| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_AURA_MUS_MUS_CONTEXT_FACTORY_H_ |
| #define UI_AURA_MUS_MUS_CONTEXT_FACTORY_H_ |
| |
| #include <stdint.h> |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/weak_ptr.h" |
| #include "components/viz/common/display/renderer_settings.h" |
| #include "components/viz/common/gpu/context_provider.h" |
| #include "services/ui/public/cpp/raster_thread_helper.h" |
| #include "services/ui/public/interfaces/window_tree.mojom.h" |
| #include "ui/aura/aura_export.h" |
| #include "ui/compositor/compositor.h" |
| |
| namespace cc { |
| class ResourceSettings; |
| } |
| |
| namespace gpu { |
| class GpuChannelHost; |
| } |
| |
| namespace ui { |
| class Gpu; |
| } |
| |
| namespace aura { |
| |
| // ContextFactory implementation that can be used with Mus. |
| class AURA_EXPORT MusContextFactory : public ui::ContextFactory { |
| public: |
| explicit MusContextFactory(ui::Gpu* gpu); |
| ~MusContextFactory() override; |
| |
| private: |
| // Callback function for Gpu::EstablishGpuChannel(). |
| void OnEstablishedGpuChannel(base::WeakPtr<ui::Compositor> compositor, |
| scoped_refptr<gpu::GpuChannelHost> gpu_channel); |
| |
| // ContextFactory: |
| void CreateLayerTreeFrameSink( |
| base::WeakPtr<ui::Compositor> compositor) override; |
| scoped_refptr<viz::ContextProvider> SharedMainThreadContextProvider() |
| override; |
| void RemoveCompositor(ui::Compositor* compositor) override; |
| double GetRefreshRate() const override; |
| gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() override; |
| cc::TaskGraphRunner* GetTaskGraphRunner() override; |
| const viz::ResourceSettings& GetResourceSettings() const override; |
| void AddObserver(ui::ContextFactoryObserver* observer) override {} |
| void RemoveObserver(ui::ContextFactoryObserver* observer) override {} |
| |
| ui::RasterThreadHelper raster_thread_helper_; |
| ui::Gpu* gpu_; |
| const viz::ResourceSettings resource_settings_; |
| scoped_refptr<viz::ContextProvider> shared_main_thread_context_provider_; |
| |
| base::WeakPtrFactory<MusContextFactory> weak_ptr_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(MusContextFactory); |
| }; |
| |
| } // namespace aura |
| |
| #endif // UI_AURA_MUS_MUS_CONTEXT_FACTORY_H_ |