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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_SURFACE_LAYER_IMPL_H_
#define CC_LAYERS_SURFACE_LAYER_IMPL_H_
#include <memory>
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "cc/cc_export.h"
#include "cc/layers/layer_impl.h"
#include "components/viz/common/quads/surface_draw_quad.h"
#include "components/viz/common/surfaces/surface_id.h"
#include "components/viz/common/surfaces/surface_info.h"
namespace cc {
class CC_EXPORT SurfaceLayerImpl : public LayerImpl {
public:
static std::unique_ptr<SurfaceLayerImpl> Create(LayerTreeImpl* tree_impl,
int id) {
return base::WrapUnique(new SurfaceLayerImpl(tree_impl, id));
}
~SurfaceLayerImpl() override;
void SetPrimarySurfaceId(const viz::SurfaceId& surface_id,
base::Optional<uint32_t> deadline_in_frames);
const viz::SurfaceId& primary_surface_id() const {
return primary_surface_id_;
}
// A fallback Surface is a Surface that is already known to exist in the
// display compositor. If surface synchronization is enabled, the display
// compositor will use the fallback if the primary surface is unavailable
// at the time of surface aggregation. If surface synchronization is not
// enabled, then the primary and fallback surfaces will always match.
void SetFallbackSurfaceId(const viz::SurfaceId& surface_id);
const viz::SurfaceId& fallback_surface_id() const {
return fallback_surface_id_;
}
base::Optional<uint32_t> deadline_in_frames() const {
return deadline_in_frames_;
}
void SetStretchContentToFillBounds(bool stretch_content);
bool stretch_content_to_fill_bounds() const {
return stretch_content_to_fill_bounds_;
}
// LayerImpl overrides.
std::unique_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
void PushPropertiesTo(LayerImpl* layer) override;
void AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) override;
protected:
SurfaceLayerImpl(LayerTreeImpl* tree_impl, int id);
private:
viz::SurfaceDrawQuad* CreateSurfaceDrawQuad(
viz::RenderPass* render_pass,
const viz::SurfaceId& surface_id,
const base::Optional<viz::SurfaceId>& fallback_surface_id);
void GetDebugBorderProperties(SkColor* color, float* width) const override;
void AppendRainbowDebugBorder(viz::RenderPass* render_pass);
void AsValueInto(base::trace_event::TracedValue* dict) const override;
const char* LayerTypeAsString() const override;
viz::SurfaceId primary_surface_id_;
viz::SurfaceId fallback_surface_id_;
base::Optional<uint32_t> deadline_in_frames_;
bool stretch_content_to_fill_bounds_ = false;
DISALLOW_COPY_AND_ASSIGN(SurfaceLayerImpl);
};
} // namespace cc
#endif // CC_LAYERS_SURFACE_LAYER_IMPL_H_