| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "android_webview/browser/gfx/surfaces_instance.h" |
| |
| #include <algorithm> |
| #include <memory> |
| #include <utility> |
| |
| #include "android_webview/browser/gfx/aw_render_thread_context_provider.h" |
| #include "android_webview/browser/gfx/deferred_gpu_command_service.h" |
| #include "android_webview/browser/gfx/gpu_service_web_view.h" |
| #include "android_webview/browser/gfx/output_surface_provider_webview.h" |
| #include "android_webview/browser/gfx/parent_output_surface.h" |
| #include "android_webview/browser/gfx/skia_output_surface_dependency_webview.h" |
| #include "android_webview/browser/gfx/task_queue_web_view.h" |
| #include "android_webview/common/aw_switches.h" |
| #include "base/android/build_info.h" |
| #include "base/command_line.h" |
| #include "base/containers/contains.h" |
| #include "components/viz/common/display/renderer_settings.h" |
| #include "components/viz/common/features.h" |
| #include "components/viz/common/frame_sinks/begin_frame_source.h" |
| #include "components/viz/common/quads/compositor_render_pass_draw_quad.h" |
| #include "components/viz/common/quads/solid_color_draw_quad.h" |
| #include "components/viz/common/quads/surface_draw_quad.h" |
| #include "components/viz/common/surfaces/parent_local_surface_id_allocator.h" |
| #include "components/viz/service/display/display.h" |
| #include "components/viz/service/display/display_scheduler.h" |
| #include "components/viz/service/display/overlay_processor_stub.h" |
| #include "components/viz/service/display_embedder/skia_output_surface_impl.h" |
| #include "components/viz/service/frame_sinks/compositor_frame_sink_support.h" |
| #include "components/viz/service/frame_sinks/frame_sink_manager_impl.h" |
| #include "gpu/command_buffer/service/sequence_id.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/presentation_feedback.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_share_group.h" |
| #include "ui/gl/init/gl_factory.h" |
| |
| namespace android_webview { |
| |
| namespace { |
| // The client_id used here should not conflict with the client_id generated |
| // from RenderWidgetHostImpl. |
| constexpr uint32_t kDefaultClientId = 0u; |
| SurfacesInstance* g_surfaces_instance = nullptr; |
| |
| } // namespace |
| |
| // static |
| scoped_refptr<SurfacesInstance> SurfacesInstance::GetOrCreateInstance() { |
| if (g_surfaces_instance) |
| return base::WrapRefCounted(g_surfaces_instance); |
| return base::WrapRefCounted(new SurfacesInstance); |
| } |
| |
| SurfacesInstance::SurfacesInstance() |
| : frame_sink_id_allocator_(kDefaultClientId), |
| frame_sink_id_(AllocateFrameSinkId()), |
| output_surface_provider_(nullptr) { |
| // The SharedBitmapManager is null as we do not support or use software |
| // compositing on Android. |
| frame_sink_manager_ = std::make_unique<viz::FrameSinkManagerImpl>( |
| /*shared_bitmap_manager=*/nullptr); |
| parent_local_surface_id_allocator_ = |
| std::make_unique<viz::ParentLocalSurfaceIdAllocator>(); |
| |
| constexpr bool is_root = true; |
| support_ = std::make_unique<viz::CompositorFrameSinkSupport>( |
| this, frame_sink_manager_.get(), frame_sink_id_, is_root); |
| |
| std::unique_ptr<viz::DisplayCompositorMemoryAndTaskController> |
| display_controller = output_surface_provider_.CreateDisplayController(); |
| std::unique_ptr<viz::OutputSurface> output_surface = |
| output_surface_provider_.CreateOutputSurface(display_controller.get()); |
| |
| begin_frame_source_ = std::make_unique<viz::StubBeginFrameSource>(); |
| auto scheduler = std::make_unique<viz::DisplayScheduler>( |
| begin_frame_source_.get(), nullptr /* current_task_runner */, |
| output_surface->capabilities().max_frames_pending); |
| auto overlay_processor = std::make_unique<viz::OverlayProcessorStub>(); |
| // Android WebView has no overlay processor, and does not need to share |
| // gpu_task_scheduler, so it is passed in as nullptr. |
| // TODO(weiliangc): Android WebView should support overlays. Change |
| // initialize order to make this happen. |
| display_ = std::make_unique<viz::Display>( |
| nullptr /* shared_bitmap_manager */, |
| output_surface_provider_.renderer_settings(), |
| output_surface_provider_.debug_settings(), frame_sink_id_, |
| std::move(display_controller), std::move(output_surface), |
| std::move(overlay_processor), std::move(scheduler), |
| nullptr /* current_task_runner */); |
| display_->Initialize(this, frame_sink_manager_->surface_manager(), |
| output_surface_provider_.enable_shared_image()); |
| frame_sink_manager_->RegisterBeginFrameSource(begin_frame_source_.get(), |
| frame_sink_id_); |
| |
| display_->SetVisible(true); |
| |
| DCHECK(!g_surfaces_instance); |
| g_surfaces_instance = this; |
| } |
| |
| SurfacesInstance::~SurfacesInstance() { |
| DCHECK_EQ(g_surfaces_instance, this); |
| frame_sink_manager_->UnregisterBeginFrameSource(begin_frame_source_.get()); |
| g_surfaces_instance = nullptr; |
| display_ = nullptr; |
| DCHECK(!output_surface_provider_.shared_context_state() || |
| output_surface_provider_.shared_context_state()->HasOneRef()); |
| DCHECK(child_ids_.empty()); |
| } |
| |
| void SurfacesInstance::DisplayOutputSurfaceLost() { |
| // Android WebView does not handle context loss. |
| LOG(FATAL) << "Render thread context loss"; |
| } |
| |
| viz::FrameSinkId SurfacesInstance::AllocateFrameSinkId() { |
| return frame_sink_id_allocator_.NextFrameSinkId(); |
| } |
| |
| viz::FrameSinkManagerImpl* SurfacesInstance::GetFrameSinkManager() { |
| return frame_sink_manager_.get(); |
| } |
| |
| void SurfacesInstance::DrawAndSwap(gfx::Size viewport, |
| gfx::Rect clip, |
| gfx::Transform transform, |
| const gfx::Size& frame_size, |
| const viz::SurfaceId& child_id, |
| float device_scale_factor, |
| const gfx::ColorSpace& color_space) { |
| DCHECK(base::Contains(child_ids_, child_id)); |
| |
| // Support for SkiaRenderer |
| if (output_surface_provider_.renderer_settings().use_skia_renderer) { |
| output_surface_provider_.gl_surface()->RecalculateClipAndTransform( |
| &viewport, &clip, &transform); |
| } |
| |
| gfx::ColorSpace display_color_space = |
| color_space.IsValid() ? color_space : gfx::ColorSpace::CreateSRGB(); |
| display_->SetDisplayColorSpaces(gfx::DisplayColorSpaces(display_color_space)); |
| |
| // Create a frame with a single SurfaceDrawQuad referencing the child |
| // Surface and transformed using the given transform. |
| auto render_pass = viz::CompositorRenderPass::Create(); |
| render_pass->SetNew(viz::CompositorRenderPassId{1}, gfx::Rect(viewport), clip, |
| gfx::Transform()); |
| render_pass->has_transparent_background = false; |
| |
| viz::SharedQuadState* quad_state = |
| render_pass->CreateAndAppendSharedQuadState(); |
| quad_state->quad_to_target_transform = transform; |
| quad_state->quad_layer_rect = gfx::Rect(frame_size); |
| quad_state->visible_quad_layer_rect = gfx::Rect(frame_size); |
| quad_state->clip_rect = clip; |
| quad_state->is_clipped = true; |
| quad_state->opacity = 1.f; |
| |
| viz::SurfaceDrawQuad* surface_quad = |
| render_pass->CreateAndAppendDrawQuad<viz::SurfaceDrawQuad>(); |
| surface_quad->SetNew(quad_state, gfx::Rect(quad_state->quad_layer_rect), |
| gfx::Rect(quad_state->quad_layer_rect), |
| viz::SurfaceRange(base::nullopt, child_id), |
| SK_ColorWHITE, /*stretch_content_to_fill_bounds=*/false); |
| surface_quad->allow_merge = !BackdropFiltersPreventMerge(child_id); |
| |
| viz::CompositorFrame frame; |
| // We draw synchronously, so acknowledge a manual BeginFrame. |
| frame.metadata.begin_frame_ack = |
| viz::BeginFrameAck::CreateManualAckWithDamage(); |
| frame.render_pass_list.push_back(std::move(render_pass)); |
| frame.metadata.device_scale_factor = device_scale_factor; |
| frame.metadata.referenced_surfaces = GetChildIdsRanges(); |
| frame.metadata.frame_token = ++next_frame_token_; |
| |
| if (!root_local_surface_id_.is_valid() || viewport != surface_size_ || |
| device_scale_factor != device_scale_factor_) { |
| parent_local_surface_id_allocator_->GenerateId(); |
| root_local_surface_id_ = |
| parent_local_surface_id_allocator_->GetCurrentLocalSurfaceId(); |
| surface_size_ = viewport; |
| device_scale_factor_ = device_scale_factor; |
| display_->SetLocalSurfaceId(root_local_surface_id_, device_scale_factor); |
| } |
| support_->SubmitCompositorFrame(root_local_surface_id_, std::move(frame)); |
| |
| if (output_surface_provider_.shared_context_state()) { |
| // GL state could be changed across frames, so we need reset GrContext. |
| output_surface_provider_.shared_context_state() |
| ->PessimisticallyResetGrContext(); |
| } |
| output_surface_provider_.gl_surface()->SetSize(viewport); |
| display_->Resize(viewport); |
| display_->DrawAndSwap(base::TimeTicks::Now()); |
| // SkiaRenderer generates DidReceiveSwapBuffersAck calls. |
| if (!features::IsUsingSkiaRenderer()) { |
| // Metrics tracking in CompositorFrameReporter expects that every frame |
| // has non-null SwapTimings. We don't know the exact swap start/end times |
| // here so we use Now() as a filler. |
| base::TimeTicks now = base::TimeTicks::Now(); |
| display_->DidReceiveSwapBuffersAck({now, now}); |
| } |
| output_surface_provider_.gl_surface()->MaybeDidPresent( |
| gfx::PresentationFeedback(base::TimeTicks::Now(), base::TimeDelta(), |
| 0 /* flags */)); |
| } |
| |
| void SurfacesInstance::AddChildId(const viz::SurfaceId& child_id) { |
| DCHECK(!base::Contains(child_ids_, child_id)); |
| child_ids_.push_back(child_id); |
| if (root_local_surface_id_.is_valid()) |
| SetSolidColorRootFrame(); |
| } |
| |
| void SurfacesInstance::RemoveChildId(const viz::SurfaceId& child_id) { |
| auto itr = std::find(child_ids_.begin(), child_ids_.end(), child_id); |
| DCHECK(itr != child_ids_.end()); |
| child_ids_.erase(itr); |
| if (root_local_surface_id_.is_valid()) |
| SetSolidColorRootFrame(); |
| } |
| |
| void SurfacesInstance::SetSolidColorRootFrame() { |
| DCHECK(!surface_size_.IsEmpty()); |
| gfx::Rect rect(surface_size_); |
| bool is_clipped = false; |
| bool are_contents_opaque = true; |
| auto render_pass = viz::CompositorRenderPass::Create(); |
| render_pass->SetNew(viz::CompositorRenderPassId{1}, rect, rect, |
| gfx::Transform()); |
| viz::SharedQuadState* quad_state = |
| render_pass->CreateAndAppendSharedQuadState(); |
| quad_state->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), rect, |
| is_clipped, are_contents_opaque, 1.f, |
| SkBlendMode::kSrcOver, 0); |
| viz::SolidColorDrawQuad* solid_quad = |
| render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>(); |
| solid_quad->SetNew(quad_state, rect, rect, SK_ColorBLACK, false); |
| viz::CompositorFrame frame; |
| frame.render_pass_list.push_back(std::move(render_pass)); |
| // We draw synchronously, so acknowledge a manual BeginFrame. |
| frame.metadata.begin_frame_ack = |
| viz::BeginFrameAck::CreateManualAckWithDamage(); |
| frame.metadata.referenced_surfaces = GetChildIdsRanges(); |
| frame.metadata.device_scale_factor = device_scale_factor_; |
| frame.metadata.frame_token = ++next_frame_token_; |
| support_->SubmitCompositorFrame(root_local_surface_id_, std::move(frame)); |
| } |
| |
| void SurfacesInstance::DidReceiveCompositorFrameAck( |
| const std::vector<viz::ReturnedResource>& resources) { |
| ReclaimResources(resources); |
| } |
| |
| std::vector<viz::SurfaceRange> SurfacesInstance::GetChildIdsRanges() { |
| std::vector<viz::SurfaceRange> child_ranges; |
| for (const viz::SurfaceId& surface_id : child_ids_) |
| child_ranges.emplace_back(surface_id); |
| return child_ranges; |
| } |
| |
| void SurfacesInstance::OnBeginFrame( |
| const viz::BeginFrameArgs& args, |
| const viz::FrameTimingDetailsMap& timing_details) {} |
| |
| void SurfacesInstance::ReclaimResources( |
| const std::vector<viz::ReturnedResource>& resources) { |
| // Root surface should have no resources to return. |
| CHECK(resources.empty()); |
| } |
| |
| void SurfacesInstance::OnBeginFramePausedChanged(bool paused) {} |
| |
| base::TimeDelta SurfacesInstance::GetPreferredFrameIntervalForFrameSinkId( |
| const viz::FrameSinkId& id, |
| viz::mojom::CompositorFrameSinkType* type) { |
| return frame_sink_manager_->GetPreferredFrameIntervalForFrameSinkId(id, type); |
| } |
| |
| bool SurfacesInstance::BackdropFiltersPreventMerge( |
| const viz::SurfaceId& surface_id) { |
| // TODO(ericrk): This function makes the pessemistic assumption that any |
| // backdrop filter prevents merging this surface. This is not true in a |
| // number of cases: |
| // - SkiaRenderer may handle framebuffer readback in some cases. |
| // - This is not needed if framebuffer format is not floating point. |
| // |
| // In the future we should optimize this more and avoid the intermediate |
| // in the cases listed above. crbug.com/996434 |
| const viz::Surface* surface = |
| frame_sink_manager_->surface_manager()->GetSurfaceForId(surface_id); |
| |
| if (!surface || !surface->HasActiveFrame()) |
| return false; |
| |
| const auto& frame = surface->GetActiveFrame(); |
| base::flat_set<viz::CompositorRenderPassId> backdrop_filter_passes; |
| for (const auto& render_pass : frame.render_pass_list) { |
| if (!render_pass->backdrop_filters.IsEmpty()) |
| backdrop_filter_passes.insert(render_pass->id); |
| } |
| |
| if (backdrop_filter_passes.empty()) |
| return false; |
| |
| const auto* root_pass = frame.render_pass_list.back().get(); |
| for (const auto* quad : root_pass->quad_list) { |
| if (quad->material != viz::DrawQuad::Material::kCompositorRenderPass) |
| continue; |
| const auto* pass_quad = |
| viz::CompositorRenderPassDrawQuad::MaterialCast(quad); |
| if (backdrop_filter_passes.find(pass_quad->render_pass_id) != |
| backdrop_filter_passes.end()) { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| } // namespace android_webview |