| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_HID_HAPTIC_GAMEPAD_WIN_H_ |
| #define DEVICE_GAMEPAD_HID_HAPTIC_GAMEPAD_WIN_H_ |
| |
| #include "base/win/scoped_handle.h" |
| #include "device/gamepad/hid_haptic_gamepad_base.h" |
| |
| #include <memory> |
| |
| namespace device { |
| |
| class HidHapticGamepadWin : public HidHapticGamepadBase { |
| public: |
| HidHapticGamepadWin(HANDLE device_handle, const HapticReportData& data); |
| ~HidHapticGamepadWin() override; |
| |
| static std::unique_ptr<HidHapticGamepadWin> Create(uint16_t vendor_id, |
| uint16_t product_id, |
| HANDLE device_handle); |
| |
| void DoShutdown() override; |
| |
| size_t WriteOutputReport(void* report, size_t report_length) override; |
| |
| private: |
| base::win::ScopedHandle hid_handle_; |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_HID_HAPTIC_GAMEPAD_WIN_H_ |