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/*
* Copyright (C) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "modules/webaudio/MediaStreamAudioSourceNode.h"
#include <memory>
#include "bindings/core/v8/ExceptionState.h"
#include "core/dom/ExceptionCode.h"
#include "modules/webaudio/AudioNodeOutput.h"
#include "modules/webaudio/BaseAudioContext.h"
#include "modules/webaudio/MediaStreamAudioSourceOptions.h"
#include "platform/wtf/Locker.h"
namespace blink {
MediaStreamAudioSourceHandler::MediaStreamAudioSourceHandler(
AudioNode& node,
std::unique_ptr<AudioSourceProvider> audio_source_provider)
: AudioHandler(kNodeTypeMediaStreamAudioSource,
node,
node.context()->sampleRate()),
audio_source_provider_(std::move(audio_source_provider)),
source_number_of_channels_(0) {
// Default to stereo. This could change depending on the format of the
// MediaStream's audio track.
AddOutput(2);
Initialize();
}
PassRefPtr<MediaStreamAudioSourceHandler> MediaStreamAudioSourceHandler::Create(
AudioNode& node,
std::unique_ptr<AudioSourceProvider> audio_source_provider) {
return AdoptRef(new MediaStreamAudioSourceHandler(
node, std::move(audio_source_provider)));
}
MediaStreamAudioSourceHandler::~MediaStreamAudioSourceHandler() {
Uninitialize();
}
void MediaStreamAudioSourceHandler::SetFormat(size_t number_of_channels,
float source_sample_rate) {
if (number_of_channels != source_number_of_channels_ ||
source_sample_rate != Context()->sampleRate()) {
// The sample-rate must be equal to the context's sample-rate.
if (!number_of_channels ||
number_of_channels > BaseAudioContext::MaxNumberOfChannels() ||
source_sample_rate != Context()->sampleRate()) {
// process() will generate silence for these uninitialized values.
DLOG(ERROR) << "setFormat(" << number_of_channels << ", "
<< source_sample_rate << ") - unhandled format change";
source_number_of_channels_ = 0;
return;
}
// Synchronize with process().
MutexLocker locker(process_lock_);
source_number_of_channels_ = number_of_channels;
{
// The context must be locked when changing the number of output channels.
BaseAudioContext::AutoLocker context_locker(Context());
// Do any necesssary re-configuration to the output's number of channels.
Output(0).SetNumberOfChannels(number_of_channels);
}
}
}
void MediaStreamAudioSourceHandler::Process(size_t number_of_frames) {
AudioBus* output_bus = Output(0).Bus();
if (!GetAudioSourceProvider()) {
output_bus->Zero();
return;
}
if (source_number_of_channels_ != output_bus->NumberOfChannels()) {
output_bus->Zero();
return;
}
// Use a tryLock() to avoid contention in the real-time audio thread.
// If we fail to acquire the lock then the MediaStream must be in the middle
// of a format change, so we output silence in this case.
MutexTryLocker try_locker(process_lock_);
if (try_locker.Locked()) {
GetAudioSourceProvider()->ProvideInput(output_bus, number_of_frames);
} else {
// We failed to acquire the lock.
output_bus->Zero();
}
}
// ----------------------------------------------------------------
MediaStreamAudioSourceNode::MediaStreamAudioSourceNode(
BaseAudioContext& context,
MediaStream& media_stream,
MediaStreamTrack* audio_track,
std::unique_ptr<AudioSourceProvider> audio_source_provider)
: AudioNode(context),
audio_track_(audio_track),
media_stream_(media_stream) {
SetHandler(MediaStreamAudioSourceHandler::Create(
*this, std::move(audio_source_provider)));
}
MediaStreamAudioSourceNode* MediaStreamAudioSourceNode::Create(
BaseAudioContext& context,
MediaStream& media_stream,
ExceptionState& exception_state) {
DCHECK(IsMainThread());
if (context.IsContextClosed()) {
context.ThrowExceptionForClosedState(exception_state);
return nullptr;
}
MediaStreamTrackVector audio_tracks = media_stream.getAudioTracks();
if (audio_tracks.IsEmpty()) {
exception_state.ThrowDOMException(kInvalidStateError,
"MediaStream has no audio track");
return nullptr;
}
// Use the first audio track in the media stream.
MediaStreamTrack* audio_track = audio_tracks[0];
std::unique_ptr<AudioSourceProvider> provider =
audio_track->CreateWebAudioSource();
MediaStreamAudioSourceNode* node = new MediaStreamAudioSourceNode(
context, media_stream, audio_track, std::move(provider));
if (!node)
return nullptr;
// TODO(hongchan): Only stereo streams are supported right now. We should be
// able to accept multi-channel streams.
node->SetFormat(2, context.sampleRate());
// context keeps reference until node is disconnected
context.NotifySourceNodeStartedProcessing(node);
return node;
}
MediaStreamAudioSourceNode* MediaStreamAudioSourceNode::Create(
BaseAudioContext* context,
const MediaStreamAudioSourceOptions& options,
ExceptionState& exception_state) {
return Create(*context, *options.mediaStream(), exception_state);
}
DEFINE_TRACE(MediaStreamAudioSourceNode) {
visitor->Trace(audio_track_);
visitor->Trace(media_stream_);
AudioSourceProviderClient::Trace(visitor);
AudioNode::Trace(visitor);
}
MediaStreamAudioSourceHandler&
MediaStreamAudioSourceNode::GetMediaStreamAudioSourceHandler() const {
return static_cast<MediaStreamAudioSourceHandler&>(Handler());
}
MediaStream* MediaStreamAudioSourceNode::getMediaStream() const {
return media_stream_;
}
void MediaStreamAudioSourceNode::SetFormat(size_t number_of_channels,
float source_sample_rate) {
GetMediaStreamAudioSourceHandler().SetFormat(number_of_channels,
source_sample_rate);
}
} // namespace blink