| /* |
| * Copyright (C) 2008, 2011 Apple Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef ScrollableArea_h |
| #define ScrollableArea_h |
| |
| #include "platform/PlatformExport.h" |
| #include "platform/RuntimeEnabledFeatures.h" |
| #include "platform/geometry/FloatQuad.h" |
| #include "platform/geometry/LayoutRect.h" |
| #include "platform/graphics/Color.h" |
| #include "platform/heap/Handle.h" |
| #include "platform/scroll/ScrollAnimatorBase.h" |
| #include "platform/scroll/ScrollTypes.h" |
| #include "platform/scroll/Scrollbar.h" |
| #include "wtf/MathExtras.h" |
| #include "wtf/Noncopyable.h" |
| #include "wtf/Vector.h" |
| |
| namespace blink { |
| |
| class GraphicsLayer; |
| class HostWindow; |
| class LayoutBox; |
| class LayoutObject; |
| class ProgrammaticScrollAnimator; |
| struct ScrollAlignment; |
| class ScrollAnchor; |
| class ScrollAnimatorBase; |
| class CompositorAnimationTimeline; |
| |
| enum IncludeScrollbarsInRect { |
| ExcludeScrollbars, |
| IncludeScrollbars, |
| }; |
| |
| class PLATFORM_EXPORT ScrollableArea : public GarbageCollectedMixin { |
| WTF_MAKE_NONCOPYABLE(ScrollableArea); |
| |
| public: |
| static int pixelsPerLineStep(HostWindow*); |
| static float minFractionToStepWhenPaging(); |
| static int maxOverlapBetweenPages(); |
| |
| // Convert a non-finite scroll value (Infinity, -Infinity, NaN) to 0 as |
| // per http://dev.w3.org/csswg/cssom-view/#normalize-non_finite-values. |
| static float normalizeNonFiniteScroll(float value) { |
| return std::isfinite(value) ? value : 0.0; |
| } |
| |
| // The window that hosts the ScrollableArea. The ScrollableArea will |
| // communicate scrolls and repaints to the host window in the window's |
| // coordinate space. |
| virtual HostWindow* getHostWindow() const { return 0; } |
| |
| virtual ScrollResult userScroll(ScrollGranularity, const ScrollOffset&); |
| |
| virtual void setScrollOffset(const ScrollOffset&, |
| ScrollType, |
| ScrollBehavior = ScrollBehaviorInstant); |
| virtual void scrollBy(const ScrollOffset&, |
| ScrollType, |
| ScrollBehavior = ScrollBehaviorInstant); |
| void setScrollOffsetSingleAxis(ScrollbarOrientation, |
| float, |
| ScrollType, |
| ScrollBehavior = ScrollBehaviorInstant); |
| |
| // Scrolls the area so that the given rect, given in the document's content |
| // coordinates, such that it's visible in the area. Returns the new location |
| // of the input rect relative once again to the document. |
| // Note, in the case of a Document container, such as FrameView, the output |
| // will always be the input rect since scrolling it can't change the location |
| // of content relative to the document, unlike an overflowing element. |
| virtual LayoutRect scrollIntoView(const LayoutRect& rectInContent, |
| const ScrollAlignment& alignX, |
| const ScrollAlignment& alignY, |
| ScrollType = ProgrammaticScroll); |
| |
| // Returns a rect, in the space of the area's backing graphics layer, that |
| // contains the visual region of all scrollbar parts. |
| virtual LayoutRect visualRectForScrollbarParts() const = 0; |
| |
| static bool scrollBehaviorFromString(const String&, ScrollBehavior&); |
| |
| void contentAreaWillPaint() const; |
| void mouseEnteredContentArea() const; |
| void mouseExitedContentArea() const; |
| void mouseMovedInContentArea() const; |
| void mouseEnteredScrollbar(Scrollbar&); |
| void mouseExitedScrollbar(Scrollbar&); |
| void mouseCapturedScrollbar(); |
| void mouseReleasedScrollbar(); |
| void contentAreaDidShow() const; |
| void contentAreaDidHide() const; |
| |
| void finishCurrentScrollAnimations() const; |
| |
| virtual void didAddScrollbar(Scrollbar&, ScrollbarOrientation); |
| virtual void willRemoveScrollbar(Scrollbar&, ScrollbarOrientation); |
| |
| // Called when this ScrollableArea becomes or unbecomes the global root |
| // scroller. |
| virtual void didChangeGlobalRootScroller() {} |
| |
| virtual void contentsResized(); |
| |
| bool hasOverlayScrollbars() const; |
| void setScrollbarOverlayColorTheme(ScrollbarOverlayColorTheme); |
| void recalculateScrollbarOverlayColorTheme(Color); |
| ScrollbarOverlayColorTheme getScrollbarOverlayColorTheme() const { |
| return static_cast<ScrollbarOverlayColorTheme>( |
| m_scrollbarOverlayColorTheme); |
| } |
| |
| // This getter will create a ScrollAnimatorBase if it doesn't already exist. |
| ScrollAnimatorBase& scrollAnimator() const; |
| |
| // This getter will return null if the ScrollAnimatorBase hasn't been created |
| // yet. |
| ScrollAnimatorBase* existingScrollAnimator() const { |
| return m_scrollAnimator; |
| } |
| |
| ProgrammaticScrollAnimator& programmaticScrollAnimator() const; |
| ProgrammaticScrollAnimator* existingProgrammaticScrollAnimator() const { |
| return m_programmaticScrollAnimator; |
| } |
| |
| virtual CompositorAnimationTimeline* compositorAnimationTimeline() const { |
| return nullptr; |
| } |
| |
| // See Source/core/layout/README.md for an explanation of scroll origin. |
| const IntPoint& scrollOrigin() const { return m_scrollOrigin; } |
| bool scrollOriginChanged() const { return m_scrollOriginChanged; } |
| |
| // This is used to determine whether the incoming fractional scroll offset |
| // should be truncated to integer. Current rule is that if |
| // preferCompositingToLCDTextEnabled() is disabled (which is true on low-dpi |
| // device by default) we should do the truncation. The justification is that |
| // non-composited elements using fractional scroll offsets is causing too much |
| // nasty bugs but does not add too benefit on low-dpi devices. |
| // TODO(szager): Now that scroll offsets are floats everywhere, can we get rid |
| // of this? |
| virtual bool shouldUseIntegerScrollOffset() const { |
| return !RuntimeEnabledFeatures::fractionalScrollOffsetsEnabled(); |
| } |
| |
| virtual bool isActive() const = 0; |
| virtual int scrollSize(ScrollbarOrientation) const = 0; |
| void setScrollbarNeedsPaintInvalidation(ScrollbarOrientation); |
| virtual bool isScrollCornerVisible() const = 0; |
| virtual IntRect scrollCornerRect() const = 0; |
| void setScrollCornerNeedsPaintInvalidation(); |
| virtual void getTickmarks(Vector<IntRect>&) const {} |
| |
| // Convert points and rects between the scrollbar and its containing Widget. |
| // The client needs to implement these in order to be aware of layout effects |
| // like CSS transforms. |
| virtual IntRect convertFromScrollbarToContainingWidget( |
| const Scrollbar& scrollbar, |
| const IntRect& scrollbarRect) const { |
| return scrollbar.Widget::convertToContainingWidget(scrollbarRect); |
| } |
| virtual IntRect convertFromContainingWidgetToScrollbar( |
| const Scrollbar& scrollbar, |
| const IntRect& parentRect) const { |
| return scrollbar.Widget::convertFromContainingWidget(parentRect); |
| } |
| virtual IntPoint convertFromScrollbarToContainingWidget( |
| const Scrollbar& scrollbar, |
| const IntPoint& scrollbarPoint) const { |
| return scrollbar.Widget::convertToContainingWidget(scrollbarPoint); |
| } |
| virtual IntPoint convertFromContainingWidgetToScrollbar( |
| const Scrollbar& scrollbar, |
| const IntPoint& parentPoint) const { |
| return scrollbar.Widget::convertFromContainingWidget(parentPoint); |
| } |
| |
| virtual Scrollbar* horizontalScrollbar() const { return nullptr; } |
| virtual Scrollbar* verticalScrollbar() const { return nullptr; } |
| |
| // scrollPosition is the location of the top/left of the scroll viewport in |
| // the coordinate system defined by the top/left of the overflow rect. |
| // scrollOffset is the offset of the scroll viewport from its position when |
| // scrolled all the way to the beginning of its content's flow. |
| // For a more detailed explanation of scrollPosition, scrollOffset, and |
| // scrollOrigin, see core/layout/README.md. |
| FloatPoint scrollPosition() const { |
| return FloatPoint(scrollOrigin()) + scrollOffset(); |
| } |
| virtual IntSize scrollOffsetInt() const = 0; |
| virtual ScrollOffset scrollOffset() const { |
| return ScrollOffset(scrollOffsetInt()); |
| } |
| virtual IntSize minimumScrollOffsetInt() const = 0; |
| virtual ScrollOffset minimumScrollOffset() const { |
| return ScrollOffset(minimumScrollOffsetInt()); |
| } |
| virtual IntSize maximumScrollOffsetInt() const = 0; |
| virtual ScrollOffset maximumScrollOffset() const { |
| return ScrollOffset(maximumScrollOffsetInt()); |
| } |
| |
| virtual IntRect visibleContentRect( |
| IncludeScrollbarsInRect = ExcludeScrollbars) const; |
| virtual int visibleHeight() const { return visibleContentRect().height(); } |
| virtual int visibleWidth() const { return visibleContentRect().width(); } |
| virtual IntSize contentsSize() const = 0; |
| virtual IntPoint lastKnownMousePosition() const { return IntPoint(); } |
| |
| virtual bool shouldSuspendScrollAnimations() const { return true; } |
| virtual void scrollbarStyleChanged() {} |
| virtual bool scrollbarsCanBeActive() const = 0; |
| |
| // Returns the bounding box of this scrollable area, in the coordinate system |
| // of the enclosing scroll view. |
| virtual IntRect scrollableAreaBoundingBox() const = 0; |
| |
| virtual bool scrollAnimatorEnabled() const { return false; } |
| |
| // NOTE: Only called from Internals for testing. |
| void updateScrollOffsetFromInternals(const IntSize&); |
| |
| IntSize clampScrollOffset(const IntSize&) const; |
| ScrollOffset clampScrollOffset(const ScrollOffset&) const; |
| |
| // Let subclasses provide a way of asking for and servicing scroll |
| // animations. |
| virtual bool scheduleAnimation(); |
| virtual void serviceScrollAnimations(double monotonicTime); |
| virtual void updateCompositorScrollAnimations(); |
| virtual void registerForAnimation() {} |
| virtual void deregisterForAnimation() {} |
| |
| virtual bool usesCompositedScrolling() const { return false; } |
| virtual bool shouldScrollOnMainThread() const; |
| |
| // Overlay scrollbars can "fade-out" when inactive. |
| virtual bool scrollbarsHidden() const; |
| virtual void setScrollbarsHidden(bool); |
| |
| // Returns true if the GraphicsLayer tree needs to be rebuilt. |
| virtual bool updateAfterCompositingChange() { return false; } |
| |
| virtual bool userInputScrollable(ScrollbarOrientation) const = 0; |
| virtual bool shouldPlaceVerticalScrollbarOnLeft() const = 0; |
| |
| // Convenience functions |
| float scrollOffset(ScrollbarOrientation orientation) { |
| return orientation == HorizontalScrollbar ? scrollOffsetInt().width() |
| : scrollOffsetInt().height(); |
| } |
| float minimumScrollOffset(ScrollbarOrientation orientation) { |
| return orientation == HorizontalScrollbar ? minimumScrollOffset().width() |
| : minimumScrollOffset().height(); |
| } |
| float maximumScrollOffset(ScrollbarOrientation orientation) { |
| return orientation == HorizontalScrollbar ? maximumScrollOffset().width() |
| : maximumScrollOffset().height(); |
| } |
| float clampScrollOffset(ScrollbarOrientation orientation, float offset) { |
| return clampTo(offset, minimumScrollOffset(orientation), |
| maximumScrollOffset(orientation)); |
| } |
| |
| virtual GraphicsLayer* layerForContainer() const; |
| virtual GraphicsLayer* layerForScrolling() const { return 0; } |
| virtual GraphicsLayer* layerForHorizontalScrollbar() const { return 0; } |
| virtual GraphicsLayer* layerForVerticalScrollbar() const { return 0; } |
| virtual GraphicsLayer* layerForScrollCorner() const { return 0; } |
| bool hasLayerForHorizontalScrollbar() const; |
| bool hasLayerForVerticalScrollbar() const; |
| bool hasLayerForScrollCorner() const; |
| |
| void layerForScrollingDidChange(CompositorAnimationTimeline*); |
| |
| void cancelScrollAnimation(); |
| virtual void cancelProgrammaticScrollAnimation(); |
| |
| virtual ~ScrollableArea(); |
| |
| // Called when any of horizontal scrollbar, vertical scrollbar and scroll |
| // corner is setNeedsPaintInvalidation. |
| virtual void scrollControlWasSetNeedsPaintInvalidation() = 0; |
| |
| // Returns the default scroll style this area should scroll with when not |
| // explicitly specified. E.g. The scrolling behavior of an element can be |
| // specified in CSS. |
| virtual ScrollBehavior scrollBehaviorStyle() const { |
| return ScrollBehaviorInstant; |
| } |
| |
| // TODO(bokan): This is only used in FrameView to check scrollability but is |
| // needed here to allow RootFrameViewport to preserve wheelHandler |
| // semantics. Not sure why it's FrameView specific, it could probably be |
| // generalized to other types of ScrollableAreas. |
| virtual bool isScrollable() { return true; } |
| |
| // TODO(bokan): FrameView::setScrollOffset uses updateScrollbars to scroll |
| // which bails out early if its already in updateScrollbars, the effect being |
| // that programmatic scrolls (i.e. setScrollOffset) are disabled when in |
| // updateScrollbars. Expose this here to allow RootFrameViewport to match the |
| // semantics for now but it should be cleaned up at the source. |
| virtual bool isProgrammaticallyScrollable() { return true; } |
| |
| // Subtracts space occupied by this ScrollableArea's scrollbars. |
| // Does nothing if overlay scrollbars are enabled. |
| IntSize excludeScrollbars(const IntSize&) const; |
| |
| virtual int verticalScrollbarWidth( |
| OverlayScrollbarClipBehavior = IgnoreOverlayScrollbarSize) const; |
| virtual int horizontalScrollbarHeight( |
| OverlayScrollbarClipBehavior = IgnoreOverlayScrollbarSize) const; |
| |
| // Returns the widget associated with this ScrollableArea. |
| virtual Widget* getWidget() { return nullptr; } |
| |
| virtual LayoutBox* layoutBox() const { return nullptr; } |
| |
| // Maps a quad from the coordinate system of a LayoutObject contained by the |
| // ScrollableArea to the coordinate system of the ScrollableArea's visible |
| // content rect. If the LayoutObject* argument is null, the argument quad is |
| // considered to be in the coordinate space of the overflow rect. |
| virtual FloatQuad localToVisibleContentQuad(const FloatQuad&, |
| const LayoutObject*, |
| unsigned = 0) const; |
| |
| virtual bool isFrameView() const { return false; } |
| virtual bool isPaintLayerScrollableArea() const { return false; } |
| virtual bool isRootFrameViewport() const { return false; } |
| |
| // Returns true if the scroller adjusts the scroll offset to compensate |
| // for layout movements (bit.ly/scroll-anchoring). |
| virtual bool shouldPerformScrollAnchoring() const { return false; } |
| |
| // Need to promptly let go of owned animator objects. |
| EAGERLY_FINALIZE(); |
| DECLARE_VIRTUAL_TRACE(); |
| |
| virtual void clearScrollableArea(); |
| |
| virtual ScrollAnchor* scrollAnchor() { return nullptr; } |
| |
| protected: |
| ScrollableArea(); |
| |
| ScrollbarOrientation scrollbarOrientationFromDirection( |
| ScrollDirectionPhysical) const; |
| float scrollStep(ScrollGranularity, ScrollbarOrientation) const; |
| |
| void setScrollOrigin(const IntPoint&); |
| void resetScrollOriginChanged() { m_scrollOriginChanged = false; } |
| |
| // Needed to let the animators call scrollOffsetChanged. |
| friend class ScrollAnimatorCompositorCoordinator; |
| void scrollOffsetChanged(const ScrollOffset&, ScrollType); |
| |
| bool horizontalScrollbarNeedsPaintInvalidation() const { |
| return m_horizontalScrollbarNeedsPaintInvalidation; |
| } |
| bool verticalScrollbarNeedsPaintInvalidation() const { |
| return m_verticalScrollbarNeedsPaintInvalidation; |
| } |
| bool scrollCornerNeedsPaintInvalidation() const { |
| return m_scrollCornerNeedsPaintInvalidation; |
| } |
| void clearNeedsPaintInvalidationForScrollControls() { |
| m_horizontalScrollbarNeedsPaintInvalidation = false; |
| m_verticalScrollbarNeedsPaintInvalidation = false; |
| m_scrollCornerNeedsPaintInvalidation = false; |
| } |
| void showOverlayScrollbars(); |
| |
| // Called when scrollbar hides/shows for overlay scrollbars. This callback |
| // shouldn't do any significant work as it can be called unexpectadly often |
| // on Mac. This happens because painting code has to set alpha to 1, paint, |
| // then reset to alpha, causing spurrious "visibilityChanged" calls. |
| virtual void scrollbarVisibilityChanged() {} |
| |
| private: |
| void programmaticScrollHelper(const ScrollOffset&, ScrollBehavior); |
| void userScrollHelper(const ScrollOffset&, ScrollBehavior); |
| |
| void fadeOverlayScrollbarsTimerFired(TimerBase*); |
| |
| // This function should be overriden by subclasses to perform the actual |
| // scroll of the content. |
| virtual void updateScrollOffset(const ScrollOffset&, ScrollType) = 0; |
| |
| virtual int lineStep(ScrollbarOrientation) const; |
| virtual int pageStep(ScrollbarOrientation) const; |
| virtual int documentStep(ScrollbarOrientation) const; |
| virtual float pixelStep(ScrollbarOrientation) const; |
| |
| mutable Member<ScrollAnimatorBase> m_scrollAnimator; |
| mutable Member<ProgrammaticScrollAnimator> m_programmaticScrollAnimator; |
| |
| std::unique_ptr<Timer<ScrollableArea>> m_fadeOverlayScrollbarsTimer; |
| |
| unsigned m_scrollbarOverlayColorTheme : 2; |
| |
| unsigned m_scrollOriginChanged : 1; |
| |
| unsigned m_horizontalScrollbarNeedsPaintInvalidation : 1; |
| unsigned m_verticalScrollbarNeedsPaintInvalidation : 1; |
| unsigned m_scrollCornerNeedsPaintInvalidation : 1; |
| unsigned m_scrollbarsHidden : 1; |
| unsigned m_scrollbarCaptured : 1; |
| |
| // There are 6 possible combinations of writing mode and direction. Scroll |
| // origin will be non-zero in the x or y axis if there is any reversed |
| // direction or writing-mode. The combinations are: |
| // writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set |
| // horizontal-tb / ltr NO NO |
| // horizontal-tb / rtl YES NO |
| // vertical-lr / ltr NO NO |
| // vertical-lr / rtl NO YES |
| // vertical-rl / ltr YES NO |
| // vertical-rl / rtl YES YES |
| IntPoint m_scrollOrigin; |
| }; |
| |
| } // namespace blink |
| |
| #endif // ScrollableArea_h |