blob: c17f99b6e56516459a446a3a91de2e04a2d99520 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/controller/bloated_renderer_detector.h"
#include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h"
#include "third_party/blink/renderer/platform/instrumentation/resource_coordinator/renderer_resource_coordinator.h"
namespace blink {
static BloatedRendererDetector* g_bloated_renderer_detector = nullptr;
void BloatedRendererDetector::Initialize() {
g_bloated_renderer_detector =
new BloatedRendererDetector(WTF::CurrentTimeTicks());
}
NearV8HeapLimitHandling
BloatedRendererDetector::OnNearV8HeapLimitOnMainThread() {
return g_bloated_renderer_detector->OnNearV8HeapLimitOnMainThreadImpl();
}
NearV8HeapLimitHandling
BloatedRendererDetector::OnNearV8HeapLimitOnMainThreadImpl() {
if (!RuntimeEnabledFeatures::
BloatedRendererDetectionSkipUptimeCheckEnabled()) {
WTF::TimeDelta uptime = (WTF::CurrentTimeTicks() - startup_time_);
if (uptime.InMinutes() < kMinimumUptimeInMinutes) {
return NearV8HeapLimitHandling::kIgnoredDueToSmallUptime;
}
}
RendererResourceCoordinator::Get().OnRendererIsBloated();
return NearV8HeapLimitHandling::kForwardedToBrowser;
}
} // namespace blink