| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/shelf/shelf_layout_manager.h" |
| |
| #include <algorithm> |
| #include <cmath> |
| #include <cstring> |
| #include <string> |
| #include <vector> |
| |
| #include "ash/accelerators/accelerator_commands.h" |
| #include "ash/ash_switches.h" |
| #include "ash/root_window_controller.h" |
| #include "ash/screen_util.h" |
| #include "ash/session/session_state_delegate.h" |
| #include "ash/shelf/shelf.h" |
| #include "ash/shelf/shelf_bezel_event_filter.h" |
| #include "ash/shelf/shelf_constants.h" |
| #include "ash/shelf/shelf_layout_manager_observer.h" |
| #include "ash/shelf/shelf_widget.h" |
| #include "ash/shell.h" |
| #include "ash/shell_window_ids.h" |
| #include "ash/system/status_area_widget.h" |
| #include "ash/wm/gestures/shelf_gesture_handler.h" |
| #include "ash/wm/lock_state_controller.h" |
| #include "ash/wm/mru_window_tracker.h" |
| #include "ash/wm/window_animations.h" |
| #include "ash/wm/window_state.h" |
| #include "ash/wm/window_util.h" |
| #include "ash/wm/workspace_controller.h" |
| #include "base/auto_reset.h" |
| #include "base/command_line.h" |
| #include "base/command_line.h" |
| #include "base/i18n/rtl.h" |
| #include "base/strings/string_number_conversions.h" |
| #include "base/strings/string_util.h" |
| #include "ui/aura/client/cursor_client.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/base/ui_base_switches.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/compositor/layer_animation_observer.h" |
| #include "ui/compositor/layer_animator.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_handler.h" |
| #include "ui/gfx/screen.h" |
| #include "ui/keyboard/keyboard_util.h" |
| #include "ui/views/widget/widget.h" |
| #include "ui/wm/public/activation_client.h" |
| |
| namespace ash { |
| namespace { |
| |
| // Delay before showing the shelf. This is after the mouse stops moving. |
| const int kAutoHideDelayMS = 200; |
| |
| // To avoid hiding the shelf when the mouse transitions from a message bubble |
| // into the shelf, the hit test area is enlarged by this amount of pixels to |
| // keep the shelf from hiding. |
| const int kNotificationBubbleGapHeight = 6; |
| |
| // The maximum size of the region on the display opposing the shelf managed by |
| // this ShelfLayoutManager which can trigger showing the shelf. |
| // For instance: |
| // - Primary display is left of secondary display. |
| // - Shelf is left aligned |
| // - This ShelfLayoutManager manages the shelf for the secondary display. |
| // |kMaxAutoHideShowShelfRegionSize| refers to the maximum size of the region |
| // from the right edge of the primary display which can trigger showing the |
| // auto hidden shelf. The region is used to make it easier to trigger showing |
| // the auto hidden shelf when the shelf is on the boundary between displays. |
| const int kMaxAutoHideShowShelfRegionSize = 10; |
| |
| ui::Layer* GetLayer(views::Widget* widget) { |
| return widget->GetNativeView()->layer(); |
| } |
| |
| } // namespace |
| |
| // static |
| const int ShelfLayoutManager::kWorkspaceAreaVisibleInset = 2; |
| |
| // static |
| const int ShelfLayoutManager::kWorkspaceAreaAutoHideInset = 5; |
| |
| // static |
| const int ShelfLayoutManager::kAutoHideSize = 3; |
| |
| // static |
| const int ShelfLayoutManager::kShelfItemInset = 3; |
| |
| // ShelfLayoutManager::AutoHideEventFilter ------------------------------------- |
| |
| // Notifies ShelfLayoutManager any time the mouse moves. |
| class ShelfLayoutManager::AutoHideEventFilter : public ui::EventHandler { |
| public: |
| explicit AutoHideEventFilter(ShelfLayoutManager* shelf); |
| ~AutoHideEventFilter() override; |
| |
| // Returns true if the last mouse event was a mouse drag. |
| bool in_mouse_drag() const { return in_mouse_drag_; } |
| |
| // Overridden from ui::EventHandler: |
| void OnMouseEvent(ui::MouseEvent* event) override; |
| void OnGestureEvent(ui::GestureEvent* event) override; |
| |
| private: |
| ShelfLayoutManager* shelf_; |
| bool in_mouse_drag_; |
| ShelfGestureHandler gesture_handler_; |
| DISALLOW_COPY_AND_ASSIGN(AutoHideEventFilter); |
| }; |
| |
| ShelfLayoutManager::AutoHideEventFilter::AutoHideEventFilter( |
| ShelfLayoutManager* shelf) |
| : shelf_(shelf), |
| in_mouse_drag_(false) { |
| Shell::GetInstance()->AddPreTargetHandler(this); |
| } |
| |
| ShelfLayoutManager::AutoHideEventFilter::~AutoHideEventFilter() { |
| Shell::GetInstance()->RemovePreTargetHandler(this); |
| } |
| |
| void ShelfLayoutManager::AutoHideEventFilter::OnMouseEvent( |
| ui::MouseEvent* event) { |
| // This also checks IsShelfWindow() to make sure we don't attempt to hide the |
| // shelf if the mouse down occurs on the shelf. |
| in_mouse_drag_ = (event->type() == ui::ET_MOUSE_DRAGGED || |
| (in_mouse_drag_ && event->type() != ui::ET_MOUSE_RELEASED && |
| event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)) && |
| !shelf_->IsShelfWindow(static_cast<aura::Window*>(event->target())); |
| if (event->type() == ui::ET_MOUSE_MOVED) |
| shelf_->UpdateAutoHideState(); |
| return; |
| } |
| |
| void ShelfLayoutManager::AutoHideEventFilter::OnGestureEvent( |
| ui::GestureEvent* event) { |
| if (shelf_->IsShelfWindow(static_cast<aura::Window*>(event->target()))) { |
| if (gesture_handler_.ProcessGestureEvent(*event)) |
| event->StopPropagation(); |
| } |
| } |
| |
| // ShelfLayoutManager:UpdateShelfObserver -------------------------------------- |
| |
| // UpdateShelfObserver is used to delay updating the background until the |
| // animation completes. |
| class ShelfLayoutManager::UpdateShelfObserver |
| : public ui::ImplicitAnimationObserver { |
| public: |
| explicit UpdateShelfObserver(ShelfLayoutManager* shelf) : shelf_(shelf) { |
| shelf_->update_shelf_observer_ = this; |
| } |
| |
| void Detach() { |
| shelf_ = NULL; |
| } |
| |
| void OnImplicitAnimationsCompleted() override { |
| if (shelf_) |
| shelf_->UpdateShelfBackground(BACKGROUND_CHANGE_ANIMATE); |
| delete this; |
| } |
| |
| private: |
| ~UpdateShelfObserver() override { |
| if (shelf_) |
| shelf_->update_shelf_observer_ = NULL; |
| } |
| |
| // Shelf we're in. NULL if deleted before we're deleted. |
| ShelfLayoutManager* shelf_; |
| |
| DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver); |
| }; |
| |
| // ShelfLayoutManager ---------------------------------------------------------- |
| |
| ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf) |
| : SnapToPixelLayoutManager(shelf->GetNativeView()->parent()), |
| root_window_(shelf->GetNativeView()->GetRootWindow()), |
| updating_bounds_(false), |
| auto_hide_behavior_(SHELF_AUTO_HIDE_BEHAVIOR_NEVER), |
| alignment_(SHELF_ALIGNMENT_BOTTOM), |
| shelf_(shelf), |
| workspace_controller_(NULL), |
| window_overlaps_shelf_(false), |
| mouse_over_shelf_when_auto_hide_timer_started_(false), |
| bezel_event_filter_(new ShelfBezelEventFilter(this)), |
| gesture_drag_status_(GESTURE_DRAG_NONE), |
| gesture_drag_amount_(0.f), |
| gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN), |
| update_shelf_observer_(NULL), |
| duration_override_in_ms_(0) { |
| Shell::GetInstance()->AddShellObserver(this); |
| Shell::GetInstance()->lock_state_controller()->AddObserver(this); |
| aura::client::GetActivationClient(root_window_)->AddObserver(this); |
| Shell::GetInstance()->session_state_delegate()->AddSessionStateObserver(this); |
| } |
| |
| ShelfLayoutManager::~ShelfLayoutManager() { |
| if (update_shelf_observer_) |
| update_shelf_observer_->Detach(); |
| |
| FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, WillDeleteShelf()); |
| Shell::GetInstance()->RemoveShellObserver(this); |
| Shell::GetInstance()->lock_state_controller()->RemoveObserver(this); |
| Shell::GetInstance()-> |
| session_state_delegate()->RemoveSessionStateObserver(this); |
| } |
| |
| void ShelfLayoutManager::SetAutoHideBehavior(ShelfAutoHideBehavior behavior) { |
| if (auto_hide_behavior_ == behavior) |
| return; |
| auto_hide_behavior_ = behavior; |
| UpdateVisibilityState(); |
| FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, |
| OnAutoHideBehaviorChanged(root_window_, |
| auto_hide_behavior_)); |
| } |
| |
| void ShelfLayoutManager::PrepareForShutdown() { |
| // Clear all event filters, otherwise sometimes those filters may catch |
| // synthesized mouse event and cause crashes during the shutdown. |
| set_workspace_controller(NULL); |
| auto_hide_event_filter_.reset(); |
| bezel_event_filter_.reset(); |
| // Stop observing window change, otherwise we can attempt to update a |
| // partially destructed shelf. |
| aura::client::GetActivationClient(root_window_)->RemoveObserver(this); |
| } |
| |
| bool ShelfLayoutManager::IsVisible() const { |
| // status_area_widget() may be NULL during the shutdown. |
| return shelf_->status_area_widget() && |
| shelf_->status_area_widget()->IsVisible() && |
| (state_.visibility_state == SHELF_VISIBLE || |
| (state_.visibility_state == SHELF_AUTO_HIDE && |
| state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN)); |
| } |
| |
| bool ShelfLayoutManager::SetAlignment(ShelfAlignment alignment) { |
| if (alignment_ == alignment) |
| return false; |
| |
| alignment_ = alignment; |
| // The shelf will itself move to the bottom while locked or obscured by user |
| // login. If a request is sent to move while being obscured, we postpone the |
| // move until the user session is resumed. |
| if (IsAlignmentLocked()) |
| return false; |
| |
| // This should not be called during the lock screen transitions. |
| shelf_->SetAlignment(alignment); |
| LayoutShelf(); |
| return true; |
| } |
| |
| ShelfAlignment ShelfLayoutManager::GetAlignment() const { |
| // When the screen is locked or a user gets added, the shelf is forced into |
| // bottom alignment. |
| if (IsAlignmentLocked()) |
| return SHELF_ALIGNMENT_BOTTOM; |
| return alignment_; |
| } |
| |
| gfx::Rect ShelfLayoutManager::GetIdealBounds() { |
| gfx::Rect bounds( |
| ScreenUtil::GetDisplayBoundsInParent(shelf_->GetNativeView())); |
| int width = 0, height = 0; |
| GetShelfSize(&width, &height); |
| return SelectValueForShelfAlignment( |
| gfx::Rect(bounds.x(), bounds.bottom() - height, bounds.width(), height), |
| gfx::Rect(bounds.x(), bounds.y(), width, bounds.height()), |
| gfx::Rect(bounds.right() - width, bounds.y(), width, bounds.height()), |
| gfx::Rect(bounds.x(), bounds.y(), bounds.width(), height)); |
| } |
| |
| void ShelfLayoutManager::LayoutShelf() { |
| TargetBounds target_bounds; |
| CalculateTargetBounds(state_, &target_bounds); |
| UpdateBoundsAndOpacity(target_bounds, false, NULL); |
| |
| if (shelf_->shelf()) { |
| // This is not part of UpdateBoundsAndOpacity() because |
| // SetShelfViewBounds() sets the bounds immediately and does not animate. |
| // The height of the ShelfView for a horizontal shelf and the width of |
| // the ShelfView for a vertical shelf are set when |shelf_|'s bounds |
| // are changed via UpdateBoundsAndOpacity(). This sets the origin and the |
| // dimension in the other direction. |
| shelf_->shelf()->SetShelfViewBounds( |
| target_bounds.shelf_bounds_in_shelf); |
| } |
| } |
| |
| ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() { |
| switch(auto_hide_behavior_) { |
| case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS: |
| return SHELF_AUTO_HIDE; |
| case SHELF_AUTO_HIDE_BEHAVIOR_NEVER: |
| return SHELF_VISIBLE; |
| case SHELF_AUTO_HIDE_ALWAYS_HIDDEN: |
| return SHELF_HIDDEN; |
| } |
| return SHELF_VISIBLE; |
| } |
| |
| void ShelfLayoutManager::UpdateVisibilityState() { |
| // Bail out early when there is no |workspace_controller_|, which happens |
| // during shutdown after PrepareForShutdown. |
| if (!workspace_controller_) |
| return; |
| |
| if (state_.is_screen_locked || state_.is_adding_user_screen) { |
| SetState(SHELF_VISIBLE); |
| } else { |
| // TODO(zelidrag): Verify shelf drag animation still shows on the device |
| // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. |
| WorkspaceWindowState window_state(workspace_controller_->GetWindowState()); |
| switch (window_state) { |
| case WORKSPACE_WINDOW_STATE_FULL_SCREEN: { |
| const aura::Window* fullscreen_window = GetRootWindowController( |
| root_window_)->GetWindowForFullscreenMode(); |
| if (fullscreen_window && wm::GetWindowState(fullscreen_window)-> |
| hide_shelf_when_fullscreen()) { |
| SetState(SHELF_HIDDEN); |
| } else { |
| // The shelf is sometimes not hidden when in immersive fullscreen. |
| // Force the shelf to be auto hidden in this case. |
| SetState(SHELF_AUTO_HIDE); |
| } |
| break; |
| } |
| |
| case WORKSPACE_WINDOW_STATE_MAXIMIZED: |
| SetState(CalculateShelfVisibility()); |
| break; |
| |
| case WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF: |
| case WORKSPACE_WINDOW_STATE_DEFAULT: |
| SetState(CalculateShelfVisibility()); |
| SetWindowOverlapsShelf(window_state == |
| WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF); |
| break; |
| } |
| } |
| } |
| |
| void ShelfLayoutManager::UpdateAutoHideState() { |
| ShelfAutoHideState auto_hide_state = |
| CalculateAutoHideState(state_.visibility_state); |
| if (auto_hide_state != state_.auto_hide_state) { |
| if (auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) { |
| // Hides happen immediately. |
| SetState(state_.visibility_state); |
| } else { |
| if (!auto_hide_timer_.IsRunning()) { |
| mouse_over_shelf_when_auto_hide_timer_started_ = |
| shelf_->GetWindowBoundsInScreen().Contains( |
| Shell::GetScreen()->GetCursorScreenPoint()); |
| } |
| auto_hide_timer_.Start( |
| FROM_HERE, |
| base::TimeDelta::FromMilliseconds(kAutoHideDelayMS), |
| this, &ShelfLayoutManager::UpdateAutoHideStateNow); |
| } |
| } else { |
| StopAutoHideTimer(); |
| } |
| } |
| |
| void ShelfLayoutManager::SetWindowOverlapsShelf(bool value) { |
| window_overlaps_shelf_ = value; |
| UpdateShelfBackground(BACKGROUND_CHANGE_ANIMATE); |
| } |
| |
| void ShelfLayoutManager::AddObserver(ShelfLayoutManagerObserver* observer) { |
| observers_.AddObserver(observer); |
| } |
| |
| void ShelfLayoutManager::RemoveObserver(ShelfLayoutManagerObserver* observer) { |
| observers_.RemoveObserver(observer); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // ShelfLayoutManager, Gesture functions: |
| |
| void ShelfLayoutManager::OnGestureEdgeSwipe(const ui::GestureEvent& gesture) { |
| if (visibility_state() == SHELF_AUTO_HIDE) { |
| gesture_drag_auto_hide_state_ = SHELF_AUTO_HIDE_SHOWN; |
| gesture_drag_status_ = GESTURE_DRAG_COMPLETE_IN_PROGRESS; |
| UpdateVisibilityState(); |
| gesture_drag_status_ = GESTURE_DRAG_NONE; |
| } |
| } |
| |
| void ShelfLayoutManager::StartGestureDrag(const ui::GestureEvent& gesture) { |
| gesture_drag_status_ = GESTURE_DRAG_IN_PROGRESS; |
| gesture_drag_amount_ = 0.f; |
| gesture_drag_auto_hide_state_ = visibility_state() == SHELF_AUTO_HIDE ? |
| auto_hide_state() : SHELF_AUTO_HIDE_SHOWN; |
| UpdateShelfBackground(BACKGROUND_CHANGE_ANIMATE); |
| } |
| |
| void ShelfLayoutManager::UpdateGestureDrag( |
| const ui::GestureEvent& gesture) { |
| bool horizontal = IsHorizontalAlignment(); |
| gesture_drag_amount_ += horizontal ? gesture.details().scroll_y() : |
| gesture.details().scroll_x(); |
| LayoutShelf(); |
| } |
| |
| void ShelfLayoutManager::CompleteGestureDrag(const ui::GestureEvent& gesture) { |
| bool horizontal = IsHorizontalAlignment(); |
| bool should_change = false; |
| if (gesture.type() == ui::ET_GESTURE_SCROLL_END) { |
| // The visibility of the shelf changes only if the shelf was dragged X% |
| // along the correct axis. If the shelf was already visible, then the |
| // direction of the drag does not matter. |
| const float kDragHideThreshold = 0.4f; |
| gfx::Rect bounds = GetIdealBounds(); |
| float drag_ratio = fabs(gesture_drag_amount_) / |
| (horizontal ? bounds.height() : bounds.width()); |
| if (gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN) { |
| should_change = drag_ratio > kDragHideThreshold; |
| } else { |
| bool correct_direction = false; |
| switch (GetAlignment()) { |
| case SHELF_ALIGNMENT_BOTTOM: |
| case SHELF_ALIGNMENT_RIGHT: |
| correct_direction = gesture_drag_amount_ < 0; |
| break; |
| case SHELF_ALIGNMENT_LEFT: |
| case SHELF_ALIGNMENT_TOP: |
| correct_direction = gesture_drag_amount_ > 0; |
| break; |
| } |
| should_change = correct_direction && drag_ratio > kDragHideThreshold; |
| } |
| } else if (gesture.type() == ui::ET_SCROLL_FLING_START) { |
| if (gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN) { |
| should_change = horizontal ? fabs(gesture.details().velocity_y()) > 0 : |
| fabs(gesture.details().velocity_x()) > 0; |
| } else { |
| should_change = SelectValueForShelfAlignment( |
| gesture.details().velocity_y() < 0, |
| gesture.details().velocity_x() > 0, |
| gesture.details().velocity_x() < 0, |
| gesture.details().velocity_y() > 0); |
| } |
| } else { |
| NOTREACHED(); |
| } |
| |
| if (!should_change) { |
| CancelGestureDrag(); |
| return; |
| } |
| if (shelf_) { |
| shelf_->Deactivate(); |
| shelf_->status_area_widget()->Deactivate(); |
| } |
| gesture_drag_auto_hide_state_ = |
| gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN ? |
| SHELF_AUTO_HIDE_HIDDEN : SHELF_AUTO_HIDE_SHOWN; |
| ShelfAutoHideBehavior new_auto_hide_behavior = |
| gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN ? |
| SHELF_AUTO_HIDE_BEHAVIOR_NEVER : SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS; |
| |
| // When in fullscreen and the shelf is forced to be auto hidden, the auto hide |
| // behavior affects neither the visibility state nor the auto hide state. Set |
| // |gesture_drag_status_| to GESTURE_DRAG_COMPLETE_IN_PROGRESS to set the auto |
| // hide state to |gesture_drag_auto_hide_state_|. |
| gesture_drag_status_ = GESTURE_DRAG_COMPLETE_IN_PROGRESS; |
| if (auto_hide_behavior_ != new_auto_hide_behavior) |
| SetAutoHideBehavior(new_auto_hide_behavior); |
| else |
| UpdateVisibilityState(); |
| gesture_drag_status_ = GESTURE_DRAG_NONE; |
| } |
| |
| void ShelfLayoutManager::CancelGestureDrag() { |
| gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; |
| UpdateVisibilityState(); |
| gesture_drag_status_ = GESTURE_DRAG_NONE; |
| } |
| |
| void ShelfLayoutManager::SetAnimationDurationOverride( |
| int duration_override_in_ms) { |
| duration_override_in_ms_ = duration_override_in_ms; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // ShelfLayoutManager, aura::LayoutManager implementation: |
| |
| void ShelfLayoutManager::OnWindowResized() { |
| LayoutShelf(); |
| } |
| |
| void ShelfLayoutManager::SetChildBounds(aura::Window* child, |
| const gfx::Rect& requested_bounds) { |
| SnapToPixelLayoutManager::SetChildBounds(child, requested_bounds); |
| // We may contain other widgets (such as frame maximize bubble) but they don't |
| // effect the layout in anyway. |
| if (!updating_bounds_ && |
| ((shelf_->GetNativeView() == child) || |
| (shelf_->status_area_widget()->GetNativeView() == child))) { |
| LayoutShelf(); |
| } |
| } |
| |
| void ShelfLayoutManager::OnLockStateChanged(bool locked) { |
| // Force the shelf to layout for alignment (bottom if locked, restore |
| // the previous alignment otherwise). |
| state_.is_screen_locked = locked; |
| UpdateShelfVisibilityAfterLoginUIChange(); |
| } |
| |
| void ShelfLayoutManager::OnWindowActivated(aura::Window* gained_active, |
| aura::Window* lost_active) { |
| UpdateAutoHideStateNow(); |
| } |
| |
| bool ShelfLayoutManager::IsHorizontalAlignment() const { |
| return GetAlignment() == SHELF_ALIGNMENT_BOTTOM || |
| GetAlignment() == SHELF_ALIGNMENT_TOP; |
| } |
| |
| // static |
| ShelfLayoutManager* ShelfLayoutManager::ForShelf(aura::Window* window) { |
| ShelfWidget* shelf = RootWindowController::ForShelf(window)->shelf(); |
| return shelf ? shelf->shelf_layout_manager() : NULL; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // ShelfLayoutManager, private: |
| |
| ShelfLayoutManager::TargetBounds::TargetBounds() : opacity(0.0f) {} |
| ShelfLayoutManager::TargetBounds::~TargetBounds() {} |
| |
| void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) { |
| if (!shelf_->GetNativeView()) |
| return; |
| |
| State state; |
| state.visibility_state = visibility_state; |
| state.auto_hide_state = CalculateAutoHideState(visibility_state); |
| state.window_state = workspace_controller_ ? |
| workspace_controller_->GetWindowState() : WORKSPACE_WINDOW_STATE_DEFAULT; |
| // Preserve the log in screen states. |
| state.is_adding_user_screen = state_.is_adding_user_screen; |
| state.is_screen_locked = state_.is_screen_locked; |
| |
| // Force an update because gesture drags affect the shelf bounds and we |
| // should animate back to the normal bounds at the end of a gesture. |
| bool force_update = |
| (gesture_drag_status_ == GESTURE_DRAG_CANCEL_IN_PROGRESS || |
| gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS); |
| |
| if (!force_update && state_.Equals(state)) |
| return; // Nothing changed. |
| |
| FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, |
| WillChangeVisibilityState(visibility_state)); |
| |
| if (state.visibility_state == SHELF_AUTO_HIDE) { |
| // When state is SHELF_AUTO_HIDE we need to track when the mouse is over the |
| // shelf to unhide it. AutoHideEventFilter does that for us. |
| if (!auto_hide_event_filter_) |
| auto_hide_event_filter_.reset(new AutoHideEventFilter(this)); |
| } else { |
| auto_hide_event_filter_.reset(NULL); |
| } |
| |
| StopAutoHideTimer(); |
| |
| State old_state = state_; |
| state_ = state; |
| |
| BackgroundAnimatorChangeType change_type = BACKGROUND_CHANGE_ANIMATE; |
| bool delay_background_change = false; |
| |
| // Do not animate the background when: |
| // - Going from a hidden / auto hidden shelf in fullscreen to a visible shelf |
| // in maximized mode. |
| // - Going from an auto hidden shelf in maximized mode to a visible shelf in |
| // maximized mode. |
| if (state.visibility_state == SHELF_VISIBLE && |
| state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED && |
| old_state.visibility_state != SHELF_VISIBLE) { |
| change_type = BACKGROUND_CHANGE_IMMEDIATE; |
| } else { |
| // Delay the animation when the shelf was hidden, and has just been made |
| // visible (e.g. using a gesture-drag). |
| if (state.visibility_state == SHELF_VISIBLE && |
| old_state.visibility_state == SHELF_AUTO_HIDE && |
| old_state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) { |
| delay_background_change = true; |
| } |
| } |
| |
| if (delay_background_change) { |
| if (update_shelf_observer_) |
| update_shelf_observer_->Detach(); |
| // UpdateShelfBackground deletes itself when the animation is done. |
| update_shelf_observer_ = new UpdateShelfObserver(this); |
| } else { |
| UpdateShelfBackground(change_type); |
| } |
| |
| shelf_->SetDimsShelf( |
| state.visibility_state == SHELF_VISIBLE && |
| state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED); |
| |
| TargetBounds target_bounds; |
| CalculateTargetBounds(state_, &target_bounds); |
| UpdateBoundsAndOpacity(target_bounds, true, |
| delay_background_change ? update_shelf_observer_ : NULL); |
| |
| // OnAutoHideStateChanged Should be emitted when: |
| // - firstly state changed to auto-hide from other state |
| // - or, auto_hide_state has changed |
| if ((old_state.visibility_state != state_.visibility_state && |
| state_.visibility_state == SHELF_AUTO_HIDE) || |
| old_state.auto_hide_state != state_.auto_hide_state) { |
| FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, |
| OnAutoHideStateChanged(state_.auto_hide_state)); |
| } |
| } |
| |
| void ShelfLayoutManager::UpdateBoundsAndOpacity( |
| const TargetBounds& target_bounds, |
| bool animate, |
| ui::ImplicitAnimationObserver* observer) { |
| base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true); |
| { |
| ui::ScopedLayerAnimationSettings shelf_animation_setter( |
| GetLayer(shelf_)->GetAnimator()); |
| ui::ScopedLayerAnimationSettings status_animation_setter( |
| GetLayer(shelf_->status_area_widget())->GetAnimator()); |
| if (animate) { |
| int duration = duration_override_in_ms_ ? duration_override_in_ms_ : |
| kCrossFadeDurationMS; |
| shelf_animation_setter.SetTransitionDuration( |
| base::TimeDelta::FromMilliseconds(duration)); |
| shelf_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); |
| shelf_animation_setter.SetPreemptionStrategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| status_animation_setter.SetTransitionDuration( |
| base::TimeDelta::FromMilliseconds(duration)); |
| status_animation_setter.SetTweenType(gfx::Tween::EASE_OUT); |
| status_animation_setter.SetPreemptionStrategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| } else { |
| StopAnimating(); |
| shelf_animation_setter.SetTransitionDuration(base::TimeDelta()); |
| status_animation_setter.SetTransitionDuration(base::TimeDelta()); |
| } |
| if (observer) |
| status_animation_setter.AddObserver(observer); |
| |
| GetLayer(shelf_)->SetOpacity(target_bounds.opacity); |
| shelf_->SetBounds(ScreenUtil::ConvertRectToScreen( |
| shelf_->GetNativeView()->parent(), |
| target_bounds.shelf_bounds_in_root)); |
| |
| GetLayer(shelf_->status_area_widget())->SetOpacity( |
| target_bounds.status_opacity); |
| |
| // Having a window which is visible but does not have an opacity is an |
| // illegal state. We therefore hide the shelf here if required. |
| if (!target_bounds.status_opacity) |
| shelf_->status_area_widget()->Hide(); |
| // Setting visibility during an animation causes the visibility property to |
| // animate. Override the animation settings to immediately set the |
| // visibility property. Opacity will still animate. |
| |
| // TODO(harrym): Once status area widget is a child view of shelf |
| // this can be simplified. |
| gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; |
| status_bounds.set_x(status_bounds.x() + |
| target_bounds.shelf_bounds_in_root.x()); |
| status_bounds.set_y(status_bounds.y() + |
| target_bounds.shelf_bounds_in_root.y()); |
| shelf_->status_area_widget()->SetBounds( |
| ScreenUtil::ConvertRectToScreen( |
| shelf_->status_area_widget()->GetNativeView()->parent(), |
| status_bounds)); |
| if (!state_.is_screen_locked) { |
| gfx::Insets insets; |
| // If user session is blocked (login to new user session or add user to |
| // the existing session - multi-profile) then give 100% of work area only |
| // if keyboard is not shown. |
| if (!state_.is_adding_user_screen || !keyboard_bounds_.IsEmpty()) { |
| insets = target_bounds.work_area_insets; |
| } |
| Shell::GetInstance()->SetDisplayWorkAreaInsets(root_window_, insets); |
| } |
| } |
| |
| // Setting visibility during an animation causes the visibility property to |
| // animate. Set the visibility property without an animation. |
| if (target_bounds.status_opacity) |
| shelf_->status_area_widget()->Show(); |
| } |
| |
| void ShelfLayoutManager::StopAnimating() { |
| GetLayer(shelf_)->GetAnimator()->StopAnimating(); |
| GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating(); |
| } |
| |
| void ShelfLayoutManager::GetShelfSize(int* width, int* height) { |
| *width = *height = 0; |
| gfx::Size status_size( |
| shelf_->status_area_widget()->GetWindowBoundsInScreen().size()); |
| if (IsHorizontalAlignment()) |
| *height = kShelfSize; |
| else |
| *width = kShelfSize; |
| } |
| |
| void ShelfLayoutManager::AdjustBoundsBasedOnAlignment(int inset, |
| gfx::Rect* bounds) const { |
| bounds->Inset(SelectValueForShelfAlignment( |
| gfx::Insets(0, 0, inset, 0), |
| gfx::Insets(0, inset, 0, 0), |
| gfx::Insets(0, 0, 0, inset), |
| gfx::Insets(inset, 0, 0, 0))); |
| } |
| |
| void ShelfLayoutManager::CalculateTargetBounds( |
| const State& state, |
| TargetBounds* target_bounds) { |
| const gfx::Rect available_bounds(root_window_->bounds()); |
| gfx::Rect status_size( |
| shelf_->status_area_widget()->GetWindowBoundsInScreen().size()); |
| int shelf_width = 0, shelf_height = 0; |
| GetShelfSize(&shelf_width, &shelf_height); |
| if (IsHorizontalAlignment()) |
| shelf_width = available_bounds.width(); |
| else |
| shelf_height = available_bounds.height(); |
| |
| if (state.visibility_state == SHELF_AUTO_HIDE && |
| state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) { |
| // Auto-hidden shelf always starts with the default size. If a gesture-drag |
| // is in progress, then the call to UpdateTargetBoundsForGesture() below |
| // takes care of setting the height properly. |
| if (IsHorizontalAlignment()) |
| shelf_height = kAutoHideSize; |
| else |
| shelf_width = kAutoHideSize; |
| } else if (state.visibility_state == SHELF_HIDDEN || |
| (!keyboard_bounds_.IsEmpty() && !keyboard::IsKeyboardOverscrollEnabled())) |
| { |
| if (IsHorizontalAlignment()) |
| shelf_height = 0; |
| else |
| shelf_width = 0; |
| } |
| |
| int bottom_shelf_vertical_offset = available_bounds.bottom(); |
| if (keyboard_bounds_.IsEmpty()) |
| bottom_shelf_vertical_offset -= shelf_height; |
| else |
| bottom_shelf_vertical_offset -= keyboard_bounds_.height(); |
| |
| target_bounds->shelf_bounds_in_root = SelectValueForShelfAlignment( |
| gfx::Rect(available_bounds.x(), bottom_shelf_vertical_offset, |
| available_bounds.width(), shelf_height), |
| gfx::Rect(available_bounds.x(), available_bounds.y(), |
| shelf_width, available_bounds.height()), |
| gfx::Rect(available_bounds.right() - shelf_width, available_bounds.y(), |
| shelf_width, available_bounds.height()), |
| gfx::Rect(available_bounds.x(), available_bounds.y(), |
| available_bounds.width(), shelf_height)); |
| |
| if (IsHorizontalAlignment()) |
| status_size.set_height(kShelfSize); |
| else |
| status_size.set_width(kShelfSize); |
| |
| target_bounds->status_bounds_in_shelf = SelectValueForShelfAlignment( |
| gfx::Rect(base::i18n::IsRTL() ? 0 : shelf_width - status_size.width(), |
| 0, status_size.width(), status_size.height()), |
| gfx::Rect(shelf_width - status_size.width(), |
| shelf_height - status_size.height(), status_size.width(), |
| status_size.height()), |
| gfx::Rect(0, shelf_height - status_size.height(), |
| status_size.width(), status_size.height()), |
| gfx::Rect(base::i18n::IsRTL() ? 0 : shelf_width - status_size.width(), |
| shelf_height - status_size.height(), |
| status_size.width(), status_size.height())); |
| |
| target_bounds->work_area_insets = SelectValueForShelfAlignment( |
| gfx::Insets(0, 0, GetWorkAreaSize(state, shelf_height), 0), |
| gfx::Insets(0, GetWorkAreaSize(state, shelf_width), 0, 0), |
| gfx::Insets(0, 0, 0, GetWorkAreaSize(state, shelf_width)), |
| gfx::Insets(GetWorkAreaSize(state, shelf_height), 0, 0, 0)); |
| |
| // TODO(varkha): The functionality of managing insets for display areas |
| // should probably be pushed to a separate component. This would simplify or |
| // remove entirely the dependency on keyboard and dock. |
| |
| if (!keyboard_bounds_.IsEmpty() && !keyboard::IsKeyboardOverscrollEnabled()) { |
| // Also push in the work area inset for the keyboard if it is visible. |
| gfx::Insets keyboard_insets(0, 0, keyboard_bounds_.height(), 0); |
| target_bounds->work_area_insets += keyboard_insets; |
| } |
| |
| // Also push in the work area inset for the dock if it is visible. |
| if (!dock_bounds_.IsEmpty()) { |
| gfx::Insets dock_insets( |
| 0, (dock_bounds_.x() > 0 ? 0 : dock_bounds_.width()), |
| 0, (dock_bounds_.x() > 0 ? dock_bounds_.width() : 0)); |
| target_bounds->work_area_insets += dock_insets; |
| } |
| |
| target_bounds->opacity = |
| (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS || |
| state.visibility_state == SHELF_VISIBLE || |
| state.visibility_state == SHELF_AUTO_HIDE) ? 1.0f : 0.0f; |
| target_bounds->status_opacity = |
| (state.visibility_state == SHELF_AUTO_HIDE && |
| state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN && |
| gesture_drag_status_ != GESTURE_DRAG_IN_PROGRESS) ? |
| 0.0f : target_bounds->opacity; |
| |
| if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS) |
| UpdateTargetBoundsForGesture(target_bounds); |
| |
| // This needs to happen after calling UpdateTargetBoundsForGesture(), because |
| // that can change the size of the shelf. |
| target_bounds->shelf_bounds_in_shelf = SelectValueForShelfAlignment( |
| gfx::Rect(0, 0, |
| shelf_width - status_size.width(), |
| target_bounds->shelf_bounds_in_root.height()), |
| gfx::Rect(0, 0, target_bounds->shelf_bounds_in_root.width(), |
| shelf_height - status_size.height()), |
| gfx::Rect(0, 0, target_bounds->shelf_bounds_in_root.width(), |
| shelf_height - status_size.height()), |
| gfx::Rect(0, 0, |
| shelf_width - status_size.width(), |
| target_bounds->shelf_bounds_in_root.height())); |
| } |
| |
| void ShelfLayoutManager::UpdateTargetBoundsForGesture( |
| TargetBounds* target_bounds) const { |
| CHECK_EQ(GESTURE_DRAG_IN_PROGRESS, gesture_drag_status_); |
| bool horizontal = IsHorizontalAlignment(); |
| const gfx::Rect& available_bounds(root_window_->bounds()); |
| int resistance_free_region = 0; |
| |
| if (gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_HIDDEN && |
| visibility_state() == SHELF_AUTO_HIDE && |
| auto_hide_state() != SHELF_AUTO_HIDE_SHOWN) { |
| // If the shelf was hidden when the drag started (and the state hasn't |
| // changed since then, e.g. because the tray-menu was shown because of the |
| // drag), then allow the drag some resistance-free region at first to make |
| // sure the shelf sticks with the finger until the shelf is visible. |
| resistance_free_region = kShelfSize - kAutoHideSize; |
| } |
| |
| bool resist = SelectValueForShelfAlignment( |
| gesture_drag_amount_ < -resistance_free_region, |
| gesture_drag_amount_ > resistance_free_region, |
| gesture_drag_amount_ < -resistance_free_region, |
| gesture_drag_amount_ > resistance_free_region); |
| |
| float translate = 0.f; |
| if (resist) { |
| float diff = fabsf(gesture_drag_amount_) - resistance_free_region; |
| diff = std::min(diff, sqrtf(diff)); |
| if (gesture_drag_amount_ < 0) |
| translate = -resistance_free_region - diff; |
| else |
| translate = resistance_free_region + diff; |
| } else { |
| translate = gesture_drag_amount_; |
| } |
| |
| if (horizontal) { |
| // Move and size the shelf with the gesture. |
| int shelf_height = target_bounds->shelf_bounds_in_root.height() - translate; |
| shelf_height = std::max(shelf_height, kAutoHideSize); |
| target_bounds->shelf_bounds_in_root.set_height(shelf_height); |
| if (GetAlignment() == SHELF_ALIGNMENT_BOTTOM) { |
| target_bounds->shelf_bounds_in_root.set_y( |
| available_bounds.bottom() - shelf_height); |
| } |
| |
| target_bounds->status_bounds_in_shelf.set_y(0); |
| } else { |
| // Move and size the shelf with the gesture. |
| int shelf_width = target_bounds->shelf_bounds_in_root.width(); |
| bool right_aligned = GetAlignment() == SHELF_ALIGNMENT_RIGHT; |
| if (right_aligned) |
| shelf_width -= translate; |
| else |
| shelf_width += translate; |
| shelf_width = std::max(shelf_width, kAutoHideSize); |
| target_bounds->shelf_bounds_in_root.set_width(shelf_width); |
| if (right_aligned) { |
| target_bounds->shelf_bounds_in_root.set_x( |
| available_bounds.right() - shelf_width); |
| } |
| |
| if (right_aligned) |
| target_bounds->status_bounds_in_shelf.set_x(0); |
| else |
| target_bounds->status_bounds_in_shelf.set_x( |
| target_bounds->shelf_bounds_in_root.width() - |
| kShelfSize); |
| } |
| } |
| |
| void ShelfLayoutManager::UpdateShelfBackground( |
| BackgroundAnimatorChangeType type) { |
| const ShelfBackgroundType background_type(GetShelfBackgroundType()); |
| shelf_->SetPaintsBackground(background_type, type); |
| FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, |
| OnBackgroundUpdated(background_type, type)); |
| } |
| |
| ShelfBackgroundType ShelfLayoutManager::GetShelfBackgroundType() const { |
| if (state_.visibility_state != SHELF_AUTO_HIDE && |
| state_.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED) { |
| return SHELF_BACKGROUND_MAXIMIZED; |
| } |
| |
| if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS || |
| (!state_.is_screen_locked && !state_.is_adding_user_screen && |
| window_overlaps_shelf_) || |
| (state_.visibility_state == SHELF_AUTO_HIDE)) { |
| return SHELF_BACKGROUND_OVERLAP; |
| } |
| |
| return SHELF_BACKGROUND_DEFAULT; |
| } |
| |
| void ShelfLayoutManager::UpdateAutoHideStateNow() { |
| SetState(state_.visibility_state); |
| |
| // If the state did not change, the auto hide timer may still be running. |
| StopAutoHideTimer(); |
| } |
| |
| void ShelfLayoutManager::StopAutoHideTimer() { |
| auto_hide_timer_.Stop(); |
| mouse_over_shelf_when_auto_hide_timer_started_ = false; |
| } |
| |
| gfx::Rect ShelfLayoutManager::GetAutoHideShowShelfRegionInScreen() const { |
| gfx::Rect shelf_bounds_in_screen = shelf_->GetWindowBoundsInScreen(); |
| gfx::Vector2d offset = SelectValueForShelfAlignment( |
| gfx::Vector2d(0, shelf_bounds_in_screen.height()), |
| gfx::Vector2d(-kMaxAutoHideShowShelfRegionSize, 0), |
| gfx::Vector2d(shelf_bounds_in_screen.width(), 0), |
| gfx::Vector2d(0, -kMaxAutoHideShowShelfRegionSize)); |
| |
| gfx::Rect show_shelf_region_in_screen = shelf_bounds_in_screen; |
| show_shelf_region_in_screen += offset; |
| if (IsHorizontalAlignment()) |
| show_shelf_region_in_screen.set_height(kMaxAutoHideShowShelfRegionSize); |
| else |
| show_shelf_region_in_screen.set_width(kMaxAutoHideShowShelfRegionSize); |
| |
| // TODO: Figure out if we need any special handling when the keyboard is |
| // visible. |
| return show_shelf_region_in_screen; |
| } |
| |
| ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState( |
| ShelfVisibilityState visibility_state) const { |
| if (visibility_state != SHELF_AUTO_HIDE || !shelf_) |
| return SHELF_AUTO_HIDE_HIDDEN; |
| |
| Shell* shell = Shell::GetInstance(); |
| // Unhide the shelf only on the active screen when the AppList is shown |
| // (crbug.com/312445). |
| if (shell->GetAppListTargetVisibility()) { |
| aura::Window* active_window = wm::GetActiveWindow(); |
| aura::Window* shelf_window = shelf_->GetNativeWindow(); |
| if (active_window && shelf_window && |
| active_window->GetRootWindow() == shelf_window->GetRootWindow()) { |
| return SHELF_AUTO_HIDE_SHOWN; |
| } |
| } |
| |
| if (shelf_->status_area_widget() && |
| shelf_->status_area_widget()->ShouldShowShelf()) |
| return SHELF_AUTO_HIDE_SHOWN; |
| |
| if (shelf_->shelf() && shelf_->shelf()->IsShowingMenu()) |
| return SHELF_AUTO_HIDE_SHOWN; |
| |
| if (shelf_->shelf() && shelf_->shelf()->IsShowingOverflowBubble()) |
| return SHELF_AUTO_HIDE_SHOWN; |
| |
| if (shelf_->IsActive() || |
| (shelf_->status_area_widget() && |
| shelf_->status_area_widget()->IsActive())) |
| return SHELF_AUTO_HIDE_SHOWN; |
| |
| const std::vector<aura::Window*> windows = |
| shell->mru_window_tracker()->BuildWindowListIgnoreModal(); |
| |
| // Process the window list and check if there are any visible windows. |
| bool visible_window = false; |
| for (size_t i = 0; i < windows.size(); ++i) { |
| if (windows[i] && windows[i]->IsVisible() && |
| !wm::GetWindowState(windows[i])->IsMinimized() && |
| root_window_ == windows[i]->GetRootWindow()) { |
| visible_window = true; |
| break; |
| } |
| } |
| // If there are no visible windows do not hide the shelf. |
| if (!visible_window) |
| return SHELF_AUTO_HIDE_SHOWN; |
| |
| if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS) |
| return gesture_drag_auto_hide_state_; |
| |
| // Don't show if the user is dragging the mouse. |
| if (auto_hide_event_filter_.get() && auto_hide_event_filter_->in_mouse_drag()) |
| return SHELF_AUTO_HIDE_HIDDEN; |
| |
| // Ignore the mouse position if mouse events are disabled. |
| aura::client::CursorClient* cursor_client = aura::client::GetCursorClient( |
| shelf_->GetNativeWindow()->GetRootWindow()); |
| if (!cursor_client->IsMouseEventsEnabled()) |
| return SHELF_AUTO_HIDE_HIDDEN; |
| |
| gfx::Rect shelf_region = shelf_->GetWindowBoundsInScreen(); |
| if (shelf_->status_area_widget() && |
| shelf_->status_area_widget()->IsMessageBubbleShown() && |
| IsVisible()) { |
| // Increase the the hit test area to prevent the shelf from disappearing |
| // when the mouse is over the bubble gap. |
| ShelfAlignment alignment = GetAlignment(); |
| shelf_region.Inset(alignment == SHELF_ALIGNMENT_RIGHT ? |
| -kNotificationBubbleGapHeight : 0, |
| alignment == SHELF_ALIGNMENT_BOTTOM ? |
| -kNotificationBubbleGapHeight : 0, |
| alignment == SHELF_ALIGNMENT_LEFT ? |
| -kNotificationBubbleGapHeight : 0, |
| alignment == SHELF_ALIGNMENT_TOP ? |
| -kNotificationBubbleGapHeight : 0); |
| } |
| |
| gfx::Point cursor_position_in_screen = |
| Shell::GetScreen()->GetCursorScreenPoint(); |
| if (shelf_region.Contains(cursor_position_in_screen)) |
| return SHELF_AUTO_HIDE_SHOWN; |
| |
| // When the shelf is auto hidden and the shelf is on the boundary between two |
| // displays, it is hard to trigger showing the shelf. For instance, if a |
| // user's primary display is left of their secondary display, it is hard to |
| // unautohide a left aligned shelf on the secondary display. |
| // It is hard because: |
| // - It is hard to stop the cursor in the shelf "light bar" and not overshoot. |
| // - The cursor is warped to the other display if the cursor gets to the edge |
| // of the display. |
| // Show the shelf if the cursor started on the shelf and the user overshot the |
| // shelf slightly to make it easier to show the shelf in this situation. We |
| // do not check |auto_hide_timer_|.IsRunning() because it returns false when |
| // the timer's task is running. |
| if ((state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN || |
| mouse_over_shelf_when_auto_hide_timer_started_) && |
| GetAutoHideShowShelfRegionInScreen().Contains( |
| cursor_position_in_screen)) { |
| return SHELF_AUTO_HIDE_SHOWN; |
| } |
| |
| return SHELF_AUTO_HIDE_HIDDEN; |
| } |
| |
| bool ShelfLayoutManager::IsShelfWindow(aura::Window* window) { |
| if (!window) |
| return false; |
| return (shelf_ && shelf_->GetNativeWindow()->Contains(window)) || |
| (shelf_->status_area_widget() && |
| shelf_->status_area_widget()->GetNativeWindow()->Contains(window)); |
| } |
| |
| int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const { |
| if (state.visibility_state == SHELF_VISIBLE) |
| return size; |
| if (state.visibility_state == SHELF_AUTO_HIDE) |
| return kAutoHideSize; |
| return 0; |
| } |
| |
| void ShelfLayoutManager::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) { |
| bool keyboard_is_about_to_hide = false; |
| if (new_bounds.IsEmpty() && !keyboard_bounds_.IsEmpty()) |
| keyboard_is_about_to_hide = true; |
| |
| keyboard_bounds_ = new_bounds; |
| OnWindowResized(); |
| |
| SessionStateDelegate* session_state_delegate = |
| Shell::GetInstance()->session_state_delegate(); |
| |
| // On login screen if keyboard has been just hidden, update bounds just once |
| // but ignore target_bounds.work_area_insets since shelf overlaps with login |
| // window. |
| if (session_state_delegate->IsUserSessionBlocked() && |
| keyboard_is_about_to_hide) { |
| Shell::GetInstance()->SetDisplayWorkAreaInsets(root_window_, gfx::Insets()); |
| } |
| } |
| |
| void ShelfLayoutManager::OnDockBoundsChanging( |
| const gfx::Rect& dock_bounds, |
| DockedWindowLayoutManagerObserver::Reason reason) { |
| // Skip shelf layout in case docked notification originates from this class. |
| if (reason == DISPLAY_INSETS_CHANGED) |
| return; |
| if (dock_bounds_ != dock_bounds) { |
| dock_bounds_ = dock_bounds; |
| OnWindowResized(); |
| UpdateVisibilityState(); |
| UpdateShelfBackground(BACKGROUND_CHANGE_ANIMATE); |
| } |
| } |
| |
| void ShelfLayoutManager::OnLockStateEvent(LockStateObserver::EventType event) { |
| if (event == EVENT_LOCK_ANIMATION_STARTED) { |
| // Enter the screen locked state and update the visibility to avoid an odd |
| // animation when transitioning the orientation from L/R to bottom. |
| state_.is_screen_locked = true; |
| UpdateShelfVisibilityAfterLoginUIChange(); |
| } |
| } |
| |
| void ShelfLayoutManager::SessionStateChanged( |
| SessionStateDelegate::SessionState state) { |
| // Check transition changes to/from the add user to session and change the |
| // shelf alignment accordingly |
| bool add_user = state == SessionStateDelegate::SESSION_STATE_LOGIN_SECONDARY; |
| if (add_user != state_.is_adding_user_screen) { |
| state_.is_adding_user_screen = add_user; |
| UpdateShelfVisibilityAfterLoginUIChange(); |
| return; |
| } |
| TargetBounds target_bounds; |
| CalculateTargetBounds(state_, &target_bounds); |
| UpdateBoundsAndOpacity(target_bounds, true, NULL); |
| UpdateVisibilityState(); |
| } |
| |
| void ShelfLayoutManager::UpdateShelfVisibilityAfterLoginUIChange() { |
| shelf_->SetAlignment(GetAlignment()); |
| UpdateVisibilityState(); |
| LayoutShelf(); |
| } |
| |
| bool ShelfLayoutManager::IsAlignmentLocked() const { |
| SessionStateDelegate* session_state_delegate = |
| Shell::GetInstance()->session_state_delegate(); |
| if (state_.is_screen_locked) |
| return true; |
| // The session state becomes active at the start of transitioning to a user |
| // session, however the session is considered blocked until the full UI is |
| // ready. Exit early to allow for proper layout. |
| if (session_state_delegate->GetSessionState() == |
| SessionStateDelegate::SESSION_STATE_ACTIVE) { |
| return false; |
| } |
| if (session_state_delegate->IsUserSessionBlocked() || |
| state_.is_adding_user_screen) { |
| return true; |
| } |
| return false; |
| } |
| |
| } // namespace ash |