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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/discardable_memory_allocator_android.h"
#include <algorithm>
#include <cmath>
#include <set>
#include <utility>
#include "base/basictypes.h"
#include "base/containers/hash_tables.h"
#include "base/logging.h"
#include "base/memory/discardable_memory.h"
#include "base/memory/discardable_memory_android.h"
#include "base/memory/scoped_vector.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_checker.h"
// The allocator consists of three parts (classes):
// - DiscardableMemoryAllocator: entry point of all allocations (through its
// Allocate() method) that are dispatched to the AshmemRegion instances (which
// it owns).
// - AshmemRegion: manages allocations and destructions inside a single large
// (e.g. 32 MBytes) ashmem region.
// - DiscardableAshmemChunk: class implementing the DiscardableMemory interface
// whose instances are returned to the client. DiscardableAshmemChunk lets the
// client seamlessly operate on a subrange of the ashmem region managed by
// AshmemRegion.
namespace base {
namespace {
// Only tolerate fragmentation in used chunks *caused by the client* (as opposed
// to the allocator when a free chunk is reused). The client can cause such
// fragmentation by e.g. requesting 4097 bytes. This size would be rounded up to
// 8192 by the allocator which would cause 4095 bytes of fragmentation (which is
// currently the maximum allowed). If the client requests 4096 bytes and a free
// chunk of 8192 bytes is available then the free chunk gets splitted into two
// pieces to minimize fragmentation (since 8192 - 4096 = 4096 which is greater
// than 4095).
// TODO(pliard): tune this if splitting chunks too often leads to performance
// issues.
const size_t kMaxChunkFragmentationBytes = 4096 - 1;
} // namespace
namespace internal {
class DiscardableMemoryAllocator::DiscardableAshmemChunk
: public DiscardableMemory {
public:
// Note that |ashmem_region| must outlive |this|.
DiscardableAshmemChunk(AshmemRegion* ashmem_region,
int fd,
void* address,
size_t offset,
size_t size)
: ashmem_region_(ashmem_region),
fd_(fd),
address_(address),
offset_(offset),
size_(size),
locked_(true) {
}
// Implemented below AshmemRegion since this requires the full definition of
// AshmemRegion.
virtual ~DiscardableAshmemChunk();
// DiscardableMemory:
virtual LockDiscardableMemoryStatus Lock() OVERRIDE {
DCHECK(!locked_);
locked_ = true;
return internal::LockAshmemRegion(fd_, offset_, size_, address_);
}
virtual void Unlock() OVERRIDE {
DCHECK(locked_);
locked_ = false;
internal::UnlockAshmemRegion(fd_, offset_, size_, address_);
}
virtual void* Memory() const OVERRIDE {
return address_;
}
private:
AshmemRegion* const ashmem_region_;
const int fd_;
void* const address_;
const size_t offset_;
const size_t size_;
bool locked_;
DISALLOW_COPY_AND_ASSIGN(DiscardableAshmemChunk);
};
class DiscardableMemoryAllocator::AshmemRegion {
public:
// Note that |allocator| must outlive |this|.
static scoped_ptr<AshmemRegion> Create(
size_t size,
const std::string& name,
DiscardableMemoryAllocator* allocator) {
int fd;
void* base;
if (!internal::CreateAshmemRegion(name.c_str(), size, &fd, &base))
return scoped_ptr<AshmemRegion>();
return make_scoped_ptr(new AshmemRegion(fd, size, base, allocator));
}
virtual ~AshmemRegion() {
const bool result = internal::CloseAshmemRegion(fd_, size_, base_);
DCHECK(result);
}
// Returns a new instance of DiscardableMemory whose size is greater or equal
// than |actual_size| (which is expected to be greater or equal than
// |client_requested_size|).
// Allocation works as follows:
// 1) Reuse a previously freed chunk and return it if it succeeded. See
// ReuseFreeChunk_Locked() below for more information.
// 2) If no free chunk could be reused and the region is not big enough for
// the requested size then NULL is returned.
// 3) If there is enough room in the ashmem region then a new chunk is
// returned. This new chunk starts at |offset_| which is the end of the
// previously highest chunk in the region.
scoped_ptr<DiscardableMemory> Allocate_Locked(size_t client_requested_size,
size_t actual_size) {
DCHECK_LE(client_requested_size, actual_size);
allocator_->lock_.AssertAcquired();
scoped_ptr<DiscardableMemory> memory = ReuseFreeChunk_Locked(
client_requested_size, actual_size);
if (memory)
return memory.Pass();
if (size_ - offset_ < actual_size) {
// This region does not have enough space left to hold the requested size.
return scoped_ptr<DiscardableMemory>();
}
void* const address = static_cast<char*>(base_) + offset_;
memory.reset(
new DiscardableAshmemChunk(this, fd_, address, offset_, actual_size));
used_to_previous_chunk_map_.insert(
std::make_pair(address, highest_allocated_chunk_));
highest_allocated_chunk_ = address;
offset_ += actual_size;
DCHECK_LE(offset_, size_);
return memory.Pass();
}
void OnChunkDeletion(void* chunk, size_t size) {
AutoLock auto_lock(allocator_->lock_);
MergeAndAddFreeChunk_Locked(chunk, size);
// Note that |this| might be deleted beyond this point.
}
private:
struct FreeChunk {
FreeChunk(void* previous_chunk, void* start, size_t size)
: previous_chunk(previous_chunk),
start(start),
size(size) {
}
void* const previous_chunk;
void* const start;
const size_t size;
bool is_null() const { return !start; }
bool operator<(const FreeChunk& other) const {
return size < other.size;
}
};
// Note that |allocator| must outlive |this|.
AshmemRegion(int fd,
size_t size,
void* base,
DiscardableMemoryAllocator* allocator)
: fd_(fd),
size_(size),
base_(base),
allocator_(allocator),
highest_allocated_chunk_(NULL),
offset_(0) {
DCHECK_GE(fd_, 0);
DCHECK_GE(size, kMinAshmemRegionSize);
DCHECK(base);
DCHECK(allocator);
}
// Tries to reuse a previously freed chunk by doing a closest size match.
scoped_ptr<DiscardableMemory> ReuseFreeChunk_Locked(
size_t client_requested_size,
size_t actual_size) {
allocator_->lock_.AssertAcquired();
const FreeChunk reused_chunk = RemoveFreeChunkFromIterator_Locked(
free_chunks_.lower_bound(FreeChunk(NULL, NULL, actual_size)));
if (reused_chunk.is_null())
return scoped_ptr<DiscardableMemory>();
used_to_previous_chunk_map_.insert(
std::make_pair(reused_chunk.start, reused_chunk.previous_chunk));
size_t reused_chunk_size = reused_chunk.size;
// |client_requested_size| is used below rather than |actual_size| to
// reflect the amount of bytes that would not be usable by the client (i.e.
// wasted). Using |actual_size| instead would not allow us to detect
// fragmentation caused by the client if he did misaligned allocations.
DCHECK_GE(reused_chunk.size, client_requested_size);
const size_t fragmentation_bytes =
reused_chunk.size - client_requested_size;
if (fragmentation_bytes > kMaxChunkFragmentationBytes) {
// Split the free chunk being recycled so that its unused tail doesn't get
// reused (i.e. locked) which would prevent it from being evicted under
// memory pressure.
reused_chunk_size = actual_size;
void* const new_chunk_start =
static_cast<char*>(reused_chunk.start) + actual_size;
DCHECK_GT(reused_chunk.size, actual_size);
const size_t new_chunk_size = reused_chunk.size - actual_size;
// Note that merging is not needed here since there can't be contiguous
// free chunks at this point.
AddFreeChunk_Locked(
FreeChunk(reused_chunk.start, new_chunk_start, new_chunk_size));
}
const size_t offset =
static_cast<char*>(reused_chunk.start) - static_cast<char*>(base_);
internal::LockAshmemRegion(
fd_, offset, reused_chunk_size, reused_chunk.start);
scoped_ptr<DiscardableMemory> memory(
new DiscardableAshmemChunk(this, fd_, reused_chunk.start, offset,
reused_chunk_size));
return memory.Pass();
}
// Makes the chunk identified with the provided arguments free and possibly
// merges this chunk with the previous and next contiguous ones.
// If the provided chunk is the only one used (and going to be freed) in the
// region then the internal ashmem region is closed so that the underlying
// physical pages are immediately released.
// Note that free chunks are unlocked therefore they can be reclaimed by the
// kernel if needed (under memory pressure) but they are not immediately
// released unfortunately since madvise(MADV_REMOVE) and
// fallocate(FALLOC_FL_PUNCH_HOLE) don't seem to work on ashmem. This might
// change in versions of kernel >=3.5 though. The fact that free chunks are
// not immediately released is the reason why we are trying to minimize
// fragmentation in order not to cause "artificial" memory pressure.
void MergeAndAddFreeChunk_Locked(void* chunk, size_t size) {
allocator_->lock_.AssertAcquired();
size_t new_free_chunk_size = size;
// Merge with the previous chunk.
void* first_free_chunk = chunk;
DCHECK(!used_to_previous_chunk_map_.empty());
const hash_map<void*, void*>::iterator previous_chunk_it =
used_to_previous_chunk_map_.find(chunk);
DCHECK(previous_chunk_it != used_to_previous_chunk_map_.end());
void* previous_chunk = previous_chunk_it->second;
used_to_previous_chunk_map_.erase(previous_chunk_it);
if (previous_chunk) {
const FreeChunk free_chunk = RemoveFreeChunk_Locked(previous_chunk);
if (!free_chunk.is_null()) {
new_free_chunk_size += free_chunk.size;
first_free_chunk = previous_chunk;
// There should not be more contiguous previous free chunks.
DCHECK(!address_to_free_chunk_map_.count(free_chunk.previous_chunk));
}
}
// Merge with the next chunk if free and present.
void* next_chunk = static_cast<char*>(chunk) + size;
const FreeChunk next_free_chunk = RemoveFreeChunk_Locked(next_chunk);
if (!next_free_chunk.is_null()) {
new_free_chunk_size += next_free_chunk.size;
// Same as above.
DCHECK(!address_to_free_chunk_map_.count(static_cast<char*>(next_chunk) +
next_free_chunk.size));
}
const bool whole_ashmem_region_is_free =
used_to_previous_chunk_map_.empty();
if (!whole_ashmem_region_is_free) {
AddFreeChunk_Locked(
FreeChunk(previous_chunk, first_free_chunk, new_free_chunk_size));
return;
}
// The whole ashmem region is free thus it can be deleted.
DCHECK_EQ(base_, first_free_chunk);
DCHECK(free_chunks_.empty());
DCHECK(address_to_free_chunk_map_.empty());
DCHECK(used_to_previous_chunk_map_.empty());
allocator_->DeleteAshmemRegion_Locked(this); // Deletes |this|.
}
void AddFreeChunk_Locked(const FreeChunk& free_chunk) {
allocator_->lock_.AssertAcquired();
const std::multiset<FreeChunk>::iterator it = free_chunks_.insert(
free_chunk);
address_to_free_chunk_map_.insert(std::make_pair(free_chunk.start, it));
// Update the next used contiguous chunk, if any, since its previous chunk
// may have changed due to free chunks merging/splitting.
void* const next_used_contiguous_chunk =
static_cast<char*>(free_chunk.start) + free_chunk.size;
hash_map<void*, void*>::iterator previous_it =
used_to_previous_chunk_map_.find(next_used_contiguous_chunk);
if (previous_it != used_to_previous_chunk_map_.end())
previous_it->second = free_chunk.start;
}
// Finds and removes the free chunk, if any, whose start address is
// |chunk_start|. Returns a copy of the unlinked free chunk or a free chunk
// whose content is null if it was not found.
FreeChunk RemoveFreeChunk_Locked(void* chunk_start) {
allocator_->lock_.AssertAcquired();
const hash_map<
void*, std::multiset<FreeChunk>::iterator>::iterator it =
address_to_free_chunk_map_.find(chunk_start);
if (it == address_to_free_chunk_map_.end())
return FreeChunk(NULL, NULL, 0U);
return RemoveFreeChunkFromIterator_Locked(it->second);
}
// Same as above but takes an iterator in.
FreeChunk RemoveFreeChunkFromIterator_Locked(
std::multiset<FreeChunk>::iterator free_chunk_it) {
allocator_->lock_.AssertAcquired();
if (free_chunk_it == free_chunks_.end())
return FreeChunk(NULL, NULL, 0U);
DCHECK(free_chunk_it != free_chunks_.end());
const FreeChunk free_chunk(*free_chunk_it);
address_to_free_chunk_map_.erase(free_chunk_it->start);
free_chunks_.erase(free_chunk_it);
return free_chunk;
}
const int fd_;
const size_t size_;
void* const base_;
DiscardableMemoryAllocator* const allocator_;
void* highest_allocated_chunk_;
// Points to the end of |highest_allocated_chunk_|.
size_t offset_;
// Allows free chunks recycling (lookup, insertion and removal) in O(log N).
// Note that FreeChunk values are indexed by their size and also note that
// multiple free chunks can have the same size (which is why multiset<> is
// used instead of e.g. set<>).
std::multiset<FreeChunk> free_chunks_;
// Used while merging free contiguous chunks to erase free chunks (from their
// start address) in constant time. Note that multiset<>::{insert,erase}()
// don't invalidate iterators (except the one for the element being removed
// obviously).
hash_map<
void*, std::multiset<FreeChunk>::iterator> address_to_free_chunk_map_;
// Maps the address of *used* chunks to the address of their previous
// contiguous chunk.
hash_map<void*, void*> used_to_previous_chunk_map_;
DISALLOW_COPY_AND_ASSIGN(AshmemRegion);
};
DiscardableMemoryAllocator::DiscardableAshmemChunk::~DiscardableAshmemChunk() {
if (locked_)
internal::UnlockAshmemRegion(fd_, offset_, size_, address_);
ashmem_region_->OnChunkDeletion(address_, size_);
}
DiscardableMemoryAllocator::DiscardableMemoryAllocator(const std::string& name)
: name_(name) {
}
DiscardableMemoryAllocator::~DiscardableMemoryAllocator() {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(ashmem_regions_.empty());
}
scoped_ptr<DiscardableMemory> DiscardableMemoryAllocator::Allocate(
size_t size) {
const size_t aligned_size = internal::AlignToNextPage(size);
// TODO(pliard): make this function less naive by e.g. moving the free chunks
// multiset to the allocator itself in order to decrease even more
// fragmentation/speedup allocation. Note that there should not be more than a
// couple (=5) of AshmemRegion instances in practice though.
AutoLock auto_lock(lock_);
DCHECK_LE(ashmem_regions_.size(), 5U);
for (ScopedVector<AshmemRegion>::iterator it = ashmem_regions_.begin();
it != ashmem_regions_.end(); ++it) {
scoped_ptr<DiscardableMemory> memory(
(*it)->Allocate_Locked(size, aligned_size));
if (memory)
return memory.Pass();
}
scoped_ptr<AshmemRegion> new_region(
AshmemRegion::Create(
std::max(static_cast<size_t>(kMinAshmemRegionSize), aligned_size),
name_.c_str(), this));
if (!new_region) {
// TODO(pliard): consider adding an histogram to see how often this happens.
return scoped_ptr<DiscardableMemory>();
}
ashmem_regions_.push_back(new_region.release());
return ashmem_regions_.back()->Allocate_Locked(size, aligned_size);
}
void DiscardableMemoryAllocator::DeleteAshmemRegion_Locked(
AshmemRegion* region) {
lock_.AssertAcquired();
// Note that there should not be more than a couple of ashmem region instances
// in |ashmem_regions_|.
DCHECK_LE(ashmem_regions_.size(), 5U);
const ScopedVector<AshmemRegion>::iterator it = std::find(
ashmem_regions_.begin(), ashmem_regions_.end(), region);
DCHECK_NE(ashmem_regions_.end(), it);
std::swap(*it, ashmem_regions_.back());
ashmem_regions_.pop_back();
}
} // namespace internal
} // namespace base