| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <memory> |
| #include "core/testing/DummyPageHolder.h" |
| #include "modules/webaudio/AudioBasicProcessorHandler.h" |
| #include "modules/webaudio/OfflineAudioContext.h" |
| #include "platform/audio/AudioProcessor.h" |
| #include "platform/wtf/PtrUtil.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace blink { |
| |
| class MockAudioProcessor final : public AudioProcessor { |
| public: |
| MockAudioProcessor() : AudioProcessor(48000, 2) {} |
| void Initialize() override { initialized_ = true; } |
| void Uninitialize() override { initialized_ = false; } |
| void Process(const AudioBus*, AudioBus*, size_t) override {} |
| void Reset() override {} |
| void SetNumberOfChannels(unsigned) override {} |
| unsigned NumberOfChannels() const override { return number_of_channels_; } |
| double TailTime() const override { return 0; } |
| double LatencyTime() const override { return 0; } |
| }; |
| |
| class MockProcessorNode final : public AudioNode { |
| public: |
| MockProcessorNode(BaseAudioContext& context) : AudioNode(context) { |
| SetHandler(AudioBasicProcessorHandler::Create( |
| AudioHandler::kNodeTypeWaveShaper, *this, 48000, |
| WTF::MakeUnique<MockAudioProcessor>())); |
| Handler().Initialize(); |
| } |
| }; |
| |
| TEST(AudioBasicProcessorHandlerTest, ProcessorFinalization) { |
| std::unique_ptr<DummyPageHolder> page = DummyPageHolder::Create(); |
| OfflineAudioContext* context = OfflineAudioContext::Create( |
| &page->GetDocument(), 2, 1, 48000, ASSERT_NO_EXCEPTION); |
| MockProcessorNode* node = new MockProcessorNode(*context); |
| AudioBasicProcessorHandler& handler = |
| static_cast<AudioBasicProcessorHandler&>(node->Handler()); |
| EXPECT_TRUE(handler.Processor()); |
| EXPECT_TRUE(handler.Processor()->IsInitialized()); |
| BaseAudioContext::AutoLocker locker(context); |
| handler.Dispose(); |
| // The AudioProcessor should live after dispose() and should not be |
| // finalized because an audio thread is using it. |
| EXPECT_TRUE(handler.Processor()); |
| EXPECT_TRUE(handler.Processor()->IsInitialized()); |
| } |
| |
| } // namespace blink |