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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#include "base/callback.h"
#include "base/containers/queue.h"
#include "base/containers/span.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/writable_shared_memory_region.h"
#include "base/task_runner.h"
#include "build/build_config.h"
#include "mojo/core/atomic_flag.h"
#include "mojo/core/node_channel.h"
#include "mojo/core/ports/event.h"
#include "mojo/core/ports/name.h"
#include "mojo/core/ports/node.h"
#include "mojo/core/ports/node_delegate.h"
#include "mojo/core/scoped_process_handle.h"
#include "mojo/core/system_impl_export.h"
#include "mojo/public/cpp/platform/platform_handle.h"
namespace base {
class PortProvider;
namespace mojo {
namespace core {
class Broker;
class Core;
class MachPortRelay;
// The owner of ports::Node which facilitates core EDK implementation. All
// public interface methods are safe to call from any thread.
class MOJO_SYSTEM_IMPL_EXPORT NodeController : public ports::NodeDelegate,
public NodeChannel::Delegate {
class PortObserver : public ports::UserData {
virtual void OnPortStatusChanged() = 0;
~PortObserver() override {}
// |core| owns and out-lives us.
explicit NodeController(Core* core);
~NodeController() override;
const ports::NodeName& name() const { return name_; }
Core* core() const { return core_; }
ports::Node* node() const { return node_.get(); }
scoped_refptr<base::TaskRunner> io_task_runner() const {
return io_task_runner_;
#if defined(OS_MACOSX) && !defined(OS_IOS)
// Create the relay used to transfer mach ports between processes.
void CreateMachPortRelay(base::PortProvider* port_provider);
// Called exactly once, shortly after construction, and before any other
// methods are called on this object.
void SetIOTaskRunner(scoped_refptr<base::TaskRunner> io_task_runner);
// Sends an invitation to a remote process (via |connection_params|) to join
// this process's graph of connected processes as a broker client.
void SendBrokerClientInvitation(
base::ProcessHandle target_process,
ConnectionParams connection_params,
const std::vector<std::pair<std::string, ports::PortRef>>& attached_ports,
const ProcessErrorCallback& process_error_callback);
// Connects this node to the process which invited it to be a broker client.
void AcceptBrokerClientInvitation(ConnectionParams connection_params);
// Connects this node to a peer node. On success, |port| will be merged with
// the corresponding port in the peer node.
void ConnectIsolated(ConnectionParams connection_params,
const ports::PortRef& port,
base::StringPiece connection_name);
// Sets a port's observer. If |observer| is null the port's current observer
// is removed.
void SetPortObserver(const ports::PortRef& port,
scoped_refptr<PortObserver> observer);
// Closes a port. Use this in lieu of calling Node::ClosePort() directly, as
// it ensures the port's observer has also been removed.
void ClosePort(const ports::PortRef& port);
// Sends a message on a port to its peer.
int SendUserMessage(const ports::PortRef& port_ref,
std::unique_ptr<ports::UserMessageEvent> message);
// Merges a local port |port| into a port reserved by |name| in the node which
// invited this node.
void MergePortIntoInviter(const std::string& name,
const ports::PortRef& port);
// Merges two local ports together.
int MergeLocalPorts(const ports::PortRef& port0, const ports::PortRef& port1);
// Creates a new shared buffer for use in the current process.
base::WritableSharedMemoryRegion CreateSharedBuffer(size_t num_bytes);
// Request that the Node be shut down cleanly. This may take an arbitrarily
// long time to complete, at which point |callback| will be called.
// Note that while it is safe to continue using the NodeController's public
// interface after requesting shutdown, you do so at your own risk and there
// is NO guarantee that new messages will be sent or ports will complete
// transfer.
void RequestShutdown(const base::Closure& callback);
// Notifies the NodeController that we received a bad message from the given
// node.
void NotifyBadMessageFrom(const ports::NodeName& source_node,
const std::string& error);
static void DeserializeRawBytesAsEventForFuzzer(
base::span<const unsigned char> data);
static void DeserializeMessageAsEventForFuzzer(Channel::MessagePtr message);
friend Core;
using NodeMap =
std::unordered_map<ports::NodeName, scoped_refptr<NodeChannel>>;
using OutgoingMessageQueue = base::queue<Channel::MessagePtr>;
using PortMap = std::map<std::string, ports::PortRef>;
struct IsolatedConnection {
IsolatedConnection(const IsolatedConnection& other);
IsolatedConnection(IsolatedConnection&& other);
IsolatedConnection(scoped_refptr<NodeChannel> channel,
const ports::PortRef& local_port,
base::StringPiece name);
IsolatedConnection& operator=(const IsolatedConnection& other);
IsolatedConnection& operator=(IsolatedConnection&& other);
// NOTE: |channel| is null once the connection is fully established.
scoped_refptr<NodeChannel> channel;
ports::PortRef local_port;
std::string name;
void SendBrokerClientInvitationOnIOThread(
ScopedProcessHandle target_process,
ConnectionParams connection_params,
ports::NodeName token,
const ProcessErrorCallback& process_error_callback);
void AcceptBrokerClientInvitationOnIOThread(
ConnectionParams connection_params);
void ConnectIsolatedOnIOThread(ConnectionParams connection_params,
ports::PortRef port,
const std::string& connection_name);
scoped_refptr<NodeChannel> GetPeerChannel(const ports::NodeName& name);
scoped_refptr<NodeChannel> GetInviterChannel();
scoped_refptr<NodeChannel> GetBrokerChannel();
void AddPeer(const ports::NodeName& name,
scoped_refptr<NodeChannel> channel,
bool start_channel);
void DropPeer(const ports::NodeName& name, NodeChannel* channel);
void SendPeerEvent(const ports::NodeName& name, ports::ScopedEvent event);
void DropAllPeers();
// ports::NodeDelegate:
void ForwardEvent(const ports::NodeName& node,
ports::ScopedEvent event) override;
void BroadcastEvent(ports::ScopedEvent event) override;
void PortStatusChanged(const ports::PortRef& port) override;
// NodeChannel::Delegate:
void OnAcceptInvitee(const ports::NodeName& from_node,
const ports::NodeName& inviter_name,
const ports::NodeName& token) override;
void OnAcceptInvitation(const ports::NodeName& from_node,
const ports::NodeName& token,
const ports::NodeName& invitee_name) override;
void OnAddBrokerClient(const ports::NodeName& from_node,
const ports::NodeName& client_name,
base::ProcessHandle process_handle) override;
void OnBrokerClientAdded(const ports::NodeName& from_node,
const ports::NodeName& client_name,
PlatformHandle broker_channel) override;
void OnAcceptBrokerClient(const ports::NodeName& from_node,
const ports::NodeName& broker_name,
PlatformHandle broker_channel) override;
void OnEventMessage(const ports::NodeName& from_node,
Channel::MessagePtr message) override;
void OnRequestPortMerge(const ports::NodeName& from_node,
const ports::PortName& connector_port_name,
const std::string& token) override;
void OnRequestIntroduction(const ports::NodeName& from_node,
const ports::NodeName& name) override;
void OnIntroduce(const ports::NodeName& from_node,
const ports::NodeName& name,
PlatformHandle channel_handle) override;
void OnBroadcast(const ports::NodeName& from_node,
Channel::MessagePtr message) override;
#if defined(OS_WIN) || (defined(OS_MACOSX) && !defined(OS_IOS))
void OnRelayEventMessage(const ports::NodeName& from_node,
base::ProcessHandle from_process,
const ports::NodeName& destination,
Channel::MessagePtr message) override;
void OnEventMessageFromRelay(const ports::NodeName& from_node,
const ports::NodeName& source_node,
Channel::MessagePtr message) override;
void OnAcceptPeer(const ports::NodeName& from_node,
const ports::NodeName& token,
const ports::NodeName& peer_name,
const ports::PortName& port_name) override;
void OnChannelError(const ports::NodeName& from_node,
NodeChannel* channel) override;
#if defined(OS_MACOSX) && !defined(OS_IOS)
MachPortRelay* GetMachPortRelay();
// Cancels all pending port merges. These are merges which are supposed to
// be requested from the inviter ASAP, and they may be cancelled if the
// connection to the inviter is broken or never established.
void CancelPendingPortMerges();
// Marks this NodeController for destruction when the IO thread shuts down.
// This is used in case Core is torn down before the IO thread. Must only be
// called on the IO thread.
void DestroyOnIOThreadShutdown();
// If there is a registered shutdown callback (meaning shutdown has been
// requested, this checks the Node's status to see if clean shutdown is
// possible. If so, shutdown is performed and the shutdown callback is run.
void AttemptShutdownIfRequested();
// These are safe to access from any thread as long as the Node is alive.
Core* const core_;
const ports::NodeName name_;
const std::unique_ptr<ports::Node> node_;
scoped_refptr<base::TaskRunner> io_task_runner_;
// Guards |peers_| and |pending_peer_messages_|.
base::Lock peers_lock_;
// Channels to known peers, including inviter and invitees, if any.
NodeMap peers_;
// Outgoing message queues for peers we've heard of but can't yet talk to.
std::unordered_map<ports::NodeName, OutgoingMessageQueue>
// Guards |reserved_ports_|.
base::Lock reserved_ports_lock_;
// Ports reserved by name, per peer.
std::map<ports::NodeName, PortMap> reserved_ports_;
// Guards |pending_port_merges_| and |reject_pending_merges_|.
base::Lock pending_port_merges_lock_;
// A set of port merge requests awaiting inviter connection.
std::vector<std::pair<std::string, ports::PortRef>> pending_port_merges_;
// Indicates that new merge requests should be rejected because the inviter
// has disconnected.
bool reject_pending_merges_ = false;
// Guards |inviter_name_| and |bootstrap_inviter_channel_|.
base::Lock inviter_lock_;
// The name of the node which invited us to join its network, if any.
ports::NodeName inviter_name_;
// A temporary reference to the inviter channel before we know their name.
scoped_refptr<NodeChannel> bootstrap_inviter_channel_;
// Guards |broker_name_|, |pending_broker_clients_|, and
// |pending_relay_messages_|.
base::Lock broker_lock_;
// The name of our broker node, if any.
ports::NodeName broker_name_;
// A queue of remote broker clients waiting to be connected to the broker.
base::queue<ports::NodeName> pending_broker_clients_;
// Messages waiting to be relayed by the broker once it's known.
std::unordered_map<ports::NodeName, OutgoingMessageQueue>
// Guards |shutdown_callback_|.
base::Lock shutdown_lock_;
// Set by RequestShutdown(). If this is non-null, the controller will
// begin polling the Node to see if clean shutdown is possible any time the
// Node's state is modified by the controller.
base::Closure shutdown_callback_;
// Flag to fast-path checking |shutdown_callback_|.
AtomicFlag shutdown_callback_flag_;
// All other fields below must only be accessed on the I/O thread, i.e., the
// thread on which core_->io_task_runner() runs tasks.
// Channels to invitees during handshake.
NodeMap pending_invitations_;
std::map<ports::NodeName, IsolatedConnection> pending_isolated_connections_;
std::map<std::string, ports::NodeName> named_isolated_connections_;
// Indicates whether this object should delete itself on IO thread shutdown.
// Must only be accessed from the IO thread.
bool destroy_on_io_thread_shutdown_ = false;
#if !defined(OS_MACOSX) && !defined(OS_NACL_SFI) && !defined(OS_FUCHSIA)
// Broker for sync shared buffer creation on behalf of broker clients.
std::unique_ptr<Broker> broker_;
#if defined(OS_MACOSX) && !defined(OS_IOS)
base::Lock mach_port_relay_lock_;
// Relay for transferring mach ports to/from broker clients.
std::unique_ptr<MachPortRelay> mach_port_relay_;
} // namespace core
} // namespace mojo