blob: 4540c1bc52bac0191cad7ba1e2b5204ea6fc6ea5 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/button/custom_button.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/events/event.h"
#include "ui/events/event_utils.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/animation/throb_animation.h"
#include "ui/gfx/color_palette.h"
#include "ui/native_theme/native_theme.h"
#include "ui/views/animation/ink_drop_highlight.h"
#include "ui/views/animation/ink_drop_impl.h"
#include "ui/views/controls/button/blue_button.h"
#include "ui/views/controls/button/checkbox.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/controls/button/menu_button.h"
#include "ui/views/controls/button/radio_button.h"
#include "ui/views/controls/button/toggle_button.h"
#include "ui/views/widget/widget.h"
#if defined(USE_AURA)
#include "ui/aura/client/capture_client.h"
#include "ui/aura/window.h"
#endif
namespace views {
namespace {
// How long the hover animation takes if uninterrupted.
const int kHoverFadeDurationMs = 150;
} // namespace
////////////////////////////////////////////////////////////////////////////////
// CustomButton, public:
// static
const char CustomButton::kViewClassName[] = "CustomButton";
// static
const CustomButton* CustomButton::AsCustomButton(const views::View* view) {
return AsCustomButton(const_cast<View*>(view));
}
// static
CustomButton* CustomButton::AsCustomButton(views::View* view) {
if (view) {
const char* classname = view->GetClassName();
if (!strcmp(classname, Checkbox::kViewClassName) ||
!strcmp(classname, CustomButton::kViewClassName) ||
!strcmp(classname, ImageButton::kViewClassName) ||
!strcmp(classname, LabelButton::kViewClassName) ||
!strcmp(classname, RadioButton::kViewClassName) ||
!strcmp(classname, ToggleButton::kViewClassName) ||
!strcmp(classname, MenuButton::kViewClassName)) {
return static_cast<CustomButton*>(view);
}
}
return NULL;
}
CustomButton::~CustomButton() {}
void CustomButton::SetState(ButtonState state) {
if (state == state_)
return;
if (animate_on_state_change_ &&
(!is_throbbing_ || !hover_animation_.is_animating())) {
is_throbbing_ = false;
if ((state_ == STATE_HOVERED) && (state == STATE_NORMAL)) {
// For HOVERED -> NORMAL, animate from hovered (1) to not hovered (0).
hover_animation_.Hide();
} else if (state != STATE_HOVERED) {
// For HOVERED -> PRESSED/DISABLED, or any transition not involving
// HOVERED at all, simply set the state to not hovered (0).
hover_animation_.Reset();
} else if (state_ == STATE_NORMAL) {
// For NORMAL -> HOVERED, animate from not hovered (0) to hovered (1).
hover_animation_.Show();
} else {
// For PRESSED/DISABLED -> HOVERED, simply set the state to hovered (1).
hover_animation_.Reset(1);
}
}
state_ = state;
StateChanged();
SchedulePaint();
}
void CustomButton::StartThrobbing(int cycles_til_stop) {
if (!animate_on_state_change_)
return;
is_throbbing_ = true;
hover_animation_.StartThrobbing(cycles_til_stop);
}
void CustomButton::StopThrobbing() {
if (hover_animation_.is_animating()) {
hover_animation_.Stop();
SchedulePaint();
}
}
void CustomButton::SetAnimationDuration(int duration) {
hover_animation_.SetSlideDuration(duration);
}
void CustomButton::SetHotTracked(bool is_hot_tracked) {
if (state_ != STATE_DISABLED)
SetState(is_hot_tracked ? STATE_HOVERED : STATE_NORMAL);
if (is_hot_tracked)
NotifyAccessibilityEvent(ui::AX_EVENT_HOVER, true);
}
bool CustomButton::IsHotTracked() const {
return state_ == STATE_HOVERED;
}
////////////////////////////////////////////////////////////////////////////////
// CustomButton, View overrides:
void CustomButton::OnEnabledChanged() {
// TODO(bruthig): Is there any reason we are not calling
// Button::OnEnabledChanged() here?
if (enabled() ? (state_ != STATE_DISABLED) : (state_ == STATE_DISABLED))
return;
if (enabled()) {
bool should_enter_hover_state = ShouldEnterHoveredState();
SetState(should_enter_hover_state ? STATE_HOVERED : STATE_NORMAL);
GetInkDrop()->SetHovered(should_enter_hover_state);
} else {
SetState(STATE_DISABLED);
}
}
const char* CustomButton::GetClassName() const {
return kViewClassName;
}
bool CustomButton::OnMousePressed(const ui::MouseEvent& event) {
if (state_ == STATE_DISABLED)
return true;
if (state_ != STATE_PRESSED && ShouldEnterPushedState(event) &&
HitTestPoint(event.location())) {
SetState(STATE_PRESSED);
AnimateInkDrop(views::InkDropState::ACTION_PENDING, &event);
}
if (request_focus_on_press_)
RequestFocus();
if (IsTriggerableEvent(event) && notify_action_ == NOTIFY_ON_PRESS) {
NotifyClick(event);
// NOTE: We may be deleted at this point (by the listener's notification
// handler).
}
return true;
}
bool CustomButton::OnMouseDragged(const ui::MouseEvent& event) {
if (state_ != STATE_DISABLED) {
const bool should_enter_pushed = ShouldEnterPushedState(event);
const bool should_show_pending =
should_enter_pushed && notify_action_ == NOTIFY_ON_RELEASE && !InDrag();
if (HitTestPoint(event.location())) {
SetState(should_enter_pushed ? STATE_PRESSED : STATE_HOVERED);
if (should_show_pending &&
GetInkDrop()->GetTargetInkDropState() ==
views::InkDropState::HIDDEN) {
AnimateInkDrop(views::InkDropState::ACTION_PENDING, &event);
}
} else {
SetState(STATE_NORMAL);
if (should_show_pending &&
GetInkDrop()->GetTargetInkDropState() ==
views::InkDropState::ACTION_PENDING) {
AnimateInkDrop(views::InkDropState::HIDDEN, &event);
}
}
}
return true;
}
void CustomButton::OnMouseReleased(const ui::MouseEvent& event) {
if (state_ != STATE_DISABLED) {
if (!HitTestPoint(event.location())) {
SetState(STATE_NORMAL);
} else {
SetState(STATE_HOVERED);
if (IsTriggerableEvent(event) && notify_action_ == NOTIFY_ON_RELEASE) {
NotifyClick(event);
// NOTE: We may be deleted at this point (by the listener's notification
// handler).
return;
}
}
}
if (notify_action_ == NOTIFY_ON_RELEASE)
OnClickCanceled(event);
}
void CustomButton::OnMouseCaptureLost() {
// Starting a drag results in a MouseCaptureLost. Reset button state.
// TODO(varkha): Reset the state even while in drag. The same logic may
// applies everywhere so gather any feedback and update.
if (state_ != STATE_DISABLED)
SetState(STATE_NORMAL);
AnimateInkDrop(views::InkDropState::HIDDEN, nullptr /* event */);
GetInkDrop()->SetHovered(false);
Button::OnMouseCaptureLost();
}
void CustomButton::OnMouseEntered(const ui::MouseEvent& event) {
if (state_ != STATE_DISABLED)
SetState(STATE_HOVERED);
}
void CustomButton::OnMouseExited(const ui::MouseEvent& event) {
// Starting a drag results in a MouseExited, we need to ignore it.
if (state_ != STATE_DISABLED && !InDrag())
SetState(STATE_NORMAL);
}
void CustomButton::OnMouseMoved(const ui::MouseEvent& event) {
if (state_ != STATE_DISABLED)
SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL);
}
bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) {
if (state_ == STATE_DISABLED)
return false;
// Space sets button state to pushed. Enter clicks the button. This matches
// the Windows native behavior of buttons, where Space clicks the button on
// KeyRelease and Enter clicks the button on KeyPressed.
if (event.key_code() == ui::VKEY_SPACE) {
SetState(STATE_PRESSED);
if (GetInkDrop()->GetTargetInkDropState() !=
views::InkDropState::ACTION_PENDING) {
AnimateInkDrop(views::InkDropState::ACTION_PENDING, nullptr /* event */);
}
} else if (event.key_code() == ui::VKEY_RETURN) {
SetState(STATE_NORMAL);
NotifyClick(event);
} else {
return false;
}
return true;
}
bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) {
if ((state_ == STATE_PRESSED) && (event.key_code() == ui::VKEY_SPACE)) {
SetState(STATE_NORMAL);
NotifyClick(event);
return true;
}
return false;
}
void CustomButton::OnGestureEvent(ui::GestureEvent* event) {
if (state_ == STATE_DISABLED) {
Button::OnGestureEvent(event);
return;
}
if (event->type() == ui::ET_GESTURE_TAP && IsTriggerableEvent(*event)) {
// Set the button state to hot and start the animation fully faded in. The
// GESTURE_END event issued immediately after will set the state to
// STATE_NORMAL beginning the fade out animation. See
// http://crbug.com/131184.
SetState(STATE_HOVERED);
hover_animation_.Reset(1.0);
NotifyClick(*event);
event->StopPropagation();
} else if (event->type() == ui::ET_GESTURE_TAP_DOWN &&
ShouldEnterPushedState(*event)) {
SetState(STATE_PRESSED);
if (request_focus_on_press_)
RequestFocus();
event->StopPropagation();
} else if (event->type() == ui::ET_GESTURE_TAP_CANCEL ||
event->type() == ui::ET_GESTURE_END) {
SetState(STATE_NORMAL);
}
if (!event->handled())
Button::OnGestureEvent(event);
}
bool CustomButton::AcceleratorPressed(const ui::Accelerator& accelerator) {
SetState(STATE_NORMAL);
// TODO(beng): remove once NotifyClick takes ui::Event.
ui::MouseEvent synthetic_event(
ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
NotifyClick(synthetic_event);
return true;
}
bool CustomButton::SkipDefaultKeyEventProcessing(const ui::KeyEvent& event) {
// If this button is focused and the user presses space or enter, don't let
// that be treated as an accelerator.
return (event.key_code() == ui::VKEY_SPACE) ||
(event.key_code() == ui::VKEY_RETURN);
}
void CustomButton::ShowContextMenu(const gfx::Point& p,
ui::MenuSourceType source_type) {
if (!context_menu_controller())
return;
// We're about to show the context menu. Showing the context menu likely means
// we won't get a mouse exited and reset state. Reset it now to be sure.
if (state_ != STATE_DISABLED)
SetState(STATE_NORMAL);
if (hide_ink_drop_when_showing_context_menu_) {
GetInkDrop()->SetHovered(false);
AnimateInkDrop(InkDropState::HIDDEN, nullptr /* event */);
}
View::ShowContextMenu(p, source_type);
}
void CustomButton::OnDragDone() {
// Only reset the state to normal if the button isn't currently disabled
// (since disabled buttons may still be able to be dragged).
if (state_ != STATE_DISABLED)
SetState(STATE_NORMAL);
AnimateInkDrop(InkDropState::HIDDEN, nullptr /* event */);
}
void CustomButton::GetAccessibleNodeData(ui::AXNodeData* node_data) {
Button::GetAccessibleNodeData(node_data);
switch (state_) {
case STATE_HOVERED:
node_data->AddStateFlag(ui::AX_STATE_HOVERED);
break;
case STATE_PRESSED:
node_data->AddStateFlag(ui::AX_STATE_PRESSED);
break;
case STATE_DISABLED:
node_data->AddStateFlag(ui::AX_STATE_DISABLED);
break;
case STATE_NORMAL:
case STATE_COUNT:
// No additional accessibility node_data set for this button node_data.
break;
}
}
void CustomButton::VisibilityChanged(View* starting_from, bool visible) {
Button::VisibilityChanged(starting_from, visible);
if (state_ == STATE_DISABLED)
return;
SetState(visible && ShouldEnterHoveredState() ? STATE_HOVERED : STATE_NORMAL);
}
std::unique_ptr<InkDrop> CustomButton::CreateInkDrop() {
std::unique_ptr<views::InkDropImpl> ink_drop = CreateDefaultInkDropImpl();
ink_drop->SetShowHighlightOnFocus(true);
return std::move(ink_drop);
}
SkColor CustomButton::GetInkDropBaseColor() const {
return ink_drop_base_color_;
}
////////////////////////////////////////////////////////////////////////////////
// CustomButton, gfx::AnimationDelegate implementation:
void CustomButton::AnimationProgressed(const gfx::Animation* animation) {
SchedulePaint();
}
////////////////////////////////////////////////////////////////////////////////
// CustomButton, View overrides (public):
void CustomButton::ViewHierarchyChanged(
const ViewHierarchyChangedDetails& details) {
if (!details.is_add && state_ != STATE_DISABLED)
SetState(STATE_NORMAL);
}
void CustomButton::OnBlur() {
Button::OnBlur();
if (IsHotTracked() || state_ == STATE_PRESSED) {
SetState(STATE_NORMAL);
if (GetInkDrop()->GetTargetInkDropState() != views::InkDropState::HIDDEN)
AnimateInkDrop(views::InkDropState::HIDDEN, nullptr /* event */);
// TODO(bruthig) : Fix CustomButtons to work well when multiple input
// methods are interacting with a button. e.g. By animating to HIDDEN here
// it is possible for a Mouse Release to trigger an action however there
// would be no visual cue to the user that this will occur.
}
}
////////////////////////////////////////////////////////////////////////////////
// CustomButton, protected:
CustomButton::CustomButton(ButtonListener* listener)
: Button(listener),
state_(STATE_NORMAL),
hover_animation_(this),
is_throbbing_(false),
triggerable_event_flags_(ui::EF_LEFT_MOUSE_BUTTON),
request_focus_on_press_(false),
notify_action_(NOTIFY_ON_RELEASE),
has_ink_drop_action_on_click_(false),
hide_ink_drop_when_showing_context_menu_(true),
ink_drop_base_color_(gfx::kPlaceholderColor) {
hover_animation_.SetSlideDuration(kHoverFadeDurationMs);
}
void CustomButton::StateChanged() {
}
bool CustomButton::IsTriggerableEvent(const ui::Event& event) {
return event.type() == ui::ET_GESTURE_TAP_DOWN ||
event.type() == ui::ET_GESTURE_TAP ||
(event.IsMouseEvent() &&
(triggerable_event_flags_ & event.flags()) != 0);
}
bool CustomButton::ShouldEnterPushedState(const ui::Event& event) {
return IsTriggerableEvent(event);
}
bool CustomButton::ShouldEnterHoveredState() {
if (!visible())
return false;
bool check_mouse_position = true;
#if defined(USE_AURA)
// If another window has capture, we shouldn't check the current mouse
// position because the button won't receive any mouse events - so if the
// mouse was hovered, the button would be stuck in a hovered state (since it
// would never receive OnMouseExited).
const Widget* widget = GetWidget();
if (widget && widget->GetNativeWindow()) {
aura::Window* root_window = widget->GetNativeWindow()->GetRootWindow();
aura::client::CaptureClient* capture_client =
aura::client::GetCaptureClient(root_window);
aura::Window* capture_window =
capture_client ? capture_client->GetGlobalCaptureWindow() : nullptr;
check_mouse_position = !capture_window || capture_window == root_window;
}
#endif
return check_mouse_position && IsMouseHovered();
}
////////////////////////////////////////////////////////////////////////////////
// CustomButton, Button overrides (protected):
void CustomButton::NotifyClick(const ui::Event& event) {
if (has_ink_drop_action_on_click_) {
AnimateInkDrop(InkDropState::ACTION_TRIGGERED,
ui::LocatedEvent::FromIfValid(&event));
}
Button::NotifyClick(event);
}
void CustomButton::OnClickCanceled(const ui::Event& event) {
if (GetInkDrop()->GetTargetInkDropState() ==
views::InkDropState::ACTION_PENDING ||
GetInkDrop()->GetTargetInkDropState() ==
views::InkDropState::ALTERNATE_ACTION_PENDING) {
AnimateInkDrop(views::InkDropState::HIDDEN,
ui::LocatedEvent::FromIfValid(&event));
}
Button::OnClickCanceled(event);
}
} // namespace views