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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_GL_OUTPUT_SURFACE_BUFFER_QUEUE_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_GL_OUTPUT_SURFACE_BUFFER_QUEUE_H_
#include <stdint.h>
#include <memory>
#include "base/memory/weak_ptr.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/service/display/output_surface.h"
#include "components/viz/service/display_embedder/gl_output_surface.h"
#include "components/viz/service/display_embedder/viz_process_context_provider.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/gl_surface.h"
namespace gpu {
class GpuMemoryBufferManager;
}
namespace viz {
class BufferQueue;
// An OutputSurface implementation that directly draws and swap to a GL
// "buffer_queue" surface (aka one backed by a buffer managed explicitly in
// mus/ozone. This class is adapted from
// GpuBufferQueueBrowserCompositorOutputSurface.
class GLOutputSurfaceBufferQueue : public GLOutputSurface {
public:
GLOutputSurfaceBufferQueue(
scoped_refptr<VizProcessContextProvider> context_provider,
gpu::SurfaceHandle surface_handle,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
gfx::BufferFormat buffer_format);
~GLOutputSurfaceBufferQueue() override;
// TODO(rjkroege): Implement the equivalent of Reflector.
protected:
// OutputSurface implementation.
void SetDisplayTransformHint(gfx::OverlayTransform transform) override;
gfx::OverlayTransform GetDisplayTransform() override;
void Reshape(const gfx::Size& size,
float device_scale_factor,
const gfx::ColorSpace& color_space,
bool has_alpha,
bool use_stencil) override;
private:
// OutputSurface implementation.
void BindFramebuffer() override;
void SwapBuffers(OutputSurfaceFrame frame) override;
uint32_t GetFramebufferCopyTextureFormat() override;
bool IsDisplayedAsOverlayPlane() const override;
unsigned GetOverlayTextureId() const override;
gfx::BufferFormat GetOverlayBufferFormat() const override;
void SetDrawRectangle(const gfx::Rect& damage) override;
// GLOutputSurface:
void DidReceiveSwapBuffersAck(const gfx::SwapResponse& response) override;
std::unique_ptr<BufferQueue> buffer_queue_;
unsigned current_texture_;
uint32_t fbo_;
gfx::OverlayTransform display_transform_ = gfx::OVERLAY_TRANSFORM_NONE;
gfx::Size reshape_size_;
gfx::Size swap_size_;
DISALLOW_COPY_AND_ASSIGN(GLOutputSurfaceBufferQueue);
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_GL_OUTPUT_SURFACE_BUFFER_QUEUE_H_