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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SUBRESOURCE_FILTER_CONTENT_COMMON_RULESET_DEALER_H_
#define COMPONENTS_SUBRESOURCE_FILTER_CONTENT_COMMON_RULESET_DEALER_H_
#include "base/files/file.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/sequence_checker.h"
namespace subresource_filter {
class MemoryMappedRuleset;
// Memory maps the subresource filtering ruleset file, and makes it available to
// all call sites of GetRuleset() within the current process.
//
// Although most OS'es will take care of memory mapping pages of the ruleset
// only on-demand, and of swapping out pages eagerly when they are no longer
// used, this class has extra logic to make sure memory is conserved as much as
// possible, and syscall overhead is minimized:
//
// * The ruleset is only memory mapped on-demand the first time GetRuleset()
// is called, and unmapped once the last caller drops its reference to it.
//
// * If the ruleset is used by multiple call sites within the same process,
// they will use the same, cached, MemoryMappedRuleset instance, and will
// not call mmap() multiple times.
//
class RulesetDealer {
public:
RulesetDealer();
virtual ~RulesetDealer();
// Sets the |ruleset_file| to memory map and distribute from now on.
virtual void SetRulesetFile(base::File ruleset_file);
// Returns whether |this| dealer has a ruleset file to read from. Does not
// interact with the file system.
bool IsRulesetFileAvailable() const;
// Returns the set |ruleset_file|. Normally, the same instance is used by all
// call sites in a given process. That intance is mapped lazily and umapped
// eagerly as soon as the last reference to it is dropped.
virtual scoped_refptr<const MemoryMappedRuleset> GetRuleset();
// For testing only.
bool has_cached_ruleset() const { return !!weak_cached_ruleset_.get(); }
// Duplicates the ruleset file. This is used to pass the file to another
// thread.
base::File DuplicateRulesetFile();
protected:
bool CalledOnValidSequence() const {
return sequence_checker_.CalledOnValidSequence();
}
private:
friend class SubresourceFilterRulesetDealerTest;
base::File ruleset_file_;
base::WeakPtr<MemoryMappedRuleset> weak_cached_ruleset_;
base::SequenceChecker sequence_checker_;
DISALLOW_COPY_AND_ASSIGN(RulesetDealer);
};
} // namespace subresource_filter
#endif // COMPONENTS_SUBRESOURCE_FILTER_CONTENT_RENDERER_RULESET_DEALER_H_