blob: d81b4f953ad8fea7320780e6a305bf236db5611f [file] [log] [blame]
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <windows.h>
#include <psapi.h>
#include "skia/ext/bitmap_platform_device_win.h"
#include "skia/ext/platform_canvas.h"
namespace skia {
// Crash on failure.
#define CHECK(condition) if (!(condition)) __debugbreak();
// Crashes the process. This is called when a bitmap allocation fails, and this
// function tries to determine why it might have failed, and crash on different
// lines. This allows us to see in crash dumps the most likely reason for the
// failure. It takes the size of the bitmap we were trying to allocate as its
// arguments so we can check that as well.
//
// Note that in a sandboxed renderer this function crashes when trying to
// call GetProcessMemoryInfo() because it tries to load psapi.dll, which
// is fine but gives you a very hard to read crash dump.
__declspec(noinline) void CrashForBitmapAllocationFailure(int w, int h) {
// If the bitmap is ginormous, then we probably can't allocate it.
// We use 64M pixels = 256MB @ 4 bytes per pixel.
const __int64 kGinormousBitmapPxl = 64000000;
CHECK(static_cast<__int64>(w) * static_cast<__int64>(h) <
kGinormousBitmapPxl);
// The maximum number of GDI objects per process is 10K. If we're very close
// to that, it's probably the problem.
const int kLotsOfGDIObjs = 9990;
CHECK(GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS) < kLotsOfGDIObjs);
// If we're using a crazy amount of virtual address space, then maybe there
// isn't enough for our bitmap.
const __int64 kLotsOfMem = 1500000000; // 1.5GB.
PROCESS_MEMORY_COUNTERS pmc;
if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc)))
CHECK(pmc.PagefileUsage < kLotsOfMem);
// Everything else.
CHECK(0);
}
// Crashes the process. This is called when a bitmap allocation fails but
// unlike its cousin CrashForBitmapAllocationFailure() it tries to detect if
// the issue was a non-valid shared bitmap handle.
__declspec(noinline) void CrashIfInvalidSection(HANDLE shared_section) {
DWORD handle_info = 0;
CHECK(::GetHandleInformation(shared_section, &handle_info) == TRUE);
}
PlatformCanvas::PlatformCanvas() : SkCanvas() {
}
PlatformCanvas::PlatformCanvas(int width, int height, bool is_opaque)
: SkCanvas() {
bool initialized = initialize(width, height, is_opaque, NULL);
if (!initialized)
CrashForBitmapAllocationFailure(width, height);
}
PlatformCanvas::PlatformCanvas(int width,
int height,
bool is_opaque,
HANDLE shared_section)
: SkCanvas() {
bool initialized = initialize(width, height, is_opaque, shared_section);
if (!initialized) {
CrashIfInvalidSection(shared_section);
CrashForBitmapAllocationFailure(width, height);
}
}
PlatformCanvas::~PlatformCanvas() {
}
bool PlatformCanvas::initialize(int width,
int height,
bool is_opaque,
HANDLE shared_section) {
SkDevice* device = BitmapPlatformDevice::create(width, height,
is_opaque, shared_section);
if (!device)
return false;
setDevice(device);
device->unref(); // was created with refcount 1, and setDevice also refs
return true;
}
HDC PlatformCanvas::beginPlatformPaint() {
return getTopPlatformDevice().getBitmapDC();
}
void PlatformCanvas::endPlatformPaint() {
// we don't clear the DC here since it will be likely to be used again
// flushing will be done in onAccessBitmap
}
SkDevice* PlatformCanvas::createDevice(SkBitmap::Config config,
int width,
int height,
bool is_opaque, bool isForLayer) {
SkASSERT(config == SkBitmap::kARGB_8888_Config);
return BitmapPlatformDevice::create(width, height, is_opaque, NULL);
}
} // namespace skia