| /* | 
 |  * Copyright (C) 2012, Intel Corporation. All rights reserved. | 
 |  * | 
 |  * Redistribution and use in source and binary forms, with or without | 
 |  * modification, are permitted provided that the following conditions | 
 |  * are met: | 
 |  * 1.  Redistributions of source code must retain the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer. | 
 |  * 2.  Redistributions in binary form must reproduce the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer in the | 
 |  *    documentation and/or other materials provided with the distribution. | 
 |  * | 
 |  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND | 
 |  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
 |  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
 |  * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE | 
 |  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 
 |  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 
 |  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 
 |  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 
 |  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 
 |  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 
 |  * DAMAGE. | 
 |  */ | 
 |  | 
 | #ifndef AudioBasicInspectorNode_h | 
 | #define AudioBasicInspectorNode_h | 
 |  | 
 | #include "modules/webaudio/AudioNode.h" | 
 |  | 
 | namespace blink { | 
 |  | 
 | class BaseAudioContext; | 
 | class ExceptionState; | 
 |  | 
 | // AudioBasicInspectorNode is an AudioNode with one input and one output where | 
 | // the output might not necessarily connect to another node's input. | 
 | // If the output is not connected to any other node, then the | 
 | // AudioBasicInspectorNode's processIfNecessary() function will be called | 
 | // automatically by BaseAudioContext before the end of each render quantum so | 
 | // that it can inspect the audio stream. | 
 | class AudioBasicInspectorHandler : public AudioHandler { | 
 |  public: | 
 |   AudioBasicInspectorHandler(NodeType, | 
 |                              AudioNode&, | 
 |                              float sampleRate, | 
 |                              unsigned outputChannelCount); | 
 |  | 
 |   // AudioHandler | 
 |   void pullInputs(size_t framesToProcess) final; | 
 |   void checkNumberOfChannelsForInput(AudioNodeInput*) final; | 
 |  | 
 |   void updatePullStatus(); | 
 |  | 
 |  private: | 
 |   // When setting to true, AudioBasicInspectorHandler will be pulled | 
 |   // automaticlly by BaseAudioContext before the end of each render quantum. | 
 |   bool m_needAutomaticPull; | 
 | }; | 
 |  | 
 | class AudioBasicInspectorNode : public AudioNode { | 
 |  protected: | 
 |   explicit AudioBasicInspectorNode(BaseAudioContext& context) | 
 |       : AudioNode(context) {} | 
 |  | 
 |  private: | 
 |   // TODO(tkent): Should AudioBasicInspectorNode override other variants of | 
 |   // connect() and disconnect()? | 
 |   AudioNode* connect(AudioNode*, | 
 |                      unsigned outputIndex, | 
 |                      unsigned inputIndex, | 
 |                      ExceptionState&) final; | 
 |   void disconnect(unsigned outputIndex, ExceptionState&) final; | 
 | }; | 
 |  | 
 | }  // namespace blink | 
 |  | 
 | #endif  // AudioBasicInspectorNode_h |