| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_AUDIO_MANAGER_THREAD_H_ |
| #define CONTENT_BROWSER_AUDIO_MANAGER_THREAD_H_ |
| |
| #include "base/memory/ref_counted.h" |
| #include "base/threading/thread.h" |
| #include "content/common/content_export.h" |
| |
| namespace content { |
| |
| // This class encapulates the logic for the thread and task runners that the |
| // AudioManager and related classes run on. audio_task_runner and |
| // worker_task_runner should be called on the same thread as the |
| // AudioManagerThread was constructed on. |
| class CONTENT_EXPORT AudioManagerThread { |
| public: |
| // Constructs and starts a thread. On all platforms except for Mac, the |
| // started thread becomes the audio task runner. However, on Mac, the task |
| // runner this object is constructed on will become the audio thread and the |
| // thread is only used for high complexity tasks which can't be run on the |
| // main thread (typically the UI thread). |
| AudioManagerThread(); |
| ~AudioManagerThread(); |
| |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner() const { |
| return task_runner_; |
| }; |
| |
| scoped_refptr<base::SingleThreadTaskRunner> worker_task_runner() const { |
| return thread_.task_runner(); |
| } |
| |
| private: |
| base::Thread thread_; |
| |
| // Task runner to run audio control calls on. |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AudioManagerThread); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_AUDIO_MANAGER_THREAD_H_ |