blob: 889bc7beb6c5884dacba696d5cebb56f0433c80d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/button/custom_button.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/run_loop.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/base/layout.h"
#include "ui/display/screen.h"
#include "ui/events/event_utils.h"
#include "ui/events/test/event_generator.h"
#include "ui/views/animation/ink_drop_host.h"
#include "ui/views/animation/ink_drop_impl.h"
#include "ui/views/animation/test/ink_drop_host_view_test_api.h"
#include "ui/views/animation/test/test_ink_drop.h"
#include "ui/views/animation/test/test_ink_drop_host.h"
#include "ui/views/context_menu_controller.h"
#include "ui/views/controls/button/checkbox.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/controls/button/menu_button.h"
#include "ui/views/controls/button/radio_button.h"
#include "ui/views/controls/button/toggle_button.h"
#include "ui/views/controls/link.h"
#include "ui/views/controls/textfield/textfield.h"
#include "ui/views/test/views_test_base.h"
#if defined(USE_AURA)
#include "ui/aura/test/test_cursor_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#endif
namespace views {
using test::InkDropHostViewTestApi;
using test::TestInkDrop;
namespace {
// No-op test double of a ContextMenuController.
class TestContextMenuController : public ContextMenuController {
public:
TestContextMenuController() {}
~TestContextMenuController() override {}
// ContextMenuController:
void ShowContextMenuForView(View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) override {}
private:
DISALLOW_COPY_AND_ASSIGN(TestContextMenuController);
};
class TestCustomButton : public CustomButton, public ButtonListener {
public:
explicit TestCustomButton(bool has_ink_drop_action_on_click)
: CustomButton(this) {
set_has_ink_drop_action_on_click(has_ink_drop_action_on_click);
}
~TestCustomButton() override {}
void ButtonPressed(Button* sender, const ui::Event& event) override {
pressed_ = true;
}
void OnClickCanceled(const ui::Event& event) override {
canceled_ = true;
}
// InkDropHostView:
void AddInkDropLayer(ui::Layer* ink_drop_layer) override {
++ink_drop_layer_add_count_;
CustomButton::AddInkDropLayer(ink_drop_layer);
}
void RemoveInkDropLayer(ui::Layer* ink_drop_layer) override {
++ink_drop_layer_remove_count_;
CustomButton::RemoveInkDropLayer(ink_drop_layer);
}
bool pressed() { return pressed_; }
bool canceled() { return canceled_; }
int ink_drop_layer_add_count() { return ink_drop_layer_add_count_; }
int ink_drop_layer_remove_count() { return ink_drop_layer_remove_count_; }
void Reset() {
pressed_ = false;
canceled_ = false;
}
// Raised visibility of OnFocus() to public
void OnFocus() override { CustomButton::OnFocus(); }
private:
bool pressed_ = false;
bool canceled_ = false;
int ink_drop_layer_add_count_ = 0;
int ink_drop_layer_remove_count_ = 0;
DISALLOW_COPY_AND_ASSIGN(TestCustomButton);
};
} // namespace
class CustomButtonTest : public ViewsTestBase {
public:
CustomButtonTest() {}
~CustomButtonTest() override {}
void SetUp() override {
ViewsTestBase::SetUp();
// Create a widget so that the CustomButton can query the hover state
// correctly.
widget_.reset(new Widget);
Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(0, 0, 650, 650);
widget_->Init(params);
widget_->Show();
button_ = new TestCustomButton(false);
widget_->SetContentsView(button_);
}
void TearDown() override {
widget_.reset();
ViewsTestBase::TearDown();
}
void CreateButtonWithInkDrop(std::unique_ptr<InkDrop> ink_drop,
bool has_ink_drop_action_on_click) {
delete button_;
button_ = new TestCustomButton(has_ink_drop_action_on_click);
InkDropHostViewTestApi(button_).SetInkDrop(std::move(ink_drop));
widget_->SetContentsView(button_);
}
void CreateButtonWithRealInkDrop() {
delete button_;
button_ = new TestCustomButton(false);
InkDropHostViewTestApi(button_).SetInkDrop(
base::MakeUnique<InkDropImpl>(button_, button_->size()));
widget_->SetContentsView(button_);
}
protected:
Widget* widget() { return widget_.get(); }
TestCustomButton* button() { return button_; }
void SetDraggedView(View* dragged_view) {
widget_->dragged_view_ = dragged_view;
}
void SimulateKeyEvent(ui::KeyEvent* event) { widget()->OnKeyEvent(event); }
private:
std::unique_ptr<Widget> widget_;
TestCustomButton* button_ = nullptr;
DISALLOW_COPY_AND_ASSIGN(CustomButtonTest);
};
// Tests that hover state changes correctly when visiblity/enableness changes.
TEST_F(CustomButtonTest, HoverStateOnVisibilityChange) {
ui::test::EventGenerator generator(widget()->GetNativeWindow());
generator.PressLeftButton();
EXPECT_EQ(CustomButton::STATE_PRESSED, button()->state());
generator.ReleaseLeftButton();
EXPECT_EQ(CustomButton::STATE_HOVERED, button()->state());
button()->SetEnabled(false);
EXPECT_EQ(CustomButton::STATE_DISABLED, button()->state());
button()->SetEnabled(true);
EXPECT_EQ(CustomButton::STATE_HOVERED, button()->state());
button()->SetVisible(false);
EXPECT_EQ(CustomButton::STATE_NORMAL, button()->state());
button()->SetVisible(true);
EXPECT_EQ(CustomButton::STATE_HOVERED, button()->state());
#if defined(USE_AURA)
{
// If another widget has capture, the button should ignore mouse position
// and not enter hovered state.
Widget second_widget;
Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(700, 700, 10, 10);
second_widget.Init(params);
second_widget.Show();
second_widget.GetNativeWindow()->SetCapture();
button()->SetEnabled(false);
EXPECT_EQ(CustomButton::STATE_DISABLED, button()->state());
button()->SetEnabled(true);
EXPECT_EQ(CustomButton::STATE_NORMAL, button()->state());
button()->SetVisible(false);
EXPECT_EQ(CustomButton::STATE_NORMAL, button()->state());
button()->SetVisible(true);
EXPECT_EQ(CustomButton::STATE_NORMAL, button()->state());
}
#endif
// Disabling cursor events occurs for touch events and the Ash magnifier. There
// is no touch on desktop Mac. Tracked in http://crbug.com/445520.
#if !defined(OS_MACOSX) || defined(USE_AURA)
aura::test::TestCursorClient cursor_client(
widget()->GetNativeView()->GetRootWindow());
// Mus doesn't support disabling mouse events. https://crbug.com/618321
if (!IsMus()) {
// In Aura views, no new hover effects are invoked if mouse events
// are disabled.
cursor_client.DisableMouseEvents();
button()->SetEnabled(false);
EXPECT_EQ(CustomButton::STATE_DISABLED, button()->state());
button()->SetEnabled(true);
EXPECT_EQ(CustomButton::STATE_NORMAL, button()->state());
button()->SetVisible(false);
EXPECT_EQ(CustomButton::STATE_NORMAL, button()->state());
button()->SetVisible(true);
EXPECT_EQ(CustomButton::STATE_NORMAL, button()->state());
}
#endif // !defined(OS_MACOSX) || defined(USE_AURA)
}
// Tests the different types of NotifyActions.
TEST_F(CustomButtonTest, NotifyAction) {
gfx::Point center(10, 10);
// By default the button should notify its listener on mouse release.
button()->OnMousePressed(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(CustomButton::STATE_PRESSED, button()->state());
EXPECT_FALSE(button()->pressed());
button()->OnMouseReleased(ui::MouseEvent(
ui::ET_MOUSE_RELEASED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(CustomButton::STATE_HOVERED, button()->state());
EXPECT_TRUE(button()->pressed());
// Set the notify action to its listener on mouse press.
button()->Reset();
button()->set_notify_action(CustomButton::NOTIFY_ON_PRESS);
button()->OnMousePressed(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(CustomButton::STATE_PRESSED, button()->state());
EXPECT_TRUE(button()->pressed());
// The button should no longer notify on mouse release.
button()->Reset();
button()->OnMouseReleased(ui::MouseEvent(
ui::ET_MOUSE_RELEASED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(CustomButton::STATE_HOVERED, button()->state());
EXPECT_FALSE(button()->pressed());
}
// Tests that OnClickCanceled gets called when NotifyClick is not expected
// anymore.
TEST_F(CustomButtonTest, NotifyActionNoClick) {
gfx::Point center(10, 10);
// By default the button should notify its listener on mouse release.
button()->OnMousePressed(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_RIGHT_MOUSE_BUTTON, ui::EF_RIGHT_MOUSE_BUTTON));
EXPECT_FALSE(button()->canceled());
button()->OnMouseReleased(ui::MouseEvent(
ui::ET_MOUSE_RELEASED, center, center, ui::EventTimeForNow(),
ui::EF_RIGHT_MOUSE_BUTTON, ui::EF_RIGHT_MOUSE_BUTTON));
EXPECT_TRUE(button()->canceled());
// Set the notify action to its listener on mouse press.
button()->Reset();
button()->set_notify_action(CustomButton::NOTIFY_ON_PRESS);
button()->OnMousePressed(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_RIGHT_MOUSE_BUTTON, ui::EF_RIGHT_MOUSE_BUTTON));
// OnClickCanceled is only sent on mouse release.
EXPECT_FALSE(button()->canceled());
// The button should no longer notify on mouse release.
button()->Reset();
button()->OnMouseReleased(ui::MouseEvent(
ui::ET_MOUSE_RELEASED, center, center, ui::EventTimeForNow(),
ui::EF_RIGHT_MOUSE_BUTTON, ui::EF_RIGHT_MOUSE_BUTTON));
EXPECT_FALSE(button()->canceled());
}
// No touch on desktop Mac. Tracked in http://crbug.com/445520.
#if !defined(OS_MACOSX) || defined(USE_AURA)
namespace {
void PerformGesture(CustomButton* button, ui::EventType event_type) {
ui::GestureEventDetails gesture_details(event_type);
ui::GestureEvent gesture_event(0, 0, 0, base::TimeTicks(), gesture_details);
button->OnGestureEvent(&gesture_event);
}
} // namespace
// Tests that gesture events correctly change the button state.
TEST_F(CustomButtonTest, GestureEventsSetState) {
aura::test::TestCursorClient cursor_client(
widget()->GetNativeView()->GetRootWindow());
EXPECT_EQ(CustomButton::STATE_NORMAL, button()->state());
PerformGesture(button(), ui::ET_GESTURE_TAP_DOWN);
EXPECT_EQ(CustomButton::STATE_PRESSED, button()->state());
PerformGesture(button(), ui::ET_GESTURE_SHOW_PRESS);
EXPECT_EQ(CustomButton::STATE_PRESSED, button()->state());
PerformGesture(button(), ui::ET_GESTURE_TAP_CANCEL);
EXPECT_EQ(CustomButton::STATE_NORMAL, button()->state());
}
#endif // !defined(OS_MACOSX) || defined(USE_AURA)
// Ensure subclasses of CustomButton are correctly recognized as CustomButton.
TEST_F(CustomButtonTest, AsCustomButton) {
base::string16 text;
LabelButton label_button(NULL, text);
EXPECT_TRUE(CustomButton::AsCustomButton(&label_button));
ImageButton image_button(NULL);
EXPECT_TRUE(CustomButton::AsCustomButton(&image_button));
Checkbox checkbox(text);
EXPECT_TRUE(CustomButton::AsCustomButton(&checkbox));
RadioButton radio_button(text, 0);
EXPECT_TRUE(CustomButton::AsCustomButton(&radio_button));
MenuButton menu_button(text, NULL, false);
EXPECT_TRUE(CustomButton::AsCustomButton(&menu_button));
ToggleButton toggle_button(NULL);
EXPECT_TRUE(CustomButton::AsCustomButton(&toggle_button));
Label label;
EXPECT_FALSE(CustomButton::AsCustomButton(&label));
Link link(text);
EXPECT_FALSE(CustomButton::AsCustomButton(&link));
Textfield textfield;
EXPECT_FALSE(CustomButton::AsCustomButton(&textfield));
}
// Tests that pressing a button shows the ink drop and releasing the button
// does not hide the ink drop.
// Note: Ink drop is not hidden upon release because CustomButton descendants
// may enter a different ink drop state.
TEST_F(CustomButtonTest, ButtonClickTogglesInkDrop) {
TestInkDrop* ink_drop = new TestInkDrop();
CreateButtonWithInkDrop(base::WrapUnique(ink_drop), false);
ui::test::EventGenerator generator(widget()->GetNativeWindow());
generator.set_current_location(gfx::Point(50, 50));
generator.PressLeftButton();
EXPECT_EQ(InkDropState::ACTION_PENDING, ink_drop->GetTargetInkDropState());
generator.ReleaseLeftButton();
EXPECT_EQ(InkDropState::ACTION_PENDING, ink_drop->GetTargetInkDropState());
}
// Tests that pressing a button shows and releasing capture hides ink drop.
// Releasing capture should also reset PRESSED button state to NORMAL.
TEST_F(CustomButtonTest, CaptureLossHidesInkDrop) {
TestInkDrop* ink_drop = new TestInkDrop();
CreateButtonWithInkDrop(base::WrapUnique(ink_drop), false);
ui::test::EventGenerator generator(widget()->GetNativeWindow());
generator.set_current_location(gfx::Point(50, 50));
generator.PressLeftButton();
EXPECT_EQ(InkDropState::ACTION_PENDING, ink_drop->GetTargetInkDropState());
EXPECT_EQ(Button::ButtonState::STATE_PRESSED, button()->state());
SetDraggedView(button());
widget()->SetCapture(button());
widget()->ReleaseCapture();
SetDraggedView(nullptr);
EXPECT_EQ(InkDropState::HIDDEN, ink_drop->GetTargetInkDropState());
EXPECT_EQ(Button::ButtonState::STATE_NORMAL, button()->state());
}
TEST_F(CustomButtonTest, HideInkDropWhenShowingContextMenu) {
TestInkDrop* ink_drop = new TestInkDrop();
CreateButtonWithInkDrop(base::WrapUnique(ink_drop), false);
TestContextMenuController context_menu_controller;
button()->set_context_menu_controller(&context_menu_controller);
button()->set_hide_ink_drop_when_showing_context_menu(true);
ink_drop->SetHovered(true);
ink_drop->AnimateToState(InkDropState::ACTION_PENDING);
button()->ShowContextMenu(gfx::Point(), ui::MENU_SOURCE_MOUSE);
EXPECT_FALSE(ink_drop->is_hovered());
EXPECT_EQ(InkDropState::HIDDEN, ink_drop->GetTargetInkDropState());
}
TEST_F(CustomButtonTest, DontHideInkDropWhenShowingContextMenu) {
TestInkDrop* ink_drop = new TestInkDrop();
CreateButtonWithInkDrop(base::WrapUnique(ink_drop), false);
TestContextMenuController context_menu_controller;
button()->set_context_menu_controller(&context_menu_controller);
button()->set_hide_ink_drop_when_showing_context_menu(false);
ink_drop->SetHovered(true);
ink_drop->AnimateToState(InkDropState::ACTION_PENDING);
button()->ShowContextMenu(gfx::Point(), ui::MENU_SOURCE_MOUSE);
EXPECT_TRUE(ink_drop->is_hovered());
EXPECT_EQ(InkDropState::ACTION_PENDING, ink_drop->GetTargetInkDropState());
}
TEST_F(CustomButtonTest, HideInkDropOnBlur) {
gfx::Point center(10, 10);
TestInkDrop* ink_drop = new TestInkDrop();
CreateButtonWithInkDrop(base::WrapUnique(ink_drop), false);
button()->OnFocus();
button()->OnMousePressed(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::ACTION_PENDING, ink_drop->GetTargetInkDropState());
button()->OnBlur();
EXPECT_EQ(InkDropState::HIDDEN, ink_drop->GetTargetInkDropState());
button()->OnMouseReleased(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_TRUE(button()->pressed());
}
TEST_F(CustomButtonTest, InkDropAfterTryingToShowContextMenu) {
TestInkDrop* ink_drop = new TestInkDrop();
CreateButtonWithInkDrop(base::WrapUnique(ink_drop), false);
button()->set_context_menu_controller(nullptr);
ink_drop->SetHovered(true);
ink_drop->AnimateToState(InkDropState::ACTION_PENDING);
button()->ShowContextMenu(gfx::Point(), ui::MENU_SOURCE_MOUSE);
EXPECT_TRUE(ink_drop->is_hovered());
EXPECT_EQ(InkDropState::ACTION_PENDING, ink_drop->GetTargetInkDropState());
}
// Tests that when button is set to notify on release, dragging mouse out and
// back transitions ink drop states correctly.
TEST_F(CustomButtonTest, InkDropShowHideOnMouseDraggedNotifyOnRelease) {
gfx::Point center(10, 10);
gfx::Point oob(-1, -1);
TestInkDrop* ink_drop = new TestInkDrop();
CreateButtonWithInkDrop(base::WrapUnique(ink_drop), false);
button()->set_notify_action(CustomButton::NOTIFY_ON_RELEASE);
button()->OnMousePressed(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::ACTION_PENDING, ink_drop->GetTargetInkDropState());
button()->OnMouseDragged(
ui::MouseEvent(ui::ET_MOUSE_PRESSED, oob, oob, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::HIDDEN, ink_drop->GetTargetInkDropState());
button()->OnMouseDragged(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::ACTION_PENDING, ink_drop->GetTargetInkDropState());
button()->OnMouseDragged(
ui::MouseEvent(ui::ET_MOUSE_PRESSED, oob, oob, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::HIDDEN, ink_drop->GetTargetInkDropState());
button()->OnMouseReleased(
ui::MouseEvent(ui::ET_MOUSE_PRESSED, oob, oob, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_FALSE(button()->pressed());
}
// Tests that when button is set to notify on press, dragging mouse out and back
// does not change the ink drop state.
TEST_F(CustomButtonTest, InkDropShowHideOnMouseDraggedNotifyOnPress) {
gfx::Point center(10, 10);
gfx::Point oob(-1, -1);
TestInkDrop* ink_drop = new TestInkDrop();
CreateButtonWithInkDrop(base::WrapUnique(ink_drop), true);
button()->set_notify_action(CustomButton::NOTIFY_ON_PRESS);
button()->OnMousePressed(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::ACTION_TRIGGERED, ink_drop->GetTargetInkDropState());
EXPECT_TRUE(button()->pressed());
button()->OnMouseDragged(
ui::MouseEvent(ui::ET_MOUSE_PRESSED, oob, oob, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::ACTION_TRIGGERED, ink_drop->GetTargetInkDropState());
button()->OnMouseDragged(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::ACTION_TRIGGERED, ink_drop->GetTargetInkDropState());
button()->OnMouseDragged(
ui::MouseEvent(ui::ET_MOUSE_PRESSED, oob, oob, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::ACTION_TRIGGERED, ink_drop->GetTargetInkDropState());
button()->OnMouseReleased(
ui::MouseEvent(ui::ET_MOUSE_PRESSED, oob, oob, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::ACTION_TRIGGERED, ink_drop->GetTargetInkDropState());
}
TEST_F(CustomButtonTest, InkDropStaysHiddenWhileDragging) {
gfx::Point center(10, 10);
gfx::Point oob(-1, -1);
TestInkDrop* ink_drop = new TestInkDrop();
CreateButtonWithInkDrop(base::WrapUnique(ink_drop), false);
button()->OnMousePressed(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::ACTION_PENDING, ink_drop->GetTargetInkDropState());
SetDraggedView(button());
widget()->SetCapture(button());
widget()->ReleaseCapture();
EXPECT_EQ(InkDropState::HIDDEN, ink_drop->GetTargetInkDropState());
button()->OnMouseDragged(
ui::MouseEvent(ui::ET_MOUSE_PRESSED, oob, oob, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::HIDDEN, ink_drop->GetTargetInkDropState());
button()->OnMouseDragged(ui::MouseEvent(
ui::ET_MOUSE_PRESSED, center, center, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON));
EXPECT_EQ(InkDropState::HIDDEN, ink_drop->GetTargetInkDropState());
SetDraggedView(nullptr);
}
// Test that hiding or closing a Widget doesn't attempt to add a layer due to
// changed visibility states.
TEST_F(CustomButtonTest, NoLayerAddedForWidgetVisibilityChanges) {
CreateButtonWithRealInkDrop();
EXPECT_TRUE(button()->visible());
EXPECT_FALSE(button()->layer());
widget()->Hide();
EXPECT_FALSE(button()->layer());
EXPECT_EQ(0, button()->ink_drop_layer_add_count());
EXPECT_EQ(0, button()->ink_drop_layer_remove_count());
widget()->Show();
EXPECT_FALSE(button()->layer());
EXPECT_EQ(0, button()->ink_drop_layer_add_count());
EXPECT_EQ(0, button()->ink_drop_layer_remove_count());
// Allow the button to be interrogated after the view hierarchy is torn down.
button()->set_owned_by_client();
widget()->Close(); // Start an asynchronous close.
EXPECT_FALSE(button()->layer());
EXPECT_EQ(0, button()->ink_drop_layer_add_count());
EXPECT_EQ(0, button()->ink_drop_layer_remove_count());
base::RunLoop().RunUntilIdle(); // Complete the Close().
EXPECT_FALSE(button()->layer());
EXPECT_EQ(0, button()->ink_drop_layer_add_count());
EXPECT_EQ(0, button()->ink_drop_layer_remove_count());
delete button();
}
// Todo(karandeepb): On Mac, a button should get clicked on a Space key press
// (and not release). Modify this test after fixing crbug.com/607429.
// Test that Space Key behaves correctly on a focused button.
TEST_F(CustomButtonTest, ClickOnSpace) {
// Give focus to the button.
button()->SetFocusForPlatform();
button()->RequestFocus();
EXPECT_EQ(button(), widget()->GetFocusManager()->GetFocusedView());
ui::KeyEvent space_press(ui::ET_KEY_PRESSED, ui::VKEY_SPACE, ui::EF_NONE);
SimulateKeyEvent(&space_press);
EXPECT_EQ(CustomButton::STATE_PRESSED, button()->state());
EXPECT_FALSE(button()->pressed());
ui::KeyEvent space_release(ui::ET_KEY_RELEASED, ui::VKEY_SPACE, ui::EF_NONE);
SimulateKeyEvent(&space_release);
EXPECT_EQ(CustomButton::STATE_NORMAL, button()->state());
EXPECT_TRUE(button()->pressed());
}
} // namespace views