| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ConstantSourceNode_h |
| #define ConstantSourceNode_h |
| |
| #include "modules/webaudio/AudioParam.h" |
| #include "modules/webaudio/AudioScheduledSourceNode.h" |
| #include "platform/audio/AudioBus.h" |
| #include "platform/wtf/PassRefPtr.h" |
| #include "platform/wtf/RefPtr.h" |
| #include "platform/wtf/Threading.h" |
| |
| namespace blink { |
| |
| class BaseAudioContext; |
| class ConstantSourceOptions; |
| class ExceptionState; |
| |
| // ConstantSourceNode is an audio generator for a constant source |
| |
| class ConstantSourceHandler final : public AudioScheduledSourceHandler { |
| public: |
| static PassRefPtr<ConstantSourceHandler> Create(AudioNode&, |
| float sample_rate, |
| AudioParamHandler& offset); |
| ~ConstantSourceHandler() override; |
| |
| // AudioHandler |
| void Process(size_t frames_to_process) override; |
| |
| private: |
| ConstantSourceHandler(AudioNode&, |
| float sample_rate, |
| AudioParamHandler& offset); |
| |
| // If we are no longer playing, propogate silence ahead to downstream nodes. |
| bool PropagatesSilence() const override; |
| |
| RefPtr<AudioParamHandler> offset_; |
| AudioFloatArray sample_accurate_values_; |
| }; |
| |
| class ConstantSourceNode final : public AudioScheduledSourceNode { |
| DEFINE_WRAPPERTYPEINFO(); |
| |
| public: |
| static ConstantSourceNode* Create(BaseAudioContext&, ExceptionState&); |
| static ConstantSourceNode* Create(BaseAudioContext*, |
| const ConstantSourceOptions&, |
| ExceptionState&); |
| DECLARE_VIRTUAL_TRACE(); |
| |
| AudioParam* offset(); |
| |
| private: |
| ConstantSourceNode(BaseAudioContext&); |
| ConstantSourceHandler& GetConstantSourceHandler() const; |
| |
| Member<AudioParam> offset_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // ConstantSourceNode_h |