blob: 0567dfa9d037712d4c24043738a573564b38c32e [file] [log] [blame]
/*
* Copyright (C) 2014 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/svg/svg_point.h"
#include "third_party/blink/renderer/core/svg/svg_animation_element.h"
#include "third_party/blink/renderer/core/svg/svg_parser_utilities.h"
#include "third_party/blink/renderer/platform/transforms/affine_transform.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace blink {
SVGPoint::SVGPoint() = default;
SVGPoint::SVGPoint(const FloatPoint& point) : value_(point) {}
SVGPoint* SVGPoint::Clone() const {
return SVGPoint::Create(value_);
}
template <typename CharType>
SVGParsingError SVGPoint::Parse(const CharType*& ptr, const CharType* end) {
float x = 0;
float y = 0;
if (!ParseNumber(ptr, end, x) ||
!ParseNumber(ptr, end, y, kDisallowWhitespace))
return SVGParseStatus::kExpectedNumber;
if (SkipOptionalSVGSpaces(ptr, end)) {
// Nothing should come after the second number.
return SVGParseStatus::kTrailingGarbage;
}
value_ = FloatPoint(x, y);
return SVGParseStatus::kNoError;
}
FloatPoint SVGPoint::MatrixTransform(const AffineTransform& transform) const {
double new_x, new_y;
transform.Map(static_cast<double>(X()), static_cast<double>(Y()), new_x,
new_y);
return FloatPoint::NarrowPrecision(new_x, new_y);
}
SVGParsingError SVGPoint::SetValueAsString(const String& string) {
if (string.IsEmpty()) {
value_ = FloatPoint(0.0f, 0.0f);
return SVGParseStatus::kNoError;
}
if (string.Is8Bit()) {
const LChar* ptr = string.Characters8();
const LChar* end = ptr + string.length();
return Parse(ptr, end);
}
const UChar* ptr = string.Characters16();
const UChar* end = ptr + string.length();
return Parse(ptr, end);
}
String SVGPoint::ValueAsString() const {
StringBuilder builder;
builder.AppendNumber(X());
builder.Append(' ');
builder.AppendNumber(Y());
return builder.ToString();
}
void SVGPoint::Add(SVGPropertyBase* other, SVGElement*) {
// SVGPoint is not animated by itself
NOTREACHED();
}
void SVGPoint::CalculateAnimatedValue(
SVGAnimationElement* animation_element,
float percentage,
unsigned repeat_count,
SVGPropertyBase* from_value,
SVGPropertyBase* to_value,
SVGPropertyBase* to_at_end_of_duration_value,
SVGElement*) {
// SVGPoint is not animated by itself
NOTREACHED();
}
float SVGPoint::CalculateDistance(SVGPropertyBase* to,
SVGElement* context_element) {
// SVGPoint is not animated by itself
NOTREACHED();
return 0.0f;
}
} // namespace blink