| <!DOCTYPE html> |
| <meta charset=utf-8> |
| <title>Tests for discrete animation</title> |
| <link rel="help" href="https://w3c.github.io/web-animations/#play-state"> |
| <script src="../resources/testharness.js"></script> |
| <script src="../resources/testharnessreport.js"></script> |
| <script src="../imported/wpt/web-animations/testcommon.js"></script> |
| <body> |
| <script> |
| 'use strict'; |
| function createIdleAnimation(t) { |
| var animation = createDiv(t).animate([], 100000); |
| animation.cancel(); |
| return animation; |
| } |
| |
| function createRunningAnimation(t) { |
| var animation = createIdleAnimation(t); |
| animation.play(); |
| animation.startTime = document.timeline.currentTime; |
| return animation; |
| } |
| |
| function createPendingStartTimeAnimation(t) { |
| var animation = createIdleAnimation(t); |
| animation.play(); |
| return animation; |
| } |
| |
| function createPausedAnimation(t) { |
| var animation = createIdleAnimation(t); |
| animation.pause(); |
| animation.currentTime = 0; |
| return animation; |
| } |
| |
| function createFinishedAnimation(t) { |
| var animation = createIdleAnimation(t); |
| animation.play(); |
| animation.finish(); |
| return animation; |
| } |
| |
| // Initial animation states |
| test(function(t) { |
| var animation = createIdleAnimation(t); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, null); |
| assert_equals(animation.playState, 'idle'); |
| }, "Play state is idle after cancelling an animation"); |
| |
| test(function(t) { |
| var animation = createPendingStartTimeAnimation(t); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'pending'); |
| }, "Play state is pending after playing a cancelled animation"); |
| |
| test(function(t) { |
| var animation = createRunningAnimation(t); |
| assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'running'); |
| }, "Play state is running after playing and setting start time of a cancelled animation"); |
| |
| test(function(t) { |
| var animation = createPausedAnimation(t); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'paused'); |
| }, "Play state is paused after pausing and setting current time of a cancelled animation"); |
| |
| test(function(t) { |
| var animation = createFinishedAnimation(t); |
| assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'finished'); |
| }, "Play state is finished after playing and finishing a cancelled animation"); |
| |
| // Changed animation states |
| test(function(t) { |
| var animation = createIdleAnimation(t); |
| animation.play(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling play() on an idle animation"); |
| |
| test(function(t) { |
| var animation = createIdleAnimation(t); |
| animation.pause(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling pause() on an idle animation"); |
| |
| test(function(t) { |
| var animation = createIdleAnimation(t); |
| animation.cancel(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, null); |
| assert_equals(animation.playState, 'idle'); |
| }, "Calling cancel() on an idle animation"); |
| |
| test(function(t) { |
| var animation = createIdleAnimation(t); |
| animation.finish(); |
| assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'finished'); |
| }, "Calling finish() on an idle animation"); |
| |
| test(function(t) { |
| var animation = createIdleAnimation(t); |
| animation.reverse(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling reverse() on an idle animation"); |
| |
| test(function(t) { |
| var animation = createIdleAnimation(t); |
| animation.currentTime = 1000; |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 1000); |
| assert_equals(animation.playState, 'paused'); |
| }, "Setting currentTime on an idle animation"); |
| |
| test(function(t) { |
| var animation = createIdleAnimation(t); |
| animation.startTime = document.timeline.currentTime - 1000; |
| assert_equals(animation.startTime, document.timeline.currentTime - 1000); |
| assert_equals(animation.currentTime, 1000); |
| assert_equals(animation.playState, 'running'); |
| }, "Setting startTime on an idle animation"); |
| |
| test(function(t) { |
| var animation = createPendingStartTimeAnimation(t); |
| animation.play(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling play() on a pending starttime animation"); |
| |
| test(function(t) { |
| var animation = createPendingStartTimeAnimation(t); |
| animation.pause(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling pause() on a pending starttime animation"); |
| |
| test(function(t) { |
| var animation = createPendingStartTimeAnimation(t); |
| animation.cancel(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, null); |
| assert_equals(animation.playState, 'idle'); |
| }, "Calling cancel() on a pending starttime animation"); |
| |
| test(function(t) { |
| var animation = createPendingStartTimeAnimation(t); |
| animation.finish(); |
| assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'finished'); |
| }, "Calling finish() on a pending starttime animation"); |
| |
| test(function(t) { |
| var animation = createPendingStartTimeAnimation(t); |
| animation.reverse(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling reverse() on a pending starttime animation"); |
| |
| test(function(t) { |
| var animation = createPendingStartTimeAnimation(t); |
| animation.currentTime = 1000; |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 1000); |
| assert_equals(animation.playState, 'pending'); |
| }, "Setting currentTime on a pending starttime animation"); |
| |
| test(function(t) { |
| var animation = createPendingStartTimeAnimation(t); |
| animation.startTime = document.timeline.currentTime - 1000; |
| assert_equals(animation.startTime, document.timeline.currentTime - 1000); |
| assert_equals(animation.currentTime, 1000); |
| assert_equals(animation.playState, 'running'); |
| }, "Setting startTime on a pending starttime animation"); |
| |
| test(function(t) { |
| var animation = createRunningAnimation(t); |
| var startTime = animation.startTime; |
| var currentTime = animation.currentTime; |
| animation.play(); |
| assert_equals(animation.startTime, startTime); |
| assert_equals(animation.currentTime, currentTime); |
| assert_equals(animation.playState, 'running'); |
| }, "Setting play() on a running animation"); |
| |
| test(function(t) { |
| var animation = createRunningAnimation(t); |
| animation.pause(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'pending'); |
| }, "Setting pause() on a running animation"); |
| |
| test(function(t) { |
| var animation = createRunningAnimation(t); |
| animation.cancel(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, null); |
| assert_equals(animation.playState, 'idle'); |
| }, "Setting cancel() on a running animation"); |
| |
| test(function(t) { |
| var animation = createRunningAnimation(t); |
| animation.finish(); |
| assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'finished'); |
| }, "Setting finish() on a running animation"); |
| |
| test(function(t) { |
| var animation = createRunningAnimation(t); |
| animation.reverse(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'pending'); |
| }, "Setting reverse() on a running animation"); |
| |
| |
| test(function(t) { |
| var animation = createRunningAnimation(t); |
| animation.currentTime = 1000; |
| assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
| assert_equals(animation.currentTime, 1000); |
| assert_equals(animation.playState, 'running'); |
| }, "Setting currentTime on a running animation"); |
| |
| test(function(t) { |
| var animation = createRunningAnimation(t); |
| animation.startTime = document.timeline.currentTime - 1000; |
| assert_equals(animation.startTime, document.timeline.currentTime - 1000); |
| assert_equals(animation.currentTime, 1000); |
| assert_equals(animation.playState, 'running'); |
| }, "Setting startTime on a running animation"); |
| |
| test(function(t) { |
| var animation = createPausedAnimation(t); |
| animation.play(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling play() on a paused animation"); |
| |
| test(function(t) { |
| var animation = createPausedAnimation(t); |
| animation.pause(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'paused'); |
| }, "Calling pause() on a paused animation"); |
| |
| test(function(t) { |
| var animation = createPausedAnimation(t); |
| animation.cancel(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, null); |
| assert_equals(animation.playState, 'idle'); |
| }, "Calling cancel() on a paused animation"); |
| |
| test(function(t) { |
| var animation = createPausedAnimation(t); |
| animation.finish(); |
| assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'finished'); |
| }, "Calling finish() on a paused animation"); |
| |
| test(function(t) { |
| var animation = createPausedAnimation(t); |
| animation.reverse(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling reverse() on a paused animation"); |
| |
| test(function(t) { |
| var animation = createPausedAnimation(t); |
| animation.currentTime = 1000; |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 1000); |
| assert_equals(animation.playState, 'paused'); |
| }, "Setting currentTime on a paused animation"); |
| |
| test(function(t) { |
| var animation = createPausedAnimation(t); |
| animation.startTime = document.timeline.currentTime - 1000; |
| assert_equals(animation.startTime, document.timeline.currentTime - 1000); |
| assert_equals(animation.currentTime, 1000); |
| assert_equals(animation.playState, 'running'); |
| }, "Setting startTime on a paused animation"); |
| |
| test(function(t) { |
| var animation = createFinishedAnimation(t); |
| animation.play(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 0); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling play() on a finished animation"); |
| |
| test(function(t) { |
| var animation = createFinishedAnimation(t); |
| animation.pause(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling pause() on a finished animation"); |
| |
| test(function(t) { |
| var animation = createFinishedAnimation(t); |
| animation.cancel(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, null); |
| assert_equals(animation.playState, 'idle'); |
| }, "Calling cancel() on a finished animation"); |
| |
| test(function(t) { |
| var animation = createFinishedAnimation(t); |
| animation.finish(); |
| assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'finished'); |
| }, "Calling finish() on a finished animation"); |
| |
| test(function(t) { |
| var animation = createFinishedAnimation(t); |
| animation.reverse(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, 100000); |
| assert_equals(animation.playState, 'pending'); |
| }, "Calling reverse() on a finished animation"); |
| |
| test(function(t) { |
| var animation = createFinishedAnimation(t); |
| animation.currentTime = 1000; |
| assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
| assert_equals(animation.currentTime, 1000); |
| assert_equals(animation.playState, 'running'); |
| }, "Setting currentTime on a finished animation"); |
| |
| async_test(function(t) { |
| var animation = createIdleAnimation(t); |
| animation.play(); |
| var animationCurrentTime = animation.currentTime; |
| var timelineCurrentTime = document.timeline.currentTime; |
| animation.ready.then(() => { |
| t.step(() => { |
| assert_equals(animation.playState, 'running'); |
| assert_greater_than_equal(animation.startTime, timelineCurrentTime); |
| assert_greater_than_equal(animation.currentTime, animationCurrentTime); |
| }); |
| t.done(); |
| }); |
| }, "PlayState is 'running' while playing a cancelled animation"); |
| |
| async_test(function(t) { |
| let animation = createRunningAnimation(t); |
| animation.pause(); |
| let animationCurrentTime = animation.currentTime; |
| animation.ready.then(() => { |
| t.step(() => { |
| assert_equals(animation.playState, 'paused'); |
| assert_equals(animation.startTime, null); |
| assert_greater_than_equal(animation.currentTime, animationCurrentTime); |
| }); |
| t.done(); |
| }); |
| }, "PlayState is 'running' while pausing a running animation"); |
| </script> |