| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_MAPPING_H_ |
| #define UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_MAPPING_H_ |
| |
| #include <memory> |
| |
| #include "ui/events/ozone/gamepad/webgamepad_constants.h" |
| |
| namespace ui { |
| |
| class EventDeviceInfo; |
| |
| // The following HATX and HATY is not part of web gamepad definition, but we |
| // need to specially treat them cause HAT_Y can be mapped to DPAD_UP or |
| // DPAD_DOWN, and HAT_X can be mapped to DAPD_LEFT or DPAD_RIGHT. |
| constexpr int kHAT_X = 4; |
| constexpr int kHAT_Y = 5; |
| |
| // KeyMap maps evdev key code to web gamepad code. |
| struct KeyMapEntry { |
| uint16_t evdev_code; |
| uint16_t mapped_code; |
| }; |
| |
| // AbsMap maps evdev abs code to web gamepad (type, code). |
| struct AbsMapEntry { |
| uint16_t evdev_code; |
| GamepadEventType mapped_type; |
| uint16_t mapped_code; |
| }; |
| |
| using KeyMapType = const KeyMapEntry[]; |
| using AbsMapType = const AbsMapEntry[]; |
| |
| #define TO_BTN(code, mapped_code) \ |
| { code, GamepadEventType::BUTTON, mapped_code } |
| |
| #define TO_ABS(code, mapped_code) \ |
| { code, GamepadEventType::AXIS, mapped_code } |
| |
| class GamepadMapper { |
| public: |
| virtual bool Map(uint16_t key, |
| uint16_t code, |
| GamepadEventType* mapped_type, |
| uint16_t* mapped_code) const = 0; |
| |
| virtual ~GamepadMapper() {} |
| }; |
| |
| // This function gets the best mapper for the gamepad vendor_id and product_id. |
| std::unique_ptr<GamepadMapper> GetGamepadMapper(const EventDeviceInfo& devinfo); |
| |
| } // namespace ui |
| |
| #endif // UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_MAPPING_H_ |