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// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_CLIENT_CLIENT_DISCARDABLE_TEXTURE_MANAGER_H_
#define GPU_COMMAND_BUFFER_CLIENT_CLIENT_DISCARDABLE_TEXTURE_MANAGER_H_
#include <map>
#include "gpu/command_buffer/client/client_discardable_manager.h"
#include "gpu/gpu_export.h"
namespace gpu {
// A helper class used to manage discardable textures. Makes use of
// ClientDiscardableManager. Used by the GLES2 Implementation.
class GPU_EXPORT ClientDiscardableTextureManager {
public:
ClientDiscardableTextureManager();
~ClientDiscardableTextureManager();
ClientDiscardableHandle InitializeTexture(CommandBuffer* command_buffer,
uint32_t texture_id);
bool LockTexture(uint32_t texture_id);
// Must be called by the GLES2Implementation when a texture is being deleted
// to allow tracking memory to be reclaimed.
void FreeTexture(uint32_t texture_id);
bool TextureIsValid(uint32_t texture_id) const;
// Test only functions.
ClientDiscardableManager* DiscardableManagerForTesting() {
return &discardable_manager_;
}
ClientDiscardableHandle GetHandleForTesting(uint32_t texture_id);
private:
std::map<uint32_t, ClientDiscardableHandle::Id> texture_id_to_handle_id_;
ClientDiscardableManager discardable_manager_;
DISALLOW_COPY_AND_ASSIGN(ClientDiscardableTextureManager);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_CLIENT_DISCARDABLE_TEXTURE_MANAGER_H_