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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_RECT_OUTSETS_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_RECT_OUTSETS_H_
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
// Specifies floating-point lengths to be used to expand a rectangle.
// For example, |top()| returns the distance the top edge should be moved
// upward.
//
// Negative lengths can be used to express insets.
class PLATFORM_EXPORT FloatRectOutsets {
STACK_ALLOCATED();
public:
constexpr FloatRectOutsets() : top_(0), right_(0), bottom_(0), left_(0) {}
constexpr FloatRectOutsets(float top, float right, float bottom, float left)
: top_(top), right_(right), bottom_(bottom), left_(left) {}
constexpr float Top() const { return top_; }
constexpr float Right() const { return right_; }
constexpr float Bottom() const { return bottom_; }
constexpr float Left() const { return left_; }
void SetTop(float top) { top_ = top; }
void SetRight(float right) { right_ = right; }
void SetBottom(float bottom) { bottom_ = bottom; }
void SetLeft(float left) { left_ = left; }
// Change outsets to be at least as large as |other|.
void Unite(const FloatRectOutsets& other);
private:
float top_;
float right_;
float bottom_;
float left_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_RECT_OUTSETS_H_