|  | // Copyright 2018 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef CONTENT_BROWSER_RENDERER_HOST_FRAME_TOKEN_MESSAGE_QUEUE_H_ | 
|  | #define CONTENT_BROWSER_RENDERER_HOST_FRAME_TOKEN_MESSAGE_QUEUE_H_ | 
|  |  | 
|  | #include <map> | 
|  | #include <vector> | 
|  |  | 
|  | #include "base/callback.h" | 
|  | #include "base/macros.h" | 
|  | #include "content/common/content_export.h" | 
|  |  | 
|  | namespace IPC { | 
|  | class Message; | 
|  | }  // namespace IPC | 
|  |  | 
|  | namespace content { | 
|  |  | 
|  | // The Renderer sends various messages which are not to be processed until after | 
|  | // their associated frame has been processed. These messages are provided with a | 
|  | // FrameToken to be used for synchronizing. | 
|  | // | 
|  | // Viz processes the frames, after which it notifies the Browser of which | 
|  | // FrameToken has completed processing. | 
|  | // | 
|  | // This enqueues all IPC::Messages associated with a FrameToken. | 
|  | // | 
|  | // Additionally other callbacks can be enqueued with | 
|  | // EnqueueOrRunFrameTokenCallback. | 
|  | // | 
|  | // Upon receipt of DidProcessFrame all IPC::Messages associated with the | 
|  | // provided FrameToken are then dispatched, and all enqueued callbacks are ran. | 
|  | class CONTENT_EXPORT FrameTokenMessageQueue { | 
|  | public: | 
|  | // Notified of errors in processing messages, as well as of the actual | 
|  | // enqueued IPC::Messages which need processing. | 
|  | class Client { | 
|  | public: | 
|  | ~Client() {} | 
|  |  | 
|  | // Notified when an invalid frame token was received. | 
|  | virtual void OnInvalidFrameToken(uint32_t frame_token) = 0; | 
|  |  | 
|  | // Called when there are dispatching errors in OnMessageReceived(). | 
|  | virtual void OnMessageDispatchError(const IPC::Message& message) = 0; | 
|  |  | 
|  | // Process the enqueued message. | 
|  | virtual void OnProcessSwapMessage(const IPC::Message& message) = 0; | 
|  | }; | 
|  | explicit FrameTokenMessageQueue(Client* client); | 
|  | virtual ~FrameTokenMessageQueue(); | 
|  |  | 
|  | // Signals that a frame with token |frame_token| was finished processing. If | 
|  | // there are any queued messages belonging to it, they will be processed. | 
|  | void DidProcessFrame(uint32_t frame_token); | 
|  |  | 
|  | // Enqueues |callback| to be called upon the arrival of |frame_token| in | 
|  | // DidProcessFrame. However if |frame_token| has already arrived |callback| is | 
|  | // ran immediately. | 
|  | void EnqueueOrRunFrameTokenCallback(uint32_t frame_token, | 
|  | base::OnceClosure callback); | 
|  |  | 
|  | // Enqueues the swap messages. | 
|  | void OnFrameSwapMessagesReceived(uint32_t frame_token, | 
|  | std::vector<IPC::Message> messages); | 
|  |  | 
|  | // Called when the renderer process is gone. This will reset our state to be | 
|  | // consistent incase a new renderer is created. | 
|  | void Reset(); | 
|  |  | 
|  | uint32_t size() const { return callback_map_.size(); } | 
|  |  | 
|  | protected: | 
|  | // Once both the frame and its swap messages arrive, we call this method to | 
|  | // process the messages. Virtual for tests. | 
|  | virtual void ProcessSwapMessages(std::vector<IPC::Message> messages); | 
|  |  | 
|  | private: | 
|  | // Not owned. | 
|  | Client* const client_; | 
|  |  | 
|  | // Last non-zero frame token received from the renderer. Any swap messsages | 
|  | // having a token less than or equal to this value will be processed. | 
|  | uint32_t last_received_frame_token_ = 0; | 
|  |  | 
|  | // Map of all callbacks for which their corresponding frame have not arrived. | 
|  | // Sorted by frame token. | 
|  | std::multimap<uint32_t, base::OnceClosure> callback_map_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(FrameTokenMessageQueue); | 
|  | }; | 
|  |  | 
|  | }  // namespace content | 
|  |  | 
|  | #endif  // CONTENT_BROWSER_RENDERER_HOST_FRAME_TOKEN_MESSAGE_QUEUE_H_ |