| // Copyright 2015 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <GLES2/gl2.h> |
| #include <stdint.h> |
| |
| #include <array> |
| #include <memory> |
| |
| #include "base/compiler_specific.h" |
| #include "base/containers/heap_array.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace gpu { |
| |
| namespace { |
| constexpr auto kCubeMapTextureTargets = std::to_array<GLenum>({ |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
| }); |
| } // namespace |
| |
| // A collection of tests that exercise the cube map texture. |
| class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { |
| protected: |
| void SetUp() override { |
| // ANGLE and NVidia fails ReadPixelsFromIncompleteCubeTexture without this |
| // workaround. |
| GpuDriverBugWorkarounds workarounds; |
| workarounds.force_cube_complete = true; |
| gl_.InitializeWithWorkarounds(GLManager::Options(), workarounds); |
| DCHECK(gl_.workarounds().force_cube_complete); |
| for (int i = 0; i < 256; i++) { |
| UNSAFE_TODO(pixels_[i * 4]) = 255u; |
| UNSAFE_TODO(pixels_[(i * 4) + 1]) = 0; |
| UNSAFE_TODO(pixels_[(i * 4) + 2]) = 0; |
| UNSAFE_TODO(pixels_[(i * 4) + 3]) = 255u; |
| } |
| |
| glGenTextures(1, &texture_); |
| glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| glGenFramebuffers(1, &framebuffer_id_); |
| } |
| |
| void TearDown() override { |
| glDeleteTextures(1, &texture_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| gl_.Destroy(); |
| } |
| |
| GLManager gl_; |
| uint8_t pixels_[256 * 4]; |
| const int width_ = 16; |
| GLuint texture_; |
| GLuint framebuffer_id_; |
| }; |
| |
| INSTANTIATE_TEST_SUITE_P(GLCubeMapTextureTests, |
| GLCubeMapTextureTest, |
| ::testing::ValuesIn(kCubeMapTextureTargets)); |
| |
| TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) { |
| GLenum cube_map_target = GetParam(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, |
| texture_, 0); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); |
| // force_cube_map_positive_x_allocation workaround prevents Nexus 5 crash. |
| // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 |
| glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, pixels_); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| } |
| |
| // TODO(crbug.com/40246425): Re-enable this test |
| TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixels) { |
| GLenum cube_map_target = GetParam(); |
| |
| glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| // Make a cube texture complete |
| for (unsigned i = 0; i < std::size(kCubeMapTextureTargets); i++) { |
| glTexImage2D(kCubeMapTextureTargets[i], 0, GL_RGBA, width_, width_, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, pixels_); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| } |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, |
| texture_, 0); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| // Check that FB is complete. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_, nullptr); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| } |
| |
| // TODO(crbug.com/40246425): Re-enable this test |
| TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixelsFromIncompleteCubeTexture) { |
| GLenum cube_map_target = GetParam(); |
| |
| glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, pixels_); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, |
| texture_, 0); |
| |
| // force_cube_map_positive_x_allocation workaround prevents Nexus 5 crash. |
| // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| // Check that FB is not complete. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| GLsizei size = width_ * width_ * 4; |
| auto pixels = base::HeapArray<uint8_t>::Uninit(size); |
| glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION), |
| glGetError()); |
| } |
| |
| } // namespace gpu |