H_
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class GraphicsContext;
class LayoutImage;
struct PaintInfo;
struct PhysicalOffset;
struct PhysicalRect;
class ImagePainter {
STACK_ALLOCATED();
public:
ImagePainter(const LayoutImage& layout_image) : layout_image_(layout_image) {}
void Paint(const PaintInfo&);
void PaintReplaced(const PaintInfo&, const PhysicalOffset& paint_offset);
// Paint the image into |destRect|, after clipping by |contentRect|. Both
// |destRect| and |contentRect| should be in local coordinates plus the paint
// offset.
void PaintIntoRect(GraphicsContext&,
const PhysicalRect& dest_rect,
const PhysicalRect& content_rect);
private:
void PaintAreaElementFocusRing(const PaintInfo&);
const LayoutImage& layout_image_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_IMAGE_PAINTER_H_