| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #include "platform/audio/AudioDelayDSPKernel.h" |
| #include "platform/audio/AudioUtilities.h" |
| #include "wtf/MathExtras.h" |
| #include <cmath> |
| |
| namespace blink { |
| |
| const float SmoothingTimeConstant = 0.020f; // 20ms |
| |
| AudioDelayDSPKernel::AudioDelayDSPKernel(AudioDSPKernelProcessor* processor, |
| size_t processingSizeInFrames) |
| : AudioDSPKernel(processor), |
| m_writeIndex(0), |
| m_firstTime(true), |
| m_delayTimes(processingSizeInFrames) {} |
| |
| AudioDelayDSPKernel::AudioDelayDSPKernel(double maxDelayTime, float sampleRate) |
| : AudioDSPKernel(sampleRate), |
| m_maxDelayTime(maxDelayTime), |
| m_writeIndex(0), |
| m_firstTime(true) { |
| ASSERT(maxDelayTime > 0.0 && !std::isnan(maxDelayTime)); |
| if (maxDelayTime <= 0.0 || std::isnan(maxDelayTime)) |
| return; |
| |
| size_t bufferLength = bufferLengthForDelay(maxDelayTime, sampleRate); |
| ASSERT(bufferLength); |
| if (!bufferLength) |
| return; |
| |
| m_buffer.allocate(bufferLength); |
| m_buffer.zero(); |
| |
| m_smoothingRate = AudioUtilities::discreteTimeConstantForSampleRate( |
| SmoothingTimeConstant, sampleRate); |
| } |
| |
| size_t AudioDelayDSPKernel::bufferLengthForDelay(double maxDelayTime, |
| double sampleRate) const { |
| // Compute the length of the buffer needed to handle a max delay of |
| // |maxDelayTime|. One is added to handle the case where the actual delay |
| // equals the maximum delay. |
| return 1 + AudioUtilities::timeToSampleFrame(maxDelayTime, sampleRate); |
| } |
| |
| bool AudioDelayDSPKernel::hasSampleAccurateValues() { |
| return false; |
| } |
| |
| void AudioDelayDSPKernel::calculateSampleAccurateValues(float*, size_t) { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| double AudioDelayDSPKernel::delayTime(float sampleRate) { |
| return m_desiredDelayFrames / sampleRate; |
| } |
| |
| void AudioDelayDSPKernel::process(const float* source, |
| float* destination, |
| size_t framesToProcess) { |
| size_t bufferLength = m_buffer.size(); |
| float* buffer = m_buffer.data(); |
| |
| ASSERT(bufferLength); |
| if (!bufferLength) |
| return; |
| |
| ASSERT(source && destination); |
| if (!source || !destination) |
| return; |
| |
| float sampleRate = this->sampleRate(); |
| double delayTime = 0; |
| float* delayTimes = m_delayTimes.data(); |
| double maxTime = maxDelayTime(); |
| |
| bool sampleAccurate = hasSampleAccurateValues(); |
| |
| if (sampleAccurate) { |
| calculateSampleAccurateValues(delayTimes, framesToProcess); |
| } else { |
| delayTime = this->delayTime(sampleRate); |
| |
| // Make sure the delay time is in a valid range. |
| delayTime = clampTo(delayTime, 0.0, maxTime); |
| |
| if (m_firstTime) { |
| m_currentDelayTime = delayTime; |
| m_firstTime = false; |
| } |
| } |
| |
| for (unsigned i = 0; i < framesToProcess; ++i) { |
| if (sampleAccurate) { |
| delayTime = delayTimes[i]; |
| if (std::isnan(delayTime)) |
| delayTime = maxTime; |
| else |
| delayTime = clampTo(delayTime, 0.0, maxTime); |
| m_currentDelayTime = delayTime; |
| } else { |
| // Approach desired delay time. |
| m_currentDelayTime += (delayTime - m_currentDelayTime) * m_smoothingRate; |
| } |
| |
| double desiredDelayFrames = m_currentDelayTime * sampleRate; |
| |
| double readPosition = m_writeIndex + bufferLength - desiredDelayFrames; |
| if (readPosition >= bufferLength) |
| readPosition -= bufferLength; |
| |
| // Linearly interpolate in-between delay times. |
| int readIndex1 = static_cast<int>(readPosition); |
| int readIndex2 = (readIndex1 + 1) % bufferLength; |
| double interpolationFactor = readPosition - readIndex1; |
| |
| double input = static_cast<float>(*source++); |
| buffer[m_writeIndex] = static_cast<float>(input); |
| m_writeIndex = (m_writeIndex + 1) % bufferLength; |
| |
| double sample1 = buffer[readIndex1]; |
| double sample2 = buffer[readIndex2]; |
| |
| double output = |
| (1.0 - interpolationFactor) * sample1 + interpolationFactor * sample2; |
| |
| *destination++ = static_cast<float>(output); |
| } |
| } |
| |
| void AudioDelayDSPKernel::reset() { |
| m_firstTime = true; |
| m_buffer.zero(); |
| } |
| |
| double AudioDelayDSPKernel::tailTime() const { |
| // Account for worst case delay. |
| // Don't try to track actual delay time which can change dynamically. |
| return m_maxDelayTime; |
| } |
| |
| double AudioDelayDSPKernel::latencyTime() const { |
| return 0; |
| } |
| |
| } // namespace blink |