| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_ |
| #define BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_ |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/timer/timer.h" |
| |
| namespace blimp { |
| namespace engine { |
| |
| class FrameSchedulerClient { |
| public: |
| virtual ~FrameSchedulerClient() {} |
| |
| // Used to notify the SchedulerClient to start the requested frame update. |
| // Calling this method marks the completion of the frame update request made |
| // to the scheduler. Any calls to schedule a frame after this will result in |
| // a new frame update. |
| // The frame update must be run synchronously, and if it results in any |
| // content changes sent to the blimp client, the scheduler must be informed |
| // using DidSendFrameUpdateToClient. |
| virtual void StartFrameUpdate() = 0; |
| }; |
| |
| // Responsible for scheduling frame updates sent to the client. |
| // The Scheduler uses the state of frames sent to the client and the |
| // acknowledgements for these frames from the client to make decisions regarding |
| // when a frame should be produced on the engine. |
| // The caller provides a FrameSchedulerClient to be notified when a frame update |
| // should be produced. The FrameSchedulerClient must outlive this class. |
| class FrameScheduler { |
| public: |
| FrameScheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| FrameSchedulerClient* client); |
| virtual ~FrameScheduler(); |
| |
| // Called when the |client| wants to start a frame update on the engine. |
| // |client->StartFrameUpdate() will be called back asynchronously when the |
| // scheduler is ready for the next frame to be started. |
| void ScheduleFrameUpdate(); |
| |
| // Called when a frame update is sent to the client. This must be called only |
| // when the |client| is producing a frame update in |
| // FrameSchedulerClient::StartFrameUpdate and must be followed with a |
| // DidReceiveFrameUpdateAck when the frame sent is ack-ed by the client. |
| void DidSendFrameUpdateToClient(); |
| |
| // Called when an Ack is received for a frame sent to the client. |
| void DidReceiveFrameUpdateAck(); |
| |
| bool needs_frame_update() const { return needs_frame_update_; } |
| |
| void set_frame_delay_for_testing(base::TimeDelta frame_delay) { |
| frame_delay_ = frame_delay; |
| } |
| |
| private: |
| void ScheduleFrameUpdateIfNecessary(); |
| |
| // Returns true if a frame update can be started. The Scheduler can not |
| // produce new frames either if there is no request for frames pending or we |
| // are waiting for an ack for a frame previously sent to the client. |
| bool ShouldProduceFrameUpdates() const; |
| |
| void StartFrameUpdate(); |
| |
| // Set to true if the |client_| has requested us to schedule frames. |
| bool needs_frame_update_ = false; |
| |
| // Set to true if a frame update was sent to the client and the ack is |
| // pending. |
| bool frame_ack_pending_ = false; |
| |
| bool in_frame_update_ = false; |
| |
| // The time at which the next main frame update can be run. |
| base::TimeTicks next_frame_time_; |
| |
| // The delay to use between consecutive frames. |
| base::TimeDelta frame_delay_; |
| |
| base::OneShotTimer frame_tick_timer_; |
| |
| FrameSchedulerClient* client_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FrameScheduler); |
| }; |
| |
| } // namespace engine |
| } // namespace blimp |
| |
| #endif // BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_ |