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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UnacceleratedStaticBitmapImage_h
#define UnacceleratedStaticBitmapImage_h
#include "platform/graphics/StaticBitmapImage.h"
namespace blink {
class PLATFORM_EXPORT UnacceleratedStaticBitmapImage final
: public StaticBitmapImage {
public:
~UnacceleratedStaticBitmapImage() override;
static PassRefPtr<UnacceleratedStaticBitmapImage> create(sk_sp<SkImage>);
bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override;
IntSize size() const override;
sk_sp<SkImage> imageForCurrentFrame() override;
// In our current design, the SkImage in this class is always *not*
// texture-backed.
bool isTextureBacked() { return false; }
void draw(SkCanvas*,
const SkPaint&,
const FloatRect& dstRect,
const FloatRect& srcRect,
RespectImageOrientationEnum,
ImageClampingMode) override;
private:
UnacceleratedStaticBitmapImage(sk_sp<SkImage>);
sk_sp<SkImage> m_image;
};
} // namespace blink
#endif