blob: 76c4c786691c226a98ad019838710f2adf8d53b5 [file] [log] [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/overview/overview_utils.h"
#include <utility>
#include "ash/accessibility/accessibility_controller_impl.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/scoped_animation_disabler.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shell.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/cleanup_animation_observer.h"
#include "ash/wm/overview/delayed_animation_observer_impl.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/overview/overview_grid.h"
#include "ash/wm/overview/overview_highlight_controller.h"
#include "ash/wm/overview/overview_item.h"
#include "ash/wm/overview/overview_session.h"
#include "ash/wm/overview/scoped_overview_animation_settings.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/splitview/split_view_utils.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_transient_descendant_iterator.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "ash/wm/work_area_insets.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/transform_util.h"
#include "ui/gfx/scoped_canvas.h"
#include "ui/views/background.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/wm/core/coordinate_conversion.h"
#include "ui/wm/core/window_animations.h"
namespace ash {
bool CanCoverAvailableWorkspace(aura::Window* window) {
SplitViewController* split_view_controller = SplitViewController::Get(window);
if (split_view_controller->InSplitViewMode())
return split_view_controller->CanSnapWindow(window);
return WindowState::Get(window)->IsMaximizedOrFullscreenOrPinned();
}
bool ShouldAnimateWallpaper(aura::Window* root_window) {
// |overview_session| will be null on overview exit because we call this
// after the animations are done running. Check the mru window list windows in
// this case to see if they cover the workspace.
OverviewSession* overview_session =
Shell::Get()->overview_controller()->overview_session();
if (overview_session) {
// Never animate when doing app dragging or when immediately exiting.
const auto enter_exit_type = overview_session->enter_exit_overview_type();
if (enter_exit_type == OverviewEnterExitType::kImmediateEnter ||
enter_exit_type == OverviewEnterExitType::kImmediateEnterWithoutFocus ||
enter_exit_type == OverviewEnterExitType::kImmediateExit) {
return false;
}
OverviewGrid* grid = overview_session->GetGridWithRootWindow(root_window);
// If one of the windows covers the workspace, we do not need to animate.
for (const auto& overview_item : grid->window_list()) {
if (CanCoverAvailableWorkspace(overview_item->GetWindow()))
return false;
}
return true;
}
auto windows =
Shell::Get()->mru_window_tracker()->BuildWindowForCycleList(kActiveDesk);
for (auto* window : windows) {
if (window->GetRootWindow() == root_window &&
CanCoverAvailableWorkspace(window))
return false;
}
return true;
}
void FadeInWidgetToOverview(views::Widget* widget,
OverviewAnimationType animation_type,
bool observe) {
aura::Window* window = widget->GetNativeWindow();
if (window->layer()->GetTargetOpacity() == 1.f)
return;
// Fade in the widget from its current opacity.
ScopedOverviewAnimationSettings scoped_overview_animation_settings(
animation_type, window);
window->layer()->SetOpacity(1.0f);
if (observe) {
auto enter_observer = std::make_unique<EnterAnimationObserver>();
scoped_overview_animation_settings.AddObserver(enter_observer.get());
Shell::Get()->overview_controller()->AddEnterAnimationObserver(
std::move(enter_observer));
}
}
void FadeOutWidgetFromOverview(std::unique_ptr<views::Widget> widget,
OverviewAnimationType animation_type) {
// Make it so the widget is no longer activatable, since it will be deleted
// when the animation is complete.
widget->widget_delegate()->SetCanActivate(false);
// The overview controller may be nullptr on shutdown.
OverviewController* controller = Shell::Get()->overview_controller();
if (!controller) {
widget->SetOpacity(0.f);
return;
}
// Fade out the widget from its current opacity. This animation continues past
// the lifetime of overview mode items.
ScopedOverviewAnimationSettings animation_settings(animation_type,
widget->GetNativeWindow());
// CleanupAnimationObserver will delete itself (and the widget) when the
// opacity animation is complete. Ownership over the observer is passed to the
// overview controller which has longer lifetime so that animations can
// continue even after the overview mode is shut down.
views::Widget* widget_ptr = widget.get();
auto observer = std::make_unique<CleanupAnimationObserver>(std::move(widget));
animation_settings.AddObserver(observer.get());
controller->AddExitAnimationObserver(std::move(observer));
widget_ptr->SetOpacity(0.f);
}
void ImmediatelyCloseWidgetOnExit(std::unique_ptr<views::Widget> widget) {
widget->GetNativeWindow()->SetProperty(aura::client::kAnimationsDisabledKey,
true);
widget->Close();
widget.reset();
}
gfx::RectF GetTargetBoundsInScreen(aura::Window* window) {
gfx::RectF bounds;
for (auto* window_iter :
window_util::GetVisibleTransientTreeIterator(window)) {
// Ignore other window types when computing bounding box of overview target
// item.
if (window_iter != window &&
window_iter->GetType() != aura::client::WINDOW_TYPE_NORMAL) {
continue;
}
gfx::RectF target_bounds(window_iter->GetTargetBounds());
::wm::TranslateRectToScreen(window_iter->parent(), &target_bounds);
bounds.Union(target_bounds);
}
return bounds;
}
void SetTransform(aura::Window* window, const gfx::Transform& transform) {
gfx::PointF target_origin(GetTargetBoundsInScreen(window).origin());
for (auto* window_iter :
window_util::GetVisibleTransientTreeIterator(window)) {
aura::Window* parent_window = window_iter->parent();
gfx::RectF original_bounds(window_iter->GetTargetBounds());
::wm::TranslateRectToScreen(parent_window, &original_bounds);
const gfx::Transform new_transform = TransformAboutPivot(
gfx::PointF(target_origin.x() - original_bounds.x(),
target_origin.y() - original_bounds.y()),
transform);
window_iter->SetTransform(new_transform);
}
}
void MaximizeIfSnapped(aura::Window* window) {
auto* window_state = WindowState::Get(window);
if (window_state && window_state->IsSnapped()) {
ScopedAnimationDisabler disabler(window);
WMEvent event(WM_EVENT_MAXIMIZE);
window_state->OnWMEvent(&event);
}
}
gfx::Rect GetGridBoundsInScreen(aura::Window* target_root) {
return GetGridBoundsInScreen(target_root,
/*window_dragging_state=*/absl::nullopt,
/*divider_changed=*/false,
/*account_for_hotseat=*/true);
}
gfx::Rect GetGridBoundsInScreen(
aura::Window* target_root,
absl::optional<SplitViewDragIndicators::WindowDraggingState>
window_dragging_state,
bool divider_changed,
bool account_for_hotseat) {
auto* split_view_controller = SplitViewController::Get(target_root);
auto state = split_view_controller->state();
// If we are in splitview mode already just use the given state, otherwise
// convert |window_dragging_state| to a split view state.
if (!split_view_controller->InSplitViewMode() && window_dragging_state) {
switch (*window_dragging_state) {
case SplitViewDragIndicators::WindowDraggingState::kToSnapPrimary:
state = SplitViewController::State::kPrimarySnapped;
break;
case SplitViewDragIndicators::WindowDraggingState::kToSnapSecondary:
state = SplitViewController::State::kSecondarySnapped;
break;
default:
break;
}
}
gfx::Rect bounds;
gfx::Rect work_area =
WorkAreaInsets::ForWindow(target_root)->ComputeStableWorkArea();
absl::optional<SplitViewController::SnapPosition> opposite_position;
switch (state) {
case SplitViewController::State::kPrimarySnapped:
bounds = split_view_controller->GetSnappedWindowBoundsInScreen(
SplitViewController::SnapPosition::kSecondary,
/*window_for_minimum_size=*/nullptr);
opposite_position = SplitViewController::SnapPosition::kSecondary;
break;
case SplitViewController::State::kSecondarySnapped:
bounds = split_view_controller->GetSnappedWindowBoundsInScreen(
SplitViewController::SnapPosition::kPrimary,
/*window_for_minimum_size=*/nullptr);
opposite_position = SplitViewController::SnapPosition::kPrimary;
break;
case SplitViewController::State::kNoSnap:
bounds = work_area;
break;
case SplitViewController::State::kBothSnapped:
// When this function is called, SplitViewController should have already
// handled the state change.
NOTREACHED();
}
// Hotseat overlaps the work area / split view bounds when extended, but in
// some cases we don't want its bounds in our calculations.
if (account_for_hotseat &&
Shell::Get()->tablet_mode_controller()->InTabletMode()) {
Shelf* shelf = Shelf::ForWindow(target_root);
const bool hotseat_extended =
shelf->shelf_layout_manager()->hotseat_state() ==
HotseatState::kExtended;
// When a window is dragged from the top of the screen, overview gets
// entered immediately but the window does not get deactivated right away so
// the hotseat state does not get updated until the window gets dragged a
// bit. In this case, determine whether the hotseat will be extended to
// avoid doing a expensive double grid layout.
auto* overview_session =
Shell::Get()->overview_controller()->overview_session();
const bool hotseat_will_extend =
overview_session && overview_session->ShouldEnterWithoutAnimations() &&
!split_view_controller->InSplitViewMode();
if (hotseat_extended || hotseat_will_extend) {
// Use the default hotseat size here to avoid the possible re-layout
// due to the update in HotseatWidget::is_forced_dense_.
const int hotseat_bottom_inset =
ShelfConfig::Get()->GetHotseatSize(
/*density=*/HotseatDensity::kNormal) +
ShelfConfig::Get()->hotseat_bottom_padding();
bounds.Inset(gfx::Insets::TLBR(0, 0, hotseat_bottom_inset, 0));
}
}
if (!divider_changed)
return bounds;
DCHECK(opposite_position);
const bool horizontal = SplitViewController::IsLayoutHorizontal(target_root);
const int min_length =
(horizontal ? work_area.width() : work_area.height()) / 3;
const int current_length = horizontal ? bounds.width() : bounds.height();
if (current_length > min_length)
return bounds;
// Clamp bounds' length to the minimum length.
if (horizontal)
bounds.set_width(min_length);
else
bounds.set_height(min_length);
if (SplitViewController::IsPhysicalLeftOrTop(*opposite_position,
target_root)) {
// If we are shifting to the left or top we need to update the origin as
// well.
const int offset = min_length - current_length;
bounds.Offset(horizontal ? gfx::Vector2d(-offset, 0)
: gfx::Vector2d(0, -offset));
}
return bounds;
}
absl::optional<gfx::RectF> GetSplitviewBoundsMaintainingAspectRatio() {
if (!ShouldAllowSplitView())
return absl::nullopt;
if (!Shell::Get()->tablet_mode_controller()->InTabletMode())
return absl::nullopt;
auto* overview_session =
Shell::Get()->overview_controller()->overview_session();
DCHECK(overview_session);
aura::Window* root_window = Shell::GetPrimaryRootWindow();
DCHECK(overview_session->GetGridWithRootWindow(root_window)
->split_view_drag_indicators());
auto window_dragging_state =
overview_session->GetGridWithRootWindow(root_window)
->split_view_drag_indicators()
->current_window_dragging_state();
if (!SplitViewController::Get(root_window)->InSplitViewMode() &&
SplitViewDragIndicators::GetSnapPosition(window_dragging_state) ==
SplitViewController::SnapPosition::kNone) {
return absl::nullopt;
}
// The hotseat bounds do not affect splitview after a window is snapped, so
// the aspect ratio should reflect it and not worry about the hotseat.
return gfx::RectF(GetGridBoundsInScreen(root_window, window_dragging_state,
/*divider_changed=*/false,
/*account_for_hotseat=*/false));
}
bool ShouldUseTabletModeGridLayout() {
return Shell::Get()->tablet_mode_controller()->InTabletMode();
}
gfx::Rect ToStableSizeRoundedRect(const gfx::RectF& rect) {
return gfx::Rect(gfx::ToRoundedPoint(rect.origin()),
gfx::ToRoundedSize(rect.size()));
}
void UpdateOverviewHighlightForFocus(OverviewHighlightableView* target_view) {
auto* highlight_controller = Shell::Get()
->overview_controller()
->overview_session()
->highlight_controller();
DCHECK(highlight_controller);
if (highlight_controller->IsFocusHighlightVisible())
highlight_controller->MoveHighlightToView(target_view);
}
void UpdateOverviewHighlightForFocusAndSpokenFeedback(
OverviewHighlightableView* target_view) {
AccessibilityControllerImpl* a11y_controller =
Shell::Get()->accessibility_controller();
DCHECK(a11y_controller);
auto* highlight_controller = Shell::Get()
->overview_controller()
->overview_session()
->highlight_controller();
DCHECK(highlight_controller);
if (highlight_controller->IsFocusHighlightVisible() ||
a11y_controller->spoken_feedback().enabled()) {
highlight_controller->MoveHighlightToView(target_view);
}
}
} // namespace ash