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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "android_webview/browser/gfx/surfaces_instance.h"
#include <algorithm>
#include <memory>
#include <utility>
#include "android_webview/browser/gfx/aw_render_thread_context_provider.h"
#include "android_webview/browser/gfx/deferred_gpu_command_service.h"
#include "android_webview/browser/gfx/gpu_service_web_view.h"
#include "android_webview/browser/gfx/output_surface_provider_webview.h"
#include "android_webview/browser/gfx/parent_output_surface.h"
#include "android_webview/browser/gfx/skia_output_surface_dependency_webview.h"
#include "android_webview/browser/gfx/task_queue_web_view.h"
#include "android_webview/common/aw_switches.h"
#include "base/android/build_info.h"
#include "base/command_line.h"
#include "base/containers/contains.h"
#include "components/viz/common/display/renderer_settings.h"
#include "components/viz/common/features.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/surface_draw_quad.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/service/display/display.h"
#include "components/viz/service/display/display_scheduler.h"
#include "components/viz/service/display/overlay_processor_stub.h"
#include "components/viz/service/display_embedder/skia_output_surface_impl.h"
#include "components/viz/service/frame_sinks/compositor_frame_sink_support.h"
#include "components/viz/service/frame_sinks/frame_sink_manager_impl.h"
#include "gpu/command_buffer/service/sequence_id.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/transform.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_share_group.h"
#include "ui/gl/init/gl_factory.h"
namespace android_webview {
namespace {
// The client_id used here should not conflict with the client_id generated
// from RenderWidgetHostImpl.
constexpr uint32_t kDefaultClientId = 0u;
SurfacesInstance* g_surfaces_instance = nullptr;
} // namespace
// static
scoped_refptr<SurfacesInstance> SurfacesInstance::GetOrCreateInstance() {
if (g_surfaces_instance)
return base::WrapRefCounted(g_surfaces_instance);
return base::WrapRefCounted(new SurfacesInstance);
}
SurfacesInstance::SurfacesInstance()
: frame_sink_id_allocator_(kDefaultClientId),
frame_sink_id_(AllocateFrameSinkId()),
output_surface_provider_(nullptr) {
// The SharedBitmapManager is null as we do not support or use software
// compositing on Android.
frame_sink_manager_ = std::make_unique<viz::FrameSinkManagerImpl>(
/*shared_bitmap_manager=*/nullptr);
parent_local_surface_id_allocator_ =
std::make_unique<viz::ParentLocalSurfaceIdAllocator>();
constexpr bool is_root = true;
support_ = std::make_unique<viz::CompositorFrameSinkSupport>(
this, frame_sink_manager_.get(), frame_sink_id_, is_root);
std::unique_ptr<viz::DisplayCompositorMemoryAndTaskController>
display_controller = output_surface_provider_.CreateDisplayController();
std::unique_ptr<viz::OutputSurface> output_surface =
output_surface_provider_.CreateOutputSurface(display_controller.get());
begin_frame_source_ = std::make_unique<viz::StubBeginFrameSource>();
auto scheduler = std::make_unique<viz::DisplayScheduler>(
begin_frame_source_.get(), nullptr /* current_task_runner */,
output_surface->capabilities().max_frames_pending);
auto overlay_processor = std::make_unique<viz::OverlayProcessorStub>();
// Android WebView has no overlay processor, and does not need to share
// gpu_task_scheduler, so it is passed in as nullptr.
// TODO(weiliangc): Android WebView should support overlays. Change
// initialize order to make this happen.
display_ = std::make_unique<viz::Display>(
nullptr /* shared_bitmap_manager */,
output_surface_provider_.renderer_settings(),
output_surface_provider_.debug_settings(), frame_sink_id_,
std::move(display_controller), std::move(output_surface),
std::move(overlay_processor), std::move(scheduler),
nullptr /* current_task_runner */);
display_->Initialize(this, frame_sink_manager_->surface_manager(),
output_surface_provider_.enable_shared_image());
frame_sink_manager_->RegisterBeginFrameSource(begin_frame_source_.get(),
frame_sink_id_);
display_->SetVisible(true);
DCHECK(!g_surfaces_instance);
g_surfaces_instance = this;
}
SurfacesInstance::~SurfacesInstance() {
DCHECK_EQ(g_surfaces_instance, this);
frame_sink_manager_->UnregisterBeginFrameSource(begin_frame_source_.get());
g_surfaces_instance = nullptr;
display_ = nullptr;
DCHECK(!output_surface_provider_.shared_context_state() ||
output_surface_provider_.shared_context_state()->HasOneRef());
DCHECK(child_ids_.empty());
}
void SurfacesInstance::DisplayOutputSurfaceLost() {
// Android WebView does not handle context loss.
LOG(FATAL) << "Render thread context loss";
}
viz::FrameSinkId SurfacesInstance::AllocateFrameSinkId() {
return frame_sink_id_allocator_.NextFrameSinkId();
}
viz::FrameSinkManagerImpl* SurfacesInstance::GetFrameSinkManager() {
return frame_sink_manager_.get();
}
void SurfacesInstance::DrawAndSwap(gfx::Size viewport,
gfx::Rect clip,
gfx::Transform transform,
const gfx::Size& frame_size,
const viz::SurfaceId& child_id,
float device_scale_factor,
const gfx::ColorSpace& color_space) {
DCHECK(base::Contains(child_ids_, child_id));
// Support for SkiaRenderer
if (output_surface_provider_.renderer_settings().use_skia_renderer) {
output_surface_provider_.gl_surface()->RecalculateClipAndTransform(
&viewport, &clip, &transform);
}
gfx::ColorSpace display_color_space =
color_space.IsValid() ? color_space : gfx::ColorSpace::CreateSRGB();
display_->SetDisplayColorSpaces(gfx::DisplayColorSpaces(display_color_space));
// Create a frame with a single SurfaceDrawQuad referencing the child
// Surface and transformed using the given transform.
auto render_pass = viz::CompositorRenderPass::Create();
render_pass->SetNew(viz::CompositorRenderPassId{1}, gfx::Rect(viewport), clip,
gfx::Transform());
render_pass->has_transparent_background = false;
viz::SharedQuadState* quad_state =
render_pass->CreateAndAppendSharedQuadState();
quad_state->quad_to_target_transform = transform;
quad_state->quad_layer_rect = gfx::Rect(frame_size);
quad_state->visible_quad_layer_rect = gfx::Rect(frame_size);
quad_state->clip_rect = clip;
quad_state->is_clipped = true;
quad_state->opacity = 1.f;
viz::SurfaceDrawQuad* surface_quad =
render_pass->CreateAndAppendDrawQuad<viz::SurfaceDrawQuad>();
surface_quad->SetNew(quad_state, gfx::Rect(quad_state->quad_layer_rect),
gfx::Rect(quad_state->quad_layer_rect),
viz::SurfaceRange(base::nullopt, child_id),
SK_ColorWHITE, /*stretch_content_to_fill_bounds=*/false);
surface_quad->allow_merge = !BackdropFiltersPreventMerge(child_id);
viz::CompositorFrame frame;
// We draw synchronously, so acknowledge a manual BeginFrame.
frame.metadata.begin_frame_ack =
viz::BeginFrameAck::CreateManualAckWithDamage();
frame.render_pass_list.push_back(std::move(render_pass));
frame.metadata.device_scale_factor = device_scale_factor;
frame.metadata.referenced_surfaces = GetChildIdsRanges();
frame.metadata.frame_token = ++next_frame_token_;
if (!root_local_surface_id_.is_valid() || viewport != surface_size_ ||
device_scale_factor != device_scale_factor_) {
parent_local_surface_id_allocator_->GenerateId();
root_local_surface_id_ =
parent_local_surface_id_allocator_->GetCurrentLocalSurfaceId();
surface_size_ = viewport;
device_scale_factor_ = device_scale_factor;
display_->SetLocalSurfaceId(root_local_surface_id_, device_scale_factor);
}
support_->SubmitCompositorFrame(root_local_surface_id_, std::move(frame));
if (output_surface_provider_.shared_context_state()) {
// GL state could be changed across frames, so we need reset GrContext.
output_surface_provider_.shared_context_state()
->PessimisticallyResetGrContext();
}
output_surface_provider_.gl_surface()->SetSize(viewport);
display_->Resize(viewport);
display_->DrawAndSwap(base::TimeTicks::Now());
// SkiaRenderer generates DidReceiveSwapBuffersAck calls.
if (!features::IsUsingSkiaRenderer()) {
// Metrics tracking in CompositorFrameReporter expects that every frame
// has non-null SwapTimings. We don't know the exact swap start/end times
// here so we use Now() as a filler.
base::TimeTicks now = base::TimeTicks::Now();
display_->DidReceiveSwapBuffersAck({now, now});
}
output_surface_provider_.gl_surface()->MaybeDidPresent(
gfx::PresentationFeedback(base::TimeTicks::Now(), base::TimeDelta(),
0 /* flags */));
}
void SurfacesInstance::AddChildId(const viz::SurfaceId& child_id) {
DCHECK(!base::Contains(child_ids_, child_id));
child_ids_.push_back(child_id);
if (root_local_surface_id_.is_valid())
SetSolidColorRootFrame();
}
void SurfacesInstance::RemoveChildId(const viz::SurfaceId& child_id) {
auto itr = std::find(child_ids_.begin(), child_ids_.end(), child_id);
DCHECK(itr != child_ids_.end());
child_ids_.erase(itr);
if (root_local_surface_id_.is_valid())
SetSolidColorRootFrame();
}
void SurfacesInstance::SetSolidColorRootFrame() {
DCHECK(!surface_size_.IsEmpty());
gfx::Rect rect(surface_size_);
bool is_clipped = false;
bool are_contents_opaque = true;
auto render_pass = viz::CompositorRenderPass::Create();
render_pass->SetNew(viz::CompositorRenderPassId{1}, rect, rect,
gfx::Transform());
viz::SharedQuadState* quad_state =
render_pass->CreateAndAppendSharedQuadState();
quad_state->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), rect,
is_clipped, are_contents_opaque, 1.f,
SkBlendMode::kSrcOver, 0);
viz::SolidColorDrawQuad* solid_quad =
render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
solid_quad->SetNew(quad_state, rect, rect, SK_ColorBLACK, false);
viz::CompositorFrame frame;
frame.render_pass_list.push_back(std::move(render_pass));
// We draw synchronously, so acknowledge a manual BeginFrame.
frame.metadata.begin_frame_ack =
viz::BeginFrameAck::CreateManualAckWithDamage();
frame.metadata.referenced_surfaces = GetChildIdsRanges();
frame.metadata.device_scale_factor = device_scale_factor_;
frame.metadata.frame_token = ++next_frame_token_;
support_->SubmitCompositorFrame(root_local_surface_id_, std::move(frame));
}
void SurfacesInstance::DidReceiveCompositorFrameAck(
const std::vector<viz::ReturnedResource>& resources) {
ReclaimResources(resources);
}
std::vector<viz::SurfaceRange> SurfacesInstance::GetChildIdsRanges() {
std::vector<viz::SurfaceRange> child_ranges;
for (const viz::SurfaceId& surface_id : child_ids_)
child_ranges.emplace_back(surface_id);
return child_ranges;
}
void SurfacesInstance::OnBeginFrame(
const viz::BeginFrameArgs& args,
const viz::FrameTimingDetailsMap& timing_details) {}
void SurfacesInstance::ReclaimResources(
const std::vector<viz::ReturnedResource>& resources) {
// Root surface should have no resources to return.
CHECK(resources.empty());
}
void SurfacesInstance::OnBeginFramePausedChanged(bool paused) {}
base::TimeDelta SurfacesInstance::GetPreferredFrameIntervalForFrameSinkId(
const viz::FrameSinkId& id,
viz::mojom::CompositorFrameSinkType* type) {
return frame_sink_manager_->GetPreferredFrameIntervalForFrameSinkId(id, type);
}
bool SurfacesInstance::BackdropFiltersPreventMerge(
const viz::SurfaceId& surface_id) {
// TODO(ericrk): This function makes the pessemistic assumption that any
// backdrop filter prevents merging this surface. This is not true in a
// number of cases:
// - SkiaRenderer may handle framebuffer readback in some cases.
// - This is not needed if framebuffer format is not floating point.
//
// In the future we should optimize this more and avoid the intermediate
// in the cases listed above. crbug.com/996434
const viz::Surface* surface =
frame_sink_manager_->surface_manager()->GetSurfaceForId(surface_id);
if (!surface || !surface->HasActiveFrame())
return false;
const auto& frame = surface->GetActiveFrame();
base::flat_set<viz::CompositorRenderPassId> backdrop_filter_passes;
for (const auto& render_pass : frame.render_pass_list) {
if (!render_pass->backdrop_filters.IsEmpty())
backdrop_filter_passes.insert(render_pass->id);
}
if (backdrop_filter_passes.empty())
return false;
const auto* root_pass = frame.render_pass_list.back().get();
for (const auto* quad : root_pass->quad_list) {
if (quad->material != viz::DrawQuad::Material::kCompositorRenderPass)
continue;
const auto* pass_quad =
viz::CompositorRenderPassDrawQuad::MaterialCast(quad);
if (backdrop_filter_passes.find(pass_quad->render_pass_id) !=
backdrop_filter_passes.end()) {
return true;
}
}
return false;
}
} // namespace android_webview