|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "ppapi/cpp/rect.h" | 
|  |  | 
|  | #include <algorithm> | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | template<typename T> | 
|  | void AdjustAlongAxis(T dst_origin, T dst_size, | 
|  | T* origin, T* size) { | 
|  | if (*origin < dst_origin) { | 
|  | *origin = dst_origin; | 
|  | *size = std::min(dst_size, *size); | 
|  | } else { | 
|  | *size = std::min(dst_size, *size); | 
|  | *origin = std::min(dst_origin + dst_size, *origin + *size) - *size; | 
|  | } | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | namespace pp { | 
|  |  | 
|  | void Rect::Inset(int32_t left, int32_t top, int32_t right, int32_t bottom) { | 
|  | Offset(left, top); | 
|  | set_width(std::max<int32_t>(width() - left - right, 0)); | 
|  | set_height(std::max<int32_t>(height() - top - bottom, 0)); | 
|  | } | 
|  |  | 
|  | void Rect::Offset(int32_t horizontal, int32_t vertical) { | 
|  | rect_.point.x += horizontal; | 
|  | rect_.point.y += vertical; | 
|  | } | 
|  |  | 
|  | bool Rect::Contains(int32_t point_x, int32_t point_y) const { | 
|  | return (point_x >= x()) && (point_x < right()) && | 
|  | (point_y >= y()) && (point_y < bottom()); | 
|  | } | 
|  |  | 
|  | bool Rect::Contains(const Rect& rect) const { | 
|  | return (rect.x() >= x() && rect.right() <= right() && | 
|  | rect.y() >= y() && rect.bottom() <= bottom()); | 
|  | } | 
|  |  | 
|  | bool Rect::Intersects(const Rect& rect) const { | 
|  | return !(rect.x() >= right() || rect.right() <= x() || | 
|  | rect.y() >= bottom() || rect.bottom() <= y()); | 
|  | } | 
|  |  | 
|  | Rect Rect::Intersect(const Rect& rect) const { | 
|  | int32_t rx = std::max(x(), rect.x()); | 
|  | int32_t ry = std::max(y(), rect.y()); | 
|  | int32_t rr = std::min(right(), rect.right()); | 
|  | int32_t rb = std::min(bottom(), rect.bottom()); | 
|  |  | 
|  | if (rx >= rr || ry >= rb) | 
|  | rx = ry = rr = rb = 0;  // non-intersecting | 
|  |  | 
|  | return Rect(rx, ry, rr - rx, rb - ry); | 
|  | } | 
|  |  | 
|  | Rect Rect::Union(const Rect& rect) const { | 
|  | // special case empty rects... | 
|  | if (IsEmpty()) | 
|  | return rect; | 
|  | if (rect.IsEmpty()) | 
|  | return *this; | 
|  |  | 
|  | int32_t rx = std::min(x(), rect.x()); | 
|  | int32_t ry = std::min(y(), rect.y()); | 
|  | int32_t rr = std::max(right(), rect.right()); | 
|  | int32_t rb = std::max(bottom(), rect.bottom()); | 
|  |  | 
|  | return Rect(rx, ry, rr - rx, rb - ry); | 
|  | } | 
|  |  | 
|  | Rect Rect::Subtract(const Rect& rect) const { | 
|  | // boundary cases: | 
|  | if (!Intersects(rect)) | 
|  | return *this; | 
|  | if (rect.Contains(*this)) | 
|  | return Rect(); | 
|  |  | 
|  | int32_t rx = x(); | 
|  | int32_t ry = y(); | 
|  | int32_t rr = right(); | 
|  | int32_t rb = bottom(); | 
|  |  | 
|  | if (rect.y() <= y() && rect.bottom() >= bottom()) { | 
|  | // complete intersection in the y-direction | 
|  | if (rect.x() <= x()) { | 
|  | rx = rect.right(); | 
|  | } else { | 
|  | rr = rect.x(); | 
|  | } | 
|  | } else if (rect.x() <= x() && rect.right() >= right()) { | 
|  | // complete intersection in the x-direction | 
|  | if (rect.y() <= y()) { | 
|  | ry = rect.bottom(); | 
|  | } else { | 
|  | rb = rect.y(); | 
|  | } | 
|  | } | 
|  | return Rect(rx, ry, rr - rx, rb - ry); | 
|  | } | 
|  |  | 
|  | Rect Rect::AdjustToFit(const Rect& rect) const { | 
|  | int32_t new_x = x(); | 
|  | int32_t new_y = y(); | 
|  | int32_t new_width = width(); | 
|  | int32_t new_height = height(); | 
|  | AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width); | 
|  | AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height); | 
|  | return Rect(new_x, new_y, new_width, new_height); | 
|  | } | 
|  |  | 
|  | Point Rect::CenterPoint() const { | 
|  | return Point(x() + (width() + 1) / 2, y() + (height() + 1) / 2); | 
|  | } | 
|  |  | 
|  | bool Rect::SharesEdgeWith(const Rect& rect) const { | 
|  | return (y() == rect.y() && height() == rect.height() && | 
|  | (x() == rect.right() || right() == rect.x())) || | 
|  | (x() == rect.x() && width() == rect.width() && | 
|  | (y() == rect.bottom() || bottom() == rect.y())); | 
|  | } | 
|  |  | 
|  | void FloatRect::Inset(float left, float top, float right, float bottom) { | 
|  | Offset(left, top); | 
|  | set_width(std::max<float>(width() - left - right, 0.0f)); | 
|  | set_height(std::max<float>(height() - top - bottom, 0.0f)); | 
|  | } | 
|  |  | 
|  | void FloatRect::Offset(float horizontal, float vertical) { | 
|  | rect_.point.x += horizontal; | 
|  | rect_.point.y += vertical; | 
|  | } | 
|  |  | 
|  | bool FloatRect::Contains(float point_x, float point_y) const { | 
|  | return (point_x >= x()) && (point_x < right()) && | 
|  | (point_y >= y()) && (point_y < bottom()); | 
|  | } | 
|  |  | 
|  | bool FloatRect::Contains(const FloatRect& rect) const { | 
|  | return (rect.x() >= x() && rect.right() <= right() && | 
|  | rect.y() >= y() && rect.bottom() <= bottom()); | 
|  | } | 
|  |  | 
|  | bool FloatRect::Intersects(const FloatRect& rect) const { | 
|  | return !(rect.x() >= right() || rect.right() <= x() || | 
|  | rect.y() >= bottom() || rect.bottom() <= y()); | 
|  | } | 
|  |  | 
|  | FloatRect FloatRect::Intersect(const FloatRect& rect) const { | 
|  | float rx = std::max(x(), rect.x()); | 
|  | float ry = std::max(y(), rect.y()); | 
|  | float rr = std::min(right(), rect.right()); | 
|  | float rb = std::min(bottom(), rect.bottom()); | 
|  |  | 
|  | if (rx >= rr || ry >= rb) | 
|  | rx = ry = rr = rb = 0;  // non-intersecting | 
|  |  | 
|  | return FloatRect(rx, ry, rr - rx, rb - ry); | 
|  | } | 
|  |  | 
|  | FloatRect FloatRect::Union(const FloatRect& rect) const { | 
|  | // special case empty rects... | 
|  | if (IsEmpty()) | 
|  | return rect; | 
|  | if (rect.IsEmpty()) | 
|  | return *this; | 
|  |  | 
|  | float rx = std::min(x(), rect.x()); | 
|  | float ry = std::min(y(), rect.y()); | 
|  | float rr = std::max(right(), rect.right()); | 
|  | float rb = std::max(bottom(), rect.bottom()); | 
|  |  | 
|  | return FloatRect(rx, ry, rr - rx, rb - ry); | 
|  | } | 
|  |  | 
|  | FloatRect FloatRect::Subtract(const FloatRect& rect) const { | 
|  | // boundary cases: | 
|  | if (!Intersects(rect)) | 
|  | return *this; | 
|  | if (rect.Contains(*this)) | 
|  | return FloatRect(); | 
|  |  | 
|  | float rx = x(); | 
|  | float ry = y(); | 
|  | float rr = right(); | 
|  | float rb = bottom(); | 
|  |  | 
|  | if (rect.y() <= y() && rect.bottom() >= bottom()) { | 
|  | // complete intersection in the y-direction | 
|  | if (rect.x() <= x()) { | 
|  | rx = rect.right(); | 
|  | } else { | 
|  | rr = rect.x(); | 
|  | } | 
|  | } else if (rect.x() <= x() && rect.right() >= right()) { | 
|  | // complete intersection in the x-direction | 
|  | if (rect.y() <= y()) { | 
|  | ry = rect.bottom(); | 
|  | } else { | 
|  | rb = rect.y(); | 
|  | } | 
|  | } | 
|  | return FloatRect(rx, ry, rr - rx, rb - ry); | 
|  | } | 
|  |  | 
|  | FloatRect FloatRect::AdjustToFit(const FloatRect& rect) const { | 
|  | float new_x = x(); | 
|  | float new_y = y(); | 
|  | float new_width = width(); | 
|  | float new_height = height(); | 
|  | AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width); | 
|  | AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height); | 
|  | return FloatRect(new_x, new_y, new_width, new_height); | 
|  | } | 
|  |  | 
|  | FloatPoint FloatRect::CenterPoint() const { | 
|  | return FloatPoint(x() + (width() + 1.0f) / 2.0f, | 
|  | y() + (height() + 1.0f) / 2.0f); | 
|  | } | 
|  |  | 
|  | bool FloatRect::SharesEdgeWith(const FloatRect& rect) const { | 
|  | return (y() == rect.y() && height() == rect.height() && | 
|  | (x() == rect.right() || right() == rect.x())) || | 
|  | (x() == rect.x() && width() == rect.width() && | 
|  | (y() == rect.bottom() || bottom() == rect.y())); | 
|  | } | 
|  | }  // namespace pp |