| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/auto_reset.h" |
| #include "base/logging.h" |
| #include "blimp/engine/renderer/frame_scheduler.h" |
| |
| namespace blimp { |
| namespace engine { |
| namespace { |
| // This is the temporary frame delay to keep pages which make animation requests |
| // but don't mutate the state on the engine from running main frames |
| // back-to-back. We need smarter throttling of engine updates. See |
| // crbug.com/597829. |
| constexpr base::TimeDelta kDefaultFrameDelay = |
| base::TimeDelta::FromMilliseconds(30); |
| } // namespace |
| |
| FrameScheduler::FrameScheduler( |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| FrameSchedulerClient* client) |
| : next_frame_time_(base::TimeTicks::Now()), |
| frame_delay_(kDefaultFrameDelay), |
| client_(client) { |
| DCHECK(client_); |
| frame_tick_timer_.SetTaskRunner(std::move(task_runner)); |
| } |
| |
| FrameScheduler::~FrameScheduler() = default; |
| |
| void FrameScheduler::ScheduleFrameUpdate() { |
| if (needs_frame_update_) |
| return; |
| |
| needs_frame_update_ = true; |
| ScheduleFrameUpdateIfNecessary(); |
| } |
| |
| void FrameScheduler::DidSendFrameUpdateToClient() { |
| DCHECK(in_frame_update_); |
| DCHECK(!frame_ack_pending_) << "We can have only frame update in flight"; |
| |
| frame_ack_pending_ = true; |
| } |
| |
| void FrameScheduler::DidReceiveFrameUpdateAck() { |
| DCHECK(frame_ack_pending_); |
| |
| frame_ack_pending_ = false; |
| ScheduleFrameUpdateIfNecessary(); |
| } |
| |
| void FrameScheduler::ScheduleFrameUpdateIfNecessary() { |
| // If we can't produce main frame updates right now, don't schedule a task. |
| if (!ShouldProduceFrameUpdates()) { |
| return; |
| } |
| |
| // If a task has already been scheduled, we don't need to schedule again. |
| if (frame_tick_timer_.IsRunning()) |
| return; |
| |
| base::TimeDelta delay = next_frame_time_ - base::TimeTicks::Now(); |
| frame_tick_timer_.Start( |
| FROM_HERE, delay, |
| base::Bind(&FrameScheduler::StartFrameUpdate, base::Unretained(this))); |
| } |
| |
| bool FrameScheduler::ShouldProduceFrameUpdates() const { |
| return needs_frame_update_ && !frame_ack_pending_; |
| } |
| |
| void FrameScheduler::StartFrameUpdate() { |
| DCHECK(!in_frame_update_); |
| DCHECK(needs_frame_update_); |
| |
| // If an update was sent to the client since this request, we can not start |
| // another frame. Early out here, we'll come back when an Ack is received from |
| // the client. |
| if (frame_ack_pending_) |
| return; |
| |
| needs_frame_update_ = false; |
| next_frame_time_ = base::TimeTicks::Now() + frame_delay_; |
| { |
| base::AutoReset<bool> in_frame_update(&in_frame_update_, true); |
| client_->StartFrameUpdate(); |
| } |
| } |
| |
| } // namespace engine |
| } // namespace blimp |