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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GamepadPose_h
#define GamepadPose_h
#include "core/typed_arrays/DOMTypedArray.h"
#include "device/gamepad/public/cpp/gamepad.h"
#include "platform/bindings/ScriptWrappable.h"
#include "platform/heap/Handle.h"
#include "platform/wtf/Forward.h"
namespace blink {
class GamepadPose final : public GarbageCollected<GamepadPose>,
public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static GamepadPose* Create() { return new GamepadPose(); }
bool hasOrientation() const { return has_orientation_; }
bool hasPosition() const { return has_position_; }
DOMFloat32Array* orientation() const { return orientation_; }
DOMFloat32Array* position() const { return position_; }
DOMFloat32Array* angularVelocity() const { return angular_velocity_; }
DOMFloat32Array* linearVelocity() const { return linear_velocity_; }
DOMFloat32Array* angularAcceleration() const { return angular_acceleration_; }
DOMFloat32Array* linearAcceleration() const { return linear_acceleration_; }
void SetPose(const device::GamepadPose& state);
DECLARE_VIRTUAL_TRACE();
private:
GamepadPose();
bool has_orientation_;
bool has_position_;
Member<DOMFloat32Array> orientation_;
Member<DOMFloat32Array> position_;
Member<DOMFloat32Array> angular_velocity_;
Member<DOMFloat32Array> linear_velocity_;
Member<DOMFloat32Array> angular_acceleration_;
Member<DOMFloat32Array> linear_acceleration_;
};
} // namespace blink
#endif // VRPose_h