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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/property_tree.h"
#include "cc/input/main_thread_scrolling_reason.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/draw_property_utils.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
TEST(PropertyTreeTest, ComputeTransformRoot) {
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
TransformNode contents_root;
contents_root.local.Translate(2, 2);
contents_root.source_node_id = 0;
contents_root.id = tree.Insert(contents_root, 0);
tree.UpdateTransforms(1);
gfx::Transform expected;
gfx::Transform transform;
expected.Translate(2, 2);
tree.CombineTransformsBetween(1, 0, &transform);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
transform.MakeIdentity();
expected.MakeIdentity();
expected.Translate(-2, -2);
bool success = tree.CombineInversesBetween(0, 1, &transform);
EXPECT_TRUE(success);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
}
TEST(PropertyTreeTest, SetNeedsUpdate) {
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
TransformNode contents_root;
contents_root.source_node_id = 0;
contents_root.id = tree.Insert(contents_root, 0);
EXPECT_FALSE(tree.needs_update());
tree.SetRootTransformsAndScales(0.6f, 1.f, gfx::Transform(), gfx::PointF());
EXPECT_TRUE(tree.needs_update());
tree.set_needs_update(false);
tree.SetRootTransformsAndScales(0.6f, 1.f, gfx::Transform(), gfx::PointF());
EXPECT_FALSE(tree.needs_update());
}
TEST(PropertyTreeTest, ComputeTransformChild) {
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
TransformNode contents_root;
contents_root.local.Translate(2, 2);
contents_root.source_node_id = 0;
contents_root.id = tree.Insert(contents_root, 0);
tree.UpdateTransforms(contents_root.id);
TransformNode child;
child.local.Translate(3, 3);
child.source_node_id = 1;
child.id = tree.Insert(child, contents_root.id);
tree.UpdateTransforms(child.id);
gfx::Transform expected;
gfx::Transform transform;
expected.Translate(3, 3);
tree.CombineTransformsBetween(2, 1, &transform);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
transform.MakeIdentity();
expected.MakeIdentity();
expected.Translate(-3, -3);
bool success = tree.CombineInversesBetween(1, 2, &transform);
EXPECT_TRUE(success);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
transform.MakeIdentity();
expected.MakeIdentity();
expected.Translate(5, 5);
tree.CombineTransformsBetween(2, 0, &transform);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
transform.MakeIdentity();
expected.MakeIdentity();
expected.Translate(-5, -5);
success = tree.CombineInversesBetween(0, 2, &transform);
EXPECT_TRUE(success);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
}
TEST(PropertyTreeTest, ComputeTransformSibling) {
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
TransformNode contents_root;
contents_root.source_node_id = 0;
contents_root.local.Translate(2, 2);
contents_root.id = tree.Insert(contents_root, 0);
tree.UpdateTransforms(1);
TransformNode child;
child.local.Translate(3, 3);
child.source_node_id = 1;
child.id = tree.Insert(child, 1);
TransformNode sibling;
sibling.local.Translate(7, 7);
sibling.source_node_id = 1;
sibling.id = tree.Insert(sibling, 1);
tree.UpdateTransforms(2);
tree.UpdateTransforms(3);
gfx::Transform expected;
gfx::Transform transform;
expected.Translate(4, 4);
tree.CombineTransformsBetween(3, 2, &transform);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
transform.MakeIdentity();
expected.MakeIdentity();
expected.Translate(-4, -4);
bool success = tree.CombineInversesBetween(2, 3, &transform);
EXPECT_TRUE(success);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
}
TEST(PropertyTreeTest, ComputeTransformSiblingSingularAncestor) {
// In this test, we have the following tree:
// root
// + singular
// + child
// + sibling
// Since the lowest common ancestor of |child| and |sibling| has a singular
// transform, we cannot use screen space transforms to compute change of
// basis
// transforms between these nodes.
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
TransformNode contents_root;
contents_root.local.Translate(2, 2);
contents_root.source_node_id = 0;
contents_root.id = tree.Insert(contents_root, 0);
tree.UpdateTransforms(1);
TransformNode singular;
singular.local.matrix().set(2, 2, 0.0);
singular.source_node_id = 1;
singular.id = tree.Insert(singular, 1);
TransformNode child;
child.local.Translate(3, 3);
child.source_node_id = 2;
child.id = tree.Insert(child, 2);
TransformNode sibling;
sibling.local.Translate(7, 7);
sibling.source_node_id = 2;
sibling.id = tree.Insert(sibling, 2);
tree.UpdateTransforms(2);
tree.UpdateTransforms(3);
tree.UpdateTransforms(4);
gfx::Transform expected;
gfx::Transform transform;
expected.Translate(4, 4);
tree.CombineTransformsBetween(4, 3, &transform);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
transform.MakeIdentity();
expected.MakeIdentity();
expected.Translate(-4, -4);
bool success = tree.CombineInversesBetween(3, 4, &transform);
EXPECT_TRUE(success);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
}
TEST(PropertyTreeTest, TransformsWithFlattening) {
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
EffectTree& effect_tree = property_trees.effect_tree;
int grand_parent = tree.Insert(TransformNode(), 0);
int effect_grand_parent = effect_tree.Insert(EffectNode(), 0);
effect_tree.Node(effect_grand_parent)->has_render_surface = true;
effect_tree.Node(effect_grand_parent)->transform_id = grand_parent;
effect_tree.Node(effect_grand_parent)->surface_contents_scale =
gfx::Vector2dF(1.f, 1.f);
tree.Node(grand_parent)->source_node_id = 0;
gfx::Transform rotation_about_x;
rotation_about_x.RotateAboutXAxis(15);
int parent = tree.Insert(TransformNode(), grand_parent);
int effect_parent = effect_tree.Insert(EffectNode(), effect_grand_parent);
effect_tree.Node(effect_parent)->transform_id = parent;
effect_tree.Node(effect_parent)->has_render_surface = true;
effect_tree.Node(effect_parent)->surface_contents_scale =
gfx::Vector2dF(1.f, 1.f);
tree.Node(parent)->source_node_id = grand_parent;
tree.Node(parent)->local = rotation_about_x;
int child = tree.Insert(TransformNode(), parent);
tree.Node(child)->source_node_id = parent;
tree.Node(child)->flattens_inherited_transform = true;
tree.Node(child)->local = rotation_about_x;
int grand_child = tree.Insert(TransformNode(), child);
tree.Node(grand_child)->source_node_id = child;
tree.Node(grand_child)->flattens_inherited_transform = true;
tree.Node(grand_child)->local = rotation_about_x;
tree.set_needs_update(true);
draw_property_utils::ComputeTransforms(&tree);
property_trees.ResetCachedData();
gfx::Transform flattened_rotation_about_x = rotation_about_x;
flattened_rotation_about_x.FlattenTo2d();
gfx::Transform to_target;
property_trees.GetToTarget(child, effect_parent, &to_target);
EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, to_target);
EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x * rotation_about_x,
tree.ToScreen(child));
property_trees.GetToTarget(grand_child, effect_parent, &to_target);
EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x * rotation_about_x,
to_target);
EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x *
flattened_rotation_about_x *
rotation_about_x,
tree.ToScreen(grand_child));
gfx::Transform grand_child_to_child;
tree.CombineTransformsBetween(grand_child, child, &grand_child_to_child);
EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, grand_child_to_child);
// Remove flattening at grand_child, and recompute transforms.
tree.Node(grand_child)->flattens_inherited_transform = false;
tree.set_needs_update(true);
draw_property_utils::ComputeTransforms(&tree);
property_trees.GetToTarget(grand_child, effect_parent, &to_target);
EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x * rotation_about_x,
to_target);
EXPECT_TRANSFORMATION_MATRIX_EQ(
flattened_rotation_about_x * rotation_about_x * rotation_about_x,
tree.ToScreen(grand_child));
grand_child_to_child.MakeIdentity();
tree.CombineTransformsBetween(grand_child, child, &grand_child_to_child);
EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, grand_child_to_child);
}
TEST(PropertyTreeTest, MultiplicationOrder) {
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
TransformNode contents_root;
contents_root.local.Translate(2, 2);
contents_root.source_node_id = 0;
contents_root.id = tree.Insert(contents_root, 0);
tree.UpdateTransforms(1);
TransformNode child;
child.local.Scale(2, 2);
child.source_node_id = 1;
child.id = tree.Insert(child, 1);
tree.UpdateTransforms(2);
gfx::Transform expected;
expected.Translate(2, 2);
expected.Scale(2, 2);
gfx::Transform transform;
gfx::Transform inverse;
tree.CombineTransformsBetween(2, 0, &transform);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
bool success = tree.CombineInversesBetween(0, 2, &inverse);
EXPECT_TRUE(success);
transform = transform * inverse;
expected.MakeIdentity();
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
}
TEST(PropertyTreeTest, ComputeTransformWithUninvertibleTransform) {
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
TransformNode contents_root;
contents_root.source_node_id = 0;
contents_root.id = tree.Insert(contents_root, 0);
tree.UpdateTransforms(1);
TransformNode child;
child.local.Scale(0, 0);
child.source_node_id = 1;
child.id = tree.Insert(child, 1);
tree.UpdateTransforms(2);
gfx::Transform expected;
expected.Scale(0, 0);
gfx::Transform transform;
gfx::Transform inverse;
tree.CombineTransformsBetween(2, 1, &transform);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
// To compute this would require inverting the 0 matrix, so we cannot
// succeed.
bool success = tree.CombineInversesBetween(1, 2, &inverse);
EXPECT_FALSE(success);
}
TEST(PropertyTreeTest, ComputeTransformToTargetWithZeroSurfaceContentsScale) {
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
TransformNode contents_root;
contents_root.source_node_id = 0;
contents_root.id = tree.Insert(contents_root, 0);
tree.UpdateTransforms(1);
TransformNode grand_parent;
grand_parent.local.Scale(2.f, 0.f);
grand_parent.source_node_id = 1;
int grand_parent_id = tree.Insert(grand_parent, 1);
tree.UpdateTransforms(grand_parent_id);
TransformNode parent;
parent.local.Translate(1.f, 1.f);
parent.source_node_id = grand_parent_id;
int parent_id = tree.Insert(parent, grand_parent_id);
tree.UpdateTransforms(parent_id);
TransformNode child;
child.local.Translate(3.f, 4.f);
child.source_node_id = parent_id;
int child_id = tree.Insert(child, parent_id);
tree.UpdateTransforms(child_id);
gfx::Transform expected_transform;
expected_transform.Translate(4.f, 5.f);
gfx::Transform transform;
tree.CombineTransformsBetween(child_id, grand_parent_id, &transform);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform, transform);
tree.Node(grand_parent_id)->local.MakeIdentity();
tree.Node(grand_parent_id)->local.Scale(0.f, 2.f);
tree.Node(grand_parent_id)->needs_local_transform_update = true;
tree.set_needs_update(true);
draw_property_utils::ComputeTransforms(&tree);
transform.MakeIdentity();
tree.CombineTransformsBetween(child_id, grand_parent_id, &transform);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform, transform);
tree.Node(grand_parent_id)->local.MakeIdentity();
tree.Node(grand_parent_id)->local.Scale(0.f, 0.f);
tree.Node(grand_parent_id)->needs_local_transform_update = true;
tree.set_needs_update(true);
draw_property_utils::ComputeTransforms(&tree);
transform.MakeIdentity();
tree.CombineTransformsBetween(child_id, grand_parent_id, &transform);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform, transform);
}
TEST(PropertyTreeTest, FlatteningWhenDestinationHasOnlyFlatAncestors) {
// This tests that flattening is performed correctly when
// destination and its ancestors are flat, but there are 3d transforms
// and flattening between the source and destination.
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
int parent = tree.Insert(TransformNode(), 0);
tree.Node(parent)->source_node_id = 0;
tree.Node(parent)->local.Translate(2, 2);
gfx::Transform rotation_about_x;
rotation_about_x.RotateAboutXAxis(15);
int child = tree.Insert(TransformNode(), parent);
tree.Node(child)->source_node_id = parent;
tree.Node(child)->local = rotation_about_x;
int grand_child = tree.Insert(TransformNode(), child);
tree.Node(grand_child)->source_node_id = child;
tree.Node(grand_child)->flattens_inherited_transform = true;
tree.set_needs_update(true);
draw_property_utils::ComputeTransforms(&tree);
gfx::Transform flattened_rotation_about_x = rotation_about_x;
flattened_rotation_about_x.FlattenTo2d();
gfx::Transform grand_child_to_parent;
tree.CombineTransformsBetween(grand_child, parent, &grand_child_to_parent);
EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x,
grand_child_to_parent);
}
TEST(PropertyTreeTest, ScreenSpaceOpacityUpdateTest) {
// This tests that screen space opacity is updated for the subtree when
// opacity of a node changes.
PropertyTrees property_trees;
EffectTree& tree = property_trees.effect_tree;
int parent = tree.Insert(EffectNode(), 0);
int child = tree.Insert(EffectNode(), parent);
EXPECT_EQ(tree.Node(child)->screen_space_opacity, 1.f);
tree.Node(parent)->opacity = 0.5f;
tree.set_needs_update(true);
draw_property_utils::ComputeEffects(&tree);
EXPECT_EQ(tree.Node(child)->screen_space_opacity, 0.5f);
tree.Node(child)->opacity = 0.5f;
tree.set_needs_update(true);
draw_property_utils::ComputeEffects(&tree);
EXPECT_EQ(tree.Node(child)->screen_space_opacity, 0.25f);
}
TEST(PropertyTreeTest, NonIntegerTranslationTest) {
// This tests that when a node has non-integer translation, the information
// is propagated to the subtree.
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
int parent = tree.Insert(TransformNode(), 0);
tree.Node(parent)->source_node_id = 0;
tree.Node(parent)->local.Translate(1.5f, 1.5f);
int child = tree.Insert(TransformNode(), parent);
tree.Node(child)->local.Translate(1, 1);
tree.Node(child)->source_node_id = parent;
tree.set_needs_update(true);
draw_property_utils::ComputeTransforms(&tree);
EXPECT_FALSE(
tree.Node(parent)->node_and_ancestors_have_only_integer_translation);
EXPECT_FALSE(
tree.Node(child)->node_and_ancestors_have_only_integer_translation);
tree.Node(parent)->local.Translate(0.5f, 0.5f);
tree.Node(child)->local.Translate(0.5f, 0.5f);
tree.Node(parent)->needs_local_transform_update = true;
tree.Node(child)->needs_local_transform_update = true;
tree.set_needs_update(true);
draw_property_utils::ComputeTransforms(&tree);
EXPECT_TRUE(
tree.Node(parent)->node_and_ancestors_have_only_integer_translation);
EXPECT_FALSE(
tree.Node(child)->node_and_ancestors_have_only_integer_translation);
tree.Node(child)->local.Translate(0.5f, 0.5f);
tree.Node(child)->needs_local_transform_update = true;
tree.set_needs_update(true);
draw_property_utils::ComputeTransforms(&tree);
EXPECT_TRUE(
tree.Node(parent)->node_and_ancestors_have_only_integer_translation);
EXPECT_TRUE(
tree.Node(child)->node_and_ancestors_have_only_integer_translation);
}
TEST(PropertyTreeTest, SingularTransformSnapTest) {
// This tests that to_target transform is not snapped when it has a singular
// transform.
PropertyTrees property_trees;
TransformTree& tree = property_trees.transform_tree;
EffectTree& effect_tree = property_trees.effect_tree;
int parent = tree.Insert(TransformNode(), 0);
int effect_parent = effect_tree.Insert(EffectNode(), 0);
effect_tree.Node(effect_parent)->has_render_surface = true;
effect_tree.Node(effect_parent)->surface_contents_scale =
gfx::Vector2dF(1.f, 1.f);
tree.Node(parent)->scrolls = true;
tree.Node(parent)->source_node_id = 0;
int child = tree.Insert(TransformNode(), parent);
TransformNode* child_node = tree.Node(child);
child_node->scrolls = true;
child_node->local.Scale3d(6.0f, 6.0f, 0.0f);
child_node->local.Translate(1.3f, 1.3f);
child_node->source_node_id = parent;
tree.set_needs_update(true);
draw_property_utils::ComputeTransforms(&tree);
property_trees.ResetCachedData();
gfx::Transform from_target;
gfx::Transform to_target;
property_trees.GetToTarget(child, effect_parent, &to_target);
EXPECT_FALSE(to_target.GetInverse(&from_target));
// The following checks are to ensure that snapping is skipped because of
// singular transform (and not because of other reasons which also cause
// snapping to be skipped).
EXPECT_TRUE(child_node->scrolls);
property_trees.GetToTarget(child, effect_parent, &to_target);
EXPECT_TRUE(to_target.IsScaleOrTranslation());
EXPECT_FALSE(child_node->to_screen_is_potentially_animated);
EXPECT_FALSE(child_node->ancestors_are_invertible);
gfx::Transform rounded;
property_trees.GetToTarget(child, effect_parent, &rounded);
rounded.RoundTranslationComponents();
property_trees.GetToTarget(child, effect_parent, &to_target);
EXPECT_NE(to_target, rounded);
}
} // namespace
} // namespace cc